This presentation covers the topic of Interactive Storytelling, including the beliefs of Chris Crawford and the technology behind Facade. It moves on to take a brief look at my primary research.
2. Introduction
⢠What is Interactive Storytelling?
â From: Dialogue choices to change events
â To: Procedurally generated story based on player
actions
⢠What is the aim of the project?
â Linear storytelling or interactive, which is more
engaging to the user?
3. Chris Crawford
⢠âInteractive storytellingâ is a medium which
transcends computer games
⢠Storytelling is a âlong-windedâ but necessary
system for teaching morals
⢠True interactivity requires listening,
thinking and speaking.
5. Primary Research
⢠Research Question â Is an interactive story
more engaging than a non-interactive (linear)
story?
⢠How? â Two different types of story being
compared using the Narrative Engagement
Scale (Busselle and Bilandzic, 2009)
⢠Who? â 40 game players
6. Investigation
⢠Story was chosen using four criteria defined
by Tomin and Liu (2008) to investigate
interactive storytelling in existing media.
â Degree of freedom
â Variety of goals
â Level of immersion
â Wealth of story
⢠The Walking Dead by Telltale Games was
selected
7. Experiment Results
⢠From the data collected in the experiment, the
results support the hypothesis that interactive
stories are more engaging.
Interactive story Non-interactive
story
Average 5.29 4.74
Median 6 5
Mode 7 7
Standard Deviation 0.583 1.809
8. What Next?
⢠Write-up of Experiment and Analysis
⢠Format Dissertation
⢠Recommendations/Conclusion