Games and Education


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Presentation for ASPIS GBL workshop.

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Games and Education

  1. 1. Games and Education strategies, challenges, obstacles Martin Sillaots Tallinn University 28 April 2011
  2. 2. Challenges <ul><li>Mentality - gaming is not learning </li></ul><ul><li>Availability - where to find educational games? </li></ul><ul><li>Implementation - how to use games in learning? </li></ul>
  3. 3. Mentality <ul><li>Learning is serious - Games are fun </li></ul><ul><li>Game development is a game industry business </li></ul><ul><li>Hard to find finances to educational game development projects </li></ul><ul><li>Teachers, parents and decision makers say: playing game is a waste of time </li></ul><ul><li>Students say: it's quality time </li></ul><ul><li>What you say? </li></ul>
  4. 4. A: Jump, B: Shoot What more could you need Wery
  5. 5. How to change the mentality? <ul><li>Edutainment - learning goals are hidden behind the entertainment </li></ul><ul><li>Develop serious games - games with learning goals </li></ul><ul><li>Show that games can increase interest in learning </li></ul><ul><li>Simulations can be cheaper then real experiments </li></ul>
  6. 6. Who Says Videogames don’t pay off in real life?
  7. 7. Availability <ul><li>Where to find educational games? </li></ul><ul><li>Google </li></ul><ul><li>Repositories e.g. </li></ul><ul><li>Search, describe and share! </li></ul>
  8. 8. Koolielu – search games
  9. 9. Koolielu search results
  10. 10. Implementation <ul><li>How to integrate game and learning? </li></ul><ul><li>Make connection between game and learning goals </li></ul><ul><li>Use commercial games for educational goals e.g. Harry Potter game in literature </li></ul><ul><li>Design new games based on educational goals e.g. Time Mesh in history </li></ul>
  11. 11. Harry Potter Game <ul><li>Play the game at home </li></ul><ul><li>Select one character </li></ul><ul><li>Write essay </li></ul><ul><li>Have you played Harry Potter kind of games? </li></ul><ul><li>Have you seen educational value in it? </li></ul>
  12. 12. Harry Potter Game
  13. 13. Time Mesh History Game <ul><li>Educational game for teaching history of Europe </li></ul><ul><li>Project web site - </li></ul><ul><li>Game prototype – </li></ul>
  14. 14. Goals of the History Curriculum <ul><li>Rise the interest </li></ul><ul><li>Understand main terminology of history </li></ul><ul><li>Acquire chronological framework </li></ul><ul><li>Know the map </li></ul><ul><li>Understand the connections between present and past </li></ul><ul><li>See the connections between different historical events </li></ul><ul><li>Understand that one event can be interpreted differently </li></ul><ul><li>Develop skills needed for justifying personal opinion </li></ul><ul><li>Put learners in the position of people lived in the past </li></ul><ul><li>Defines itself as a member of Europe </li></ul>
  15. 15. Goal of the Time Mesh Game <ul><li>The present time in the game is different from the reality e.g. kids are not in schools but working </li></ul><ul><li>Some important events have not taking place </li></ul><ul><li>Player has to go back in time and fix the history </li></ul><ul><ul><li>to influence important historical actors </li></ul></ul><ul><ul><li>to ensure that historical events will take place </li></ul></ul><ul><li>At the same time they learn important issues from that period </li></ul>
  16. 16. Time Mesh
  17. 17. Strategies How to integrate playing activities with the learning activities?
  18. 18. Strategies <ul><li>Introduction to the courser – e.g. Gazzilionaire </li></ul><ul><li>Bonus material in the end of the course </li></ul><ul><li>One topic from the curriculum as a game based lesson </li></ul><ul><li>Entire curriculum based on game or simulation – e.g. Titan </li></ul><ul><li>Game activity as home work </li></ul><ul><li>Game based recreation </li></ul>
  19. 19. Gazzilionaire as intro or bonus <ul><li> </li></ul><ul><li>Game goal: fly in space, trade, make gazillion kubars, win the game </li></ul><ul><li>Business education goals: buy low, sell high, earn profit </li></ul>
  20. 20. Gazzilionaire
  21. 21. Titan as lesson or course <ul><li> </li></ul><ul><li>Business education goals: </li></ul><ul><ul><li>Demand and supply and market balance </li></ul></ul><ul><ul><li>Productivity </li></ul></ul><ul><ul><li>Marketing </li></ul></ul><ul><ul><li>Research and development </li></ul></ul><ul><ul><li>Budgeting </li></ul></ul>
  22. 22. Titan
  23. 23. What strategy fits for ASPIS GBL?
  24. 24. Obstacles When educational games are available and they are meaningful to use why they are rarely implemented?
  25. 25. Obstacles <ul><li>Time - teachers don't have time to learn and test the game </li></ul><ul><li>Money - commercial games </li></ul><ul><li>Technical - internet speed, different hardware and software platforms </li></ul><ul><li>Organizational – is the computer lab free? is IT guy installed the software? </li></ul><ul><li>More? </li></ul>
  26. 26. Our Job in Two Words …
  27. 27. … Not! <ul><li>Gaming is part of reality </li></ul><ul><li>Students like to play </li></ul><ul><li>Let’s use students weapons against them </li></ul>
  28. 28. It was nice to edutain you!