This document outlines a design thinking process to increase student access to technology at a school. It discusses empathizing with students who rely on technology but have limited access. The goal is defined as facilitating learning through increased computer and internet access. Ideas are generated for obtaining more devices, sharing resources, and creating a dedicated space. A prototype would collect data on how students use provided technology. The project would be tested and improved through student and teacher feedback.
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STAGE 1: EMPATHY
Audience
Students
Parents
Administrators
Empathize
Preparation for adult life
Increasingly reliant on technology
Use technology to reach their goals
Prioritize
Students reliant on smart phones
Access to other technology
Discrimination to use technology critically
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STAGE 2: DEFINE
Inquiry Question
How might we increase access to
technology, in particular computers
and Internet, in order to facilitate the
learning and growth of our students?
Audience
Students
Parents
Administrators
Prioritize
21st century skills
Metrics for Success
Students access to technology at
least one time a week
Curriculum with more technology
utilization
Glossary
Technology
Access
Facilitate
Computers
Internet
3-D printers
Software,
Electronics
Applications
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STAGE 3: IDEATION
Challenge:
Solve the issue of student access to technology, in particular computers and internet, in order
to facilitate the learning and growth of our students.
Point of View:
Lower SES Students have no consistent access to Internet or Internet-accessible devices.
School has a limited amount of laptops and no working computer lab.
Ideation
HMW organize device sharing?
HMW get more devices and a dedicated place and time to use them?
HMW give non-technological lessons cachet and status?
HMW put a device in each student’s hands?
HMW underwrite the cost of devices and internet for families?
HMW make students tech-savvy?
HMW encourage students to design their own tech?
HMW get community partners to share their resources with our students?
HMW “gamify” technology access?
HMW empower teachers to utilize the existing technology available at each school site?
HMW encourage local business to provide the necessary technology training for their future
workforce?
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STAGE 4: PROTOTYPE
Project
How might we access additional technology for student use and design a space to put it?
Timeline:
Ongoing project
Data to be collected
How students are using the technology
What students are using the technology for
How often they use the technology
Ease of use of the technology
When the technology is needed (hours of operation)
What technology is needed
Needs
Space to use with desks, ample power, Internet, laptop, desktop or tablet computers, up-to-date operating systems and
software.
Local/Global Impact:
Give lower SES students opportunity
Entice neighborhood students
IB MYP
21st century skills
Global information and connections
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STAGE 5: TEST & LEARN
Collect Data & Analyze Product:
Student / Parent/ Administrator Survey
Kind of technology students currently have access to,
What kinds of technology they would like to have access to, w
Hat kind of computer lab or other resource would be most useful to them, and
When they think they would use such a resource (before school, lunch,
afternoons, weekends, etc.)
Feedback
Log when students are using the technology and for how long
Survey students as to what technology they find the most useful, and what
technology do they desire that is not currently available.
Goal
25% of the student population utilizes the technology offered
25% of teachers are utilizing the additional technology
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NGSS PERFORMANCE STANDARDS
MS-ETS1-1. Define the criteria and constraints of a design
problem with sufficient precision to ensure a successful
solution, taking into account relevant scientific principles and
potential impacts on people and the natural environment that
may limit possible solutions.
MS-ETS1-2. Evaluate competing design solutions using a
systematic process to determine how well they meet the criteria
and constraints of the problem.
MS-ETS1-4. Develop a model to generate data for iterative
testing and modification of a proposed object, tool, or process
such that an optimal design can be achieved.