Workshop of LUDUS conference

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LUDUS Second Competition: Award and discussion about the use of Serious Games to boost student’s motivation"

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Workshop of LUDUS conference

  1. 1. SGEED - Workshop 2 LUDUS Second Competition: Award and discussion about the use of Serious Games to boost student’s motivation Centro METID Milan, May 27, 2011 Valeria Baudo, Matteo Uggeri
  2. 2. “ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>Afternoon session: </li></ul><ul><li>WORKSHOP 1 </li></ul><ul><ul><li>Multicultural Dialogue Training: An adaptive simulation approach” in the frame of the European project ImREAL </li></ul></ul><ul><ul><li>Imaginary, University Erlangen Nuremberg, University of Milan-Bicocca </li></ul></ul><ul><li>Tomorrow morning: </li></ul><ul><li>WORKSHOP 2 </li></ul><ul><ul><li>LUDUS Second Competition: Award and discussion about the use of Serious Games to boost student’s motivation“ </li></ul></ul><ul><ul><li>METID Centre </li></ul></ul><ul><li>Tomorrow afternoon: </li></ul><ul><li>WORKSHOP 3 </li></ul><ul><ul><li>Serious Games for reflective learning in the frame of the European project MIRROR” </li></ul></ul><ul><ul><li>Imaginary, University Erlangen Nuremberg, University of Milan-Bicocca </li></ul></ul>
  3. 3. You work! – 30:00 <ul><li>Work in subgroups (4-5 persons per each) </li></ul><ul><li>Play with a selection of the games among the competition participants: </li></ul><ul><ul><li>The Sustainability Game (installing of Shockwave) http://www.aspis-learn.eu/images/game/generic.htm </li></ul></ul><ul><ul><li>EnerCities (installing of Unity required) http://www.enercities.eu/game.php </li></ul></ul><ul><ul><li>Chempeople: http://www.museoscienza.org/english/chimpeople/ </li></ul></ul>
  4. 4. Input and output – 1h <ul><li>After having played with these videogames, please try to design a serious game on your own. </li></ul><ul><li>Material in use: </li></ul><ul><ul><li>big (A0) paper sheets </li></ul></ul><ul><ul><li>post its </li></ul></ul><ul><ul><li>pencils, </li></ul></ul><ul><ul><li>pens… </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Concept/idea/storyboard of a SG </li></ul>
  5. 5. Themes <ul><li>Design a game about: </li></ul><ul><ul><li>Theme 1 : alimentation – food security (sustainability of agriculture, availability of food, fear of starvation…) </li></ul></ul><ul><ul><li>Theme 2 : viability – car pooling (costs reduction, carbon emissions reduction…) </li></ul></ul><ul><ul><li>Theme 3 : environment – renewable energies (solar, windpower…) </li></ul></ul><ul><ul><li>Theme 4 : immigration and integration – e-inclusion (language learning, cultural preparation and reception, self-help…) </li></ul></ul><ul><ul><li>Theme 5 : health – pathologies of affluent society (obesity, allergies, diabetes…) </li></ul></ul>
  6. 6. What do we want <ul><li>Please specify for your project the following aspects: </li></ul><ul><li>Goal </li></ul><ul><li>Feedback system (points, rewards) </li></ul><ul><li>Ways to foster participation will </li></ul><ul><li>Fun </li></ul><ul><li>Ways to arise participation </li></ul><ul><li>Rules </li></ul>
  7. 7. Presentation / Debate – 45:00
  8. 8. Thanks [email_address] [email_address]

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