5. • Group up teams
• Explain rules
• Give groups their first clue
• Clues will lead group to different first locations so that the
teams will not just start following each other.
• At locations each group will find new clues using different
technology.
6. • Divide students into relay teams
• Have students create a team name and chant
• Have students assign one leg of the relay to each member
• Stop one of the relay should be an appropriate math problem
• Stop two of the relay should be ten jumping jacks
• Stop three of the relay should be a puzzle
• After stop three, have all members of the team
skip together to the finish line