1. Converting Lesson
for Online Digital
Learning
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Version Beta 0.3 March 3, 2021
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
2. The STRATEGY
2
Vision:
Working with
professional trainers
to bring their works
and experience in the
online world.
Result:
Lesson
Transformed
for the online
world facing us
moving
forward.
What: Adapt a lesson plan to a digital distance learning
environment.
How: Use current models and toolkits used by business
planning and software development world.
Essential Sections:
Adapting activities in
the lesson for digital
distance learning.
Reviewing
accessibility
considerations.
Improving the
student's experience
online.
Planning for various
scenario and risks.
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
3. The PROCESS
Sections
Adapting
Activities:
Improving the
Learner’s Experience:
Accessibility
Review:
Risk Planning:
Toolkit
SAMR framework [1]
• Substitution
• Augmentation
• Modification
• Redefinition
Elements of
Experience Design [2]
• Space
• Role
• Process
• Tools
P.O.U.R. [3]
• Perceivable
• Operable
• Understandable
• Robust
Identifying Risk
• Political
• Economic
• Social
• Legal
Analysis of the Risk
Planning Response
Output Modified Lesson Plan Logistics Checklist Updated Lesson Materials
Scenario /
Risk Management Guide
[1] Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April 2020].
[2] Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited.
[3] (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/> [Accessed 10 February
2021]. 3
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
4. Adapting
Activities
We will be reviewing the lesson plan activities and
finding ways to convert them to an online
platform.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
4
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
5. Sample Template
Time /
Duration
Learning Outcomes Activity / Instruction Instruction
Method
SAMR
(Substitution,
Augmentation,
Modification,
Redefinition)
New Activity /
Tools
Description
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
5
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
6. Introduction – S.A.M.R. Framework
6
Substitution
Augmentation
Modification
Redefinition
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Tech acts as a direct substitute
with no functional improvement
Tech acts as a direct tool substitute,
with functional improvement
Tech allows for significant task redesign
Tech allows for the creation of new tasks,
previously inconceivable
Enhancement
Transformation
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
7. Improving
Learner’s Experience
Let’s look at the learning environment to see how
we can make it better for the people and
objectives.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
7
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
8. Elements of Experience Design
8
Tackling the Space
1
Tackling the Roles
2
Tackling the Process
3
Tackling the Tools
4
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Consider the following [1]
• Systems for meetings and
video calls.
• Tools for quick check-ins.
• Place to communicate,
collaborate and store
documents.
• Space for collaborative writing
and content creation.
• Space for sharing ideas, for
brainstorming, ideating,
iterating and creating.
• Sharing or recording content.
Breaking down of the interaction that
the learners has with [2]:
• With the material
• With other people
• With you/facilitators
Gilly Salmon’s 5 Stages-Model [3]
• Stage 1 – Access and motivation
• Stage 2 – Online socialization
• Stage 3 – Information exchange /
Research
• Stage 4 – Knowledge
construction
• Stage 5 – Development
Four tools' categories to consider [2]:
• Personal file space
• Calendar and planning software
• Collaboration software
• Mobile communication channels.
[1] Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at: <https://www.invisionapp.com/inside-design/team-excel-remote-
collaboration/> [Accessed 10 February 2021].
[2] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond-accessibility-5-4-1-approach>
[Accessed 10 February 2021].
[3] Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021].
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
9. Output: Logistics Checklist
No. Logistic Checklist Tick on Completion
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
10. Tackling the Space
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Systems for meetings and video calls. Tools for quick check-ins. Place to communicate, collaborate and store
documents.
Space for collaborative writing and content
creation.
Space for sharing ideas, for brainstorming,
ideating, iterating and creating.
Sharing or recording content.
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
11. Tackling the Roles
Breaking down of the interaction the learners have with:
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
With
the
material
With
other
people
With
you
/
facilitators
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
12. Stage 1 – Access and
motivation
• Setting up system and accessing
• Welcoming and encouraging
Stage 2 – Online socialization
• Sending and receiving messages
• Familiarizing and providing bridges
between cultural, social and learning
environment.
Stage 3 – Information
exchange / Research
• Searching, personalizing software
• Tutoring and supporting use of
learning materials
Stage 4 – Knowledge
construction
• Conferencing
• Facilitating process
Stage 5 – Development
• Providing links outside closed
conferences
• Supporting responding
Tackling the Process
Gilly Salmon’s 5 Stages-Model
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
13. Tackling the Tools
• Option # 1
• Option # 2
13
Personal file space
Calendar and planning
software
Collaboration software
Mobile communication
channels.
• Option # 1
• Option # 2
• Option # 1
• Option # 2
• Option # 1
• Option # 2
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
• Option # 3
• Option # 4
• Option # 3
• Option # 4
• Option # 3
• Option # 4
• Option # 3
• Option # 4
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
14. Accessibility
Review the strategy and contents you have
created to extend the reach to more learners.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
15. Update Lesson Materials
No. Lesson Materials Tick after updating
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
15
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
16. POUR as a guide
POUR stands for perceivable, operable,
understandable and robust.
It is the standards recommended for developing websites, web
applications, browsers, and other tools for web accessibility.
A lot of the recommendations can be carried over to the Lesson
Materials you create for your class. It can also use the standards
when you are reviewing systems you use.
For complete information visit:
https://www.w3.org/WAI/fundamentals/accessibility-
principles/#standards
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
16
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
17. • Text alternatives for non-text content
• Captions and other alternatives for
multimedia
• Content can be presented in different ways
• Content is easier to see and hear
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Perceivable
information and
user interface
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
18. • Users have enough time to read and use the content
• Users can easily navigate, find content, and
determine where they are
• Content does not cause seizures and physical
reactions
• Users can easily navigate, find content, and
determine where they are
18
Operable user
interface and
navigation
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
19. • Text is readable and understandable
• Content appears and operates in predictable
ways
• Users are helped to avoid and correct
mistakes
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Understandable
information and
user interface
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
20. Content is compatible
with current and future
user tools.
Robust content is
compatible with different
browsers, assistive
technologies, and other user
agents.
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Robust content
and reliable
interpretation
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
21. Scenario
Planning
Now it is time to figure out the various situation
we can try to control.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
21
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
22. Outputs: Collection of SOP and best practices
Ref # Activity Hazard Existing Risk
Controls
Additional Controls Resource or Person
that can assist
Remarks
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
23. Risk Identification
Brainstorm to identify
different risks, based on the
given constrains and
assumptions.
Source of identified risk
▰ Trainer’s judgement.
▰ Analysis of previous
experience/data.
▰ Brainstorming with other
participants & stakeholders.
▰ Organizational risk policy and
checklist.
Prompt List to help identify
risks:
▰ Technical Risks
▰ Management Risk
▰ Commercial Risk
▰ External Risk
o Political
o Economic
o Social
o Legal
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
24. Analysis the Risk
Mapping each of the identified risk along
the following axis:
▰ Probability - Likelihood of the risk
causing harm; and
▰ Impact - Severity of the harm.
Prioritising identified risk in the red zone,
then yellow zone and finally green zone.
Based on this information we will build
Hierarchical Risk List
High Medium Low
High
Medium
Low
Impact
Frequency
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
25. Planning Response
▰ Based on the
Hierarchical Risk List,
we can start planning
contingencies for the
identified risk.
▰ On the left is a trigger to
help identify possible
contingencies based on
options when building
risk strategies for the
work environment.
Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
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Hierarchy of Control [1] Description
Elimination Remove the hazard.
Substitution Substitute (replace) the process / machine /
material with less risky ones.
Engineering Controls Design or modify the process / machine to reduce
the risk.
Administrative Controls Safe work procedures, instruction, training.
Personal Protective Equipment
(or Software)
Equipment used on the person to protect them.
[1] Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021].
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
26. Additional Advice
Five Strategies[1]
▰ Start with text
▰ Create alternatives
▰ Let’em do it their way
▰ Go step by step
▰ Set content free
Provide Accessible Material and
Media [2] (organizers & speakers)
▰ Offer handouts, slides, and
other material in accessible
formats
▰ Ensure slides, handouts, and
other electronic material for
participants is accessible
▰ Make media fully accessible
— including audio and video
used in sessions, and
recordings of sessions
provided afterwards
Preparing Slides and Projected
Material [2] (speakers)
▰ Make text and important
visuals big enough to be
read even from the back of
the room.
▰ Use an easy-to-read font
face
▰ Use sufficient contrast
between colors (“luminance
contrast”)
▰ Consider how to use motion
or animations
▰ Make provided material
accessible
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Adapting
Activities
Improving the
Learner’s
Experience
Scenario
Planning
Accessibility
Review
[1] Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-beyond-
accessibility-5-4-1-approach> [Accessed 10 February 2021]
[2] (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach-advocate/accessible-
presentations/> [Accessed 10 February 2021]..
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
27. “The best way to predict the
future is to create it.”
–Alan Kay 27
Adapting Activities
Improving the
Learner’s
Experience
Scenario Planning
Accessibility
Review
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project
29. References
• (WAI), W., 2021. Accessibility Principles. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/fundamentals/accessibility-principles/>
[Accessed 10 February 2021].
• (WAI), W., 2021. How to Make Your Presentations Accessible to All. [online] Web Accessibility Initiative (WAI). Available at: <https://www.w3.org/WAI/teach-
advocate/accessible-presentations/> [Accessed 10 February 2021]..
• CAST, 2021. UDL: The UDL Guidelines. [online] Udlguidelines.cast.org. Available at: <https://udlguidelines.cast.org/> [Accessed 10 February 2021].
• Cdc.gov. 2021. Hierarchy of Controls | NIOSH | CDC. [online] Available at: <https://www.cdc.gov/niosh/topics/hierarchy/default.html> [Accessed 10 February 2021].
• Fanguy, W., 2021. How to help your team excel at remote collaboration | Inside Design Blog. [online] Invisionapp.com. Available at:
<https://www.invisionapp.com/inside-design/team-excel-remote-collaboration/> [Accessed 10 February 2021].
• Moller, J., 2021. The Simplicity Playbook for Innovators. MarshallCavendishBusiness: Marshall Cavendish International (Asia) Private Limited.
• Puentedura, R., 2006. Transformation, Technology, And Education. [online] Hippasus.com. Available at: <http://hippasus.com/resources/tte/> [Accessed 12 April
2020].
• Salmon, G., 2021. Five Stage Model. [online] Gilly Salmon. Available at: <https://www.gillysalmon.com/five-stage-model.html> [Accessed 10 February 2021].
• Tobin, T., 2021. Taking IT Way beyond Accessibility: 5 + 4 = 1 Approach. [online] EDUCAUSE. Available at: <https://er.educause.edu/articles/2019/8/taking-it-way-
beyond-accessibility-5-4-1-approach> [Accessed 10 February 2021].
29
Jagdesh Shamdasani | Hyper Island – MA Digital Management | Industry Research Project