Virtual Reality in Education:
New Frontiers for Learning
Learning through
experiences has long
been considered
superior to learning via
simply reading or
listening.
VR can be used to
simulate scenarios right
within the confines of
the home or classroom
and provide students
with experiences that
are otherwise too
difficult to replicate.
Virtual reality in education
● According to a recent survey
backed by Samsung, 92
percent of educators support
the adoption of digital
technologies in educational
environments
● 48% of teachers were open to
using VR in the classroom.
● Tech giant HTC is reportedly
working with developers to
create education VR content
and also on an online portal
for teachers.
VR in classrooms
The main advantages of using VR in academic environments are:
● Making education accessible
● Enhancing educational experiences
● Explaining theoretical concepts
Advantages of VR in education
Making education accessible
Virtual reality in educational
institutions can be used to
provide learning aids to
students who have difficulty
with traditional methods, such
as kids with ADHD and
dyslexia
Enhancing educational experiences
● Educational games have
already been shown to
spark interest in complex
“dry” subject matter.
● Virtual Reality in education
can be used to
complement and enhance
the traditional methods of
learning from textbooks
and lab experiments and
fully engage all of the
learner’s faculties.
Explaining theoretical concepts
VR also offers the scope to
conduct scientific experiments
which have physical or other
constraints and cannot be
replicated in real life. Examples
include subject matter related to
gravity, water displacement,
anatomical and biological
experiments etc.
Challenges for VR content creators
One of the roadblocks for mainstream adoption of virtual reality in education
Is the lack of suitable content. Given the nascent, evolving stage of the field, VR
educational content creators might face three main challenges:
Localization
Content needs to be tailored for audiences in specific location for maximum
impact.
Adoption
VR developers need to target the platforms that are most popular and likely to
be used large scale by institutions and consumers alike.
Creating effective learning experiences
Publishers need to create educational apps that fully leverage the
advantages that VR offers for learning.
Interested in developing a VR educational app? Juego Studios offers design
and development for Virtual Reality applications for Oculus Rift, HTC Vive &
other VR platforms
Get in touch with us to see how we can help you out.
GET IN TOUCH WITH US
CONTACT US
BENGALURU
GR Grand Plaza,
6th Phase, JP Nagar
Bangalore - 560 078 India
+91 80 65653369
info@juegostudio.com
FLORIDA
1000 Island BLVD,
#1806, Aventura,
Florida - 33160 USA
+1 (415) 287-3977
info.usa@juegostudio.com
LONDON
#152, City Road
London, EC1V 2NX
United Kingdom
+44 7441951411
info.uk@juegostudio.com
DUBAI
Heritage Center
Nad Al Sheba, Dubai
United Arab Emirates
+971 50 3533555
info.uae@juegostudio.com

Virtual Reality in education

  • 1.
    Virtual Reality inEducation: New Frontiers for Learning
  • 2.
    Learning through experiences haslong been considered superior to learning via simply reading or listening. VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate. Virtual reality in education
  • 3.
    ● According toa recent survey backed by Samsung, 92 percent of educators support the adoption of digital technologies in educational environments ● 48% of teachers were open to using VR in the classroom. ● Tech giant HTC is reportedly working with developers to create education VR content and also on an online portal for teachers. VR in classrooms
  • 4.
    The main advantagesof using VR in academic environments are: ● Making education accessible ● Enhancing educational experiences ● Explaining theoretical concepts Advantages of VR in education
  • 5.
    Making education accessible Virtualreality in educational institutions can be used to provide learning aids to students who have difficulty with traditional methods, such as kids with ADHD and dyslexia
  • 6.
    Enhancing educational experiences ●Educational games have already been shown to spark interest in complex “dry” subject matter. ● Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.
  • 7.
    Explaining theoretical concepts VRalso offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc.
  • 8.
    Challenges for VRcontent creators One of the roadblocks for mainstream adoption of virtual reality in education Is the lack of suitable content. Given the nascent, evolving stage of the field, VR educational content creators might face three main challenges: Localization Content needs to be tailored for audiences in specific location for maximum impact. Adoption VR developers need to target the platforms that are most popular and likely to be used large scale by institutions and consumers alike. Creating effective learning experiences Publishers need to create educational apps that fully leverage the advantages that VR offers for learning.
  • 9.
    Interested in developinga VR educational app? Juego Studios offers design and development for Virtual Reality applications for Oculus Rift, HTC Vive & other VR platforms Get in touch with us to see how we can help you out. GET IN TOUCH WITH US
  • 10.
    CONTACT US BENGALURU GR GrandPlaza, 6th Phase, JP Nagar Bangalore - 560 078 India +91 80 65653369 info@juegostudio.com FLORIDA 1000 Island BLVD, #1806, Aventura, Florida - 33160 USA +1 (415) 287-3977 info.usa@juegostudio.com LONDON #152, City Road London, EC1V 2NX United Kingdom +44 7441951411 info.uk@juegostudio.com DUBAI Heritage Center Nad Al Sheba, Dubai United Arab Emirates +971 50 3533555 info.uae@juegostudio.com