GBL

1,187 views

Published on

0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,187
On SlideShare
0
From Embeds
0
Number of Embeds
31
Actions
Shares
0
Downloads
50
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide
  • Other terms: (digital) game based learning, gamefication
  • GBL

    1. 1. GBL [Game Based Learning] Martin Sillaots
    2. 2. What is GBL? Digital Game Based Learning Serious Games Edutainment Gamification Game Based Learning
    3. 3. Serious Games • Games for serious purpose • Not only for entertainment • E.g.: education, defense, health care, scientific exploration, emergency management, city planning, engineering, religion, politics, …
    4. 4. Other Definitions • Game-Based Learning (GBL) – branch of serious games that deals with applications that have defined learning outcomes • Digital Game-Based Learning • Edutainment – entertainment + education – form of entertainment designed to educate as well as to amuse • Gamification – application of game elements in non-gaming situations
    5. 5. Challenges Why GBL is not widespread?
    6. 6. Challenges • Mentality - gaming is not learning • Availability - where to find educational games? • Implementation - how to use games in learning?
    7. 7. Mentality • Learning is serious - Games are fun • Game development is a game industry business • Teachers, parents and decision makers say: playing game is a waste of time • Students say: it's quality time • What you say?
    8. 8. A: Jump, B: Shoot What more could you need Very Demotivational.com
    9. 9. How to Change the Mentality? • Edutainment - learning goals are hidden behind the entertainment • Develop serious games - games with learning goals • Show that games can increase interest in learning • Simulations can be cheaper then real experiments
    10. 10. Who Says Videogames don’t pay off in real life? Motifake.com
    11. 11. Availability Where to find educational games?
    12. 12. e.g. Math games www.mathplayground.com
    13. 13. Implementation How to integrate game and learning?
    14. 14. Implementation • Make connection between game and learning goals • Use commercial games for educational goals e.g. Harry Potter game in literature • Design new games based on educational goals e.g. Time Mesh in history
    15. 15. Harry Potter Game • • • • Play the game at home Select one character Write essay Have you played Harry Potter kind of games? • Have you seen educational value in it?
    16. 16. Time Mesh History Game Game for teaching history of Europe www.timemesh.eu
    17. 17. Goals of the History Curriculum • • • • • • • • • Rise the interest Understand main terminology of history Acquire chronological framework Know the map Understand the connections between present and past See the connections between different historical events Understand that one event can be interpreted differently Develop skills needed for justifying personal opinion Put learners in the position of people lived in the past
    18. 18. Important Processes that Shaped Europe During Last 600 Years • • • • • • • • • • Reformation French revolution Industrial revolution The born of nation based countries Maritime History and Colonial countries I World war II World war Cold war European Union Collapse of the Soviet Union
    19. 19. Goal of the Time Mesh Game • The present time in the game is different from the reality e.g. kids are not in schools but working • Some important events have not taking place • Player has to go back in time and fix the history – to influence important historical actors – to ensure that historical events will take place • At the same time they learn important issues from that period
    20. 20. Time Mesh - Industrial Revolution - Scene 1
    21. 21. Strategies How to integrate playing activities with the learning activities?
    22. 22. Strategies • Introduction to the courser – e.g. Gazzilionaire • Bonus material in the end of the course • One topic from the curriculum as a game based lesson • Entire curriculum based on game or simulation – e.g. Titan • Game activity as home work • Game based recreation • Students designing educational games – e.g. iTEC
    23. 23. Gazzilionaire as Intro or Bonus • http://www.lavamind.com/gaz.html • Game goal: fly in space, trade, make gazillion kubars, win the game • Business education goals: buy low, sell high, earn profit
    24. 24. Gazzilionaire
    25. 25. Titan as Lesson or Course • http://newtitan.ja.org • Business education goals (supported by Titan): – Demand and supply and market balance – Productivity – Marketing – Research and development – Budgeting
    26. 26. Titan
    27. 27. Students Designing Games • • • • Project based learning iTEC project - itec.eun.org Learning scenarios - itec.aalto.fi/scenarios Students Developing Educational Games
    28. 28. Students Developing Educational Games • • • • • • • • • Introduction of educational games Defining evaluation criteria for games Selection of the curriculum topic Game design Develop e.g. with <eAdventure> Involve experts Publish games Evaluate games Younger students test games
    29. 29. Games Introduced by Students • • • • • • • • • • Estonia board game Listen CD dame for learning words Domino board game Professor Layton adventure http://professorlayton.nintendo.com L.A Noire detective http://www.rockstargames.com/lanoire Sims 3 http://www.thesims3.com Little Big Planet puzzle http://www.littlebigplanet.com NBA 2k12 sports http://www.2ksports.com/games/nba2k12 FIFA11 sports http://www.ea.com/soccer/fifa Portal 2 puzzle http://www.thinkwithportals.com
    30. 30. Game Designs Created by Students • Escape from the Zoo • Angry Dog • Dog board game
    31. 31. e-adventure.e-ucm.es
    32. 32. Obstacles When educational games are available and they are meaningful to use why they are rarely implemented?
    33. 33. Obstacles • Time - teachers don't have time to learn and test the game • Money - commercial games • Technical - internet speed, different hardware and software platforms • Organizational – is the computer lab free? Is the software installed? • More?
    34. 34. Our Job in Two Words … Demotivational.com
    35. 35. … Not! • Gaming is part of reality • Students like to play • Let’s use students weapons against them
    36. 36. More Information summerschool.tlu.ee/design-of-serious-games www.facebook.com/groups/segan seriousgamesnet.eu
    37. 37. Game Over Demotivational.com

    ×