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Synthetic Biology
Markus Schmidt, Camillo Meinhart, Olga Radchuk

Biofaction
Vienna, Austria
What we do
Technology Assessment

Public engagement

Art-Science
Background
SYNMOD…
• is funded by the European Science Foundation
• applies a synthetic biology approach to the design and

production of novel antibiotic molecules
• aims to produce novel antibiotics from existing peptide

modules
The story
• Define and re-combine lantibiotic peptide modules to

detect novel antibiotic activities.
• Assemble post-translational machinery of reduced

complexity to incorporate in any microorganism.
• Implement the machinery in Staphylococcus carnosus to

produce preparative quantities of a variety of novel
lantibiotics.
SYNMOD GAME
Target audience:
-high school students
-everyone interested in synthetic biology, medicine and biology

Aim of the game:
-help players memorize the names and 1-letter codes of 20 standard

amino acids;
-provide additional information on the structure, functions, interactions,
and the biological role of the amino acids
-explain the modularity of lantibiotics synthesis
-provide a “first-hand” experience in the synthesis of biologically active
molecules with real-life outcomes
-stimulate interest to synthetic biology and motivate players to learn
more about it
Game design
Implementation:
Biofaction
Idea
Dr Markus Schmidt
Graphic design
Camillo Meinhart
Programming
Gerold Meisinger
Game elements:

Drag-and-drop

Technical form:

2D graphic

Number of players: 1 player at a time
Levels:

5

Time to complete
1 level:

15-20 min

Time to complete
the game:

80-120 min

Distribution:
Play

Available for free download at AppStore and Google
Game environment
Slot machine environment
-question marks to indicate peptide
modules
-several pre-assembled modules provided
-a bug to kill
-TEST button to test a lantibiotic
-RESET button to reset the whole game
Amino acid environment
-a set of amino acids to assemble a
module
-shapes-hints to place amino acids
correctly
-BACK button to return to the slot machine
environment
Future work
• add a 30-seconds introductory film
• add hints on how to play (for the 1st level)
• introduce level-by-level progression and progress screen
• introduce gradual difficulty
• add introductory screen for each bug
• conduct the 2nd playability and usability evaluation study
• conduct the study to test the knowledge acquisition

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Synmod

  • 1. Synthetic Biology Markus Schmidt, Camillo Meinhart, Olga Radchuk Biofaction Vienna, Austria
  • 2. What we do Technology Assessment Public engagement Art-Science
  • 3. Background SYNMOD… • is funded by the European Science Foundation • applies a synthetic biology approach to the design and production of novel antibiotic molecules • aims to produce novel antibiotics from existing peptide modules
  • 4. The story • Define and re-combine lantibiotic peptide modules to detect novel antibiotic activities. • Assemble post-translational machinery of reduced complexity to incorporate in any microorganism. • Implement the machinery in Staphylococcus carnosus to produce preparative quantities of a variety of novel lantibiotics.
  • 5. SYNMOD GAME Target audience: -high school students -everyone interested in synthetic biology, medicine and biology Aim of the game: -help players memorize the names and 1-letter codes of 20 standard amino acids; -provide additional information on the structure, functions, interactions, and the biological role of the amino acids -explain the modularity of lantibiotics synthesis -provide a “first-hand” experience in the synthesis of biologically active molecules with real-life outcomes -stimulate interest to synthetic biology and motivate players to learn more about it
  • 6. Game design Implementation: Biofaction Idea Dr Markus Schmidt Graphic design Camillo Meinhart Programming Gerold Meisinger Game elements: Drag-and-drop Technical form: 2D graphic Number of players: 1 player at a time Levels: 5 Time to complete 1 level: 15-20 min Time to complete the game: 80-120 min Distribution: Play Available for free download at AppStore and Google
  • 7. Game environment Slot machine environment -question marks to indicate peptide modules -several pre-assembled modules provided -a bug to kill -TEST button to test a lantibiotic -RESET button to reset the whole game Amino acid environment -a set of amino acids to assemble a module -shapes-hints to place amino acids correctly -BACK button to return to the slot machine environment
  • 8. Future work • add a 30-seconds introductory film • add hints on how to play (for the 1st level) • introduce level-by-level progression and progress screen • introduce gradual difficulty • add introductory screen for each bug • conduct the 2nd playability and usability evaluation study • conduct the study to test the knowledge acquisition