2. Information Processing
•
Inquiry - Instructor helps students learn for
themselves. Divergent, high level questions used by
the facilitator. Gather and reconcile data related to
hypothesis. Propose generalizations, solutions &
conclusions.
•
Scientific Method - Observe - Describe (problem
statement) - Predict (hypothesis) - Design the
experiment - Test the hypothesis - Interpret the data -
Conclude – Communicate, extend the study.
3. Social Learning
•
Collaborative/Cooperative learning – situated
within social constructivist paradigm. Students
work on projects with both personal and team
accountability for conceptual understanding.
•
Jurisprudential Model - Identify issues and
positions. Explore assumptions for different
positions. Take a position. Refine and qualify the
position. Test assumptions about facts, definitions
and consequences.
4. Behavioral Systems
•
Mastery Learning – Break course material into
manageable units, create formative on each. ID
major objectives; precede concepts w/diagnostics
to provide guidance; time to learn adjusted to fit
aptitude; proceeds when prerequisite mastered.
•
Simulation-based – simulates real world situation
for decision-making. Multi-sensory experiential
learning environments allow experience with low
risk. Follow “learning by doing” philosophy.
5. Constructivist Models
•
Problem/Project-based – skill development; ill-
structured, new info gathered in reiterative process,
perception changes. Guidelines how to approach
problems, no one formula. Authentic assessment.
•
Experiential/Authentic/Situated Cognition –
function of the activity, context & culture; present in
authentic context; encourage social interaction. Rich
contexts reflect students' interpretation of world,
improve knowledge transferred in different situations.