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Minds over matter_Constructivism and Emerging Media


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Discusses the importance of personalization and affect while providing an overview of pedagogy, andragogy and heutagogy and how they are applied in virtual worlds, augmented reality apps and alternate reality games.
Presented at the WW2012 Conference, July 23-27, 2012, Las Vegas, NV during the Breakout Session 1 by Dr. Cynthia Calongne on July 24, 2012.

Published in: Education, Technology

Minds over matter_Constructivism and Emerging Media

  1. 1. Minds Over Matter:Constructivism and Emerging Media Dr. Cynthia Calongne, Colorado Technical University WW2012, July 24, 2012 Creative Commons Attribution-NonCommercial-ShareAlike
  2. 2. Education & Emerging Media TopicsConstructivismJust in Time Teaching (JiTT)Tools and Technologies Mobile Computing Web 2.0 VoIPImmersive Learning Augmented Reality 3D Educational Games Virtual Worlds and Simulations
  3. 3. 2010 View of the Future of EducationIs the New Normal Anything But?NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & CalongneThe future -- from business as usual to the radical cyber dystopiaand educational anarchy to a quantum leap (Sener; Calongne)Findings: degrees are not going away, credit hour pricing modelis a barrier to modularized learning, learning managementsystems need to adapt to integrate modern technologies andfast growth requires a stabilizing influenceDistinguishing students who work vs workers who study
  4. 4. The Future of Learning Emotional Engagement Personalization & Affect Andragogy and Heutagogy Mobile Apps 3D Virtual Worlds Augmented Reality Educational Games Alternate Reality Games Mapping the Learning Genome Energizing learning retention via personalization,socialization, affect and deep immersion to maximize critical thinking and problem solving experiences
  5. 5. Emotional EngagementStudents Design a Mayan Temple as an Immersive Learning Environment
  6. 6. The Benefit of AffectPreserving the Magical Experiences that We Value
  7. 7. ConstructivismSocial Development Theory – Lev Vygotsky1. Social interaction leads to social behavior, consciousness andcognitive development2. The More Knowledgeable Other3. The Zone of Proximal Development (ZPD)Learning occurs in the ZPD between performing a task underguidance and doing it independently
  8. 8. Process and RolesPedagogy – how classes are structured and taughtThe memorization of basic facts and rulesDetermined and directed by the teacherAndragogy – adults learn through trial and errorActivity-based and applied learningDetermined by the teacher and directed by the learnerHeutagogy – the study of self-determined learningDeveloping learning skills and knowledge creationDetermined and directed by the learner
  9. 9. Augmented RealityProject a phone pad and use it with your phone in your pocket Photo by Lynn Barry, Pranav Mistry, MIT Media Lab
  10. 10. Alternate RealityEmergensight - the superpowerpossessed by the mostextraordinary collaborativeindividuals. They can thrive in achaotic, collaborativeenvironment that arises fromambient sociality where like-minded strangers use socialmedia and networking.Rheingold, H. (2012). Net smart: how to thrive online.Cambridge, MA: MIT Press. Jane McGonigal – Institute for the Future Alternate Reality Games, SXSW2012
  11. 11. Multiuser Virtual Environments (MUVEs)Virtual Worlds - Commercial Environments Second Life Reaction Grid/JIBE Inworldz Source Virtual Worlds OSGrid Virtual Harmony Military Open Simulator Enterprise Strategy (MOSES) Games Quest Atlantis Game-Based Learning MOOC Massively Minecraft WoW in School
  12. 12. ReferencesSener, J. (2012). The Seven Futures of American Education: Improving,Learning & Teaching in a Screen-Captured World., J. (2010). Is the New Normal Anything But? NUTN Summit 2010. (2012). Social Development Theory (Vygotsky). (2012). Constructivism.
  13. 13. References II Eberie, J. andChildress, M. (2004). Heutagogy: It Isn’t Your Mother’s Pedagogy Any More,National Social Science Association. Rheingold, H.(2012). Net smart: how to thrive online. Cambridge: MIT Press. JaneMcGonigal – Institute for the Future, Alternate Reality Games, SXSW2012 U.S.Department of Energy Learning MOOC Signup (2012). A Massive Online Open Coursebased on the theory of connectivism.
  14. 14. Additional Information• Virtual Harmony – –• Sustainable 3D Worlds –• Presentations –• Emerging Media and Innovation –• Military Open Simulator Enterprise Strategy (MOSES) – and• Ephemeral Project Wiki on MOSES –• What does your dream library look like?
  15. 15. Minds Over Matter Dr. Cynthia Calongne Colorado Technical University For a copy of this presentation, visit: thanks to my fellow researchers: Dr. Andrew Stricker, Barbara Truman, Francisca Yonekura, the MOSES research team, the GamesMOOC community, John Sener, Betty Stricker, Dr. Tony Cook and AU Innovations and Integrations Division