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Augmented Reality for Education! - Augmented Class! - EdTech School - K6 & K12

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Augmented Class! is an easy platform to Create and Share Augmented Reality Contents & Interactions for Education!

Augmented Class! allows users to create their own Augmented Reality (AR) apps through a friendly interface, without previous knowledge in computer development. Similar to PowerPoint for presentations or 1and1 My Web for web pages, so that anyone can create their own custom in a few simple clicks and intuitive apps.

Augmented Class! allows, on the on hand, to create educational AR projects, in an easy and quick way, which can later be used by teachers and students through mobile devices, both in classrooms and out of them. On the other hand, it provides with a sharing environment where those projects can be exchanged and purchased, feedbacking the system and encouraging its exponential growth. It is also a modular platform that can be adapted both to individual users and institutions.

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Augmented Reality for Education! - Augmented Class! - EdTech School - K6 & K12

  1. 1. We strongly believe education is the base for a wiser and more advanced society and a better future The Mixed Reality Platform for Education We Make Things Happen! @augmentclass augmentedreality.school enroll@augmentedclass.com
  2. 2. WHAT IS…? Augmented Class! is a platform that allows users to create their own Augmented Reality educational projects without any technical knowledge. 1 Create the projects through the INVENTOR USERS Teachers, Educators, Students, Parents etc.
  3. 3. WHAT IS…? Augmented Class! is a platform that allows users to create their own augmented reality educational projects without any technical knowledge. 2 Visualize the AR/VR throught the diferent VIEWERS USERS Teachers, Educators, Students, Parents etc.
  4. 4. PRESS
  5. 5. 5 HOW DOES IT WORK?
  6. 6. HOW DOES IT WORK?
  7. 7. FEATURES From the beginning has an educational target. Allows users to create, edit and visualize their own AR projects, doing it by themselves. Interactions help better concept understanding and gamifying the learning process.
  8. 8. KEYS  EASY  FAST  INTUITIVE
  9. 9. BENEFITS Fosters intellectual curiosity, creativity & team work Catalyzes Helps Promotes Engages
  10. 10. USE CASES  TEACHERS & INSTITUTIONS  STUDENTS  PARENTS & AFTER-SCHOOL
  11. 11. TIMELINE 11 2014 2015 2016 2018 2017 “Traction”
  12. 12. METRICS  Validated  Worldwide  Growing
  13. 13. BUSINESS MODEL  Business to Consumer
  14. 14. BUSINESS MODEL  Business to Business
  15. 15. BUSINESS MODEL  Community Marketplace
  16. 16. MEDIA
  17. 17. PRESS
  18. 18. TEAM We Make Things Happen! augmentedreality.school enroll@augmentedclass.com

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