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GAME
SENSE
U S I N G G A M E S E N S E TO T E A C H F R O M A S T U D E N T C E N T E R E D A P P R O A C H
I N P D H P E
A M Y C O U LTO N 1 7 7 4 2 0 6 9
SO WHAT IS GAME
SENSE?
• Game sense is a student centered style of teaching a range of sports adapted
from the Teaching Games for Understanding Approach (Hopper, Butler &
Story, 2009. p.4)
• In Game Sense The teacher is positioned as a guide as opposed to a coach
ensuring learning is student centered.
• Games sense allows for the modification of rules, equipment and playing areas
to cater to the different abilities of different students (O’Leary, 2006). It draws
focus upon learning and discovery of all students as opposed to domination
by more competent students .
• Sport was traditionally taught asking ‘how’ students can reach skill proficiency,
whereas Game Sense prompts students to think ‘why’ the skill is required
creating context and purpose in learning new skills. (Thorpe & Bunker, 1982)
• Game Sense introduces a new skill through the implementation of a game to
develop that certain skill, as opposed to taking instructions and repetitively
practicing a technique (Phill, 2018)
GAMES FOR
SKILL
DEVELOPMENT
Invasion Games
• Hocky, Soccer, Football, Rugby
• Aim: To protect an area whilst invading an opponents area.
• FMS Skills: Catch, kick, run, gallop, overarm, underarm
Net/Court/
Wall Games
• Badminton, Volleyball, Squash, Tennis
• Aim: To get an object into the opponents area without them returning it.
• FMS Skills: Overarm, running, hopping, side gallop, catching
Strike-Field Games
• Basketball, Cricket, Softball
• Aim: Hit and object away from an area in order to run and score points
• FMS Skills: Run, two-handed, catching, overarm throw, striking
Target Games
• Golf, Curling, Archery, Ten Pin Bowling, Darts
• Aim: To make contact with a target using an object
• FMS Skills: Underarm throw
The chosen games are defined
by common characteristics,
primary rules, and the
developing of a specific skill
known as Fundamental
Movement Skills (FMS)
There are four key categories
in which these games fall
under. And are demonstrated
along with the aim of the
game and the FMS involved in
Table 1.1
Table 1.1
HOW IS GAME SENSE IMPLEMENTED?
An activity
initiated by the
teacher to
warm students
up.
Formative
assessment
takes place in
this stage
Students must
understand the
game they are
playing and the
desired skill
they are
learning
The game is
halted to draw
specific
attention to the
implementation
of this skill
allowing them
to reflect. The
game is then
modified to
increase
complexity
The game is
then played
again with the
addition of the
new
modifications
At the
conclusion of
the lesson
students are
offered the
chance to
reflect on the
games played
and skills
developed
through a Q&A
session
Initial
Game
Warm Up
Q&A
Modificatio
n
Game
Progressio
n
Question
and
Answer
Table 1.2
WHY GAME SENSE?
BENEFITS FOR TEACHERS &
STUDENTS
• Skills are highlighted through games which increase motivation and
participation
• Students are able to execute these skills in a realistic context
enabling higher decision making skills and skill appreciation as well
as tactical awareness
• Students enjoyment is at the forefront of the approach, allowing
them to experiment with execution and ultimately take charge of
their own learning
• It provides feedback on the execution of the skill in the game as
opposed to the pressure or formal assessment
• It fosters interpersonal relations through team participation
• It enables students to develop strong skills applicable to a a variety
of games with outcomes directly linked to the syllabus
• Research on Game Sense Approach suggests decision making and
skill performance in games are intimately interrelated and
developed simultaneously (Light, 2006). Therefor Game Sense
simultaneously builds locomotor, cognitive and social skills.
• During the implementation of games sense students are
encouraged to use trial and error and make mistakes in a trusting
environment which builds upon a students persistence and
resilience.
• Teaching Game Sense is a vital approach to teaching manipulative
skills, developmental skills, fundamental movement skills and the
significance of an active lifestyle through fun and engaging game
based learning.
HOW DOES IT
LINK TO THE
OVERALL
PDHPE
SYLLABUS?
( B O A R D O F S T U D I E S , 2 0 1 1 )
Syllabus
Problem Solving-
Students observe
problems in skill
acquisition and
question, alternate
techniques and
reflect on skills to
find a solution
Decision Making-
Students use
tactical skills and
spatial awareness
to inform decisions
on movements to
use in a game
Interacting- Students
interact by planning tactical
approaches and working
cooperatively as team
members
Communicating-
communicate to express
their needs, opinions and
ideas effectively
Moving-
Students respond to the
movement demands of
each game to master
their FMS Skills through
game participation
I choose to teach from a
Game Sense Approach
as it links directly to the
syllabus and ensures the
achievement of a
multitude of student
outcomes. Further, it
teaches vital skills
through fun, student
centered, engaging,
modifiable games
GAME SENSE AND HOW IT INFORMS BEST
PRACTICE
• Game Sense ensures best practice of teaching through its interrelation in the AITSL
Teacher Standards as:
– 1. Teachers know students and how they learn: The Game Sense Approach
requires teachers to know students and how they learn whilst offering
differentiation to teaching is implemented to meet the specific learning needs
of students across a full range of abilities
- 2. Teachers know the content and how to teach it: The content in the Game
Sense approach is easy to implement and organise into an effective learning
and teaching sequence
- 3. Plan for and Implement effective teaching and learning: There are challenging
learning goals demonstrated within the modification stage of the game that
incorporate effective teaching strategies, communication skills and resources
- 4. Create and Maintain supportive and Safe Learning Environments: Game Sense
allows for a fun and non-competitive environment in which students feel safe
and thrive
- 5. Assess and Provide Feedback on student learning:. Although Game Sense is a
fun student lead approach it provides for informal summative assessment
through the identification and enhancement of skills making them assessable
- 6. Engage in Professional Learning: Teachers can improve their practice by
engaging with their colleagues to improve practice and apply the Game Sense
approach to improve student learning
- 7. Engage Professionally with colleagues, parents/carers and the Community:
Game Sense allows us as teachers to engage you as parents and carers in your
WHAT CAN YOU
DO AS
PARENTS
AND CARERS?
As parents you can
emphasise the importance
of Game Sense to your
children by getting outside
and playing games with
them!
Once a skill is
accomplished- stop the
game and ask them how
they can make it a little
harder this time
REFERENCES
Australian Institute for Teaching and School Leadership (AITSL). (2014). Australian professional standards for teachers.
Retrieved from http://www.aitsl.edu.au/australian-professionalstandards-for-teachers
Board of Studies. NSW. (2007). Personal Development, Health and Physical Education K-6: Syllabus. Retrieved From:
https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/pdhpe/pdhpe-k-6-syllabus
Bunker, D and Thorpe, R. (1982). A Model for the Teaching of games in secondary schools. Bullitin of Physical
Education, 18(1), 58.
Hopper, T., Butler, J., Storey, B. (Eds.). (2009). TGfU…simply good pedagogy: Understanding a complex challenge (pp. 1-
268). Ottawa, ONT. PHE-Canada
Light, R. (2013). Game Sense: for Physical education and Sport Coaching. In Game sense: Pedagogy for performance,
participation and enjoyment (p. 37-47) London UK: Routledge
O’leary, N. (2016). Learning Informally to use the ‘full version’ of teaching games for understanding. European Physical
Education Review, 22(2), p278-296
Pill, S. (2018). The Game Sense Approach: Developing Thinking Players. Runner, 49(1), 32.

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Game sense pp

  • 1. GAME SENSE U S I N G G A M E S E N S E TO T E A C H F R O M A S T U D E N T C E N T E R E D A P P R O A C H I N P D H P E A M Y C O U LTO N 1 7 7 4 2 0 6 9
  • 2. SO WHAT IS GAME SENSE? • Game sense is a student centered style of teaching a range of sports adapted from the Teaching Games for Understanding Approach (Hopper, Butler & Story, 2009. p.4) • In Game Sense The teacher is positioned as a guide as opposed to a coach ensuring learning is student centered. • Games sense allows for the modification of rules, equipment and playing areas to cater to the different abilities of different students (O’Leary, 2006). It draws focus upon learning and discovery of all students as opposed to domination by more competent students . • Sport was traditionally taught asking ‘how’ students can reach skill proficiency, whereas Game Sense prompts students to think ‘why’ the skill is required creating context and purpose in learning new skills. (Thorpe & Bunker, 1982) • Game Sense introduces a new skill through the implementation of a game to develop that certain skill, as opposed to taking instructions and repetitively practicing a technique (Phill, 2018)
  • 3. GAMES FOR SKILL DEVELOPMENT Invasion Games • Hocky, Soccer, Football, Rugby • Aim: To protect an area whilst invading an opponents area. • FMS Skills: Catch, kick, run, gallop, overarm, underarm Net/Court/ Wall Games • Badminton, Volleyball, Squash, Tennis • Aim: To get an object into the opponents area without them returning it. • FMS Skills: Overarm, running, hopping, side gallop, catching Strike-Field Games • Basketball, Cricket, Softball • Aim: Hit and object away from an area in order to run and score points • FMS Skills: Run, two-handed, catching, overarm throw, striking Target Games • Golf, Curling, Archery, Ten Pin Bowling, Darts • Aim: To make contact with a target using an object • FMS Skills: Underarm throw The chosen games are defined by common characteristics, primary rules, and the developing of a specific skill known as Fundamental Movement Skills (FMS) There are four key categories in which these games fall under. And are demonstrated along with the aim of the game and the FMS involved in Table 1.1 Table 1.1
  • 4. HOW IS GAME SENSE IMPLEMENTED? An activity initiated by the teacher to warm students up. Formative assessment takes place in this stage Students must understand the game they are playing and the desired skill they are learning The game is halted to draw specific attention to the implementation of this skill allowing them to reflect. The game is then modified to increase complexity The game is then played again with the addition of the new modifications At the conclusion of the lesson students are offered the chance to reflect on the games played and skills developed through a Q&A session Initial Game Warm Up Q&A Modificatio n Game Progressio n Question and Answer Table 1.2
  • 5. WHY GAME SENSE? BENEFITS FOR TEACHERS & STUDENTS • Skills are highlighted through games which increase motivation and participation • Students are able to execute these skills in a realistic context enabling higher decision making skills and skill appreciation as well as tactical awareness • Students enjoyment is at the forefront of the approach, allowing them to experiment with execution and ultimately take charge of their own learning • It provides feedback on the execution of the skill in the game as opposed to the pressure or formal assessment • It fosters interpersonal relations through team participation • It enables students to develop strong skills applicable to a a variety of games with outcomes directly linked to the syllabus • Research on Game Sense Approach suggests decision making and skill performance in games are intimately interrelated and developed simultaneously (Light, 2006). Therefor Game Sense simultaneously builds locomotor, cognitive and social skills. • During the implementation of games sense students are encouraged to use trial and error and make mistakes in a trusting environment which builds upon a students persistence and resilience. • Teaching Game Sense is a vital approach to teaching manipulative skills, developmental skills, fundamental movement skills and the significance of an active lifestyle through fun and engaging game based learning.
  • 6. HOW DOES IT LINK TO THE OVERALL PDHPE SYLLABUS? ( B O A R D O F S T U D I E S , 2 0 1 1 ) Syllabus Problem Solving- Students observe problems in skill acquisition and question, alternate techniques and reflect on skills to find a solution Decision Making- Students use tactical skills and spatial awareness to inform decisions on movements to use in a game Interacting- Students interact by planning tactical approaches and working cooperatively as team members Communicating- communicate to express their needs, opinions and ideas effectively Moving- Students respond to the movement demands of each game to master their FMS Skills through game participation I choose to teach from a Game Sense Approach as it links directly to the syllabus and ensures the achievement of a multitude of student outcomes. Further, it teaches vital skills through fun, student centered, engaging, modifiable games
  • 7. GAME SENSE AND HOW IT INFORMS BEST PRACTICE • Game Sense ensures best practice of teaching through its interrelation in the AITSL Teacher Standards as: – 1. Teachers know students and how they learn: The Game Sense Approach requires teachers to know students and how they learn whilst offering differentiation to teaching is implemented to meet the specific learning needs of students across a full range of abilities - 2. Teachers know the content and how to teach it: The content in the Game Sense approach is easy to implement and organise into an effective learning and teaching sequence - 3. Plan for and Implement effective teaching and learning: There are challenging learning goals demonstrated within the modification stage of the game that incorporate effective teaching strategies, communication skills and resources - 4. Create and Maintain supportive and Safe Learning Environments: Game Sense allows for a fun and non-competitive environment in which students feel safe and thrive - 5. Assess and Provide Feedback on student learning:. Although Game Sense is a fun student lead approach it provides for informal summative assessment through the identification and enhancement of skills making them assessable - 6. Engage in Professional Learning: Teachers can improve their practice by engaging with their colleagues to improve practice and apply the Game Sense approach to improve student learning - 7. Engage Professionally with colleagues, parents/carers and the Community: Game Sense allows us as teachers to engage you as parents and carers in your WHAT CAN YOU DO AS PARENTS AND CARERS? As parents you can emphasise the importance of Game Sense to your children by getting outside and playing games with them! Once a skill is accomplished- stop the game and ask them how they can make it a little harder this time
  • 8. REFERENCES Australian Institute for Teaching and School Leadership (AITSL). (2014). Australian professional standards for teachers. Retrieved from http://www.aitsl.edu.au/australian-professionalstandards-for-teachers Board of Studies. NSW. (2007). Personal Development, Health and Physical Education K-6: Syllabus. Retrieved From: https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/pdhpe/pdhpe-k-6-syllabus Bunker, D and Thorpe, R. (1982). A Model for the Teaching of games in secondary schools. Bullitin of Physical Education, 18(1), 58. Hopper, T., Butler, J., Storey, B. (Eds.). (2009). TGfU…simply good pedagogy: Understanding a complex challenge (pp. 1- 268). Ottawa, ONT. PHE-Canada Light, R. (2013). Game Sense: for Physical education and Sport Coaching. In Game sense: Pedagogy for performance, participation and enjoyment (p. 37-47) London UK: Routledge O’leary, N. (2016). Learning Informally to use the ‘full version’ of teaching games for understanding. European Physical Education Review, 22(2), p278-296 Pill, S. (2018). The Game Sense Approach: Developing Thinking Players. Runner, 49(1), 32.