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For each of the following I would like you to pick a game that exemplifies this
perspective and describe how the perspective works.
Then you need to explain the pros and cons of each one - Why do they work? What
is the effect on the player? What makes it suitable for the game? What are the
limitations? How has the style developed?
• 2D
• 3D
• first-person
• third-person
• scrolling
• aerial (top-down)
• context-sensitive
Once you have worked through this, you need to focus on feedback interfaces. In
what ways is information relayed to gamers? What are the different options and
how do they work? Why do some games need more than others? How do these
interfaces affect the visual style of the game?
Again, pick specific examples and explain in detail.
Don't forget - you need detailed
examples, which are well explained, for a
distinction (which is everyone's target
grade).

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Visual Styles - Perspectives

  • 1. For each of the following I would like you to pick a game that exemplifies this perspective and describe how the perspective works. Then you need to explain the pros and cons of each one - Why do they work? What is the effect on the player? What makes it suitable for the game? What are the limitations? How has the style developed? • 2D • 3D • first-person • third-person • scrolling • aerial (top-down) • context-sensitive Once you have worked through this, you need to focus on feedback interfaces. In what ways is information relayed to gamers? What are the different options and how do they work? Why do some games need more than others? How do these interfaces affect the visual style of the game? Again, pick specific examples and explain in detail. Don't forget - you need detailed examples, which are well explained, for a distinction (which is everyone's target grade).