1. An Experiment of 1/319
@mnagaku
(GGJ13 Organizer at NII in Japan)
Special Thanks : Internationalization Task Force, IGDA Japan
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2. Skills utilized at the Game Jam
programming
art
game design (system, level)
audio engineering and composition
project management
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3. Can we find
story and/or narrative elements in games
made at the Game Jam?
Games developed at the Game Jam are
usually classified as 3D(or 2D) action.
Games with story and narrative
elements had not been seen before.
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4. Story and narrative elements in games?
In Japan, Stories and narratives are
very important in games.
Many Japanese game developers have
to realize that.
Reference : Visual novel
http://en.wikipedia.org/wiki/Visual_novel
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5. Do you want
the Game Jam to be like that?
NO! so I Acted :
http://globalgamejam.org/sites/2013/national-institute-informatics
I said,
"You do not have to come
if you're a programmer."
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6. GGJ2013 at NII in Japan
Three-person teams created
an ARG(like visual novel)
for smartphones.
We used a modified version of
AtlasX(visual novel game engine) for it.
I modified the tool.
We developed our games
in only 16 hours at the venue.
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7. Result
Most of the participants
were new to Game Jams.
Female participants: 7/18
(higher ratio than other venues in Japan)
Allocation of development resources:
story and narrative > programming
And we made six stories.
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8. I Think :
True democracy does not mean
"It is easy to develop 3D action games."
If the "Democratization of game
development" progresses and evolves,
Children will develop games in school.
Everyone will, at least once, experience
the game development process.
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9. I Think :
In such a world,
what would it mean to "play games"?
what would it mean to "develop games"?
I want to find the answer.
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10. Appendix : Complex branching narratives
When we talk about the evolution and
sophistication of visual novels, it is
almost inevitable that we will talk about
Kanno, and his work YU-NO.
YU-NO : A girl who chants love at the bound of this world
http://en.wikipedia.org/wiki/YU-NO:_A_girl_who_chants_love_at_the_bound_of_this_world
Hiroyuki Kanno (1968-2011)
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11. Appendix : Complex branching narratives
I believe I have to respect his craft, and
I hope to reproduce his the finesse, with
the support of model checking.
I have developed a visual novel game
engine capable of model checking.
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