35. Regulars need fresh content/activities/challenges
COMPETE with the system
to get your project funded
Funding goals + time constraints drive urgency
36. Regulars need fresh content/activities/challenges
EXPLORE up-and-coming projects
Constant stream of quirky, interesting content
41. Regulars need fresh content/activities/challenges
COMPETE with the system
to solve real scientific problems
42. Regulars need fresh content/activities/challenges
EXPLORE new puzzles & rulesets
43. COLLABORATE with others
Regulars need fresh content/activities/challenges
to solve hard puzzles
“you don’t find many soloists among the top scorers”
45. What are the emerging best
practices for coop game* design?
* game: a structured experience with rules, goals & progress that’s fun to play
46. Coop First: Emerging Best Practices
1) Big meaningful challenges inspire collective action
- people will band together to solve puzzles and fill in the gaps
- people will self-organize around shared goals
49. Coop First: Emerging Best Practices
1) Big meaningful challenges inspire collective action
- people will band together to solve puzzles and fill in the gaps
- people will self-organize around shared goals
2) Players compete with the system, not each other
- use time & resource constraints to drive urgency & focus
- system competition as onboarding (e.g. minecraft)
51. Coop First: Emerging Best Practices
1) Big meaningful challenges inspire collective action
- people will band together to solve puzzles and fill in the gaps
- people will self-organize around shared goals
2) Players compete with the system, not each other
- use time & resource constraints to drive urgency & focus
- system competition as onboarding (e.g. minecraft)
3) Talented enthusiasts can extend the gameworld
- Minecraft gameplay extended via MODS
- Foldit Cookbook extended by expert players
- Kickstarter extended via projects & videos
53. Coop Gaming = Blue Ocean Strategy
Reciprocal Altruism
Blue Ocean Opportunity
What Coop Games will YOU create?