Presentation on teaching methods, focusing on innovative approaches that foster experiential learning. Strategies such as collaborative learning with case studies, project-based learning, business simulations and gamification are discussed to examine their effectiveness in enhancing student engagement and critical thinking skills.
What is covered?
WHY TO INNOVATE?
HOW TO BRING INNOVATION TO CLASSRO0M?
CASE STUDIES
TEAM-BASED PROJECTS
SIMULATION GAMES
5. CASE STUDIES
Problem-based learning strategy
founded on “using real-world
problems as a starting point for
the acquisition and integration of
new knowledge” (Tight et al.
2009)
Provides opportunity for a group
work
Promote critical thinking skills,
problem-solving abilities, and
communication skills (Duch at al.
2001)
TEACHING FORWARD: IDEAS FOR EDUCATORS 5
6. 6
TEACHING FORWARD: IDEAS FOR EDUCATORS
CASE STUDIES
Seminar Task: In groups analyse Exhibit 2.
Please answer the question: Did Myra made some good points about the traffic data analysis?
Source: Jerath (2017)
7. 7
TEACHING FORWARD: IDEAS FOR EDUCATORS
STRUCTURING A DISCOVERY PROCESS
Stage 1.
Pre-class
Independent
Study
1
Stage 2.
Case Introduction
2
Stage 3.
Group Work
3
Stage 4.
Class Discussion
4
Stage 5.
Feedback
5
Establishing the learning objectives and choosing the problems on which students will focus
Guiding group discussion and providing students with feedback
Establishing the learning objectives and choosing the problems on which students will
focus
Guiding group discussion and providing students with feedback
STAGES OF A DISCOVERY PROCESS
8. KEY BENEFITS
Fosters inductive learning and
learner autonomy
Provides opportunity for
students to speak in front of
others and to receive feedback
Supports students’ active
participation in class discussion
Facilitates peer learning process
Improves learning retention
TEACH A COURSE 8
10. TEAM-BASED
PROJECTS
Groups fixed for the whole project
Students accountable for the
project and the collaborative
learning environment
Project design includes
requirements of learning outcome
and team development
Formative feedback opportunity
incorporated into a project
TEACH A COURSE 10
SUCCESS FACTORS
11. 11
TEACHING FORWARD: IDEAS FOR EDUCATORS
TEAM-BASED PROJECTS
Task: In groups develop digital marketing plan for a company of your choice
12. KEY BENEFITS
Hands-on experience
Positive interdependence:
Students responsible for the
learning process
Individual and group
accountability
Teamwork and learning from
others
TEACH A COURSE 12
13. SIMULATION GAMES
Allow to engage in a problem-
solving process through playing
Internet-based game
TEACHING FORWARD: IDEAS FOR EDUCATORS 13
Help to increase concentration
Give real-time feedback
Promote analytical skills and
logical thinking
Develop strategic planning skills
Reflect real-world problems
KEY BENEFITS
14. WHY INNOVATION MATTERS IN EDUCATION?
Innovative teaching methods allow learners to learn through sociable interactive environment and become independent
learners (Muijus and Reynolds 2005)
TEACH A COURSE 14