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An Experiment of 1/319

                       @mnagaku
             (GGJ13 Organizer at NII in Japan)

Special Thanks : Internationalization Task Force, IGDA Japan
                   Copyright 2013 GRACE Center All Rights Reserved.
Skills utilized at the Game Jam
     programming
     art
     game design (system, level)
     audio engineering and composition
     project management



Copyright 2013 GRACE Center All Rights Reserved.   2
Can we find
story and/or narrative elements in games
made at the Game Jam?

     Games developed at the Game Jam are
      usually classified as 3D(or 2D) action.
     Games with story and narrative
      elements had not been seen before.


Copyright 2013 GRACE Center All Rights Reserved.   3
Story and narrative elements in games?
     In Japan, Stories and narratives are
      very important in games.
     Many Japanese game developers have
      to realize that.
     Reference : Visual novel
      http://en.wikipedia.org/wiki/Visual_novel


Copyright 2013 GRACE Center All Rights Reserved.   4
Do you want
the Game Jam to be like that?
     NO! so I Acted :
            http://globalgamejam.org/sites/2013/national-institute-informatics

     I said,
       "You do not have to come
       if you're a programmer."


Copyright 2013 GRACE Center All Rights Reserved.                                 5
GGJ2013 at NII in Japan
     Three-person teams created
       an ARG(like visual novel)
       for smartphones.
     We used a modified version of
      AtlasX(visual novel game engine) for it.
      I modified the tool.
     We developed our games
       in only 16 hours at the venue.
Copyright 2013 GRACE Center All Rights Reserved.   6
Result
     Most of the participants
       were new to Game Jams.
     Female participants: 7/18
      (higher ratio than other venues in Japan)
     Allocation of development resources:
      story and narrative > programming
     And we made six stories.
Copyright 2013 GRACE Center All Rights Reserved.   7
I Think :
     True democracy does not mean
      "It is easy to develop 3D action games."
     If the "Democratization of game
      development" progresses and evolves,
               Children will develop games in school.
               Everyone will, at least once, experience
                the game development process.

Copyright 2013 GRACE Center All Rights Reserved.           8
I Think :
     In such a world,
               what would it mean to "play games"?
               what would it mean to "develop games"?


     I want to find the answer.



Copyright 2013 GRACE Center All Rights Reserved.         9
Appendix : Complex branching narratives
     When we talk about the evolution and
      sophistication of visual novels, it is
      almost inevitable that we will talk about
      Kanno, and his work YU-NO.
     YU-NO : A girl who chants love at the bound of this world
            http://en.wikipedia.org/wiki/YU-NO:_A_girl_who_chants_love_at_the_bound_of_this_world

            Hiroyuki Kanno (1968-2011)

Copyright 2013 GRACE Center All Rights Reserved.                                                    10
Appendix : Complex branching narratives
     I believe I have to respect his craft, and
      I hope to reproduce his the finesse, with
      the support of model checking.
     I have developed a visual novel game
      engine capable of model checking.



Copyright 2013 GRACE Center All Rights Reserved.   11

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An Experiment of 1/319

  • 1. An Experiment of 1/319 @mnagaku (GGJ13 Organizer at NII in Japan) Special Thanks : Internationalization Task Force, IGDA Japan Copyright 2013 GRACE Center All Rights Reserved.
  • 2. Skills utilized at the Game Jam programming art game design (system, level) audio engineering and composition project management Copyright 2013 GRACE Center All Rights Reserved. 2
  • 3. Can we find story and/or narrative elements in games made at the Game Jam? Games developed at the Game Jam are usually classified as 3D(or 2D) action. Games with story and narrative elements had not been seen before. Copyright 2013 GRACE Center All Rights Reserved. 3
  • 4. Story and narrative elements in games? In Japan, Stories and narratives are very important in games. Many Japanese game developers have to realize that. Reference : Visual novel http://en.wikipedia.org/wiki/Visual_novel Copyright 2013 GRACE Center All Rights Reserved. 4
  • 5. Do you want the Game Jam to be like that? NO! so I Acted : http://globalgamejam.org/sites/2013/national-institute-informatics I said, "You do not have to come if you're a programmer." Copyright 2013 GRACE Center All Rights Reserved. 5
  • 6. GGJ2013 at NII in Japan Three-person teams created an ARG(like visual novel) for smartphones. We used a modified version of AtlasX(visual novel game engine) for it. I modified the tool. We developed our games in only 16 hours at the venue. Copyright 2013 GRACE Center All Rights Reserved. 6
  • 7. Result Most of the participants were new to Game Jams. Female participants: 7/18 (higher ratio than other venues in Japan) Allocation of development resources: story and narrative > programming And we made six stories. Copyright 2013 GRACE Center All Rights Reserved. 7
  • 8. I Think : True democracy does not mean "It is easy to develop 3D action games." If the "Democratization of game development" progresses and evolves, Children will develop games in school. Everyone will, at least once, experience the game development process. Copyright 2013 GRACE Center All Rights Reserved. 8
  • 9. I Think : In such a world, what would it mean to "play games"? what would it mean to "develop games"? I want to find the answer. Copyright 2013 GRACE Center All Rights Reserved. 9
  • 10. Appendix : Complex branching narratives When we talk about the evolution and sophistication of visual novels, it is almost inevitable that we will talk about Kanno, and his work YU-NO. YU-NO : A girl who chants love at the bound of this world http://en.wikipedia.org/wiki/YU-NO:_A_girl_who_chants_love_at_the_bound_of_this_world Hiroyuki Kanno (1968-2011) Copyright 2013 GRACE Center All Rights Reserved. 10
  • 11. Appendix : Complex branching narratives I believe I have to respect his craft, and I hope to reproduce his the finesse, with the support of model checking. I have developed a visual novel game engine capable of model checking. Copyright 2013 GRACE Center All Rights Reserved. 11