Rapid technology and data innovation has accelerated Electronic Arts’ marketing transformation vision. We’ve reached an inflection point where our games, service and marketing efforts need to converge into one responsive, seamless player experience. Our player dialogue is driven by individual data attributes, not segments or cohorts. Building authentic player relationships requires EA to completely adopt a behaviorally-driven strategy, not promotional campaigns.
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Email 2.0: From Campaign To Real-Time Experience
1. EMAIL 2.0 || FROM CAMPAIGN TO REAL-TIME EXPERIENCE
2. RELATIONSHIPS ARE EVERYTHING
Micro-moments change player
sentiment in a second
Building meaningful 1:1
relationships requires adapting
to human irrationality
during these micro-moments
6. HOW DO WE CREATE ONE MEANINGFUL PLAYER
EXPERIENCE ACROSS HUNDREDS OF GAMES?
7. Franchise-Driven Campaigns
Channel Marketing
EA Driven
Limited Player Data Use
Reactive
Unified EA Platform
One Connected Experience
Player Dialogue
Contextual
Intelligent
Traditional Marketing Digital Transformation
13. Fallen Active Fallen Loyalist Fallen Elite
Elite NetworkProspect Active Loyalist
Product Interest
No entitlement
Entitled
Less than
X session days
No Key
mode play
X+ Session days
Key Mode play
Spend
Competitive
success
‘or’
Influence value
1 2 3 4
8 7 6 5
No Comp play
‘or’
Fall in influence
Less than 10 days
played
No Key mode
play in X days
Fall in spending
Top X% Spender
‘or’
No play in X days
Lapsed
RELATIONSHIP TIER MIGRATION
Separate Lifecycles For Separate Titles, Segmented By Player Interaction
OPT-OUT
Propensity Model
16. Entitles FIFA
Content LibraryEmail Dynamic System
PLAYER
ME:A BF1 FIFA 17
Prospect
Active
Loyal
Elite
Plays BF1 campaignSigns up for Andromeda initiative
Email sends
Tue 2/14Thurs 2/16Fri 2/18
Triggered Content Override Content
GAMESCOM
GAMESCOM Announcement!
Find out the latest details about this year’s Gamescom.
WATCH NOW
EA PLAY
Join us for a world of play
June 10-12 l The Hollywood Paladium l Live on EA.com
Publisher Sale Fri 2/24
SALE
Publisher Sale now on!
Discover all the amazing EA games now on sale
Starwars BattleFront II
Watch the Trailer
WATCH NOW
FIFA
Special offer on Gold Packs
Get Pack
18. All Content lives here. Instead of
building a new email, content is
added to this data extension and can
be called with a data match.
Content Repository Content Attributes
All Content that is added to the
content repository has associated
metadata that governs the display:
Player Attributes
Every Player has associated
metadata that also governs
the display of content:
PLATFORM COMPONENTS
Image URL
CTA URL
Header Copy
Body Copy
Start Date
End Date
Lifecycle Stage
Territory
Open/Click History
Session Data
Entitlement Data
Preference Data
1 2 3
CTA Copy
CTA Color
Font Color
Font
Territory
Language
Minimum Age
Platform
Age
Country
Lifecycle Stage
Content History
19. Listen for
qualifying
Players
(logic governed by
recency, preference,
and attribute data)
Rank franchises
when more than
one qualifying
signal
(logic governed by
spend, session,
entitlement, and
preference data)
Score Players
with current
lifecycle stage
by franchise
Listen for active
content and
then matched
with Players
(logic governed by
start, end date, etc.)
Automation
runs, email
deploys daily
PLATFORM AUTOMATION
20. ALWAYS LEAD WITH YOUR PURPOSE
OWN THE PLAYER EXPERIENCE
DATA GOVERNS DECISIONING
IF IT’S COMFORTABLE, YOU’RE NOT
CHALLENGING YOURSELF
IN SUMMARY
Editor's Notes
Electronic Arts marketing is undergoing a huge transformation, from on-off campaigns to highly personalized, always-on multi-channel journeys.
This is important –foundational- what we're a bout to embark on is complex, sophisticated and hopefully world-class. Sometimes we need to stop and remind ourselves of our purpose.
Today, we create desperate campaigns with varying success metrics. HOW DO WE MAKE IT WORK HARDER?
P: Increase contactability
A: Increase email/player Metrics (in and out of game)
L: Increase avg value per player
EN: Increase influence, value, partnership
*Propensity Models (ie: propensity to purchase, play, spend, churn, etc…) are going to be added in a future date so we can refine our prospect pool and to be able to proactively target and trigger content to players.