Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
191011_etwinning_gpe_mag
1. Good Practice Examples
A journey with eTwinning
Mihai Agape
Palatul Copiilor Drobeta Turnu Severin – Filiala Orsova
eTwinning Contact Seminar
Bucharest, 11th October 2019
9. Partners
◼ Anastasija Janč (Founder)
◼ Anastasija Jančprofile pictureVilniaus r. Rudaminos Ferdinando
Ruščico gimnazija, Vilniaus R., Lithuania
◼ Janina Ptak (Founder)
◼ Publiczne Gimnazjum im. Gen. A.Krzyżanowskiego "Wilka" w
Kadzidle , Kadzidło, Poland
◼ Vladimíra Fejová
◼ Základná škola s materskou školou, Pod hájom 967, Dubnica
Nad Váhom, Slovakia
13. ◼ This work has been funded with support from the
European Commission.
◼ This communication reflects the views only of the
author, and the Commission cannot be held
responsible for any use which may be made of the
information contained therein.
14. General Information
◼ Programme: Lifelong Learning Programme
◼ Action: Leonardo da Vinci Partnerships
◼ Reference No: LLP-LdV/PAR/2010/RO/023
◼ Project title: Remote Controlled Arm Project
◼ Acronym: RECAP
◼ Implementation: 01.08.2010 – 31.07.2012
15. RECAP Partners
◼ Śląskie Techniczne Zakłady Naukowe – Katowice, Poland
(coordinator).
◼ Beypazari Teknik Ve Endüstri Meslek Lisesi – Beypazari,
Turkey
◼ Lycée Henri Vincenot – Louhans, France.
◼ Wyższa Szkoła Technologii Informatycznych w Katowicach –
Katowice, Poland
◼ Palatul Copiilor şi Elevilor Drobeta Turnu Severin – Filiala
Orşova, Romania
16. RECAP Result – EST
http://www.europeansharedtreasure.eu/detail.php?id_project_
base=2010-1-PL1-LEO04-11315
17. Sketch of the arm proposed at the first project
meeting in Katowice
26. Finger’s prototype (SF1)
◼ Phalanges: aluminum sheet 0.8 mm thick
◼ Joints: M2 bolts + plastic tubes
◼ Pulleys: 4mm thick Plexiglas
◼ Springs: music wire with diameter of 0,4 mm
◼ Tendon: nylon string with a diameter of 0,5 mm
41. What is Scratch?
◼ Scratch is a free programming language and online
community where you can create your own interactive stories,
games, simulations, and animations.
◼ Scratch is a project of the Lifelong Kindergarten Group at the
MIT Media Lab. It is provided free of charge.
◼ http://scratch.mit.edu/
44. KAREL
◼ This project has been funded with support from the
European Commission.
◼ This communication reflects the views only of the author,
and the Commission cannot be held responsible for any
use which may be made of the information contained
therein.
45. General Information
◼ Programme: LIFELONG LEARNING PROGRAMME
◼ Sub-programme: COMENIUS
◼ Action type: PARTNERSHIPS
◼ Action: COMENIUS Multilateral school partnerships
◼ LLP Link No: 2013-1-RO1-COM06-29664 1
◼ Project title: Karel - Autonomous Robot for Enhancing
Learning
◼ Project acronym: KAREL
◼ Implementation: 01.08.2013 – 31.07.2015
46. WHO?
Partners, pupils, teachers
◼ Platon Schools (Εκπαιδευτηρια Πλατων)
(Katerini, Greece)
◼ Beypazari Teknik Ve Endüstri Meslek Lisesi (Beypazari,
Turkey)
◼ Technikum nr 1 im. Stanisława Staszica w Zespole Szkoł
Technicznych w Rybniku (Rybnik, Poland)
◼ Palatul Copiilor
(Drobeta Turnu Severin, Romania)
◼ Pupils (aged from 14 to 19 years old) & Teachers
47. WHY?
Objectives
◼ Improve teaching and learning of science and technology
using robotics as integrator
◼ O1. Apply practical math and scientific concepts while learning
to design, build, test and document KAREL.
◼ O2. Create an interdisciplinary curriculum to use with KAREL
robotic platform.
◼ O3. Improve confidence and fluency in English and learn
scientific and technical vocabulary in partners’ languages.
48. WHAT?
Results & Outcomes
◼ Robotics platform designed, tested and manufactured.
◼ Robotics dictionary.
◼ Curriculum with lesson plans in the next fields: physics,
biology, programming, mechanics, electronics, and robotics.
49. HOW?
Tasks Distribution
◼ Robotic platform design, manufacture, test and document:
◼ a) Mechanical system
◼ Turkey
◼ b) Electronic system
◼ Poland (input / output devices)
◼ Romania (controller, motor drivers, power supply, communication)
◼ d) Software
◼ Greece (codes for lessons)
◼ Romania (codes for input / output devices)
50. HOW?
Tasks Distribution
◼ Pupils:
◼ Create robotics dictionary
◼ Research, design, build, test, and program robotic platform
◼ Test curriculum
◼ Teachers:
◼ Design robotic platform, and curriculum
◼ Guide pupils
51. KEY COMPETENCES DEVELOPING
Communication in the mother tongue
Communication in foreign languages
Mathematical competence and basic competences in STEM
Digital competence
Learning to learn
Social and civic competences
Sense of initiative and entrepreneurship
Cultural awareness and expression
52. COMMUNICATION IN THE MOTHER
TONGUE
Oral form (deliver presentations)
Written form (prepare presentations, and papers)
53. National Dissemination
(examples)
◼ "Karel - Autonomous Robot for Enhancing Learning", National Robotics
Trophy ROBOTOR 2013, October 11-13, 2013; Palatul Copiilor
Botosani. http://nonformal.ro/Zoy
◼ "Karel – Parteneriat Scolar Multilateral Comenius", National Symposium
"Performance through Noformal Activies", 03.02.2014, CCD Mehedinti.
http://nonformal.ro/ZoF
◼ “Karel – Comenius Multilateral School Partnership”, National Festival
INOVAFEST, 15.03.2014, Drobeta Turnu Severin.
http://nonformal.ro/Zot
◼ “Karelino, un pas in dezvoltarea platformei robotice Karel”, National
Symposium IPO-TECH, 29.03.2014, Tirgu-Neamt.
http://nonformal.ro/Zov
56. COMMUNICATION IN FOREIGN
LANGUAGES
English (prepare and deliver presentations and workshops)
Polish, Greek, Turkish, and Romanian (translation of the robotics dictionary)
65. Theoretical problems related to geometrical
constraints study
◼ Ground clearance
◼ Front overhang
◼ Rear overhang
We will use the work for some Math lesson plan
73. Engineering Design Process
◼ Define the problem
◼ Do background research
◼ Create detailed specifications
◼ Create different solutions
◼ Choose the best solution
◼ Design the product
◼ Build a prototype
◼ Test and redesign
82. Abordare nouă pentru al doilea
prototip Karel
◼ 2 plăci
◼ Placa inferioară
◼ Sistemul de management al bateriei
◼ Motoare
◼ Placa superioară
◼ Controler
◼ Stabilizatoare
◼ Drivere de motor
◼ Dispozitive I/O
114. SENSE OF INITIATIVE AND
ENTREPRENEURSHIP
Turn ideas into action
Creativity, innovation and risk-taking
Plan and manage projects in order to achieve objectives
Commercial activity
137. 3D POWER
Printing Objects with Educational Resources
September 2016 – June 2017
https://twinspace.etwinning.net/25844/
138. Partners
◼ ITTS "A. Volta" (Perugia, Italy) – Patrizia Roma
◼ Escola Básica e Secundária da Batalha
(Batalha, Portugal) – Marco Neves
◼ Palatul Copiilor Drobeta Turnu Severin, Filiala
Orșova (Orsova, Romania) – Mihai Agape
139. Purpose & Objectives
◼ Help students and teachers
to develop new skills in the
field of 3D printing, through
international cooperation.
◼ Create learning materials
related to 3D object design
and manufacturing;
◼ Design 3D objects;
◼ Manufacture 3D objects
designed collaboratively by
students.
140. Activities
◼ Large groups
◼ Learn to use 3D design software (e.g. Creo)
◼ Learn to use 3D printers
◼ Solve organizational and technical problems
◼ Videoconferences
◼ Products evaluation (logos, 2D & 3D models of the chess
pieces)
◼ Use online tools for cooperation and resourse sharing
(Twinspace, Facebook closed groups, and Google Docs).
141. Activities (II)
◼ Small groups
◼ Making movies
◼ Designing 2D sketches for chess pieces
◼ Improving the specific vocabulary in English and mother tongue
◼ 3D design
◼ Printing 3D objects
◼ Individually
◼ Research
◼ Logos design
152. Technology Using
◼ Twinspaces tools (forums, videoconference, team pages)
◼ Gimp & Inskscape (image creation for chess pieces sketches
and logos)
◼ Dotstorming (logo voting)
◼ Flipquiz (online test creation)
◼ Mentimeter (survey)
◼ Thinglink (interactive images)
◼ Padlet (board with final products)
153. Technology Using (II)
◼ Google Docs & Drive (file editing and sharing)
◼ Smartphone apps (logo creation and movie making)
◼ 3D Creo (3D design)
◼ ReplicatorG (creation of file for 3D printer)
154. Competencies
◼ Communication in foreign languages
◼ Learn to learn
◼ Social and civic competences
◼ Spirit of initiative
◼ Intercultural competences
◼ Digital competencies and technical skills
◼ Creativity
◼ Problem-solving and decision-making capacities
◼ English language skills
◼ Ability to work in multinational teams
163. NEW GENERATION SCHOOLS IN THE LIGHT OF
EDUCATION 4.0
KA229 Erasmus+ project & accompanying eTwinning project
164. ◼ The European Commission's support for the production of this
publication does not constitute an endorsement of the
contents, which reflect the views only of the authors, and the
Commission cannot be held responsible for any use which
may be made of the information contained therein.
166. General Information
◼ Programme: Erasmus+
◼ Action: Key Action 2 (KA2) – Strategic
Partnership
◼ Type: School Exchange Partnerships (KA229)
◼ Reference No: 2019-1-TR01-KA229-075529
◼ Project Title: New Generation Schools in the Light of
Education 4.0
◼ Implementation: 01.09.2019 – 31.08.2021
167. WHO?
Partners, pupils, teachers
◼ Kabazlı Şehit İsmail Yavuz Ortaokulu (Turkey)
◼ Ceip Alcalde J.J. Rebollo (Spain)
◼ Agrupamento de Escolas de Portela e Moscavide (Portugal)
◼ Osnovna Sola Breg (Slovenia)
◼ Tallinna Kristiine Gümnaasium (Estonia)
◼ Palatul Copiilor Drobeta Turnu Severin (Romania)
Pupils (aged from 11 to 15 years old) & Teachers
174. WHY?
Aim
◼ The aim of the project "New Generation Schools in the Light
of Education 4.0" is to integrate Industry 4.0 components
(Robotics, 3D design, Virtual reality, etc.) into our education
system and thus:
◼ To serve the principle of reducing the failure rate in the 15-year
age group to under 15% in the fields of Mathematics, Science
and Reading in line with the “Inclusive Growth” as discussed in
the EU 2020 strategy.
◼ To empower the future’s techno-entrepreneurs to see and
recognize opportunities for their future.
175. WHAT?
Results & Outcomes
◼ Establishment of STEM and Robotics Club, STEM and
Robotics Workshops / courses, EDU4.0 Unit at the jont schools
◼ e-booklet, brochures, public report, public spot
◼ Project websites, Facebook page, YouTube channel
◼ Increasing academic success rates of students in STEM
courses
◼ Increasing rate of use of Industry 4.0 elements in education
◼ 1st year % 5, 2nd year 8% increase of students’ success
◼ Increase in the number of STEM projects
176. HOW?
Tasks Distribution
◼ Estonia – Lego EV3 Robotics
◼ Portugalia – VR & AR
◼ Slovenia – VEX Robotics
◼ Spania – Lego WeDo & mBot Robotics
◼ Turkey – Drones
◼ România – 3D Design and Printing
177. Some of the work done
eTwinning
accompanying project
Project Websites