Primer on Motivation explaining concepts of L(m)CAP, Deci and Ryan's Self-Determination Theory, Vallerand's hierarchical theory of Motivation, and the implications for LMS (with gamification elements) design and other T&L approaches.
3. Positive/Extrinsic
•Test/Exam Grades
•Gamification
Positive/Intrinsic
•Motivated by curiosity
and inate interest in
the activity
Negative/Extrinsic
•Detention
•Calling Parents
•Conduct Grades Negative/Intrinsic
4. Intrinsic
• Inherent enjoyment
of task
Introjected/
Identified/
Integrated
Regulation
• External
Demand/Reward
(E.g. grades) tied to
Sense of Self
Extrinsic
• External Demand or
Possible Reward
5.
6. Global
Contextual
Situational
Motivation can move both from
global to situational and from
situational to global.
How can we think about
extending situational interest
(e.g. in soccer, in computer
games) to global motivation (for
academics, skill building?)
7. • Progression Dynamic (Levels,
Achievements)
• Status (Leaderboard)
• Appointment Dynamic (Bonus
points for Trainings/Missions)
• Epic Meaning (“Story”)
• Behavioral Momentum
(Persistent “Game World”)
Gamification
8. • Wide variety and
number of
trainings/missions
• Flexible time to
complete tasks
• Side Quests
Autonomy
• Reward for effort/Low
risk of failure
• Matching of Perceived
Ability to Perceived
Challenge (Trainings vs
Missions)
• Immediate Feedback
Competence
• Forum
Relatedness
9. • In-Class (Extension activities, Student Choice in Use of
Technology and Artifact to Demonstrate Understanding)
• Subject Choices, Enrichment, CCA Autonomy
• Iterative and Ipsative Assessment
• Peer and Self Assessment Competence
• Matching Passion with Content
• Teaching Others (Tutorial Relationships)
• Real Assessment
Relatedness