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Kevin Murphy – B00187491
Introduction
• What is Interactive Storytelling?
– From: Dialogue choices to change events
– To: Procedurally generated story based on player
actions
• What is the aim of the project?
– Linear storytelling or interactive, which is more
engaging to the user?
Chris Crawford
• ‘Interactive storytelling’ is a medium which
transcends computer games
• Storytelling is a ‘long-winded’ but necessary
system for teaching morals
• True interactivity requires listening,
thinking and speaking.
Façade
• Designed by Michael Mateas and Andrew
Stern. Released in 2005.
Primary Research
• Research Question – Is an interactive story
more engaging than a non-interactive (linear)
story?
• How? – Two different types of story being
compared using the Narrative Engagement
Scale (Busselle and Bilandzic, 2009)
• Who? – 40 game players
Investigation
• Story was chosen using four criteria defined
by Tomin and Liu (2008) to investigate
interactive storytelling in existing media.
– Degree of freedom
– Variety of goals
– Level of immersion
– Wealth of story
• The Walking Dead by Telltale Games was
selected
Experiment Results
• From the data collected in the experiment, the
results support the hypothesis that interactive
stories are more engaging.
Interactive story Non-interactive
story
Average 5.29 4.74
Median 6 5
Mode 7 7
Standard Deviation 0.583 1.809
What Next?
• Write-up of Experiment and Analysis
• Format Dissertation
• Recommendations/Conclusion
Questions
• Do you have any?

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User Interaction in Game Narrative and User Engagement

  • 2. Introduction • What is Interactive Storytelling? – From: Dialogue choices to change events – To: Procedurally generated story based on player actions • What is the aim of the project? – Linear storytelling or interactive, which is more engaging to the user?
  • 3. Chris Crawford • ‘Interactive storytelling’ is a medium which transcends computer games • Storytelling is a ‘long-winded’ but necessary system for teaching morals • True interactivity requires listening, thinking and speaking.
  • 4. Façade • Designed by Michael Mateas and Andrew Stern. Released in 2005.
  • 5. Primary Research • Research Question – Is an interactive story more engaging than a non-interactive (linear) story? • How? – Two different types of story being compared using the Narrative Engagement Scale (Busselle and Bilandzic, 2009) • Who? – 40 game players
  • 6. Investigation • Story was chosen using four criteria defined by Tomin and Liu (2008) to investigate interactive storytelling in existing media. – Degree of freedom – Variety of goals – Level of immersion – Wealth of story • The Walking Dead by Telltale Games was selected
  • 7. Experiment Results • From the data collected in the experiment, the results support the hypothesis that interactive stories are more engaging. Interactive story Non-interactive story Average 5.29 4.74 Median 6 5 Mode 7 7 Standard Deviation 0.583 1.809
  • 8. What Next? • Write-up of Experiment and Analysis • Format Dissertation • Recommendations/Conclusion