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Technology and Training


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ATIA presentation with Mike

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Technology and Training

  1. 1. TNT: Blast into the 21 st Century <ul><li>Kirk Behnke, M.Ed, ATP/S </li></ul><ul><li>Region 4 Education Service Center </li></ul><ul><li>Mike Marotta, ATP </li></ul><ul><li>CP of New Jersey </li></ul>
  2. 2. Learner Objectives <ul><li>Participants will: </li></ul><ul><li>Learn strategies to provide professional development opportunities to reluctant technology learners. </li></ul><ul><li>Explore the numerous ways in which software, hardware, and web based strategies can provide opportunities for learners. </li></ul><ul><li>Apply new strategies and acquire new tools and resources surrounding the 21 st century classroom. </li></ul>
  3. 3. Who are we talking about? <ul><li>According to Wikipedia - </li></ul><ul><li>Technophobia is a fear of, or revulsion to, modern technology. </li></ul>
  4. 4. Characteristics of Late Adopters <ul><li>Late adopters: </li></ul><ul><li>Want proof of results before they buy. </li></ul><ul><li>Want a complete, finished product before they buy. </li></ul>
  5. 5. Strategies to Reach Late Adopters and Reluctant Technology Users (McKenzie) <ul><li>Clarify the bottom line: Gains in student performance. </li></ul><ul><li>Deliver a complete package. </li></ul><ul><li>Eliminate risk and surprise. </li></ul><ul><li>Speak their language. </li></ul><ul><li>Offer continual support. </li></ul>
  6. 6. Strategies to Reach Late Adopters and Reluctant Technology Users (McKenzie) <ul><li>6. Emphasize teams. </li></ul><ul><li>7. Find out what turns them on. </li></ul><ul><li>8. Provide rewards and incentives. </li></ul><ul><li>9. Don’t rely on pioneers alone to plan for reluctants. </li></ul>
  7. 7. What is Universal Design for Learning? <ul><li>UDL means more flexibility & a wider range of activities rather than uniformity of any kind (Reed) </li></ul><ul><li>Three Qualities of Universal Design for Learning </li></ul><ul><li>Multiple Means of Representation </li></ul><ul><li>Multiple Means of Expression </li></ul><ul><li>Multiple Means of Engagement </li></ul>(CAST)
  8. 8. General Technology
  9. 9. Types of Classroom Technology <ul><li>Computers </li></ul><ul><li>Internet access </li></ul><ul><li>Digital white board </li></ul><ul><li>Digital camera </li></ul><ul><li>Scanner </li></ul><ul><li>Video camera </li></ul><ul><li>Television </li></ul><ul><li>Overhead projector </li></ul><ul><li>VCR / DVD </li></ul><ul><li>Slide projector </li></ul><ul><li>Chalk Board </li></ul><ul><li>Flip chart / Easel pad </li></ul><ul><li>Bulletin Boards </li></ul>Anything Else???
  10. 10. Utilize software you already have <ul><li>Operating System Accessibility Features </li></ul><ul><li>Microsoft Word </li></ul><ul><li>Microsoft PowerPoint </li></ul>
  11. 11. Web 2.0 Tools Podcast / Webcast Blog WIKIs
  12. 12. Educational Technology
  13. 13. Assistive Technology <ul><li>Assistive technology means any item, piece of equipment or product system, whether acquired commercially off the shelf, modified, or customized, that is used to increase, maintain, or improve the functional capabilities of children with disabilities. </li></ul><ul><li>Federal Register </li></ul><ul><li>August 19, 1991 </li></ul>
  14. 14. The Process of Writing with Voice.. Think Compose Talk Read Check Edit (Fonner)
  15. 15. Contact us! <ul><li>Kirk Behnke, M.Ed, ATP/S </li></ul><ul><li>[email_address] </li></ul><ul><li>Mike Marotta, ATP </li></ul><ul><li>[email_address] </li></ul>