Mobile Learning in low resource settings: 3 cases and discussion Inge de Waard
Making the wiziq session participative <ul><li>You can provide your questions via chat or ‘raise hand’ </li></ul><ul><li>If you ‘raise hand’ I will give you the controls (audio or audio/video depending on the devices you use) </li></ul><ul><li>If you have additional information that can be usefull that are available on the net (links or pdf…) kindly put the link in the chat window. We will all be happy with your input </li></ul><ul><li>Our session moderator Florence Beraud will keep an eye open for all your questions and the raised hands. </li></ul><ul><li>Let’s go! </li></ul>
This is the global knowledge revolution! <ul><li>Human history has never before witnessed such a massive global content creation, this is a knowledge revolution boosted by technology . </li></ul><ul><li>mobiles are increasingly the computers of the future </li></ul>
The mobile market is expanding in now-emerging countries Mobile roaming Data per country Bangladesh: 2,5 million mobile users added in Jan 2008 So anything (growingly) is possible!
Is that woman with the headset kidding?! <ul><li>What about </li></ul><ul><li>Electricity? </li></ul><ul><li>Connectivity? </li></ul><ul><li>User friendliness? </li></ul>
YOU CAN develop mobile projects 3 examples with different technologies <ul><li>co design and co deploy with all stakeholders </li></ul>
The general basics Mobile learning = nomadic = possible Advantages : eLearning for adults & sporadic learners: reach anyone who has a phone or knows someone who has one Funding: it gives ‘big chiefs’ a good feeling to be involved in m-learning learners learn - when they want; - where they want; - keep in touch while in the field. Low technology threshold: people have cell phones No electricity needed => solar panel
Prepare beforehand Mobile learning = learning Keep this Ethiopean proverb in mind: “I want the wheat flour, I don’t care about the mill”, focus on what matters, not the technology. Make sure you have a realistic need for mobile learning before jumping in. Content is the essence => without quality content, your learning won’t be saved by any technology. Reaching clear defined learning objectives is crucial. Start small, grow big!
Case 1 : Telemedicine: peer to peer discussion forum with mobile access website Starting from web-based content User created content + peer to peer knowledge exchange
Provide content which is cross media/platform Think about copyright and disclaimers also between peers!
Know the needs that your learners face and adapt Wimax bluetooth Some programming Connect your mobile to a television set and use it as a desktop for bigger screen ( this technology will be standardized in new mobile devices, you can even use it as a desktop check it out on another youtube movie, it is a brandname, sorry for the marketing)
connect and spread the message Having mobile plans? Join iamlearn the international association for mobile learning Attend mobile conferences and learn, discuss and connect ( iadis 2009 , mlearn2009 …) Connect with funding agencies; Connect with partners; Make your ideas known!
Case 2 : research based on simple data exchange: FAMACHA anaemia
analyze before setting up a mobile project Target Group Build on what exists Cost
incorporate all the stakeholders Sms Delimiters Sms: 8431,1,3,2,1,3,2,4,2 farmer cattle eye data
Assure benefits for all stakeholders Mobile data connection: great for statistical, rural research!
Case 3: eSCART online courses Different media suit different learners’ skills
Make learning a multi-sensory experience <ul><li>Natural Evolution HIV/AIDS </li></ul>Screen capturing (captivate, camtasia) Video editing (final cut, premiere) Audio editing (audicity = free) Asynchronous discussion +
Explore your (future) software Mobile offline possibilities enabling multimedia courses. Mobile = mp4 conversion so you have any video you want. Use cheap video converter software like AVS4you (39,95 EUR) Connect your mobile to a television set and use it as a desktop for bigger screen ( this technology will be standardized in new mobile devices, you can even use it as a desktop check it out on another youtube movie, it is a brandname, sorry for the marketing) Solar panels are already out there.
Wrap up: the mobile learning essence <ul><li>analyze before setting up a mobile project </li></ul><ul><li>Explore the latest mobile world for ideas and possible technical solutions </li></ul><ul><li>Only start with content that reaches its learning objectives </li></ul><ul><li>Incorporate all stakeholders from the start </li></ul><ul><li>Understand the technical conditions your learners face (and find solutions were needed) </li></ul><ul><li>Keep the courses simple/intuitive and clear </li></ul><ul><li>Diversity in courses, fit different learning skills </li></ul><ul><li>Engage the learner (interactivity, implement context as much as possible, user generated context). </li></ul>
Addenda: useful links <ul><li>Conferences to attend for networking </li></ul><ul><li>Kiwanja.net for mobile social change </li></ul>Open Educational Resources (OER): http:// www.oercommons.org / Africa is e.g. producing technology that fits all, look at Afrigadget to really start dreaming! Explore video converter software AVS4you and convert any multimedia course you have
Mobile developing…. YES! <ul><li>Go open source (free) and all the way: (for would-be mobile developers) </li></ul><ul><li>Openmoko the world’s first integrated open source mobile communications platform </li></ul><ul><li>mobile2.0 messaging: funambol </li></ul><ul><li>develop your own mobile apps with betavine or dev.mobi </li></ul><ul><li>Other mobile programming: Dotnet for mobile : free course; Linux for mobile : free course; </li></ul><ul><li>Standards for the mobile web from W3C </li></ul><ul><li>Meet Africa’s social media aggregator Afrigator </li></ul>