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Turn complex to epic - Zelda goals planning

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Is your team composed of gamers or former gamers with an experience in playing the Zelda game series ? If so, here is a nice way to plan your goals together.

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Turn complex to epic - Zelda goals planning

  1. 1. TURN COMPLEX TO EPIC DESIGN YOUR EPIC ”ZELDA GAME LIKE” JOURNEY TOGETHER Alexandre QUACH, 2017
  2. 2. Disclaimer The Legend of Zelda (ゼルダの伝説, Zeruda no densetsu) is a trademark belonging to the Nintendo Co. Ltd. All related elements are related to them, I have no rights over this content which is distributed for free. I do it both as a fan of the Zelda series and a team coach, and do not have intention to sell this content. I however hope that people sharing my passion for games and teambuilding will enjoy this content. To all users : in case Nintendo claims any rights over this document, there are high chances that I delete it or make it unavailable to comply to their claim. If it happens, you will still find I hope you will enjoy
  3. 3. WHY ?
  4. 4. WHY ? We HAVE PRACTICED thE “growing stRONGER” MINDSET IN THE ZELDA VIDEOGAMES WE ALSO HAVE QUITE CLEAR AMBITIONS ON BECOMING A BETTER TEAM, AND ALREADY HAVE INTUITION ABOUT OBJECTIVES HOWEVER WE DO NOT INDIVIDUALLY KNOW, OR DO NOT FEEL FREE TO SUGGEST AT TEAM-LEVEL “WhERE TO BEGIN”, AND “THEN WHERE TO CONTINUE”
  5. 5. HOW ?
  6. 6. HOW ? SHARED POTENTIAL : EXPRESS TO EACH OTHER HOW WE INDIVIDUALLY IMAGINE THE POTENTIAL OF TEAM GAME REFERENCES : USE ZELDA GAME REFERENCES TO DEFINE TOGETHER (OR UPDATE) LEVELS OF THIS COMMON POTENTIAL, AND TRANSITIONS BETWEEN THESE LEVELS ENGAGEMENT & FUN : HAVE FUN IN GROWING STRONGER TOGETHER AS A TEAM
  7. 7. WHAT?
  8. 8. WHAT? STEP 1 : SHORT EXPRESSION ON ENERGY LEVEL. EACH TEAM MEMBER EXPRESSES HIS/HER HEALTH LEVEL (BETWEEN 0 HEART AND 3 HEARTS) WITH STEPS OF 0.5 HEARTS, AND COLORIZES THE HEARTS. HEALTH LEVEL REPRESENTS MOTIVATION, ENERGY LEVEL, ACTUAL HEALTH, ETC. THE SUM OF HEARTS MAKE THE TEAM HEALTH LEVEL. HEARTS ARE DISPLAYED IN LINE.
  9. 9. WHAT? STEP 2: WHAT TEAM SUCCESSES COULD WE UNLOCK ? PARTICIPANTS CHOOSE CARDS AND WRITE ON IT. (2 MIN, SILENT) THEN EACH PARTICIPANT SHARES HIS/HER THOUGHTS ON TEAM POTENTIAL. IDEALLY, SUCH SUCCESSES CAN BE UNLOCKED IN ONE SPRINT (OR ARE “CONSIDERED AS UNLOCKABLE IN ONE SPRINT”)
  10. 10. WHAT? STEP 2 EXAMPLE : WRITE YOUR GOALS DOWN HERE Unlock with WE WIN …………………………………………………... …………………………………………………... FROM CUSTOMERS
  11. 11. WHAT? STEP 2 EXAMPLES : Unlock with WE WIN 5% increase in retention FROM CUSTOMERS Unlock with WE CAN PRODUCE MORE / NEW Plugin for smartwatches Unlock with WE ARE MORE IN SYNC ON Merge requests
  12. 12. WHAT? STEP 3 : UNLOCKER FOR EACH ITEM, DEFINE TOGETHER WHAT WE NEED TO UNLOCK IT. WE MIGHT NEED ONE ITEM TO UNLOCK THE OTHER, ELSE WE CAN CREATE ITEMS
  13. 13. WHAT? STEP 3 EXAMPLE : WRITE THE UNLOCKER HERE Unlock with Push notifications on watches WE WIN +5% retention FROM CUSTOMERS
  14. 14. WHAT? STEP 4 : DUNGEONS ORDER
  15. 15. WHAT? STEP 4 : CHAIN THE GOALS THAT CAN BE CHAINED SO THAT YOUR ORDER WILL EMERGE Unlock with WE WIN …………………………………………………... …………………………………………………... FROM CUSTOMERS Unlock with WE CAN PRODUCE MORE / NEW …………………………………………………... …………………………………………………... Unlock with WE FEEL MORE MOTIVATED BY …………………………………………………... …………………………………………………...
  16. 16. WHAT? STEP 4 EXAMPLES : DISPLAY YOUR CARDS SO THAT YOU CAN SEE YOUR JOURNEY Unlock with Push notifications on watches WE WIN +5% retention FROM CUSTOMERS Unlock with WE CAN PRODUCE MORE / NEW Plugin for smartwatches
  17. 17. WHAT? STEP 4 CLUES : THE PATH MAY NOT BE LINEAR, YET IT HAS SOME STARTING POINTS AND ENDING POINTS GOALS CAN BE DISPLAYED IN THE TEAM SCRUM OR KANBAN BOARD AND FOLLOWED UP AS ANY OTHER TICKETS
  18. 18. WHAT YOU END UP WITH
  19. 19. FROM COMPLEX TO EPIC SUCCESSION OF GOALS (ACTIONS ARE DEFINED ON THE PATH) SHARED VISION, CONCRETE LANDMARKS WILL TO PLAY THE GAME FOCUS A GOOD TIME TOGETHER TO TURN SOMETHING
  20. 20. THAT’S IT, NOW THAT YOU DESIGNED THE GAME, START PLAYING YOUR JOURNEY !
  21. 21. ENJOY GAMING ! ENJOY REAL LIFE ! ENJOY YOUR TEAM !
  22. 22. 2017 Alexandre QUACH
  23. 23. INSPIRATION SOURCES
  24. 24. VIDEO : GROWING STRONGER https://www.youtube.com/ch annel/UCmY2tPu6TZMqHHNPj2 QPwUQ SNOMAN GAMING CHANNEL https://www.youtube.com/ch annel/UCmY2tPu6TZMqHHNPj2 QPwUQ
  25. 25. PRINTABLE CONTENT
  26. 26. PRINTABLE CONTENT
  27. 27. UNLOCK WITH …………………… BOOMERANG : WE GET MORE FEEDBACK ABOUT …………………………………………………... …………………………………………………... UNLOCK WITH ……………………… OCARINA : WE ARE MORE LiSTENED By …………………………………………………... UNLOCK WITH …………………… SHIELD : WE ARE PROTECTED FROM …………………………………………………... …………………………………………………... UNLOCK WITH ………………………… COMPASS :WE DECIDE MORE EASILY ON …………………………………………………... UNLOCK WITH ……………………… TRIFORCE : WE BECOME SKILLED IN …………………………………………………... UNLOCK WITH ………………………… BOMBS : WE CAN HIT ALL …………………………………………………... IN ONE SHOT UNLOCK WITH ……………………… BOOTS : WE ARE MORE IN SYNC ON …………………………………………………... …………………………………………………... UNLOCK WITH ………………………… …………... TELESCOPE : WE HAVE MORE VISIBILITY OVER ………………………………………………………
  28. 28. UNLOCK WITH ……………………… ……………... RUBY : WE WIN ……………………………………………………….. ……………………………………………………….. FROM CUSTOMERS UNLOCK WITH ………………………… …………... POWER GAUNTLET : WE CAN MOVE BIGGER THINGS LIKE …………………………………………………... …………………………………………………... UNLOCK WITH ……………………… ……………... SWORD : WE CAN PRODUCE MORE ……………………………………………………….. ……………………………………………………….. UNLOCK WITH ………………………… …………... HAMMER :WE CAN REMOVE ALL …………………………………………………... IMPEDIMENTS UNLOCK WITH ……………………… ……………... HEART : WE FEEL MOTIVATED BY ……………………………………………………….. ……………………………………………………….. UNLOCK WITH ………………………… …………... ………………………………………………………. .…………………………………………………… UNLOCK WITH ……………………… ……………... ……………………………………………………….. ……………………………………………………….. ……………………………………………………….. ……………………………………………………….. UNLOCK WITH ………………………… …………... ………………………………………………………. .……………………………………………………

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