2. * Drawing on constructivist learning theories, Games Sense
is a student-based holistic approach to teaching, aimed
to create a learning environment that is adapted to
include the integration of tactical knowledge, execution
of skills and decision making (Light, 2013).
*Hopper, T., Butler, J., Storey, B. (2009) elaborate further
by stating that activities are designed to expose the
students to a variety of fundamental skills which allows
them to then participate in a range of games that is
not dictated by teacher instruction.
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So what is it…?
Lissa Le 17474900
3. *Student based – concerned about the whole
individual not just the skills a student can perform
*Learning through engagement with the
environment and not specific instruction from
the teacher
*Modified game which allows students to explore
game problems and use problem-solving skills to find
solutions. E.g. Creating a new game to refine a skill
set.
*Effective measure to foster physical literacy – skills to
perform physical activity effectively.
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So to simplify it..
4. Where did it come from…?
*Popularised by works of Thorpe, Bunker and Almond
during the 1970’s and early 80’s, making this a relatively
new concept.
*Started from classroom observations that noted a
correlation between skill-based activities, demotivation
and lack of understanding in students.
*Based on the works of Mauldon and Redfern’s Game
Education Elementary (1969), Bunker and Thorpe’s
Teaching Games for Understanding Model (1982),
Mitchell, Oslin and Griffin’s Tactical Games Model (1997),
Grehaigne, Richard, & Griffin’s Tactical Learning Decision
Making Model for team sports (2005).
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(Hopper et. al. , 2009)
5. How is it relevant to the classroom…?
*We want to raise up a future generation that are
confident in their own skills and are able to effectively
communicate with one another.
*Increased confidence in physical activities to foster
an appreciation and commitment to healthy living.
*Can cater to the variations in individual skill sets and
motivation (Hopper et. al. , 2009).
*Create fun and enjoyable learning environment.
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6. Model in application..
Scenario :
*Leo* is a fast runner, able to dodge but can’t catch any
balls that are thrown at him during the game.
*Tactical awareness - Leo can be placed on the wing
as there is usually an opening for him to run
* Decision making - Leo can be put as dummy half as
he would already be in possession of the ball.
*Skill execution - Game modification of using a soft
ball, as it is much easier to catch than a football.
* Name altered to ensure confidentiality and privacy
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7. Hopper, T., Butler, J., Storey, B., Physical and Health
Education Canada (2009). TGFU - Simply good
pedagogy: Understanding a complex challenge (4th
ed.). Vancouver, Canada: PHE Canada.
Light, R (2013). Games Sense: Pedagogy for
performance, participation and enjoyment. Oxon,
United Kingdom: Routledge.
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