3. Learning resource design is …
In our context:
• about the activity of the learner – what the
learner does in the process of learning.
• focused on the learning activity – process
rather than content.
• specific to stand-alone resources that
support learning inside or outside the
classroom…
…
4. Learning resource design is …
a plan, structure or design for a
learning situation, supported by tools
(software, applications, websites) and
resources that represent the design
(questions, case studies, further
considerations, media, self-
assessment)
(adapted from Learn about Learning Design: Institute of Educational Technology: OUUK, January 2009)
5. Session Outline
1. Plan
Consider conditions for learning
Group Activity #1: respond, discuss and
identify
4. Learning Resource Design
project examples: LEAP and Digital
Tattoo
Group Activity #2: explore, analyze and
share
3. Wrap-Up
6. You’ll have the opportunity to…
• identify conditions for learning suitable for
online, self-guided resources
• analyze the learning design in project
examples
• gain a new perspective on something you
know or learn something unexpected
7. Plan: Consider
I cannot make anyone learn, I can
only attempt to provide the conditions
in which they can learn…
Albert Einstein and Socrates
8. Group Activity #1
In groups of 3, discuss:
Your ideas about the conditions that support learning
online where an instructor isn’t present:
What are the important elements (ie. consistency,
key questions, interaction, etc.)?
What approaches do you find helpful?
Identify as many as you can to share with the larger
group.
10. Project: LEAP
• project: LEAP – academic
support site – aimed at
undergraduates
• features: student authored
content, web 2.0 tools and
approaches, interactive features
(comments, quizzes, polls,
chat), blog format
• why does it matter?
11. Design Considerations
• ease of use: authors (students and project staff) and
users.
• dynamic and static content
• display as a cohesive collection, but components
(content) would be locally managed (tutoring)
• shareable/re-publishable at page/ component level to
support personalization.
• opportunity for interaction with content and peers
• students sharing with other students (promoting
sense of community)
12. Project: Digital Tattoo
• project: Digital Tattoo –
online tutorial – aimed at
undergraduates
• features: student authored
content around 4 key
themes, web 2.0 tools and
approaches, self
assessment, progress
tracking, case
studies/examples, “in the
news”
• why does it matter?
13. Design Considerations
• ease of use: authors (students and project staff) and
users.
• dynamic and static content
• non-linear (enter in a number of ways)
• non-judgmental
• timely – in the news blog (headlines) and feeds
(Yahoo pipes)
• content creation/selection for students by students
14. Learning Objectives
Broadly: increasing awareness about what we share
online, who we are sharing it with and what others may
be doing with it.
Specifically:
• identify the approaches to taking control of their online
spaces (learn how to alter privacy settings, change
browser settings, etc).
• develop an understanding that a digital tattoo is about
digital reputation and it is ours to manage in the way we
see fit – but be informed.
16. Group Activity #2
In groups of 3, analyze the learning resource you are
assigned. Consider the following questions:
what is the activity that the learner invited to engage in?
what do you know about the conditions for learning for
this resource?
how do the learning design elements support the
conditions for learning?
If you have time…
In what way might this resource provide some value to a
more formal learning situation?