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Converting Lesson
for Online Digital
Learning
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Version Beta 0.3 March 3, 2021
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
The STRATEGY
2
Vision:
Working with
professional trainers
to bring their works
and experience in the
online world.
Result:
Lesson
Transformed
for the online
world facing us
moving
forward.
What: Adapt a lesson plan to a digital distance learning
environment.
How: Use current models and toolkits used by business
planning and software development world.
Essential Sections:
Adapting activities in
the lesson for digital
distance learning.
Reviewing
accessibility
considerations.
Improving the
student's experience
online.
Planning for various
scenario and risks.
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
The PROCESS
Sections
Adapting
Activities:
Improving the
Learner’s Experience:
Accessibility
Review:
Risk Planning:
Toolkit
SAMR framework [1]
• Substitution
• Augmentation
• Modification
• Redefinition
Elements of
Experience Design [2]
• Space
• Role
• Process
• Tools
P.O.U.R. [3]
• Perceivable
• Operable
• Understandable
• Robust
Identifying Risk
• Political
• Economic
• Social
• Legal
Analysis of the Risk
Planning Response
Output Modified Lesson Plan Logistics Checklist Updated Lesson Materials
Scenario /
Risk Management Guide
[1] Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April 2020].
[2] Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited.
[3] (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/> [Accessed 10 February
2021]. 3
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Adapting
Activities
We will be reviewing the lesson plan activities and
finding ways to convert them to an online
platform.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
4
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Sample Template
Time /
Duration
Learning Outcomes Activity / Instruction Instruction
Method
SAMR
(Substitution,
Augmentation,
Modification,
Redefinition)
New Activity /
Tools
Description
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
5
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Introduction – S.A.M.R. Framework
6
Substitution
Augmentation
Modification
Redefinition
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Tech acts as a direct substitute
with no functional improvement
Tech acts as a direct tool substitute,
with functional improvement
Tech allows for significant task redesign
Tech allows for the creation of new tasks,
previously inconceivable
Enhancement
Transformation
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Improving
Learner’s Experience
Let’s look at the learning environment to see how
we can make it better for the people and
objectives.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
7
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Elements of Experience Design
8
Tackling the Space
1
Tackling the Roles
2
Tackling the Process
3
Tackling the Tools
4
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Consider the following [1]
• Systems for meetings and
video calls.
• Tools for quick check-ins.
• Place to communicate,
collaborate and store
documents.
• Space for collaborative writing
and content creation.
• Space for sharing ideas, for
brainstorming, ideating,
iterating and creating.
• Sharing or recording content.
Breaking down of the interaction that
the learners has with [2]:
• With the material
• With other people
• With you/facilitators
Gilly Salmon’s 5 Stages-Model [3]
• Stage 1 – Access and motivation
• Stage 2 – Online socialization
• Stage 3 – Information exchange /
Research
• Stage 4 – Knowledge
construction
• Stage 5 – Development
Four tools' categories to consider [2]:
• Personal file space
• Calendar and planning software
• Collaboration software
• Mobile communication channels.
[1] Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at: <https://www.invisionapp.com/inside-design/team-excel-remote-
collaboration/> [Accessed 10 February 2021].
[2] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond-accessibility-5-4-1-approach>
[Accessed 10 February 2021].
[3] Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021].
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Output: Logistics Checklist
No. Logistic Checklist Tick on Completion
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
9
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Tackling the Space
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Systems for meetings and video calls. Tools for quick check-ins. Place to communicate, collaborate and store
documents.
Space for collaborative writing and content
creation.
Space for sharing ideas, for brainstorming,
ideating, iterating and creating.
Sharing or recording content.
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Tackling the Roles
Breaking down of the interaction the learners have with:
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
With
the
material
With
other
people
With
you
/
facilitators
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Stage 1 – Access and
motivation
• Setting up system and accessing
• Welcoming and encouraging
Stage 2 – Online socialization
• Sending and receiving messages
• Familiarizing and providing bridges
between cultural, social and learning
environment.
Stage 3 – Information
exchange / Research
• Searching, personalizing software
• Tutoring and supporting use of
learning materials
Stage 4 – Knowledge
construction
• Conferencing
• Facilitating process
Stage 5 – Development
• Providing links outside closed
conferences
• Supporting responding
Tackling the Process
Gilly Salmon’s 5 Stages-Model
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Tackling the Tools
• Option # 1
• Option # 2
13
Personal file space
Calendar and planning
software
Collaboration software
Mobile communication
channels.
• Option # 1
• Option # 2
• Option # 1
• Option # 2
• Option # 1
• Option # 2
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
• Option # 3
• Option # 4
• Option # 3
• Option # 4
• Option # 3
• Option # 4
• Option # 3
• Option # 4
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Accessibility
Review the strategy and contents you have
created to extend the reach to more learners.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
14
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Update Lesson Materials
No. Lesson Materials Tick after updating
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
15
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
POUR as a guide
POUR stands for perceivable, operable,
understandable and robust.
It is the standards recommended for developing websites, web
applications, browsers, and other tools for web accessibility.
A lot of the recommendations can be carried over to the Lesson
Materials you create for your class. It can also use the standards
when you are reviewing systems you use.
For complete information visit:
https://www.w3.org/WAI/fundamentals/accessibility-
principles/#standards
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
16
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
• Text alternatives for non-text content
• Captions and other alternatives for
multimedia
• Content can be presented in different ways
• Content is easier to see and hear
17
Perceivable
information and
user interface
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
• Users have enough time to read and use the content
• Users can easily navigate, find content, and
determine where they are
• Content does not cause seizures and physical
reactions
• Users can easily navigate, find content, and
determine where they are
18
Operable user
interface and
navigation
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
• Text is readable and understandable
• Content appears and operates in predictable
ways
• Users are helped to avoid and correct
mistakes
19
Understandable
information and
user interface
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Content is compatible
with current and future
user tools.
Robust content is
compatible with different
browsers, assistive
technologies, and other user
agents.
20
Robust content
and reliable
interpretation
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Scenario
Planning
Now it is time to figure out the various situation
we can try to control.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
21
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Outputs: Collection of SOP and best practices
Ref # Activity Hazard Existing Risk
Controls
Additional Controls Resource or Person
that can assist
Remarks
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
22
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Risk Identification
Brainstorm to identify
different risks, based on the
given constrains and
assumptions.
Source of identified risk
▰ Trainer’s judgement.
▰ Analysis of previous
experience/data.
▰ Brainstorming with other
participants & stakeholders.
▰ Organizational risk policy and
checklist.
Prompt List to help identify
risks:
▰ Technical Risks
▰ Management Risk
▰ Commercial Risk
▰ External Risk
o Political
o Economic
o Social
o Legal
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
23
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Analysis the Risk
Mapping each of the identified risk along
the following axis:
▰ Probability - Likelihood of the risk
causing harm; and
▰ Impact - Severity of the harm.
Prioritising identified risk in the red zone,
then yellow zone and finally green zone.
Based on this information we will build
Hierarchical Risk List
High Medium Low
High
Medium
Low
Impact
Frequency
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
24
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Planning Response
▰ Based on the
Hierarchical Risk List,
we can start planning
contingencies for the
identified risk.
▰ On the left is a trigger to
help identify possible
contingencies based on
options when building
risk strategies for the
work environment.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
25
Hierarchy of Control [1] Description
Elimination Remove the hazard.
Substitution Substitute (replace) the process / machine /
material with less risky ones.
Engineering Controls Design or modify the process / machine to reduce
the risk.
Administrative Controls Safe work procedures, instruction, training.
Personal Protective Equipment
(or Software)
Equipment used on the person to protect them.
[1] Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021].
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Additional Advice
Five Strategies[1]
▰ Start with text
▰ Create alternatives
▰ Let’em do it their way
▰ Go step by step
▰ Set content free
Provide Accessible Material and
Media [2] (organizers & speakers)
▰ Offer handouts, slides, and
other material in accessible
formats
▰ Ensure slides, handouts, and
other electronic material for
participants is accessible
▰ Make media fully accessible
— including audio and video
used in sessions, and
recordings of sessions
provided afterwards
Preparing Slides and Projected
Material [2] (speakers)
▰ Make text and important
visuals big enough to be
read even from the back of
the room.
▰ Use an easy-to-read font
face
▰ Use sufficient contrast
between colors (“luminance
contrast”)
▰ Consider how to use motion
or animations
▰ Make provided material
accessible
26
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
[1] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond-
accessibility-5-4-1-approach> [Accessed 10 February 2021]
[2] (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach-advocate/accessible-
presentations/> [Accessed 10 February 2021]..
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
“The best way to predict the
future is to create it.”
–Alan Kay 27
Adapting Activities
Improving the
Learner’s
Experience
Scenario Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
Thank You
You can reach me at jags@jagarts.com
28
References
• (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/>
[Accessed 10 February 2021].
• (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach-
advocate/accessible-presentations/> [Accessed 10 February 2021]..
• CAST, 2021. UDL: The UDL Guidelines. [online] Udlguidelines.cast.org. Available at: <https://udlguidelines.cast.org/> [Accessed 10 February 2021].
• Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021].
• Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at:
<https://www.invisionapp.com/inside-design/team-excel-remote-collaboration/> [Accessed 10 February 2021].
• Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited.
• Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April
2020].
• Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021].
• Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-
beyond-accessibility-5-4-1-approach> [Accessed 10 February 2021].
29
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project

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Lesson Conversion Framework

  • 1. Converting Lesson for Online Digital Learning Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Version Beta 0.3 March 3, 2021 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 2. The STRATEGY 2 Vision: Working with professional trainers to bring their works and experience in the online world. Result: Lesson Transformed for the online world facing us moving forward. What: Adapt a lesson plan to a digital distance learning environment. How: Use current models and toolkits used by business planning and software development world. Essential Sections: Adapting activities in the lesson for digital distance learning. Reviewing accessibility considerations. Improving the student's experience online. Planning for various scenario and risks. Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 3. The PROCESS Sections Adapting Activities: Improving the Learner’s Experience: Accessibility Review: Risk Planning: Toolkit SAMR framework [1] • Substitution • Augmentation • Modification • Redefinition Elements of Experience Design [2] • Space • Role • Process • Tools P.O.U.R. [3] • Perceivable • Operable • Understandable • Robust Identifying Risk • Political • Economic • Social • Legal Analysis of the Risk Planning Response Output Modified Lesson Plan Logistics Checklist Updated Lesson Materials Scenario / Risk Management Guide [1] Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April 2020]. [2] Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited. [3] (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/> [Accessed 10 February 2021]. 3 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 4. Adapting Activities We will be reviewing the lesson plan activities and finding ways to convert them to an online platform. Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 4 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 5. Sample Template Time / Duration Learning Outcomes Activity / Instruction Instruction Method SAMR (Substitution, Augmentation, Modification, Redefinition) New Activity / Tools Description Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 5 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 6. Introduction – S.A.M.R. Framework 6 Substitution Augmentation Modification Redefinition Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Tech acts as a direct substitute with no functional improvement Tech acts as a direct tool substitute, with functional improvement Tech allows for significant task redesign Tech allows for the creation of new tasks, previously inconceivable Enhancement Transformation Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 7. Improving Learner’s Experience Let’s look at the learning environment to see how we can make it better for the people and objectives. Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 7 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 8. Elements of Experience Design 8 Tackling the Space 1 Tackling the Roles 2 Tackling the Process 3 Tackling the Tools 4 Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Consider the following [1] • Systems for meetings and video calls. • Tools for quick check-ins. • Place to communicate, collaborate and store documents. • Space for collaborative writing and content creation. • Space for sharing ideas, for brainstorming, ideating, iterating and creating. • Sharing or recording content. Breaking down of the interaction that the learners has with [2]: • With the material • With other people • With you/facilitators Gilly Salmon’s 5 Stages-Model [3] • Stage 1 – Access and motivation • Stage 2 – Online socialization • Stage 3 – Information exchange / Research • Stage 4 – Knowledge construction • Stage 5 – Development Four tools' categories to consider [2]: • Personal file space • Calendar and planning software • Collaboration software • Mobile communication channels. [1] Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at: <https://www.invisionapp.com/inside-design/team-excel-remote- collaboration/> [Accessed 10 February 2021]. [2] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond-accessibility-5-4-1-approach> [Accessed 10 February 2021]. [3] Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021]. Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 9. Output: Logistics Checklist No. Logistic Checklist Tick on Completion Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 9 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 10. Tackling the Space Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Systems for meetings and video calls. Tools for quick check-ins. Place to communicate, collaborate and store documents. Space for collaborative writing and content creation. Space for sharing ideas, for brainstorming, ideating, iterating and creating. Sharing or recording content. Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 11. Tackling the Roles Breaking down of the interaction the learners have with: Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review With the material With other people With you / facilitators Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 12. Stage 1 – Access and motivation • Setting up system and accessing • Welcoming and encouraging Stage 2 – Online socialization • Sending and receiving messages • Familiarizing and providing bridges between cultural, social and learning environment. Stage 3 – Information exchange / Research • Searching, personalizing software • Tutoring and supporting use of learning materials Stage 4 – Knowledge construction • Conferencing • Facilitating process Stage 5 – Development • Providing links outside closed conferences • Supporting responding Tackling the Process Gilly Salmon’s 5 Stages-Model Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 13. Tackling the Tools • Option # 1 • Option # 2 13 Personal file space Calendar and planning software Collaboration software Mobile communication channels. • Option # 1 • Option # 2 • Option # 1 • Option # 2 • Option # 1 • Option # 2 Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review • Option # 3 • Option # 4 • Option # 3 • Option # 4 • Option # 3 • Option # 4 • Option # 3 • Option # 4 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 14. Accessibility Review the strategy and contents you have created to extend the reach to more learners. Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 14 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 15. Update Lesson Materials No. Lesson Materials Tick after updating Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 15 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 16. POUR as a guide POUR stands for perceivable, operable, understandable and robust. It is the standards recommended for developing websites, web applications, browsers, and other tools for web accessibility. A lot of the recommendations can be carried over to the Lesson Materials you create for your class. It can also use the standards when you are reviewing systems you use. For complete information visit: https://www.w3.org/WAI/fundamentals/accessibility- principles/#standards Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 16 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 17. • Text alternatives for non-text content • Captions and other alternatives for multimedia • Content can be presented in different ways • Content is easier to see and hear 17 Perceivable information and user interface Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 18. • Users have enough time to read and use the content • Users can easily navigate, find content, and determine where they are • Content does not cause seizures and physical reactions • Users can easily navigate, find content, and determine where they are 18 Operable user interface and navigation Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 19. • Text is readable and understandable • Content appears and operates in predictable ways • Users are helped to avoid and correct mistakes 19 Understandable information and user interface Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 20. Content is compatible with current and future user tools. Robust content is compatible with different browsers, assistive technologies, and other user agents. 20 Robust content and reliable interpretation Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 21. Scenario Planning Now it is time to figure out the various situation we can try to control. Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 21 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 22. Outputs: Collection of SOP and best practices Ref # Activity Hazard Existing Risk Controls Additional Controls Resource or Person that can assist Remarks Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 22 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 23. Risk Identification Brainstorm to identify different risks, based on the given constrains and assumptions. Source of identified risk ▰ Trainer’s judgement. ▰ Analysis of previous experience/data. ▰ Brainstorming with other participants & stakeholders. ▰ Organizational risk policy and checklist. Prompt List to help identify risks: ▰ Technical Risks ▰ Management Risk ▰ Commercial Risk ▰ External Risk o Political o Economic o Social o Legal Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 23 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 24. Analysis the Risk Mapping each of the identified risk along the following axis: ▰ Probability - Likelihood of the risk causing harm; and ▰ Impact - Severity of the harm. Prioritising identified risk in the red zone, then yellow zone and finally green zone. Based on this information we will build Hierarchical Risk List High Medium Low High Medium Low Impact Frequency Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 24 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 25. Planning Response ▰ Based on the Hierarchical Risk List, we can start planning contingencies for the identified risk. ▰ On the left is a trigger to help identify possible contingencies based on options when building risk strategies for the work environment. Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review 25 Hierarchy of Control [1] Description Elimination Remove the hazard. Substitution Substitute (replace) the process / machine / material with less risky ones. Engineering Controls Design or modify the process / machine to reduce the risk. Administrative Controls Safe work procedures, instruction, training. Personal Protective Equipment (or Software) Equipment used on the person to protect them. [1] Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021]. Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 26. Additional Advice Five Strategies[1] ▰ Start with text ▰ Create alternatives ▰ Let’em do it their way ▰ Go step by step ▰ Set content free Provide Accessible Material and Media [2] (organizers & speakers) ▰ Offer handouts, slides, and other material in accessible formats ▰ Ensure slides, handouts, and other electronic material for participants is accessible ▰ Make media fully accessible — including audio and video used in sessions, and recordings of sessions provided afterwards Preparing Slides and Projected Material [2] (speakers) ▰ Make text and important visuals big enough to be read even from the back of the room. ▰ Use an easy-to-read font face ▰ Use sufficient contrast between colors (“luminance contrast”) ▰ Consider how to use motion or animations ▰ Make provided material accessible 26 Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review [1] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond- accessibility-5-4-1-approach> [Accessed 10 February 2021] [2] (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach-advocate/accessible- presentations/> [Accessed 10 February 2021].. Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 27. “The best way to predict the future is to create it.” –Alan Kay 27 Adapting Activities Improving the Learner’s Experience Scenario Planning Accessibility Review Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
  • 28. Thank You You can reach me at jags@jagarts.com 28
  • 29. References • (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/> [Accessed 10 February 2021]. • (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach- advocate/accessible-presentations/> [Accessed 10 February 2021].. • CAST, 2021. UDL: The UDL Guidelines. [online] Udlguidelines.cast.org. Available at: <https://udlguidelines.cast.org/> [Accessed 10 February 2021]. • Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021]. • Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at: <https://www.invisionapp.com/inside-design/team-excel-remote-collaboration/> [Accessed 10 February 2021]. • Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited. • Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April 2020]. • Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021]. • Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way- beyond-accessibility-5-4-1-approach> [Accessed 10 February 2021]. 29 Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project