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Software-based Clicker Systems for Classroom Activities of Secondary and Tertiary Education


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Workshop: Software-based clicker systems turn all the computers, mobiles, tablets and other Internet-browsable devices into clickers. It is an undisputed educational technology with significant pedagogical values – for formative assessment, engaging in discussions, recording attendance, conducting course/module evaluation, and many others! Commonly, three types of questions - multiple-choice, true-false and open-ended – are available, along with the option for anonymous responses.
Different clickers will be introduced but only Socrative will be facilitated as it is free and most efficient in terms of usability factors.

Published in: Education
  • After the workshop, I had the following email conversation with Socrative IT support. "Hi, I just conducted Socrative workshops today during the teaching day at Aalborg University, Denmark. Couple of issues were raised/identified and we look forward to a close contact to provide feedback for Socrative team for future improvements. First, the user guide (here: states "Socrative supports up to 50 students logged in at one time." Significant number of participant teachers informed that they have more than 50 students in the class. So, the question is, do Socrative have a possiblity overcome this barrier? Second, we found bug in create a quiz option. Two participants, by mistake wrote and selected the options of an MCQ or True/False; then, when they tried to write the question/statement then it could not be done. Instead, the user had to delete the question, create a new question (/statement) and then created the options of the question at last." I received the following reply: "Hello, Thank you for contacting Socrative Support. Some teachers have given us feedback that it is indeed possible to reach upwards of 70 students. However, we cannot guarantee the stability of the platform if you exceed the recommended 50. At around 70+ students Socrative starts to slow down drastically which can result in the loss of student answers and or connection. Our developers are working very hard to resolve the issue with MC and True/False questions and hope to have that fixed by this week! Thank you for spreading the word about Socrative and taking the time to share this information with us. If there is anything else we can help you with please don't hesitate to let us know. Have a great day!"
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Software-based Clicker Systems for Classroom Activities of Secondary and Tertiary Education

  1. 1. CLICKER TECHNOLOGY IN TEACHING MD. SAIFUDDIN KHALID AND TANVEER AHMED BHUIYAN KHALID@LEARNING.AAU.DK & TB@HST.AAU.DK AALBORG UNIVERSITY (AAU), DENMARK AAU Teaching Day 2015 Improving teaching and learning through ICT: Tools, theories and practice. 22 April, 2015, Aalborg Workshops: 1115-1200, 1300-1345, 1400-1445
  2. 2. ARE WE READY? • Motivation: Clickers & Software Clickers. Why Socrative and not another? • We shall play two roles: teachers/facilitators & students/participants • Pre-Requisite ICT Resources • Laptop/iPad/Tablet/Mobile • Laptop: Open Two Web browsers • Mobile/Tablet: Install Socrative Student & Teacher • Open browser 1: Create a free teacher account in • Use browser 2 or use ipad/mobile for student access Workshop Handout Sorcrative User Guide
  3. 3. QUICK QUESTION 1. SA: Attendance ! 2. Vote: Vote for those whom you “DO NOT KNOW” - Ice-breaking !!! • Men are more forgetful than women. • True or False? • AAU is well-known for: • A: HUM; B: SAMF; • C: TEK-NAT; D: SUND 3
  4. 4. START A QUIZ • Participate in a quiz • Create your own sample quiz (sample questions for fun Please include the following • One true/false • One MCQ • One true/false or MCQ with image • Let’s participate in the quizzes of one-another (use different browser for parallel activities) Source 4
  5. 5. SPACE RACE • Engage your students in fun exercises that track their performance while they're playing. Enjoy the energy of the moment and get the results sent to you by email. • If any of the member of a group gives a right answer then the group scores. SPACE RACE • Teams of students answer questions in this fast-paced rocket race game. The team(s) that get their rocket the furthest across the screen wins! Source 5
  6. 6. REFERENCES • Hatziapostolou, Thanos, Tomor Pupovci, Dimitris Dranidis, Iraklis Paraskakis, and Marina Ntika. “Boosting the Pedagogical Value of Classroom Clicker Systems via the Provision of Formative Feedback,” 165–67. IEEE, 2014. doi:10.1109/ICALT.2014.56. • Farag, Denise M., Susan Park, and Gundars Kaupins. “Faculty Perceptions of the Adoption and Use of Clickers in the Legal Studies in Business Classroom.” Journal of Education for Business, March 16, 2015, 1–9. doi:10.1080/08832323.2015.1014459. • Green, Alison J., Wen Chang, Sarah Tanford, and Lisa Moll. “Student Perceptions towards Using Clickers and Lecture Software Applications in Hospitality Lecture Courses.” Journal of Teaching in Travel & Tourism 15, no. 1 (January 2, 2015): 29–47. doi:10.1080/15313220.2014.999738. • QR Code Generator: 6
  7. 7. EXIT TICKET • Check in on your students' understanding as they head out the door. Gather responses on their comfort with the material as well as answers to questions you create in real time or prepare before class. No Need to Prep • Take advantage of the pre-designed activities to gather thoughtful student data. Receive the responses in an emailed report or as an online google spreadsheet. No need to prep, just select one in real time. Let’s try it. Teacher question: How can we improve this workshop? Source 7