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COMP1649 (2012/13) Interaction Design Header ID:
199349
Contribution: 100% of
course
Coordinator: Eur Ing Dr
Mary Kiernan
Release Date:
Wednesday 24/01/2013
Deadline Date: Tuesday
16/04/2013
This coursework should take an average student who is up-to-date with tutorial work
approximately 50 hours
Learning Outcomes:
A. Demonstrate a critically level of comprehension of the nature of cognitive psychology and
how it influences the ways in which users interact with computer systems;
B. Use established design principles and methodologies to solve interaction design
problems;
C. Develop multimedia applications which incorporate the critical selection and use of
advanced interaction design techniques;
D. Demonstrate the synthesis of theory and application;
E. Demonstrate a critical evaluation of current issues in Interaction Design.
Plagiarism is presenting somebody else's work as your own. It includes: copying
information directly from the Web or books without referencing the material;
submitting joint coursework as an individual effort; copying another student's
coursework; stealing coursework from another student and submitting it as your
own work. Suspected plagiarism will be investigated and if found to have occurred
will be dealt with according to the procedures set down by the University. Please
see your student handbook for further details of what is / isn't plagiarism. Details
are also on the CMS Student Intranet.
All material copied or amended from any source (e.g. internet, books) must
be placed in quotation marks, with a full reference to the source directly
underneath the material.
Your work will be submitted for electronic plagiarism checking. Any attempt
to bypass our plagiarism detection systems will be treated as a severe
Assessment Offence.
Coursework Submission Requirements
 An electronic copy of your work for this coursework should be fully uploaded
by midnight on the Deadline Date of Tuesday 16/04/2013 using the link on
the coursework Teachmat page for COMP1649.
 Work will be accepted without penalty up to 3 hours after midnight and the last
version you upload will be the one that is marked.
 For this coursework you must submit a single Acrobat PDF document.
In general, any text in the document must not be an image (ie must not be
scanned) and would normally be generated from other documents (eg MS
Office using "Save As .. PDF"). More details are on the CMS IT Support
pages . An exception to this is hand written mathematical notation, but when
scanning do ensure the file size is not excessive.
 For this coursework you must also upload a single ZIP file containing
supporting evidence.
 There are limits on the file size (current values are on the CMS Student
Intranet).
 Make sure that any files you upload are virus-free and not protected by a
password otherwise they will be treated as null submissions.
 Your work will be marked online and comments on your work and a
provisional grade will be available from the Coursework page on Teachmat. A
news item will be posted when the comments are available, and also when
the grade is available in BannerWeb.
 You must NOT submit a paper copy of this coursework, or include the Banner
header sheet.
Coursework Regulations
1. If no submissions were made before the deadline, coursework submitted up to
two weeks late that meets the criteria for a pass will be treated as a referral. It
will be subject to university regulations for referral work.
2. If you have Extenuating Circumstances you may submit your coursework up
to two weeks after the published deadline without penalty but this is subject to
acceptance of your claim by the School Extenuating Circumstances Panel. If
your claim is rejected then your work will be subject to paragraph 1 above.
3. Coursework submitted more than two weeks late will be given feedback but a
grade of zero will be awarded regardless of any extenuating circumstances.
However, if your Extenuating Circumstances claim is accepted then the
Extenuating Circumstances Panel will recommend to the Progression and
Award Board that you be permitted to retake a different item of assessment at
a future assessment point.
4. Do not ask the lecturers for extensions to published deadlines - they are not
authorised to award an extension.
5. All courseworks must be submitted as above. Under no circumstances can
they be accepted by School academic staff.
Please refer to the University portal for further detail regarding the University
Academic Regulations concerning Extenuating Circumstances claims.
 Detailed Specification - The coursework is an individual piece of work.
 Scenario
Jon Kolko (2007) in his book “Thoughts on Interaction Design” states that
“It is now time to extract design from the confines of business and allow it to
grow on its own. Positioned as social entrepreneurship, social innovation, or
the new design, designers are fundamental in structuring a world worth living
in. Human behaviour is innately poetic; it is natural and thus resonates poetic
in the same way as does a flower, or a bird, or a tree. It is through our own
design of objects, services, and systems that we may have disturbed the
poetry. A focus on technology or aesthetics alone creates a world of ideas
that often seems discretely disconnected from humanity. Through the
combination of technology, aesthetics, and humanity, we will find a world of
Interaction Design.
And Interaction Design, as the study of dialogue between people and things,
will bring harmony to technological advancement.”
Your task is to design a high fidelity multimedia prototype that takes into
consideration the current key issues for interaction designers including cognitive
psychology, established standards and guidelines, design principles,
methodologies and evaluation techniques. The accompanying report should
explain in detail the development process and critical evaluation of the final high
fidelity prototype produced.
The high fidelity prototype applet will be for a mobile phone or tablet that provides
a welcome to your institution for new students. This should cover the essential
information they need to know which may be found on either on the University of
Greenwich website or on your institution’s website.
 Deliverables
o Report uploaded as a pdf file.
o High fidelity prototype uploaded in a zip file.
 Grading Criteria
To gain a distinctive grade (70+)
o The report will
a) have a clear structure and coherent argument throughout, address
all the required areas, clearly identifying the key issues and
displaying critical analysis;
b) offer full support for all points made.
o The report to be well written throughout, and fully adequate to express
ideas.
o The high fidelity prototype will be well constructed and linked exactly to the
points made in the report.
To gain a grade between 60-69
o The report will
a) have a clear structure and coherent argument throughout, address
all the required areas, clearly identifying the key issue and
displaying critical analysis;
b) offer support for most of the points made.
o The report to be largely well written throughout, and adequate to express
ideas.
o The high fidelity prototype will be well constructed and linked exactly to the
points made in the report.
To gain a grade between 50-59
o The report will
a) show some attempt at a clear structure and critical analysis
although the line of argument may not always be clear and
coherent. All of the required areas are attempted.
b) offer some support for the points made.
o The report may not be well written, but will be adequate to express ideas.
o The high fidelity prototype will link to the majority of the points made in the
report.
To gain a grade between 40-49
o The report will
a) be badly organised and the line of argument will be unclear and
incoherent. There will be a significant amount of irrelevant material;
most of the required areas will be attempted.
b) offer inadequate support for the points made.
o The report not be well written, language may be adequate to express
some ideas.
o The high fidelity prototype will link to some of the points made in the
report.
To fail
o The report will
a) show little or no shape or direction, be badly organised and the line
of argument unclear and incoherent. Very few key issues will be
identified and there will be a significant amount of irrelevant
material. Only a couple of the required areas will be attempted.
b) offer little or no support for the points made.
o The report will not be well written, language will be inadequate to express
ideas.
o The high fidelity prototype will either not be attempted or bear little
resemblance to the points made in the report.
 Assessment Criteria
The relative weightings for the criteria are as follows and will take into
consideration the student demonstration of their work:
Report
Logical structure 5%
Evidence of how cognitive psychology influences
the way users will interact with the system 15%
Effective use of established design principles
and methodologies 15%
Inclusion and rationale for the use of multimedia
applications 10%
Support for the points made 10%
Evaluation 10%
Standard of writing and language to express ideas. 5%
High-fidelity prototype
Links to the points used in the report 15%
Evidence of effective Interaction Design principles 15%

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Comp 1649 assessment

  • 1. COMP1649 (2012/13) Interaction Design Header ID: 199349 Contribution: 100% of course Coordinator: Eur Ing Dr Mary Kiernan Release Date: Wednesday 24/01/2013 Deadline Date: Tuesday 16/04/2013 This coursework should take an average student who is up-to-date with tutorial work approximately 50 hours Learning Outcomes: A. Demonstrate a critically level of comprehension of the nature of cognitive psychology and how it influences the ways in which users interact with computer systems; B. Use established design principles and methodologies to solve interaction design problems; C. Develop multimedia applications which incorporate the critical selection and use of advanced interaction design techniques; D. Demonstrate the synthesis of theory and application; E. Demonstrate a critical evaluation of current issues in Interaction Design. Plagiarism is presenting somebody else's work as your own. It includes: copying information directly from the Web or books without referencing the material; submitting joint coursework as an individual effort; copying another student's coursework; stealing coursework from another student and submitting it as your own work. Suspected plagiarism will be investigated and if found to have occurred will be dealt with according to the procedures set down by the University. Please see your student handbook for further details of what is / isn't plagiarism. Details are also on the CMS Student Intranet. All material copied or amended from any source (e.g. internet, books) must be placed in quotation marks, with a full reference to the source directly underneath the material. Your work will be submitted for electronic plagiarism checking. Any attempt to bypass our plagiarism detection systems will be treated as a severe Assessment Offence.
  • 2. Coursework Submission Requirements  An electronic copy of your work for this coursework should be fully uploaded by midnight on the Deadline Date of Tuesday 16/04/2013 using the link on the coursework Teachmat page for COMP1649.  Work will be accepted without penalty up to 3 hours after midnight and the last version you upload will be the one that is marked.  For this coursework you must submit a single Acrobat PDF document. In general, any text in the document must not be an image (ie must not be scanned) and would normally be generated from other documents (eg MS Office using "Save As .. PDF"). More details are on the CMS IT Support pages . An exception to this is hand written mathematical notation, but when scanning do ensure the file size is not excessive.  For this coursework you must also upload a single ZIP file containing supporting evidence.  There are limits on the file size (current values are on the CMS Student Intranet).  Make sure that any files you upload are virus-free and not protected by a password otherwise they will be treated as null submissions.  Your work will be marked online and comments on your work and a provisional grade will be available from the Coursework page on Teachmat. A news item will be posted when the comments are available, and also when the grade is available in BannerWeb.  You must NOT submit a paper copy of this coursework, or include the Banner header sheet. Coursework Regulations 1. If no submissions were made before the deadline, coursework submitted up to two weeks late that meets the criteria for a pass will be treated as a referral. It will be subject to university regulations for referral work. 2. If you have Extenuating Circumstances you may submit your coursework up to two weeks after the published deadline without penalty but this is subject to acceptance of your claim by the School Extenuating Circumstances Panel. If your claim is rejected then your work will be subject to paragraph 1 above. 3. Coursework submitted more than two weeks late will be given feedback but a grade of zero will be awarded regardless of any extenuating circumstances. However, if your Extenuating Circumstances claim is accepted then the Extenuating Circumstances Panel will recommend to the Progression and Award Board that you be permitted to retake a different item of assessment at a future assessment point. 4. Do not ask the lecturers for extensions to published deadlines - they are not authorised to award an extension. 5. All courseworks must be submitted as above. Under no circumstances can they be accepted by School academic staff. Please refer to the University portal for further detail regarding the University Academic Regulations concerning Extenuating Circumstances claims.
  • 3.  Detailed Specification - The coursework is an individual piece of work.  Scenario Jon Kolko (2007) in his book “Thoughts on Interaction Design” states that “It is now time to extract design from the confines of business and allow it to grow on its own. Positioned as social entrepreneurship, social innovation, or the new design, designers are fundamental in structuring a world worth living in. Human behaviour is innately poetic; it is natural and thus resonates poetic in the same way as does a flower, or a bird, or a tree. It is through our own design of objects, services, and systems that we may have disturbed the poetry. A focus on technology or aesthetics alone creates a world of ideas that often seems discretely disconnected from humanity. Through the combination of technology, aesthetics, and humanity, we will find a world of Interaction Design. And Interaction Design, as the study of dialogue between people and things, will bring harmony to technological advancement.” Your task is to design a high fidelity multimedia prototype that takes into consideration the current key issues for interaction designers including cognitive psychology, established standards and guidelines, design principles, methodologies and evaluation techniques. The accompanying report should explain in detail the development process and critical evaluation of the final high fidelity prototype produced. The high fidelity prototype applet will be for a mobile phone or tablet that provides a welcome to your institution for new students. This should cover the essential information they need to know which may be found on either on the University of Greenwich website or on your institution’s website.  Deliverables o Report uploaded as a pdf file. o High fidelity prototype uploaded in a zip file.
  • 4.  Grading Criteria To gain a distinctive grade (70+) o The report will a) have a clear structure and coherent argument throughout, address all the required areas, clearly identifying the key issues and displaying critical analysis; b) offer full support for all points made. o The report to be well written throughout, and fully adequate to express ideas. o The high fidelity prototype will be well constructed and linked exactly to the points made in the report. To gain a grade between 60-69 o The report will a) have a clear structure and coherent argument throughout, address all the required areas, clearly identifying the key issue and displaying critical analysis; b) offer support for most of the points made. o The report to be largely well written throughout, and adequate to express ideas. o The high fidelity prototype will be well constructed and linked exactly to the points made in the report. To gain a grade between 50-59 o The report will a) show some attempt at a clear structure and critical analysis although the line of argument may not always be clear and coherent. All of the required areas are attempted. b) offer some support for the points made. o The report may not be well written, but will be adequate to express ideas. o The high fidelity prototype will link to the majority of the points made in the report. To gain a grade between 40-49 o The report will a) be badly organised and the line of argument will be unclear and incoherent. There will be a significant amount of irrelevant material; most of the required areas will be attempted. b) offer inadequate support for the points made. o The report not be well written, language may be adequate to express some ideas. o The high fidelity prototype will link to some of the points made in the report.
  • 5. To fail o The report will a) show little or no shape or direction, be badly organised and the line of argument unclear and incoherent. Very few key issues will be identified and there will be a significant amount of irrelevant material. Only a couple of the required areas will be attempted. b) offer little or no support for the points made. o The report will not be well written, language will be inadequate to express ideas. o The high fidelity prototype will either not be attempted or bear little resemblance to the points made in the report.  Assessment Criteria The relative weightings for the criteria are as follows and will take into consideration the student demonstration of their work: Report Logical structure 5% Evidence of how cognitive psychology influences the way users will interact with the system 15% Effective use of established design principles and methodologies 15% Inclusion and rationale for the use of multimedia applications 10% Support for the points made 10% Evaluation 10% Standard of writing and language to express ideas. 5% High-fidelity prototype Links to the points used in the report 15% Evidence of effective Interaction Design principles 15%