11. One can only learn about what a
game play space affords
12. 8 Ball Pool, Miniclip
Learn about
the rules of the game
the force and angle of shots
general tactics and strategy
position play
Not about
the execution details of the shot
how to handle the cue
the interaction with the opponent
26. Group and relationship dynamics
Social influence and social power
Rui Prada, Ana Paiva: “Teaming Up Human with Synthetic Characters” in Artificial Intelligence, vol. 173 (1), pp. 80-103. 2009. Elsevier.
Gonçalo Pereira, Rui Prada, Pedro Alexandre Santos: “Conceptualizing Social Power for Agents” in proceedings of IVA'2013 - 13th International
Conference on the Intelligent Virtual Agents, Lecture Notes in Computer Science, Vol. 8108, pp. 313-324, Edinburgh, UK. August 2013. Springer.
28. Social importance dynamics
Cultural behaviour
Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva “A Dimensional Model for Cultural Behaviour in Virtual Agents” in Applied Artificial Intelligence,
vol. 24 (6), pp. 552-574, July 2010. Taylor & Francis.
Samuel Mascarenhas, Nick Degens, Ana Paiva, Rui Prada, Gert Jan Hofstede, Adrie Beulens, Ruth Aylett: “Modeling culture in intelligent virtual agents:
From theory to implementation” in Autonomous Agents and Multi-Agent Systems. pp. 1-32, 2015. Springer.
30. Social robots
Embodiment and non-verbal
communication
Iolanda Leite, André Pereira, Samuel Mascarenhas, Carlos Martinho, Rui Prada, Ana Paiva: “The influence of empathy in human-robot relations” in
International Journal of Human Computer Studies, vol. 71 (3), pp. 250-260, January 2013. Elsevier.
André Tiago Pereira, Rui Prada, Ana Paiva: “Improving social presence in humanagent interaction” in proceedings of CHI’2014 - 32nd annual ACM
conference on Human Factors in Computing Systems, pp. 1449-1458, Toronto, Canada. April 2014. ACM.
32. Social practices
Social identity and self-esteem
Joana Dimas, Phil Lopes, Rui Prada: “One for all, all for one: Agents with social identities” in proceedings of CogSci‘2013 - 35th Annual Meeting of
the Cognitive Science Society, pp. 2195-2200, Berlin, Germany. August 2013. CSS.
Frank Dignum, Rui Prada, Gert Jan Hofstede: “From autistic to social agents” in proceedings of AAMAS’2014 - 13th International Conference on
Autonomous Agents and Multiagent Systems, pp. 1161-1164, Paris, France. May 2014. IFAAMAS.
Frank Dignum, Virginia Dignum, Rui Prada, Catholijn M. Jonker: “A Conceptual Architecture for Social Deliberation in Multi-Agent Organizations: a
position paper” in International Journal of Multiagent and Grid Systems. vol. 11 (3), pp. 147-166, 2015. IOS Press.
33. AI characters may take
different roles
populate the social world
tutors, peers, learners
38. Strategic and social agency
http://rageproject.eu/
Social and
Emotional
Behaviour
Embodiment
Natural
Language
Personalization
Virtual Characters
Interactive Storytelling
Social Gamification
41. Research partners:
OUNL (NL), UCM (ES), UOB (UK), FTK
(DE), INESC-ID (PT), Utrecht University
(NL), Sofia University (BG), TU Graz (AT),
Polytechnic University Bucharest (RO)
Education providers:
Stichting Praktijkleren (NL)
Hull College of Further Education (UK)
Randstad (FR)
Escola de Policia Judiciára - Ministério da
Justicia (PT)
Games industry:
Playgen (UK)
Gameware (UK)
BipMedia (FR)
Nurogames (GE)
Business innovators:
Inmark (ES)
Okkam (IT)
19 key partners from 10 European countries
http://rageproject.eu/
47. Concluding
Enhancing the game interaction space to enable
player exploration
Sustainning a good socio-emotional experience
Supporting personalisation of the experience
48. Concluding
The challenge of achieving good fidelity
(quality of behaviour)
Need to provide tools to developers and
content providers