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Gaming Tiers
Gaming Tiers are the Lowest
My brother introduced me to videogames when I was four and I have been playing ever since. The
game, Super Smash Bros., was both my first game and my favorite game, and it still is to this day.
Super Smash Bros is a unique fighting series with popular Nintendo characters as fighters. The
characters I play are Ganondorf, Roy, Rosalina & Luma, Wii–Fit Trainer, Jigglypuff, Mr. Game &
Watch, just to name a few. You could say I'm a bit of a gamer.
While practicing this game with my brother, he introduced me to tier lists. A tier list is a list that
depicts character by "best" or "worst". Depicting how good or bad a character is from someone
playing them a certain way is my biggest pet peeve in the gaming scene. My point ... Show more
content on Helpwriting.net ...
My play style is to pick a melee character, preferably the wise old sage type character, and charge
into difficult situations that are seemingly impossible to survive. Of course, I was berated for my
play style, but my point is that it works and I am having fun doing it. The great thing about my main
character, Ganondorf, is that he is known as the worst character in the game. He was considered so
bad that he got his own tier... Ganon Tier. The only people that have beaten my Ganondorf gameplay
have been my brother and a select few thus far, but definitely not every round. Not by a long shot.
Over the years I have left multiple people in awe after they've seen how quickly I've taken all four
stocks (amount of lives left) away from them. Every time I hear someone berating a character or a
person for using a character I challenge him or her to a 1 versus 1. Obviously, I would play
Ganondorf from the Ganon Tier and prove to them mechanical skill is actually a part of gaming.
Tier lists are my greatest pet peeve in gaming because telling someone a set way to play a game is
not only boring, it destroys the diversity of the game. I had to try to convince others to understand
that tier lists in gaming should not be followed as if it were the law. There is more than one way to
play a game and have fun. I do not want to see others following the opinions of others as blindly as
some do with tier lists. I would definitely keep
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Advantages Of Crowdfunding
Crowdfunding and the gaming industry
The video games have been marked with a considerable advancement since its first introduction in
1970s. Emergence of the modern technology and social networks has enabled games to expand and
explore new means and forms of its application (http://www.statista.com/topics/868/video–games/ ).
The crowdfunding has gained a lot of popularity over the years, especially in the gaming
community. Not only is the industry perceived as one of the most innovative and forward–looking
categories, it also connects people with a specific mind–set and an excessive enthusiasm towards it.
Moreover, this community has a common interest which is closely linked with a technological
element and thus the users tend to have a ... Show more content on Helpwriting.net ...
Just as other campaigns, games benefit from the same advantages of crowdfunding. There are in
particular three major reasons, why is crowdfunding useful for this industry. Firstly, the fact that
crowdfunding enables the funders to considerably lower their costs is one of the main luring factors.
It is a matter of fact that a development of games is a very expensive business. Moreover, since the
gaming industry has evolved and grown over the time, so has done the customers´ expectations. The
extent and complexity of their demands has escalated significantly, resulting in higher costs of game
production (http://www.crowdsourcing.org/editorial/the–rise–of–crowdfunding–and–
crowdsourcing–in–the–video–game–sector/52239 ). In fact, the global gaming software expenditure
represents an enormous amount of $51, 13 billion (http://www.statista.com/topics/868/video–games/
). This had, however, a negative impact as the smaller producers, who could not afford such
expenditures and have been pushed out of the market. Crowdfunding allows these small ventures to
access additional funds and therefore, it helps them to transform their unique ideas into a reality and
launch the products successfully on the
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Rich Man Toys Research Paper
Rich Mans Toys Review
Genesis Gaming launched nearly a decade ago, but in that time it hasn't really been able to dent the
online slots market. The developer has pretty much spent the best part of 10 years floating under the
radar, but considering how quickly the production line has been churning out tiles as of late, they are
now making a play to improve market position. Focusing on delivering something a little more
highbrow, the latest game from Genesis Gaming comes in the form of Rich Mans Toys.
Rich Mans Toys is a game that is as obvious as you are ever going to get with a slot game name.
Super yachts, big cash, and plenty of champagne are the calls of the day here, but does high–end
imagery alone make this game worth playing? The following ... Show more content on
Helpwriting.net ...
Whenever you are playing the game, no bonus round means that you always have this feeling that
you are spinning the reels with the handbrake on.
Looking at what bonus features are included in the game, it's a case of the classics, as both wild
symbols and free spins are in effect. The luxury home is the scatter here, with it needing to appear 2,
3, or 4 times to grab some free spins. The wild is the popping champagne icon, with it working the
exact same way as it does in other Genesis Gaming titles.
All effort, little reward
Rich Mans Toys has another drawback with its controls, as the game is cumbersome to navigate
even at the best of times. We don't quite understand why Genesis Gaming continues to push forward
with the multi–screen control panel approach when it clearly doesn't work.
Slowing the gameplay process down, we can only wonder what game Rich Mans Toys might have
been if it had a streamlined control panel.
Live the high life with Rich Mans
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Personal Narrative: Popular In Middle School
I don't normally play games on my phone, so I decided to download a game I remember was popular
in middle school. I never played it before but I remember everyone would play in class to race to see
who could get the highest score. The game was subway surfer. Where you used characters to collect
coins and run away from the cops. The purpose of the game is to avoid obstacles, while collecting
coins, mystery boxes, and finish challenges.
Connecting
In subway surfer when you first create your account you login with facebook and this allows you to
see the distance your other friends on facebook have gone. When playing the game you can see your
opponents score and try to beat their distance. This allows you to connect with friends while also
playing
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What Are The Stereotypes Of Gamers?
The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as
a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale
husks with no ambitions other than beating that next boss or shooting the enemy in the face.
However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to
be more social than the average person, and farther down the technological curve than most. For the
truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and
can connect them with many others worldwide. It can teach and entertain at the same time, and can
be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ...
Furthermore, this stereotype has not held an accurate view for years; while gaming has become a
more mainstream activity, the stereotype has become much less prevalent. Speaking through
personal experience, and the experience received by others in the community, few people play
games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary,
single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers"
also exhibit this stereotype, but that quantity constantly and consistently approached, and will
approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment
and time–sync out of the many that make up the average day of the person who plays games
Our society today has a very well established connection worldwide; a person only needs to pick up
a cell phone, turn on the computer, or turn on the TV to communicate with many others around the
world. Our world exists and operates as it currently does due to this vital and powerfully established
connection. Furthermore, at its current state, gaming requires this all–encompassing connection.
Gamers constantly stay connected to the internet and to the many other gamers in the world. They
communicate often, both friendly and competitively. Yes, those other gamers they converse and
interact with belong to the same community as themselves, yet the root of social networking, a
major part of young adult
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Playing Video Games Is Not Only For Kids Anymore
Training up to 50 hours every week with your team in order to make it to the big leagues, competing
against other teams for fame, glory, money, and a chance to join one of the professional teams. Does
not sound like an especially rare scenario, but what if I told you I was talking about video game
players? That is right. Playing video games is not only for kids anymore. During the last decade
eSports (professional online gaming) have grown to an unexpected extent. Professional players go
through intense non–stop training every week to keep up with other teams. Call of Duty, Dota2,
League of Legends, these are only a few examples of the most popular games. Being a professional
player is very time consuming and requires a lot of dedication. ... Show more content on
Helpwriting.net ...
I have been gaming for years and tried to go professional in more than one occasion. However, I
lacked the support to achieve so: my family never saw it as a career path that I could follow in order
to have what they considered a successful life, and school was a big impediment that did not provide
me with any help either. I know how it feels to try to go professional but not being able to only
because I didn't have the resources to even try.
First, let's talk about how professional gamers spend their day. "The players on Team Liquid, a
professional League of Legends team, practice for a minimum of 40 hours per week and most play
the game far more," (Jacobs) stated Harrison Jacobs in his article "Here 's the insane training
schedule of a 20–something professional gamer." Harrison followed one of the most popular League
of Legends teams through 2015's tournament season. They do not have breaks. Even "free days"
involve playing and discussing strategies. Practicing is a constant effort to avoid falling behind the
other teams and master the changes the game offers every couple of weeks. It is not simply playing
games, it is about mastering something you love. This requires
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The Impact Of Gaming On The Gaming Industry
Since the video game console industry had a narrow focus, the entire gaming industry was used for
this scenario planning exercise. The environmental scan focused mainly on the competitive aspect
and left out many external factors. In order to give adequate attention to the external environment, a
PESTEL analysis was conducted. This helped determine external factors that the gaming industry
faced that were not in control of a single company, or their competitors.
PESTEL
In the political aspect of PESTEL, the main focus was on globalization and product dispersion. Most
gaming devices are made overseas, China and Brazil, so international trade plays a major part in
acquiring these products (CITE FROM SCAN). Items like trade restrictions, import duties and
taxation are all things no competitor in the gaming console industry has control over. The legal
section shares many similarities to the political one. The main focus here was trade and internet
regulations. Gaming has shifted from being a solo action, to one played with others around the
world. The top economic concern in this industry is the amount disposable income available.
Gaming is a luxury good, so as income falls the sales of the product decreases as well (CITE). The
economic growth, interest, inflation, exchange rate and unemployment all have a huge impact on the
industry. Since the world is interconnected, if the exchange rate difference becomes great, cost
burdens will have to be passed onto the consumer.
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Indian Gaming Regulatory Act
Indian gaming can either be casinos, bingo halls, as well as gambling operations. Gambling is an
element of many traditional Indian cultures. The Indian Gaming Regulatory Act categorizes Indian
gaming into three classes, which are I, II, and III. Each gives different regulations. The act has
impacted and caused much controversy among reservations.
The Indian Gaming Regulatory Act was passed in 1988 by Congress. Indian gaming was a concern
in the states. Congress established a system to enable and regulate the gaming and gambling
enterprises of American Indian tribes. Class I is defined as games that are part of tribal ceremonies
and celebrations. It's traditional Indian gaming. Class II includes bingo or anything that is related to
bingo, such ... Show more content on Helpwriting.net ...
Regis Mohawk Reservation is located in New York and is adjacent to the Akwesasne reserve in
Canada. The Mohawk think of the entire community to be a whole. St. Regis Mohawk Res. took in
gambling in the 1980's and has caused much controversy (Zielbauer, 1999). The elected chiefs and
the Warrior Society supported gambling, which the traditional chiefs did not. The Jay Treaty allows
the Mohawk people to pass across the Canada/United States border freely. Problems such as
smuggling cigarettes, drugs and liquor has become a problem on the reservation. New York has also
threatened to collect sales tax from gasoline and cigarettes on the reservation but hasn't. Merchants
that are near the reservation protest that tax–free sales is an unfair advantage for Indian–owned
businesses. The St. Regis Mohawk Reservation is next to a Superfund site, which is contaminated
with toxic chemicals, therefore the tribe has an advanced environment division.
I think that the IGRA has its positives and negatives. Casinos prey on addicts and alcohol/drug
abuse, but they also bring in billions of dollars that flourishes economic development. The act is
appropriate for its historical context because gaming brings pride to the reservation, such as Native
languages, culture and Indian dance. The thing about Native Americans, is that they are not
materialistic people. Gaming is more than just a source of money, it's an opportunity to gain
... Get more on HelpWriting.net ...
Reality Changes From People Across The World
Reality changes from person to person. Whether something is real or not is determined through the
individual. One may think it's true whereas the other may believe differently. It is common to form
misconceptions on a subject that is relatively new and upcoming. Sports are generally one of the
most common ways we conquer boredom. This entertainment involves, according to the Oxford
Dictionary, physical exertion as well as brain stimulation. With technology emerging, the online
gaming industry has become a vast media culture. Connecting millions across the world, the online
gaming world provides users with an interactive database which engages both their body and their
intellect. Gamers learn to utilize their problem solving skills and are forced to come up with
strategies that require quick decisions. E sports encourage participants to train their brains so that
they are able to deliver a rapid response in certain situations. Gamers face a great deal of pressure as
they conform to the world of entertainment and competition. Therefore, E sports should be
considered real as online gamers and sports athletics both provide an audience with a source of
entertainment as well as being competitive.
The entertainment industry provides its audience a way to release tension by showcasing various
talents that stimulate the brain. Audiences enjoy watching the players practice and so for online
games, such as the popular games known as League of Legends, gamers stream themselves training.
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Geeks Or Gamers Or Stereotypes?
You are a normal person. You have a job and a house and friends. However, you truly love to play
video games and you are a huge "nerd" in general. However, you do not ever think about telling
your friends and coworkers that because you already know how people react to "gamers" or "nerds"
or "geeks". You are terrified that people will insult you and call you childish, idiotic or even stupid.
You know this since you were stereotyped before of being a childish/idiotic "nerd" or "geek" or
"gamer", and know you are left with the memory of being generalized for what you like your entire
life. In reality though, these stereotypes are all just false information made fact. To actually be
stereotyped though, you have to know what a stereotype
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Competitive Gaming
You are presenting a seminar for new marketers on the topic of competitive gaming. Be sure to
discuss positive–sum, negative–sum, and zero–sum games. Provide clear–cut examples for each.
Discuss the ethics of the gaming. Research and share an example of a recent price war and how it
turned out. Zero–sum, positive–sum, and negative–sum are terms that refer to the outcome of a
dispute and all represent reward of compensation. The sector of professionals that I am addressing in
this group is businessmen and the circumstance will be the frequently encountered one of
negotiation where each tries to procure something from the dynamic. Zero–sum, positive–sum, and
negative–sum can be also interpreted in more common ways as win–win, win–lose, and lose–lose
situations. zero–sum situation This is the win–lose situation where it is impossible for one party to
advance its position without the other suffering a corresponding loss. This is called a distributive
bargaining situation where, for instance, money is being reallocated between departments. The more
money one department gets, the less the other will receive. Another scenario is where one person
will gain the job at the other's expense (only one will receive the position). Positive–sum– This is
where the total of winnings and losses is more than zero. This happens when the size of the pie was
somehow enlarged and there is more wealth to distribute (let's say between the two departments)
than there was originally, or
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Clans In Call Of Duty
Call of Duty (COD) is a first–person shooter game based off of recent wars and fictional wars. COD
has brought entertainment to teenagers all around the world. Many teens have come together to form
clans. Clans are a team of players with designated positions in the game. Their role is to represent
their clan when they play in live matches. Throughout the years, clans have progressed greatly. The
first clans started off with around eight–to–ten players, but now they have full rosters of up to
twenty players that are getting paid to play Call of Duty. COD has become so popular, that ESPN
(Entertainment and Sports Programming Network) broadcasts the most popular MLG (Major
League Gaming) tournaments. One of the most famous clans in Call of Duty
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Major League Gaming : Growing And Healthy Or Not
Carlos Lightsey
Financial Management of Sport
4/29/15
Major League Gaming: Growing and Healthy or Not
The first indicator in this millennium of where a company is going is how they are doing on social
media. Social Media has become one of the biggest ways to market your company or yourself across
the world. Major League gaming is doing great in the area of social media already. They have 951
thousand followers on twitter alone. They have 832 thousand followers on Facebook. They also
have 105 thousand followers on Instagram as well. These numbers already go to show the vast
following the have and the potential market they can sell sponsors on to donate money to hold their
events. Then on top of this they have their own live stream television network that is being offered
in many different areas. First their TV Network, MLG.TV is being offered on ITunes. It is also
being offered on another online site that streams all sorts of online TV channels called Twitch. They
are also carrying an App on Google play that allows you to stream live footage and to even chat
across the network with people around the world about your favorite gamers or even your countries
team. And then it has already become such a major function so fast that there is already a MLG.TV
Brasil. This shows that it is already expanding fast around the world. Then on top of all of this
MLG.TV's Sports Audience is growing rapidly every year. They had audience growth of 253 percent
so far in the first
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Argumentative Essay About Video Games
Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also
played an important role in a child growth and brain development. Many parents have a bad
perspective towards video games, they consider it as a devil that corrupts mind and engages their
child into non–productive, virtual, and harmful environment. Hence, they try to stop them
completely from playing games by all means. This kind of attitude and behavior from the parent
might not only effect their relationship with their child, but also deprive the child from some
advantages of playing video games that enhance brain power. Therefore, parents should allow their
children engage with video games in reasonable amount.
One main concern of parents is that their child would become an addict, and would not be able to
perform as a healthy successful individual in the society when they grow up. Indeed, intense and
prolong gaming will lead to addiction, which can decrease a person's productivity, and, disturbing
the daily routine, meaning they would stay up all night. However, to be called as an addict one has
to show characteristics of addiction, which is a factor of personal behavior, performance, etc. In
spite of the number of games available only, one out of ten regular gamer can be categorized as
game addicts (webpage), which indicates that not many ... Show more content on Helpwriting.net ...
Hence, facing problems to interact with the individuals in the society. This is because, the game
takes all of their time, not being able to create new friendships. Indeed, most games played recently
are online games, which withhold large communities. These communities have enormous number of
members that interact together for many purposes. Therefore, gamers can find friends through these
communities. Another benefit these communities have is that they provided a medium for people
with common
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The Taken King Thesis
Destiny: The Taken King–Ad Analysis Assignment
It is sad to see how a company can ruin a series for the sake of money. For games, companies can
release multiple add–ons that cost the player– both literally and figuratively– for a "new
experience." In Bungie's "Destiny: The Taken King" DLC (downloadable content), the viewer
witnesses what is called a cinematic gameplay, which is made by a completely different engine than
what a person plays with. The Destiny DLC is made by Bungie, a company which is known for
making the well–known Halo series. In this ad, Bungie's name is used to sell the DLC. And at the
end of the ad, more ads for the editions of the game and even Sony's PlayStation console are shown.
"Consumers, he says, 'are like roaches –you spray them and spray them and they get immune after a
while,'" thus, Bungie placed ads within an ad to get the consumers attention as Klein describes in
"No Logo." Moreover, ... Show more content on Helpwriting.net ...
The woman in feathers, the hunter character (Picture B), is shown in a mask and the camera zooms
in to show her face when she asks if any of her two "friends" found the "evil king." The second man,
the titan character (Picture C), is not worried at all even though he is roaming the king's ship, which
shows the second environment the player can explore. The third man, the warlock character (Picture
D), shows signs of discomfort. The conversation shows how fun it can be to play as a party with
friends and how different members of the party can act. One is searching for answers; the other is
tough while the last is worried. The three characters of the DLC represent the co–op experience for
the player. In which, the player and his friends complete and enjoy the game with the help of each
other. Therefore, it encourages the consumer to advertise the product to some
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Gaming Industry : Nyx Gaming
Blog 7 – The credentials that have made NYX Gaming a major online casino industry name
NYX Gaming area true rarity of the online casino world, this is because they are an Australian based
company who have managed to crack European market. It is no surprise to hear about how the
European market likes to operate within itself, but NYX have worked wonders to upset the
applecart. Operating in a similar fashion to Microgaming and Quickfire, NYX Gaming operates
with a similar fashion with its own subsidiary NextGen. The two companies work together under the
NYX Gaming banner and offer some of the world's biggest progressive jackpot and tabletop online
casino games. Mobile devices and desktop computers are now showcasing the very best that this
Australian developer has to offer, marking the company's arrival on the industry's main stage.
Split System
The way NYX Gaming works is fairly simple. The original NYX Gaming brand operates the OGS
casino solution, which makes sure that players have reliable place to play. While NextGen Gaming,
the key subsidiary, handles game development, which ensures players have plenty to play. It is safe
to say that this split system works well, as it has teamed–up with more than 100 operators, working
to distribute games 300 plus games to players around the globe. Not only that, the selection of
games is growing at a rabid rate too, with hundreds of additional titles set to debut in the years to
come. However, in spire of its positives, it seems
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Game Knights Employee Questions
Game Knights Employee Interview Questions Interviewing a potential employee is a significant step
in the hiring process. Every interview must to tailored to the business's specific needs and style. For
Game Knights, the table top gaming store, questions need to fit a specific gaming genre to ensure
the right game advisor is hired for the job. Game Knights needs game advisors that are
knowledgeable in specific gaming fields like the following: miniatures, role playing games,
collectable card games, and board games. Game Knights also needs employees that are game
officials capable of judging and hosing events. These requirements are important but social skills
like teamwork, attitude, friendliness, and synergy most also be taken into consideration. Game
Knight will have typical employee interview questions like prior experience and current skills.
However, a game store needs to have a set of questions specific to that business's needs. The
following five questions are interview questions specifically suited for Game Knights the table top
game store. The first interview question is a ... Show more content on Helpwriting.net ...
This is a strength and weakness based question that is also trying to tap into their ability to think like
a servant. Game Knights needs to effectively identify with the gaming culture but do so with a
customer service focus. Game Knights also needs a well–rounded staff that is qualified in providing
first–rate gaming advise to any type of gamer. Shep Hyken, a best–selling author on customer
service, talks about the importance of training the culture of your employees (Hyken, 2017). This
will require a constant and repeated reinforcement of the gaming and service culture of Game
Knights. But the best way to foster a great culture is start with employees that are already a close
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Negative Stereotypes Of Gamers
Imagine a world where you can fight dragons in medieval times, be a soldier in WWI, or build a
fortress while gathering resources to survive a zombie apocalypse. Gamers can experience all of this
and more through the world of video games, but many people have developed false perceptions of
who the gamer community consists of. These false perceptions have only formed negative
stereotypes for the gaming community, but the truth is gamers can be anyone.
Stereotype, as defined by the Oxford English Dictionary, is "A preconceived and oversimplified idea
of the characteristics which typify a person, situation, etc.; an attitude based on such a
preconception". The gaming community has been labeled with several stereotypes such as all
gamers are immature teenage boys, no life losers, obese, or socially awkward individuals. All of
these stereotypes are far from the truth of what the real gamer community consists of.
So what exactly is a gamer? Gamers are a community of individuals of all ages and gender with one
similar interest in video games. Not every gamer is an immature teenage boy, but this is what many
people think of when they hear the word gamer. I am a 29–year–old female, and I consider myself to
be an active member of the gaming community. I play console and PC games on a daily basis, and I
am just one example of why these stereotypes are misconceptions of reality. Many people are
shocked when I tell them I love video games, but why is this such a shock? It all is
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Should Gaming Be A Sport Essay
Should Gaming Be A Sport?
I for one am for gaming be considered a sport. I am one of the guilty ones who can play them hours
at a time and maybe 8 hours straight but that's rare now. I've had experience with gaming since I was
only three years old at which I had a gaming console, the Xbox 360. There are of course the people
who hate gamers and call them lazy then telling them to do something productive. Sure they could
be right in some aspect but what they don't realize what our brains are doing. That is a key point in
which this topic will be discussed.
Again with the people who hate gaming, most of them haven't even touched a game before and if
they have they most likely hated or didn't want anything to do with it. It's all about how you want to
play and getting better at it. Many people believe gaming is a useless effort which does no good for
your brains or body, while the body part can be true for those who don't actually do anything
proactive as a hobby can gain weight if they eat a lot while gaming or lose weight if they starve
themselves to ... Show more content on Helpwriting.net ...
In my opinion yes, in some, no. It's all personal preference. The thing is, gaming already is a sport
somewhat, it's something called an eSport (electronic sport). Sure you can argue about how it's not a
true sport but it's mainly a hobby that doesn't require much physique to do. There are tournaments
all over the world that take place every year and many years before now and those that will come
after. In July 2014, an outstanding 11,000 people stuffed themselves into a basketball arena in
Seattle. They were not there to watch a basketball game, but to watch gamers compete for $11
million in prize money. These tournaments make gamers be competitive and sometimes rage
induced for these kinds of events for a good cause. Gaming takes an immense amount of practice,
focus, and dedication which is why gaming should be considered an official
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Indian Gaming
Indian Gaming
Tribal government gaming on Indian lands is significantly changing life for many of the more than
4.1 million American Indians in the United States. It has proven to be there first and most effective
tool for economic development on sovereign, Tribal lands. Gaming generates a few billion dollars in
much needed Tribal government revenue annually to provide essential government services to
hundreds of thousands of Native Americans. It is helping Indian nations build strong and diversified
economies. Gaming is creating hundreds of thousands of jobs for reservations Indians and
neighboring non–Indians. Gaming has allowed many Tribes to economically support themselves,
contributing to the prosperity of those on and off ... Show more content on Helpwriting.net ...
Following the Cabazon decision, Congress in 1988 enacted the Indian Gaming Regulatory Act,
affirming Tribal government authority to use Indian gaming "to provide Tribal economic
development, Tribal self–sufficiency and strong Tribal government" (Eadington, 42). There are 4.1
million American Indians in the United States, about 1.5 percent of the nation 's population. There
are 567 federally recognized Indian Tribes in the United States, including 226 Alaska Native
Villages and 341 Indian Tribes in the lower 48 states. 220 Tribes in 28 states operate 377 Indian
gaming facilities for the purpose of generating Tribal government revenue. Roughly 65 percent of
Indian Tribes in the lower 48 states use Indian gaming to generate governmental revenue. As a
comparison, 78 percent of the 50 states and the District of Columbia use state lotteries to generate
governmental revenue (www.census.gov). Tribal government gaming has created almost 500,000
jobs nation wide. Indian gaming in 2003 created $15.9 billion in gross Tribal government revenues.
Revenue from the Tribal gaming are being used to build schools, hospitals, police and fire stations,
housing, roads, water, sewer and sanitation facilities. This revenue also provides essential services,
provides child
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Research Paper On Batman As A Heroe
Something most people don't know about me is that I've been a pretty big gamer since I was in
seventh grade. My first true gaming experience began after I received my Xbox 360 for my
fourteenth birthday and the first game I started playing was Halo 3. Halo 3 was the first game that I
ever completed all the way through and it has been one of my favorite games since then. Now, I've
always been a huge superhero fan and one my favorite heroes is Batman. This love for gaming and
superheroes led me to great experience when the Batman Arkham series first came out in 2009. One
of the biggest entertainment companies in the United States, IGN Entertainment, reviewed the first
game in the Arkham series, Batman: Arkham Asylum. Greg Miller, the man that
... Get more on HelpWriting.net ...
Persuasive Essay On Video Games
Growing up as a gamer, I have experienced many new things in the video game industry. I've been
playing video games since the Sega–genisis that I started playing when I was three years old. I've
been gaming almost my whole life, I have watched new console been introduced, seen video games
go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video
games even have virtual reality that you as a consumer can now play in your own living room. But,
even though we have amazing things in video games the modern gamer is being introducing to a
new problem. The problem I am addressing of coarse is micro transactions in video games. Modern
game companies are charging you $60.00 dollars for a video game. Once you purchase this said
video game you have to grind countless hours in order to obtain specific items that will enhance
your abilities in this virtue world, or you can turn your real life currency into this video game
currency in order to potentially get these items early on. This concept is called pay to win. The
definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are
willing to pay for special items or downloadable content may be able to gain a significant advantage
over those playing for free." Though I believe companies should be allowed to do this in free video
game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in
order to enhance their gameplay. What I propose
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Speech On Video Games
Since the first video games were developed in the 1950 – the gaming industry haven't looked back
since. Throughout the century video games has gone through a huge development where the entire
planet spend more than 3 billion hours a week playing video games. In the speech "Online
Harassment and Cyber Mobs" Anita Sarkeesian, who is a female gamer, talks about the stereotypes
of gaming. The type of people who don't think women should be a part of the gamer world. A world,
which is dominated by men and where online harassment of the other gender is something we see
everyday. This is the stereotype Sarkeesian talks about and this is the stereotype she tries to get rid
of.
A speech, which was told at the annual event for the organisation called ... Show more content on
Helpwriting.net ...
Many gamers felt that the accusations made against them were unfair and therefore we need to see it
from two sides, Saarkeesian side and the gamer's side. From a gamers point of view many people
will argue that Sarkeesian's journalistic integrity isn't so reliable and here is why: At the beginning
of the speech Sarkeesian tells us about how she always used to play games since she was 10 years
old, but this isn't entirely true. Because Sarkeesian actually admit during an interview with a
professor called Melanie that she don't play videogames at all. But then again Sarkeesian talks to an
audience, who is already taking her side of the story, so her integrity isn't on the line here. Its
therefore important to take the context into
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Personal Narrative: Girls In Gaming: A Story Worth Telling
I have always been the kind of girl that is attracted to anything appointed as something typically
reserved for the y chromosome. One constant that still remains is an inner defiance to prove anyone
wrong– to show that women can do anything as good, if not better, than a man. Out of all the sports,
activities, and hobbies I tried my hand at, video games still remained a mystery to me. I have spent a
small fortune on a brand new PS2 that wasn't for me(most expensive birthday ever), and have spent
hundreds on games that I will never play. Despite a brief love affair with Duck Hunt as a young
child, I never fully understood anyone having a fascination with video games. Perhaps it was my
lack of comprehension with all things technological, or ... Show more content on Helpwriting.net ...
As I researched and interviewed further,it became quite clear that this was about more than the
content of the game. Williams told me that as a child it was more difficult to find empowering
female characters in gaming, so she focused on problem solving. Games taught a young Williams to
figure out things on her own, developing technical skills that carried on into her professional career.
Williams, with the help of her partner Joe Unger, are doing their part to change the course of
gaming. Gamer Girl Pinups is a web comic that she created in an effort to represent a specific blend
of geek culture. She saw a gap in web comics, and her answer was a diverse group of funny women
who love games and comics . She says that the characters continue to remind her to enjoy and love
video games instead of focusing solely on creation. From her artist page: " They also remind me that
being a pinup isn't about trying to look sexy, it's knowing you already are and loving
... Get more on HelpWriting.net ...
Gaming Pc Vs. Pc Gaming
A gaming PC is superior to anything console gaming down to the level of segments it contains. On
the off chance that individuals like to level headed discussion, ask a PC gamer and console gamer to
clarify why one kind of gaming is superior to the next. Both consoles and PC upgrade the gaming
background in their own specific manner, permitting gamer to feel associated and coordinated with
better illustrations, smooth motions and fresh, clear sound. This entire contention has found that PC
gaming is superior to anything console gaming. Improved illustrations is a main consideration in
light of the fact that a diversion with terrible quality is not satisfying to the player. Individuals
likewise have the choice to redesign their video card to meet the requests of more up to date
innovation and update quality to keep their selves satisfied. Another gigantic reason is the mouse
and console support. With a gaming console, comprehend that individuals need to surrender the
exactness and precision it needs with a customary mouse and console. At the point when individuals
play an amusement that depends on this level of pinpoint precision, they won 't show signs of
improvement results with a controller than the mouse or console. In the event that numerous
individuals lean toward a controller, they can connect one to their PC on the other hand, connecting
a mouse and console to a console. The diversion mods, while downloading an amusement mod, it
gives it a choice to permit numerous
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The Pros And Cons Of Competitive Gaming
Today, because of advanced technology a lot of things has changed. New things are invented. Mail
have become e–mail, cellular phones become smartphones and internet becomes our best friend.
Those are some of the changes brought by technology. Have you ever thought these advancement of
technology can bring a new form of sport?
Competitive gaming, sometimes called as E–Sports or Electronic sports by fans and spectators – is a
form of sports where the primary aspects of the sport are facilitated by electronic systems (Hamari
& Sjoblom, 2015). It is not like the traditional sports we've seen, but the essence of a sport is also
present in E–Sports.
E–Sports is starting to hit our mainstream consciousness. It is starting to gain attention around ...
Show more content on Helpwriting.net ...
Like a traditional sport certain skills are required to play a video game. These skills required are
eventually developed and can be used in real life situations. "Mental skills, strategies or training are
just a few other examples of components which influence the performance. All of them can be found
in Competitive Gaming." (Froböse, 2014) , because of some similarities of Sports of E–Sports some
nations are starting to recognize it as a "real" sport. The United States of America recognizes E–
Sports players (professional gamers) as professional athletes. The US government finally now
recognizes E–Sports players as professional athletes, and will grant them visas under that identifier.
(Tassi, 2013). Organization are for formed to manage and regulate E–Sports activities. In South
Korea, they have Korea e–Sports Association (KeSPA), a governing body of E–Sports officially
recognize by their government.
E–Sports classes is now offered in some schools as an alternative for the traditional P.E classes or a
major subject in a sport curriculum. A Norway high school will be among the first secondary
schools to introduce it to their core curriculum. (Prescott, 2016) Pupils will be able to practice and
learn games such as DotA and Counter–Strike, to name a
... Get more on HelpWriting.net ...
Anti Gamergate Analysis
An Anti–Gamergate documentary by Chris Haines will not be made due to the lack of financial
support. Sadly, The project was close to reaching their goal. As they only needed $47,667 more to
reach their $50,000 target. If the kickstarter deadline was extended for a couple of days, who know
what could've happened?
What is #Gamer?
The project is advertised to the public as a neutral–stance documentary on #Gamergate. This
documentary is supposed to cut through all the lies and manipulation to get right to the truth by
presenting both the Anti–Gamergate's and Pro–Gamergate's perspective on what #gamergate is all
about. However, brief description about the documentary on its kickstarter's page tell a different tale
to those actually similar with ... Show more content on Helpwriting.net ...
It's obvious to anyone who pay attentions that GamerGate is far from dead. Haines also brought into
the assumption that gaming communities are divided due to Gamergate when it isn't. Today, gamers
are more united than ever before under one banner. Hatred and Huniepop were extremely successful
despite widespread criticism from anti–gg. In contrast, anti–gg games such as Sunset flopped
spectacularly despite all the supports and biased reviews.
Most importantly, Haines believed in the talking point shared by anti–gg and SJWs in trying to
make the internet a more positive place for everybody because there's too much "harassment" and
everyone need "safe space." They want everyone on the internet to be govern by social rules because
they themselves get offended by texts they read on a monitor screen sent by a random person. They
want everyone to be on their absolute best behavior as if they are on a date with their girlfriend's
parent. If people want to act like they do in real life then they wouldn't be on the internet to begin
with.
Anti–Gamergate the
... Get more on HelpWriting.net ...
Becoming A Collegiate Or Professional Athlete
Many individuals grow up dreaming of becoming a collegiate or professional athlete. However, no
one achieves either level by chance. It takes talent, a desire to achieve greatness, and a willingness
to compete against other talented individuals to prove oneself in the world of sports. The growth of
eSports has created a new way in which to become a collegiate or professional athlete. The term
athlete, however, is filled with stereotypes. Many deem athletes as those trained or skilled in sports,
games, or exercises requiring strength, flexibility, and stamina. While video gamers may not be as
physically strong, they are highly skilled in a game, can be flexible, and definitely demonstrate
stamina. Consequently, video game players should be considered athletes at the collegiate and
professional level. ... Show more content on Helpwriting.net ...
Football, baseball, basketball, and other similar sports offer athletic scholarships to students with
distinct skills or talents. These students are awarded money because they exhibit the ability to
compete at the collegiate level. Furthermore, those fortunate enough to make it to the big leagues are
offered sponsorships and contracts for millions of dollars. Video gamers receive the same benefits.
Colleges are offering athletic scholarships to skilled gamers who play e–sports (Krings, 2016). Like
professional athletes, contracts and sponsorships are negotiated in the world of e–sports. Although,
in comparison, video game players do not receive the same monetary compensation as athletes in
more prominent sports. They do, nonetheless, receive scholarships, sponsorships, and contracts
making them worthy of the athlete
... Get more on HelpWriting.net ...
Why Is Gaming A Sport
Gaming Sports? Do you think gaming is a sport? Oh sure, it involves skill, practice, entertainment,
and teamwork on occasion. But there is one reason it should not be a sport. Physical exertion, and
that is all. There is only one reason people argue that gaming cannot be a sport. But there may be a
way to change that. When you think of a sport, what do you think? Just take basketball, for example.
Does it not take skill and practice? Well, video games you need those skills as well. Bunch of
practicing to enhance your reflexes so you do not "die". Do you think that you could just start
playing a game and become acceptable at it instantly? No, you need to practice, can you guess what
is similar?
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Is Gaming A Sport
The Cambridge University defines a sport as a game, competition, or similar activity, done for
enjoyment or as a job that takes physical effort and skill and is played or done by following
particular rules. By this definition, would you consider professional gaming a sport? Do all sports
have to have physical movement? People often judge professional gaming because it seems like it
takes no physical effort other than hand–eye coordination. However, they don't realize the stress and
mental state, like that of an athlete, that is needed to perform at a high level. There are actually more
similarities than you might think.
If Chess is considered a sport based on the facts that it requires strategy and competition, aren't
video games based on the same principles? Like Chess, you have to practice and you have to
anticipate moves of your opponent. However, unlike other sports, gaming is not focused on just one
activity but numerous types of games with different styles and methods to each game. There is more
physical activity and training involved in gaming then in chess. Agility and hand–eye coordination
is very important to gamers and must be practiced like any other athlete that trains in his/her sport.
... Show more content on Helpwriting.net ...
They also hold championships for money and titles, just as any other "sport". Esports have
professional leagues, compete for millions in prizes and make 6 figure incomes for just vanquishing
enemies. It's not just Mario saving the Princess anymore. Games today require extreme mental
acuity, communicating with teams, strategizing, and reacting quickly to opponents
... Get more on HelpWriting.net ...
Gabrielle Toledano Essay
Gaming as an industry has been evolving over the past few years to be more inclusive. Prior to this
shift, the industry has been riddled with discrimination against many different individuals based on
sex, gender, and race. While this still occurs today we have many companies and leaders making a
push to diversify and include all the members of the gaming community. Gabrielle Toledano is the
chief talent officer at EA, also know at Electronic Arts, and she is one of the many leaders pushing
for diversity and inclusion in our virtual spaces.
Listed as one of Forbes most powerful women in 2008, Gabrielle has been on a career path
intertwined with inclusion for many years. She originally started as an HR business partner with
oracle in 1991, leading to a senior HR business partner position with the Microsoft Corporation in
1996. While she enjoyed this position and the people that she worked with, she didn't feel
challenged nor did she feel that she had a clear and fast enough moving career path. As such she
began to take calls from recruiters. This resulted in a call from Siebel systems with an offer of
CHRO. She was concerned that her current position with in Microsoft left her under qualified for
the position. There was a ... Show more content on Helpwriting.net ...
Once again, with EA already driving Diversity, she became a steward of diversity more so than
crafting the doctrine. She has spoken multiple about how more women need to be introduced to the
STEM fields, along with a belief that women need to push through the idea of sexism in the
gamming communities and establish themselves with in companies. And this really does show with
the influxes of females in EA's work discussed above. However much of the industry still faces
these gender gaps. As such, she continues to be found in articles by Forbes and within EA talking to
other industry power houses, trying to push for female inclusion outside of her own
... Get more on HelpWriting.net ...
College Student Gambling: Examining the Effects of Gaming...
COLLEGE STUDENT GAMBLING: EXAMINING THE EFFECTS OF GAMING EDUCATION
WITHIN A COLLEGE CURRICULUM
A Thesis Presented by MARYANN CONRAD
Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment
of the requirements for the degree of MASTER OF SCIENCE September 2008 Department of
Hospitality and Tourism Management
© Copyright by Maryann Conrad 2008 All Rights Reserved
COLLEGE STUDENT GAMBLING: EXAMINING THE EFFECTS OF GAMING
EDUCATION WITHIN A COLLEGE CURRICULUM
A Thesis Presented by MARYANN CONRAD
Approved as to style and content by:
______________________________________ Chris Roberts, Chair
______________________________________ Linda J. Shea, Member ... Show more content on
Helpwriting.net ...
1 Background of the Problem .................................................................................. 1 Statement of the
Problem...................................................................................... 3 Purpose of the Study
............................................................................................. 3 Research Questions and Hypotheses
.................................................................... 6 Definition of
Terms............................................................................................... 8 Significance of the Study
...................................................................................... 9 Limitations of the
Study...................................................................................... 10 Organization of the Thesis
.................................................................................. 11 2. REVIEW OF LITERATURE
............................................................................. 13
Introduction......................................................................................................... 13 Origins and
Evolution of Gambling in the United States ................................... 13 Pathological and Problem
Gambling Overview ................................................. 18 Brief History
...........................................................................................
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The Rise Of The Professional Competitive Video Gaming Essay
Imagine that more than twenty years ago people didn't even know about professional competitive
gaming. They would never think that in the future eSport (electronic sport), would be growing up
extremely fast. "Last year, tournaments awarded more than $15 million around the world, up from
just over a $1 million a decade ago" (Holden 87) according to the statistics from the
esportsearnings.com. Just think about it, the first place team can be guaranteed to get at least $1
million dollars, and this is the amazing amount of money for just playing the game. Now imagine
that there several tournaments like that per year. Every competitive game has its own different
tournaments. What if I told you that professional gaming organizations have a ... Show more content
on Helpwriting.net ...
Starting from better salaries and ending up with separate living apartments for the teams. This is
really particular for Asian teams. The Chinese and South Korea team organizations officially have
better facilities and conditions to the players. In Asia competitive gaming is as popular as soccer, so
almost every organizations has its own base for the players, where they can live, practice, study and
entertain. In Europe only top 10 organizations can compete with Asian organizations. In North
America there are only two strong organizations. The Asian teams are always treating as better
teams because of their conditions that they offer to the players. All the professional players agree
that Chinese players have better skills then other players in the world. For example, in StarCraft 2,
the top 10 players consist of 7 Chinese players; in DotA 2, the 6 out of 10 top teams are Asian.
Fortunately, European and American gaming team organizations are evolving fast enough so they
already can equally compete against Asian organizations. The conditions for players are really
important in the competitive gaming. All of the professional teams have a sponsorship and this is
their main source of income. Without a sponsor the team can do absolutely nothing, even if that
team has good players. This is why the organizations are signing contracts with sponsors and
making few teams in different games disciplines. The teams are always having the same
... Get more on HelpWriting.net ...
Mapping the Issue Essay
Jonathan Lee
Eng 1302
8 March 2012
Thomas Tutt
What Makes a Community Worth Gaming for
Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close
to my heart. Though it may sound trivial, the argument has been raging on for three decades, and has
grown to a nation wide debate. The question: is there such thing as a gaming community? Again, the
question may sound inconsequential, but consider this fellow Mavericks, what makes a community?
Is it just a group of people meeting and having a good time? Or is it more? Is something like gaming
able to unite people from all across the world? Admittedly, the argument is rather close to my heart.
I have been interested games since the age of five. I ... Show more content on Helpwriting.net ...
In terms of organization, it is perhaps not as strong as a community based upon physical land, but
what it lacks in town hall meetings and elections, it makes up in conventions and LAN tournaments.
The gaming community boasts large gaming conventions such as PAX, and E3, where thousands of
gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is
used to hold massive tournaments where many can pit themselves against other gamers. These
Colosseums are where the celebrities of the gaming world are born, rising from the bodies of the
hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is
still a community that can have an impact on the world. The gaming community is not a legitimate
community. It is not legitimate due to its lack of due to its lack of organization. It may claim to be
united but there is little evidence to prove it. The community is too broken; there is division with
consoles, whether an Xbox or a PC is better. There is division on the genre of games such as
shooting games, role playing games and puzzle games. The communities are too far apart to be a
single gaming community. Take a look at the most played game in the world, League of Legends . It
has little to no tie with the popular fighting game genre,and it is at war with people that play Heroes
of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between the two
communities as chronicled in
... Get more on HelpWriting.net ...
Nevada's Gaming Control System
The gaming industry is growing rapidly globally, and casinos provide a large amount of revenue in
Nevada. There are special regulatory agencies in Nevada who govern the gaming industry. Since
this industry relies so much on cash, there are some different controls and procedures in place in
auditing gaming in this state. To help professionals in the industry, several conferences are available
for professionals to attend. In order to properly audit a gaming facility, auditors need to understand
the risks and controls associated with the industry.
REGULATORY AGENCIES
Nevada's gaming industry has two primary regulatory industries: the Nevada Gaming Commission
(NGC) and the Gaming Control Board (GCB). The GCB was created in 1955 within the ... Show
more content on Helpwriting.net ...
The board posts such amounts required for this distinction on its website no later than the December
15th preceding the fiscal year for which such amounts shall be effective. It is important to note that
the board defines a fiscal year beginning July 1st and ending June 30th. The licensee itself can set
forth its own business year used for internal accounting purposes. The amounts of annual gross
revenue used in these definitions fluctuate annually in an amount corresponding to the change in the
Consumer Price Index published by the United States Department of Labor for the preceding year.
The amount to differentiate between licensees for the 2015–2016 fiscal year is $6,382,000
(Regulation 6.010(5)(a)).
INTERNAL CONTROLS
The GCB adopted the Minimum Internal Control Standards (MICS) as the minimum requirements
for internal controls over gaming operations for Group I licensees. These standards are vague in that
they allow each casino to decide how exactly it will comply with the standards. The Board provides
Compliance Checklists for CPAs to use in their audits of gaming clients. Each individual casino
must create its own Internal Control Submission (ICS), which details how
... Get more on HelpWriting.net ...
Persuasive Essay On Video Games
"I never have an end goal. I don't want to be a movie star. I just want to live everyday making
another cool thing I'm proud of" (O'Conner, 3). Markiplier explains his ideology of making his
gaming videos. He wants to create videos of his interest and what he is proud of. While it is true that
Gaming YouTubers are people who make a living online playing video games, through charity
campaigns and creating a positive community of people like them allows them to send a message to
their viewers and it is necessary to encourage these gamers because but hate online can create them
to feel uninspired to create their content.
Even though it is unfair to a working citizen that Gaming YouTubers make a great living online
playing video games, it takes a lot of time and dedication to create one of their videos, never the less
make their channel become big enough to earn money. It would be anyone's dream to earn a great
amount of money for doing something they love to do but not everyone has the opportunity. An
American worker that works a regular job comments on the earning of Gaming YouTubers, "So you
work 14 hours a day and earn $100,000 a year. Wow! That's great. You must be awesome. Well, I
know a guy who records himself play video games every day and earn a freaking $12 million
dollars! $12 million dollars! I can see some of you already hating him" (Siddhu 1). It is unfair to
working citizens that a person could earn so much money off of doing something simple online.
Even though
... Get more on HelpWriting.net ...
Personal Narrative: Popular In Middle School
I don't normally play games on my phone, so I decided to download a game I remember was popular
in middle school. I never played it before but I remember everyone would play in class to race to see
who could get the highest score. The game was subway surfer. Where you used characters to collect
coins and run away from the cops. The purpose of the game is to avoid obstacles, while collecting
coins, mystery boxes, and finish challenges.
Connecting
In subway surfer when you first create your account you login with facebook and this allows you to
see the distance your other friends on facebook have gone. When playing the game you can see your
opponents score and try to beat their distance. This allows you to connect with friends while also
playing
... Get more on HelpWriting.net ...
Gaming Communities And The Gaming Community
Title: Gaming communities Name: Subject Name: Instructor's Name: Date: Gaming community is a
type of community whose members have a common interest. Gaming community is contrary to
social communities where members may exhibit different interests. Over time, computer games
have grown contributing greatly to the growth of online gaming communities. In this regard, these
gaming communities may be divided into two; game specific community and general gaming
community (Ahmed, 2010). Game–specific communities mainly focus on a particular single game.
Everything in this community is specific to that particular single game. Therefore, discussions in
these forums tend to be more specific and related to a particular game. On the other hand, general
gaming community encompasses various games in one forum. This type of the gaming community
tends to attract many members who can then engage on a general discussion on various games. In
this kind of communities, it is also common to find demo games presented before the real game is
played. With time passing on, the number of gaming community members is increasing throughout
the world (Herald, 2014). According to Victorian Casino and Gaming Authority (1997), this gaming
community operates on a number of ways. In every gaming community, there are three basic
features of a gaming community within which it derives its method of operation. They include chats,
forums and profiles. Just like any other software product. Before individuals
... Get more on HelpWriting.net ...
Compare And Contrast The Stereotypes Of Gamers
A gamer is someone who plays video games as a hobby. Gamers are usually quite good at this
hobby. Gaming has been around since 1958. It's ancient. Few people in the United States have gone
untouched by video games at some point in their lives. In fact, it is estimated that the number of
gamers around the world is about 1.2 billion people. That is a good portion of Earth's 7.2 billion
population. Gaming is huge. Despite that, there are quite a few stereotypes regarding gamers. Some
people seem to think that gamers are all a bunch of nerdy losers who do nothing but sit around and
waste their lives behind a monitor and with a controller in their hands. No matter how many gamers
are not like this, there will always be at least one individual who will fit this stereotype perfectly.
But, this paper will bring to light some things that are more typically true of most gamers, regardless
of what other stereotypes they may happen to fit. Believe it or not, video games can actually be ...
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For example, the act of playing a video game gives the brain a break from day–to–day life and helps
the brain cool down by focusing on other, less stressful things. While video games do have the
tendency to be violent and fast–paced, there are plenty of games that are meant to be a relaxing
experience. For example, flash games like 'Flow' are accessible to anyone on the Internet. 'Flow' is a
game where the player starts off as a tiny organism consisting of only a mouth and a torso. The
calm, tranquil music of the game ease the mind into a state of relaxation as the gamer play and
develop into a higher functioning organism in the game. Other flash games are good for people
whose brains won't "sit still" and who have trouble concentrating. So one can argue that gamers are
highly adapted at finding ways to relax and hone their focus. Though relaxing games do a great job
at calming the mind, ironically, violent games can calm the mind, as the following paragraph will
... Get more on HelpWriting.net ...

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Gaming Tiers

  • 1. Gaming Tiers Gaming Tiers are the Lowest My brother introduced me to videogames when I was four and I have been playing ever since. The game, Super Smash Bros., was both my first game and my favorite game, and it still is to this day. Super Smash Bros is a unique fighting series with popular Nintendo characters as fighters. The characters I play are Ganondorf, Roy, Rosalina & Luma, Wii–Fit Trainer, Jigglypuff, Mr. Game & Watch, just to name a few. You could say I'm a bit of a gamer. While practicing this game with my brother, he introduced me to tier lists. A tier list is a list that depicts character by "best" or "worst". Depicting how good or bad a character is from someone playing them a certain way is my biggest pet peeve in the gaming scene. My point ... Show more content on Helpwriting.net ... My play style is to pick a melee character, preferably the wise old sage type character, and charge into difficult situations that are seemingly impossible to survive. Of course, I was berated for my play style, but my point is that it works and I am having fun doing it. The great thing about my main character, Ganondorf, is that he is known as the worst character in the game. He was considered so bad that he got his own tier... Ganon Tier. The only people that have beaten my Ganondorf gameplay have been my brother and a select few thus far, but definitely not every round. Not by a long shot. Over the years I have left multiple people in awe after they've seen how quickly I've taken all four stocks (amount of lives left) away from them. Every time I hear someone berating a character or a person for using a character I challenge him or her to a 1 versus 1. Obviously, I would play Ganondorf from the Ganon Tier and prove to them mechanical skill is actually a part of gaming. Tier lists are my greatest pet peeve in gaming because telling someone a set way to play a game is not only boring, it destroys the diversity of the game. I had to try to convince others to understand that tier lists in gaming should not be followed as if it were the law. There is more than one way to play a game and have fun. I do not want to see others following the opinions of others as blindly as some do with tier lists. I would definitely keep ... Get more on HelpWriting.net ...
  • 2.
  • 3. Advantages Of Crowdfunding Crowdfunding and the gaming industry The video games have been marked with a considerable advancement since its first introduction in 1970s. Emergence of the modern technology and social networks has enabled games to expand and explore new means and forms of its application (http://www.statista.com/topics/868/video–games/ ). The crowdfunding has gained a lot of popularity over the years, especially in the gaming community. Not only is the industry perceived as one of the most innovative and forward–looking categories, it also connects people with a specific mind–set and an excessive enthusiasm towards it. Moreover, this community has a common interest which is closely linked with a technological element and thus the users tend to have a ... Show more content on Helpwriting.net ... Just as other campaigns, games benefit from the same advantages of crowdfunding. There are in particular three major reasons, why is crowdfunding useful for this industry. Firstly, the fact that crowdfunding enables the funders to considerably lower their costs is one of the main luring factors. It is a matter of fact that a development of games is a very expensive business. Moreover, since the gaming industry has evolved and grown over the time, so has done the customers´ expectations. The extent and complexity of their demands has escalated significantly, resulting in higher costs of game production (http://www.crowdsourcing.org/editorial/the–rise–of–crowdfunding–and– crowdsourcing–in–the–video–game–sector/52239 ). In fact, the global gaming software expenditure represents an enormous amount of $51, 13 billion (http://www.statista.com/topics/868/video–games/ ). This had, however, a negative impact as the smaller producers, who could not afford such expenditures and have been pushed out of the market. Crowdfunding allows these small ventures to access additional funds and therefore, it helps them to transform their unique ideas into a reality and launch the products successfully on the ... Get more on HelpWriting.net ...
  • 4.
  • 5. Rich Man Toys Research Paper Rich Mans Toys Review Genesis Gaming launched nearly a decade ago, but in that time it hasn't really been able to dent the online slots market. The developer has pretty much spent the best part of 10 years floating under the radar, but considering how quickly the production line has been churning out tiles as of late, they are now making a play to improve market position. Focusing on delivering something a little more highbrow, the latest game from Genesis Gaming comes in the form of Rich Mans Toys. Rich Mans Toys is a game that is as obvious as you are ever going to get with a slot game name. Super yachts, big cash, and plenty of champagne are the calls of the day here, but does high–end imagery alone make this game worth playing? The following ... Show more content on Helpwriting.net ... Whenever you are playing the game, no bonus round means that you always have this feeling that you are spinning the reels with the handbrake on. Looking at what bonus features are included in the game, it's a case of the classics, as both wild symbols and free spins are in effect. The luxury home is the scatter here, with it needing to appear 2, 3, or 4 times to grab some free spins. The wild is the popping champagne icon, with it working the exact same way as it does in other Genesis Gaming titles. All effort, little reward Rich Mans Toys has another drawback with its controls, as the game is cumbersome to navigate even at the best of times. We don't quite understand why Genesis Gaming continues to push forward with the multi–screen control panel approach when it clearly doesn't work. Slowing the gameplay process down, we can only wonder what game Rich Mans Toys might have been if it had a streamlined control panel. Live the high life with Rich Mans ... Get more on HelpWriting.net ...
  • 6.
  • 7. Personal Narrative: Popular In Middle School I don't normally play games on my phone, so I decided to download a game I remember was popular in middle school. I never played it before but I remember everyone would play in class to race to see who could get the highest score. The game was subway surfer. Where you used characters to collect coins and run away from the cops. The purpose of the game is to avoid obstacles, while collecting coins, mystery boxes, and finish challenges. Connecting In subway surfer when you first create your account you login with facebook and this allows you to see the distance your other friends on facebook have gone. When playing the game you can see your opponents score and try to beat their distance. This allows you to connect with friends while also playing ... Get more on HelpWriting.net ...
  • 8.
  • 9. What Are The Stereotypes Of Gamers? The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ... Furthermore, this stereotype has not held an accurate view for years; while gaming has become a more mainstream activity, the stereotype has become much less prevalent. Speaking through personal experience, and the experience received by others in the community, few people play games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary, single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers" also exhibit this stereotype, but that quantity constantly and consistently approached, and will approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment and time–sync out of the many that make up the average day of the person who plays games Our society today has a very well established connection worldwide; a person only needs to pick up a cell phone, turn on the computer, or turn on the TV to communicate with many others around the world. Our world exists and operates as it currently does due to this vital and powerfully established connection. Furthermore, at its current state, gaming requires this all–encompassing connection. Gamers constantly stay connected to the internet and to the many other gamers in the world. They communicate often, both friendly and competitively. Yes, those other gamers they converse and interact with belong to the same community as themselves, yet the root of social networking, a major part of young adult ... Get more on HelpWriting.net ...
  • 10.
  • 11. Playing Video Games Is Not Only For Kids Anymore Training up to 50 hours every week with your team in order to make it to the big leagues, competing against other teams for fame, glory, money, and a chance to join one of the professional teams. Does not sound like an especially rare scenario, but what if I told you I was talking about video game players? That is right. Playing video games is not only for kids anymore. During the last decade eSports (professional online gaming) have grown to an unexpected extent. Professional players go through intense non–stop training every week to keep up with other teams. Call of Duty, Dota2, League of Legends, these are only a few examples of the most popular games. Being a professional player is very time consuming and requires a lot of dedication. ... Show more content on Helpwriting.net ... I have been gaming for years and tried to go professional in more than one occasion. However, I lacked the support to achieve so: my family never saw it as a career path that I could follow in order to have what they considered a successful life, and school was a big impediment that did not provide me with any help either. I know how it feels to try to go professional but not being able to only because I didn't have the resources to even try. First, let's talk about how professional gamers spend their day. "The players on Team Liquid, a professional League of Legends team, practice for a minimum of 40 hours per week and most play the game far more," (Jacobs) stated Harrison Jacobs in his article "Here 's the insane training schedule of a 20–something professional gamer." Harrison followed one of the most popular League of Legends teams through 2015's tournament season. They do not have breaks. Even "free days" involve playing and discussing strategies. Practicing is a constant effort to avoid falling behind the other teams and master the changes the game offers every couple of weeks. It is not simply playing games, it is about mastering something you love. This requires ... Get more on HelpWriting.net ...
  • 12.
  • 13. The Impact Of Gaming On The Gaming Industry Since the video game console industry had a narrow focus, the entire gaming industry was used for this scenario planning exercise. The environmental scan focused mainly on the competitive aspect and left out many external factors. In order to give adequate attention to the external environment, a PESTEL analysis was conducted. This helped determine external factors that the gaming industry faced that were not in control of a single company, or their competitors. PESTEL In the political aspect of PESTEL, the main focus was on globalization and product dispersion. Most gaming devices are made overseas, China and Brazil, so international trade plays a major part in acquiring these products (CITE FROM SCAN). Items like trade restrictions, import duties and taxation are all things no competitor in the gaming console industry has control over. The legal section shares many similarities to the political one. The main focus here was trade and internet regulations. Gaming has shifted from being a solo action, to one played with others around the world. The top economic concern in this industry is the amount disposable income available. Gaming is a luxury good, so as income falls the sales of the product decreases as well (CITE). The economic growth, interest, inflation, exchange rate and unemployment all have a huge impact on the industry. Since the world is interconnected, if the exchange rate difference becomes great, cost burdens will have to be passed onto the consumer. ... Get more on HelpWriting.net ...
  • 14.
  • 15. Indian Gaming Regulatory Act Indian gaming can either be casinos, bingo halls, as well as gambling operations. Gambling is an element of many traditional Indian cultures. The Indian Gaming Regulatory Act categorizes Indian gaming into three classes, which are I, II, and III. Each gives different regulations. The act has impacted and caused much controversy among reservations. The Indian Gaming Regulatory Act was passed in 1988 by Congress. Indian gaming was a concern in the states. Congress established a system to enable and regulate the gaming and gambling enterprises of American Indian tribes. Class I is defined as games that are part of tribal ceremonies and celebrations. It's traditional Indian gaming. Class II includes bingo or anything that is related to bingo, such ... Show more content on Helpwriting.net ... Regis Mohawk Reservation is located in New York and is adjacent to the Akwesasne reserve in Canada. The Mohawk think of the entire community to be a whole. St. Regis Mohawk Res. took in gambling in the 1980's and has caused much controversy (Zielbauer, 1999). The elected chiefs and the Warrior Society supported gambling, which the traditional chiefs did not. The Jay Treaty allows the Mohawk people to pass across the Canada/United States border freely. Problems such as smuggling cigarettes, drugs and liquor has become a problem on the reservation. New York has also threatened to collect sales tax from gasoline and cigarettes on the reservation but hasn't. Merchants that are near the reservation protest that tax–free sales is an unfair advantage for Indian–owned businesses. The St. Regis Mohawk Reservation is next to a Superfund site, which is contaminated with toxic chemicals, therefore the tribe has an advanced environment division. I think that the IGRA has its positives and negatives. Casinos prey on addicts and alcohol/drug abuse, but they also bring in billions of dollars that flourishes economic development. The act is appropriate for its historical context because gaming brings pride to the reservation, such as Native languages, culture and Indian dance. The thing about Native Americans, is that they are not materialistic people. Gaming is more than just a source of money, it's an opportunity to gain ... Get more on HelpWriting.net ...
  • 16.
  • 17. Reality Changes From People Across The World Reality changes from person to person. Whether something is real or not is determined through the individual. One may think it's true whereas the other may believe differently. It is common to form misconceptions on a subject that is relatively new and upcoming. Sports are generally one of the most common ways we conquer boredom. This entertainment involves, according to the Oxford Dictionary, physical exertion as well as brain stimulation. With technology emerging, the online gaming industry has become a vast media culture. Connecting millions across the world, the online gaming world provides users with an interactive database which engages both their body and their intellect. Gamers learn to utilize their problem solving skills and are forced to come up with strategies that require quick decisions. E sports encourage participants to train their brains so that they are able to deliver a rapid response in certain situations. Gamers face a great deal of pressure as they conform to the world of entertainment and competition. Therefore, E sports should be considered real as online gamers and sports athletics both provide an audience with a source of entertainment as well as being competitive. The entertainment industry provides its audience a way to release tension by showcasing various talents that stimulate the brain. Audiences enjoy watching the players practice and so for online games, such as the popular games known as League of Legends, gamers stream themselves training. ... Get more on HelpWriting.net ...
  • 18.
  • 19. Geeks Or Gamers Or Stereotypes? You are a normal person. You have a job and a house and friends. However, you truly love to play video games and you are a huge "nerd" in general. However, you do not ever think about telling your friends and coworkers that because you already know how people react to "gamers" or "nerds" or "geeks". You are terrified that people will insult you and call you childish, idiotic or even stupid. You know this since you were stereotyped before of being a childish/idiotic "nerd" or "geek" or "gamer", and know you are left with the memory of being generalized for what you like your entire life. In reality though, these stereotypes are all just false information made fact. To actually be stereotyped though, you have to know what a stereotype ... Get more on HelpWriting.net ...
  • 20.
  • 21. Competitive Gaming You are presenting a seminar for new marketers on the topic of competitive gaming. Be sure to discuss positive–sum, negative–sum, and zero–sum games. Provide clear–cut examples for each. Discuss the ethics of the gaming. Research and share an example of a recent price war and how it turned out. Zero–sum, positive–sum, and negative–sum are terms that refer to the outcome of a dispute and all represent reward of compensation. The sector of professionals that I am addressing in this group is businessmen and the circumstance will be the frequently encountered one of negotiation where each tries to procure something from the dynamic. Zero–sum, positive–sum, and negative–sum can be also interpreted in more common ways as win–win, win–lose, and lose–lose situations. zero–sum situation This is the win–lose situation where it is impossible for one party to advance its position without the other suffering a corresponding loss. This is called a distributive bargaining situation where, for instance, money is being reallocated between departments. The more money one department gets, the less the other will receive. Another scenario is where one person will gain the job at the other's expense (only one will receive the position). Positive–sum– This is where the total of winnings and losses is more than zero. This happens when the size of the pie was somehow enlarged and there is more wealth to distribute (let's say between the two departments) than there was originally, or ... Get more on HelpWriting.net ...
  • 22.
  • 23. Clans In Call Of Duty Call of Duty (COD) is a first–person shooter game based off of recent wars and fictional wars. COD has brought entertainment to teenagers all around the world. Many teens have come together to form clans. Clans are a team of players with designated positions in the game. Their role is to represent their clan when they play in live matches. Throughout the years, clans have progressed greatly. The first clans started off with around eight–to–ten players, but now they have full rosters of up to twenty players that are getting paid to play Call of Duty. COD has become so popular, that ESPN (Entertainment and Sports Programming Network) broadcasts the most popular MLG (Major League Gaming) tournaments. One of the most famous clans in Call of Duty ... Get more on HelpWriting.net ...
  • 24.
  • 25. Major League Gaming : Growing And Healthy Or Not Carlos Lightsey Financial Management of Sport 4/29/15 Major League Gaming: Growing and Healthy or Not The first indicator in this millennium of where a company is going is how they are doing on social media. Social Media has become one of the biggest ways to market your company or yourself across the world. Major League gaming is doing great in the area of social media already. They have 951 thousand followers on twitter alone. They have 832 thousand followers on Facebook. They also have 105 thousand followers on Instagram as well. These numbers already go to show the vast following the have and the potential market they can sell sponsors on to donate money to hold their events. Then on top of this they have their own live stream television network that is being offered in many different areas. First their TV Network, MLG.TV is being offered on ITunes. It is also being offered on another online site that streams all sorts of online TV channels called Twitch. They are also carrying an App on Google play that allows you to stream live footage and to even chat across the network with people around the world about your favorite gamers or even your countries team. And then it has already become such a major function so fast that there is already a MLG.TV Brasil. This shows that it is already expanding fast around the world. Then on top of all of this MLG.TV's Sports Audience is growing rapidly every year. They had audience growth of 253 percent so far in the first ... Get more on HelpWriting.net ...
  • 26.
  • 27. Argumentative Essay About Video Games Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also played an important role in a child growth and brain development. Many parents have a bad perspective towards video games, they consider it as a devil that corrupts mind and engages their child into non–productive, virtual, and harmful environment. Hence, they try to stop them completely from playing games by all means. This kind of attitude and behavior from the parent might not only effect their relationship with their child, but also deprive the child from some advantages of playing video games that enhance brain power. Therefore, parents should allow their children engage with video games in reasonable amount. One main concern of parents is that their child would become an addict, and would not be able to perform as a healthy successful individual in the society when they grow up. Indeed, intense and prolong gaming will lead to addiction, which can decrease a person's productivity, and, disturbing the daily routine, meaning they would stay up all night. However, to be called as an addict one has to show characteristics of addiction, which is a factor of personal behavior, performance, etc. In spite of the number of games available only, one out of ten regular gamer can be categorized as game addicts (webpage), which indicates that not many ... Show more content on Helpwriting.net ... Hence, facing problems to interact with the individuals in the society. This is because, the game takes all of their time, not being able to create new friendships. Indeed, most games played recently are online games, which withhold large communities. These communities have enormous number of members that interact together for many purposes. Therefore, gamers can find friends through these communities. Another benefit these communities have is that they provided a medium for people with common ... Get more on HelpWriting.net ...
  • 28.
  • 29. The Taken King Thesis Destiny: The Taken King–Ad Analysis Assignment It is sad to see how a company can ruin a series for the sake of money. For games, companies can release multiple add–ons that cost the player– both literally and figuratively– for a "new experience." In Bungie's "Destiny: The Taken King" DLC (downloadable content), the viewer witnesses what is called a cinematic gameplay, which is made by a completely different engine than what a person plays with. The Destiny DLC is made by Bungie, a company which is known for making the well–known Halo series. In this ad, Bungie's name is used to sell the DLC. And at the end of the ad, more ads for the editions of the game and even Sony's PlayStation console are shown. "Consumers, he says, 'are like roaches –you spray them and spray them and they get immune after a while,'" thus, Bungie placed ads within an ad to get the consumers attention as Klein describes in "No Logo." Moreover, ... Show more content on Helpwriting.net ... The woman in feathers, the hunter character (Picture B), is shown in a mask and the camera zooms in to show her face when she asks if any of her two "friends" found the "evil king." The second man, the titan character (Picture C), is not worried at all even though he is roaming the king's ship, which shows the second environment the player can explore. The third man, the warlock character (Picture D), shows signs of discomfort. The conversation shows how fun it can be to play as a party with friends and how different members of the party can act. One is searching for answers; the other is tough while the last is worried. The three characters of the DLC represent the co–op experience for the player. In which, the player and his friends complete and enjoy the game with the help of each other. Therefore, it encourages the consumer to advertise the product to some ... Get more on HelpWriting.net ...
  • 30.
  • 31. Gaming Industry : Nyx Gaming Blog 7 – The credentials that have made NYX Gaming a major online casino industry name NYX Gaming area true rarity of the online casino world, this is because they are an Australian based company who have managed to crack European market. It is no surprise to hear about how the European market likes to operate within itself, but NYX have worked wonders to upset the applecart. Operating in a similar fashion to Microgaming and Quickfire, NYX Gaming operates with a similar fashion with its own subsidiary NextGen. The two companies work together under the NYX Gaming banner and offer some of the world's biggest progressive jackpot and tabletop online casino games. Mobile devices and desktop computers are now showcasing the very best that this Australian developer has to offer, marking the company's arrival on the industry's main stage. Split System The way NYX Gaming works is fairly simple. The original NYX Gaming brand operates the OGS casino solution, which makes sure that players have reliable place to play. While NextGen Gaming, the key subsidiary, handles game development, which ensures players have plenty to play. It is safe to say that this split system works well, as it has teamed–up with more than 100 operators, working to distribute games 300 plus games to players around the globe. Not only that, the selection of games is growing at a rabid rate too, with hundreds of additional titles set to debut in the years to come. However, in spire of its positives, it seems ... Get more on HelpWriting.net ...
  • 32.
  • 33. Game Knights Employee Questions Game Knights Employee Interview Questions Interviewing a potential employee is a significant step in the hiring process. Every interview must to tailored to the business's specific needs and style. For Game Knights, the table top gaming store, questions need to fit a specific gaming genre to ensure the right game advisor is hired for the job. Game Knights needs game advisors that are knowledgeable in specific gaming fields like the following: miniatures, role playing games, collectable card games, and board games. Game Knights also needs employees that are game officials capable of judging and hosing events. These requirements are important but social skills like teamwork, attitude, friendliness, and synergy most also be taken into consideration. Game Knight will have typical employee interview questions like prior experience and current skills. However, a game store needs to have a set of questions specific to that business's needs. The following five questions are interview questions specifically suited for Game Knights the table top game store. The first interview question is a ... Show more content on Helpwriting.net ... This is a strength and weakness based question that is also trying to tap into their ability to think like a servant. Game Knights needs to effectively identify with the gaming culture but do so with a customer service focus. Game Knights also needs a well–rounded staff that is qualified in providing first–rate gaming advise to any type of gamer. Shep Hyken, a best–selling author on customer service, talks about the importance of training the culture of your employees (Hyken, 2017). This will require a constant and repeated reinforcement of the gaming and service culture of Game Knights. But the best way to foster a great culture is start with employees that are already a close ... Get more on HelpWriting.net ...
  • 34.
  • 35. Negative Stereotypes Of Gamers Imagine a world where you can fight dragons in medieval times, be a soldier in WWI, or build a fortress while gathering resources to survive a zombie apocalypse. Gamers can experience all of this and more through the world of video games, but many people have developed false perceptions of who the gamer community consists of. These false perceptions have only formed negative stereotypes for the gaming community, but the truth is gamers can be anyone. Stereotype, as defined by the Oxford English Dictionary, is "A preconceived and oversimplified idea of the characteristics which typify a person, situation, etc.; an attitude based on such a preconception". The gaming community has been labeled with several stereotypes such as all gamers are immature teenage boys, no life losers, obese, or socially awkward individuals. All of these stereotypes are far from the truth of what the real gamer community consists of. So what exactly is a gamer? Gamers are a community of individuals of all ages and gender with one similar interest in video games. Not every gamer is an immature teenage boy, but this is what many people think of when they hear the word gamer. I am a 29–year–old female, and I consider myself to be an active member of the gaming community. I play console and PC games on a daily basis, and I am just one example of why these stereotypes are misconceptions of reality. Many people are shocked when I tell them I love video games, but why is this such a shock? It all is ... Get more on HelpWriting.net ...
  • 36.
  • 37. Should Gaming Be A Sport Essay Should Gaming Be A Sport? I for one am for gaming be considered a sport. I am one of the guilty ones who can play them hours at a time and maybe 8 hours straight but that's rare now. I've had experience with gaming since I was only three years old at which I had a gaming console, the Xbox 360. There are of course the people who hate gamers and call them lazy then telling them to do something productive. Sure they could be right in some aspect but what they don't realize what our brains are doing. That is a key point in which this topic will be discussed. Again with the people who hate gaming, most of them haven't even touched a game before and if they have they most likely hated or didn't want anything to do with it. It's all about how you want to play and getting better at it. Many people believe gaming is a useless effort which does no good for your brains or body, while the body part can be true for those who don't actually do anything proactive as a hobby can gain weight if they eat a lot while gaming or lose weight if they starve themselves to ... Show more content on Helpwriting.net ... In my opinion yes, in some, no. It's all personal preference. The thing is, gaming already is a sport somewhat, it's something called an eSport (electronic sport). Sure you can argue about how it's not a true sport but it's mainly a hobby that doesn't require much physique to do. There are tournaments all over the world that take place every year and many years before now and those that will come after. In July 2014, an outstanding 11,000 people stuffed themselves into a basketball arena in Seattle. They were not there to watch a basketball game, but to watch gamers compete for $11 million in prize money. These tournaments make gamers be competitive and sometimes rage induced for these kinds of events for a good cause. Gaming takes an immense amount of practice, focus, and dedication which is why gaming should be considered an official ... Get more on HelpWriting.net ...
  • 38.
  • 39. Indian Gaming Indian Gaming Tribal government gaming on Indian lands is significantly changing life for many of the more than 4.1 million American Indians in the United States. It has proven to be there first and most effective tool for economic development on sovereign, Tribal lands. Gaming generates a few billion dollars in much needed Tribal government revenue annually to provide essential government services to hundreds of thousands of Native Americans. It is helping Indian nations build strong and diversified economies. Gaming is creating hundreds of thousands of jobs for reservations Indians and neighboring non–Indians. Gaming has allowed many Tribes to economically support themselves, contributing to the prosperity of those on and off ... Show more content on Helpwriting.net ... Following the Cabazon decision, Congress in 1988 enacted the Indian Gaming Regulatory Act, affirming Tribal government authority to use Indian gaming "to provide Tribal economic development, Tribal self–sufficiency and strong Tribal government" (Eadington, 42). There are 4.1 million American Indians in the United States, about 1.5 percent of the nation 's population. There are 567 federally recognized Indian Tribes in the United States, including 226 Alaska Native Villages and 341 Indian Tribes in the lower 48 states. 220 Tribes in 28 states operate 377 Indian gaming facilities for the purpose of generating Tribal government revenue. Roughly 65 percent of Indian Tribes in the lower 48 states use Indian gaming to generate governmental revenue. As a comparison, 78 percent of the 50 states and the District of Columbia use state lotteries to generate governmental revenue (www.census.gov). Tribal government gaming has created almost 500,000 jobs nation wide. Indian gaming in 2003 created $15.9 billion in gross Tribal government revenues. Revenue from the Tribal gaming are being used to build schools, hospitals, police and fire stations, housing, roads, water, sewer and sanitation facilities. This revenue also provides essential services, provides child ... Get more on HelpWriting.net ...
  • 40.
  • 41. Research Paper On Batman As A Heroe Something most people don't know about me is that I've been a pretty big gamer since I was in seventh grade. My first true gaming experience began after I received my Xbox 360 for my fourteenth birthday and the first game I started playing was Halo 3. Halo 3 was the first game that I ever completed all the way through and it has been one of my favorite games since then. Now, I've always been a huge superhero fan and one my favorite heroes is Batman. This love for gaming and superheroes led me to great experience when the Batman Arkham series first came out in 2009. One of the biggest entertainment companies in the United States, IGN Entertainment, reviewed the first game in the Arkham series, Batman: Arkham Asylum. Greg Miller, the man that ... Get more on HelpWriting.net ...
  • 42.
  • 43. Persuasive Essay On Video Games Growing up as a gamer, I have experienced many new things in the video game industry. I've been playing video games since the Sega–genisis that I started playing when I was three years old. I've been gaming almost my whole life, I have watched new console been introduced, seen video games go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer can now play in your own living room. But, even though we have amazing things in video games the modern gamer is being introducing to a new problem. The problem I am addressing of coarse is micro transactions in video games. Modern game companies are charging you $60.00 dollars for a video game. Once you purchase this said video game you have to grind countless hours in order to obtain specific items that will enhance your abilities in this virtue world, or you can turn your real life currency into this video game currency in order to potentially get these items early on. This concept is called pay to win. The definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free." Though I believe companies should be allowed to do this in free video game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in order to enhance their gameplay. What I propose ... Get more on HelpWriting.net ...
  • 44.
  • 45. Speech On Video Games Since the first video games were developed in the 1950 – the gaming industry haven't looked back since. Throughout the century video games has gone through a huge development where the entire planet spend more than 3 billion hours a week playing video games. In the speech "Online Harassment and Cyber Mobs" Anita Sarkeesian, who is a female gamer, talks about the stereotypes of gaming. The type of people who don't think women should be a part of the gamer world. A world, which is dominated by men and where online harassment of the other gender is something we see everyday. This is the stereotype Sarkeesian talks about and this is the stereotype she tries to get rid of. A speech, which was told at the annual event for the organisation called ... Show more content on Helpwriting.net ... Many gamers felt that the accusations made against them were unfair and therefore we need to see it from two sides, Saarkeesian side and the gamer's side. From a gamers point of view many people will argue that Sarkeesian's journalistic integrity isn't so reliable and here is why: At the beginning of the speech Sarkeesian tells us about how she always used to play games since she was 10 years old, but this isn't entirely true. Because Sarkeesian actually admit during an interview with a professor called Melanie that she don't play videogames at all. But then again Sarkeesian talks to an audience, who is already taking her side of the story, so her integrity isn't on the line here. Its therefore important to take the context into ... Get more on HelpWriting.net ...
  • 46.
  • 47. Personal Narrative: Girls In Gaming: A Story Worth Telling I have always been the kind of girl that is attracted to anything appointed as something typically reserved for the y chromosome. One constant that still remains is an inner defiance to prove anyone wrong– to show that women can do anything as good, if not better, than a man. Out of all the sports, activities, and hobbies I tried my hand at, video games still remained a mystery to me. I have spent a small fortune on a brand new PS2 that wasn't for me(most expensive birthday ever), and have spent hundreds on games that I will never play. Despite a brief love affair with Duck Hunt as a young child, I never fully understood anyone having a fascination with video games. Perhaps it was my lack of comprehension with all things technological, or ... Show more content on Helpwriting.net ... As I researched and interviewed further,it became quite clear that this was about more than the content of the game. Williams told me that as a child it was more difficult to find empowering female characters in gaming, so she focused on problem solving. Games taught a young Williams to figure out things on her own, developing technical skills that carried on into her professional career. Williams, with the help of her partner Joe Unger, are doing their part to change the course of gaming. Gamer Girl Pinups is a web comic that she created in an effort to represent a specific blend of geek culture. She saw a gap in web comics, and her answer was a diverse group of funny women who love games and comics . She says that the characters continue to remind her to enjoy and love video games instead of focusing solely on creation. From her artist page: " They also remind me that being a pinup isn't about trying to look sexy, it's knowing you already are and loving ... Get more on HelpWriting.net ...
  • 48.
  • 49. Gaming Pc Vs. Pc Gaming A gaming PC is superior to anything console gaming down to the level of segments it contains. On the off chance that individuals like to level headed discussion, ask a PC gamer and console gamer to clarify why one kind of gaming is superior to the next. Both consoles and PC upgrade the gaming background in their own specific manner, permitting gamer to feel associated and coordinated with better illustrations, smooth motions and fresh, clear sound. This entire contention has found that PC gaming is superior to anything console gaming. Improved illustrations is a main consideration in light of the fact that a diversion with terrible quality is not satisfying to the player. Individuals likewise have the choice to redesign their video card to meet the requests of more up to date innovation and update quality to keep their selves satisfied. Another gigantic reason is the mouse and console support. With a gaming console, comprehend that individuals need to surrender the exactness and precision it needs with a customary mouse and console. At the point when individuals play an amusement that depends on this level of pinpoint precision, they won 't show signs of improvement results with a controller than the mouse or console. In the event that numerous individuals lean toward a controller, they can connect one to their PC on the other hand, connecting a mouse and console to a console. The diversion mods, while downloading an amusement mod, it gives it a choice to permit numerous ... Get more on HelpWriting.net ...
  • 50.
  • 51. The Pros And Cons Of Competitive Gaming Today, because of advanced technology a lot of things has changed. New things are invented. Mail have become e–mail, cellular phones become smartphones and internet becomes our best friend. Those are some of the changes brought by technology. Have you ever thought these advancement of technology can bring a new form of sport? Competitive gaming, sometimes called as E–Sports or Electronic sports by fans and spectators – is a form of sports where the primary aspects of the sport are facilitated by electronic systems (Hamari & Sjoblom, 2015). It is not like the traditional sports we've seen, but the essence of a sport is also present in E–Sports. E–Sports is starting to hit our mainstream consciousness. It is starting to gain attention around ... Show more content on Helpwriting.net ... Like a traditional sport certain skills are required to play a video game. These skills required are eventually developed and can be used in real life situations. "Mental skills, strategies or training are just a few other examples of components which influence the performance. All of them can be found in Competitive Gaming." (Froböse, 2014) , because of some similarities of Sports of E–Sports some nations are starting to recognize it as a "real" sport. The United States of America recognizes E– Sports players (professional gamers) as professional athletes. The US government finally now recognizes E–Sports players as professional athletes, and will grant them visas under that identifier. (Tassi, 2013). Organization are for formed to manage and regulate E–Sports activities. In South Korea, they have Korea e–Sports Association (KeSPA), a governing body of E–Sports officially recognize by their government. E–Sports classes is now offered in some schools as an alternative for the traditional P.E classes or a major subject in a sport curriculum. A Norway high school will be among the first secondary schools to introduce it to their core curriculum. (Prescott, 2016) Pupils will be able to practice and learn games such as DotA and Counter–Strike, to name a ... Get more on HelpWriting.net ...
  • 52.
  • 53. Anti Gamergate Analysis An Anti–Gamergate documentary by Chris Haines will not be made due to the lack of financial support. Sadly, The project was close to reaching their goal. As they only needed $47,667 more to reach their $50,000 target. If the kickstarter deadline was extended for a couple of days, who know what could've happened? What is #Gamer? The project is advertised to the public as a neutral–stance documentary on #Gamergate. This documentary is supposed to cut through all the lies and manipulation to get right to the truth by presenting both the Anti–Gamergate's and Pro–Gamergate's perspective on what #gamergate is all about. However, brief description about the documentary on its kickstarter's page tell a different tale to those actually similar with ... Show more content on Helpwriting.net ... It's obvious to anyone who pay attentions that GamerGate is far from dead. Haines also brought into the assumption that gaming communities are divided due to Gamergate when it isn't. Today, gamers are more united than ever before under one banner. Hatred and Huniepop were extremely successful despite widespread criticism from anti–gg. In contrast, anti–gg games such as Sunset flopped spectacularly despite all the supports and biased reviews. Most importantly, Haines believed in the talking point shared by anti–gg and SJWs in trying to make the internet a more positive place for everybody because there's too much "harassment" and everyone need "safe space." They want everyone on the internet to be govern by social rules because they themselves get offended by texts they read on a monitor screen sent by a random person. They want everyone to be on their absolute best behavior as if they are on a date with their girlfriend's parent. If people want to act like they do in real life then they wouldn't be on the internet to begin with. Anti–Gamergate the ... Get more on HelpWriting.net ...
  • 54.
  • 55. Becoming A Collegiate Or Professional Athlete Many individuals grow up dreaming of becoming a collegiate or professional athlete. However, no one achieves either level by chance. It takes talent, a desire to achieve greatness, and a willingness to compete against other talented individuals to prove oneself in the world of sports. The growth of eSports has created a new way in which to become a collegiate or professional athlete. The term athlete, however, is filled with stereotypes. Many deem athletes as those trained or skilled in sports, games, or exercises requiring strength, flexibility, and stamina. While video gamers may not be as physically strong, they are highly skilled in a game, can be flexible, and definitely demonstrate stamina. Consequently, video game players should be considered athletes at the collegiate and professional level. ... Show more content on Helpwriting.net ... Football, baseball, basketball, and other similar sports offer athletic scholarships to students with distinct skills or talents. These students are awarded money because they exhibit the ability to compete at the collegiate level. Furthermore, those fortunate enough to make it to the big leagues are offered sponsorships and contracts for millions of dollars. Video gamers receive the same benefits. Colleges are offering athletic scholarships to skilled gamers who play e–sports (Krings, 2016). Like professional athletes, contracts and sponsorships are negotiated in the world of e–sports. Although, in comparison, video game players do not receive the same monetary compensation as athletes in more prominent sports. They do, nonetheless, receive scholarships, sponsorships, and contracts making them worthy of the athlete ... Get more on HelpWriting.net ...
  • 56.
  • 57. Why Is Gaming A Sport Gaming Sports? Do you think gaming is a sport? Oh sure, it involves skill, practice, entertainment, and teamwork on occasion. But there is one reason it should not be a sport. Physical exertion, and that is all. There is only one reason people argue that gaming cannot be a sport. But there may be a way to change that. When you think of a sport, what do you think? Just take basketball, for example. Does it not take skill and practice? Well, video games you need those skills as well. Bunch of practicing to enhance your reflexes so you do not "die". Do you think that you could just start playing a game and become acceptable at it instantly? No, you need to practice, can you guess what is similar? ... Get more on HelpWriting.net ...
  • 58.
  • 59. Is Gaming A Sport The Cambridge University defines a sport as a game, competition, or similar activity, done for enjoyment or as a job that takes physical effort and skill and is played or done by following particular rules. By this definition, would you consider professional gaming a sport? Do all sports have to have physical movement? People often judge professional gaming because it seems like it takes no physical effort other than hand–eye coordination. However, they don't realize the stress and mental state, like that of an athlete, that is needed to perform at a high level. There are actually more similarities than you might think. If Chess is considered a sport based on the facts that it requires strategy and competition, aren't video games based on the same principles? Like Chess, you have to practice and you have to anticipate moves of your opponent. However, unlike other sports, gaming is not focused on just one activity but numerous types of games with different styles and methods to each game. There is more physical activity and training involved in gaming then in chess. Agility and hand–eye coordination is very important to gamers and must be practiced like any other athlete that trains in his/her sport. ... Show more content on Helpwriting.net ... They also hold championships for money and titles, just as any other "sport". Esports have professional leagues, compete for millions in prizes and make 6 figure incomes for just vanquishing enemies. It's not just Mario saving the Princess anymore. Games today require extreme mental acuity, communicating with teams, strategizing, and reacting quickly to opponents ... Get more on HelpWriting.net ...
  • 60.
  • 61. Gabrielle Toledano Essay Gaming as an industry has been evolving over the past few years to be more inclusive. Prior to this shift, the industry has been riddled with discrimination against many different individuals based on sex, gender, and race. While this still occurs today we have many companies and leaders making a push to diversify and include all the members of the gaming community. Gabrielle Toledano is the chief talent officer at EA, also know at Electronic Arts, and she is one of the many leaders pushing for diversity and inclusion in our virtual spaces. Listed as one of Forbes most powerful women in 2008, Gabrielle has been on a career path intertwined with inclusion for many years. She originally started as an HR business partner with oracle in 1991, leading to a senior HR business partner position with the Microsoft Corporation in 1996. While she enjoyed this position and the people that she worked with, she didn't feel challenged nor did she feel that she had a clear and fast enough moving career path. As such she began to take calls from recruiters. This resulted in a call from Siebel systems with an offer of CHRO. She was concerned that her current position with in Microsoft left her under qualified for the position. There was a ... Show more content on Helpwriting.net ... Once again, with EA already driving Diversity, she became a steward of diversity more so than crafting the doctrine. She has spoken multiple about how more women need to be introduced to the STEM fields, along with a belief that women need to push through the idea of sexism in the gamming communities and establish themselves with in companies. And this really does show with the influxes of females in EA's work discussed above. However much of the industry still faces these gender gaps. As such, she continues to be found in articles by Forbes and within EA talking to other industry power houses, trying to push for female inclusion outside of her own ... Get more on HelpWriting.net ...
  • 62.
  • 63. College Student Gambling: Examining the Effects of Gaming... COLLEGE STUDENT GAMBLING: EXAMINING THE EFFECTS OF GAMING EDUCATION WITHIN A COLLEGE CURRICULUM A Thesis Presented by MARYANN CONRAD Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE September 2008 Department of Hospitality and Tourism Management © Copyright by Maryann Conrad 2008 All Rights Reserved COLLEGE STUDENT GAMBLING: EXAMINING THE EFFECTS OF GAMING EDUCATION WITHIN A COLLEGE CURRICULUM A Thesis Presented by MARYANN CONRAD Approved as to style and content by: ______________________________________ Chris Roberts, Chair ______________________________________ Linda J. Shea, Member ... Show more content on Helpwriting.net ... 1 Background of the Problem .................................................................................. 1 Statement of the Problem...................................................................................... 3 Purpose of the Study ............................................................................................. 3 Research Questions and Hypotheses .................................................................... 6 Definition of Terms............................................................................................... 8 Significance of the Study ...................................................................................... 9 Limitations of the Study...................................................................................... 10 Organization of the Thesis .................................................................................. 11 2. REVIEW OF LITERATURE ............................................................................. 13 Introduction......................................................................................................... 13 Origins and Evolution of Gambling in the United States ................................... 13 Pathological and Problem Gambling Overview ................................................. 18 Brief History ...........................................................................................
  • 64. ... Get more on HelpWriting.net ...
  • 65.
  • 66. The Rise Of The Professional Competitive Video Gaming Essay Imagine that more than twenty years ago people didn't even know about professional competitive gaming. They would never think that in the future eSport (electronic sport), would be growing up extremely fast. "Last year, tournaments awarded more than $15 million around the world, up from just over a $1 million a decade ago" (Holden 87) according to the statistics from the esportsearnings.com. Just think about it, the first place team can be guaranteed to get at least $1 million dollars, and this is the amazing amount of money for just playing the game. Now imagine that there several tournaments like that per year. Every competitive game has its own different tournaments. What if I told you that professional gaming organizations have a ... Show more content on Helpwriting.net ... Starting from better salaries and ending up with separate living apartments for the teams. This is really particular for Asian teams. The Chinese and South Korea team organizations officially have better facilities and conditions to the players. In Asia competitive gaming is as popular as soccer, so almost every organizations has its own base for the players, where they can live, practice, study and entertain. In Europe only top 10 organizations can compete with Asian organizations. In North America there are only two strong organizations. The Asian teams are always treating as better teams because of their conditions that they offer to the players. All the professional players agree that Chinese players have better skills then other players in the world. For example, in StarCraft 2, the top 10 players consist of 7 Chinese players; in DotA 2, the 6 out of 10 top teams are Asian. Fortunately, European and American gaming team organizations are evolving fast enough so they already can equally compete against Asian organizations. The conditions for players are really important in the competitive gaming. All of the professional teams have a sponsorship and this is their main source of income. Without a sponsor the team can do absolutely nothing, even if that team has good players. This is why the organizations are signing contracts with sponsors and making few teams in different games disciplines. The teams are always having the same ... Get more on HelpWriting.net ...
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  • 68. Mapping the Issue Essay Jonathan Lee Eng 1302 8 March 2012 Thomas Tutt What Makes a Community Worth Gaming for Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close to my heart. Though it may sound trivial, the argument has been raging on for three decades, and has grown to a nation wide debate. The question: is there such thing as a gaming community? Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a community? Is it just a group of people meeting and having a good time? Or is it more? Is something like gaming able to unite people from all across the world? Admittedly, the argument is rather close to my heart. I have been interested games since the age of five. I ... Show more content on Helpwriting.net ... In terms of organization, it is perhaps not as strong as a community based upon physical land, but what it lacks in town hall meetings and elections, it makes up in conventions and LAN tournaments. The gaming community boasts large gaming conventions such as PAX, and E3, where thousands of gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is used to hold massive tournaments where many can pit themselves against other gamers. These Colosseums are where the celebrities of the gaming world are born, rising from the bodies of the hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is still a community that can have an impact on the world. The gaming community is not a legitimate community. It is not legitimate due to its lack of due to its lack of organization. It may claim to be united but there is little evidence to prove it. The community is too broken; there is division with consoles, whether an Xbox or a PC is better. There is division on the genre of games such as shooting games, role playing games and puzzle games. The communities are too far apart to be a single gaming community. Take a look at the most played game in the world, League of Legends . It has little to no tie with the popular fighting game genre,and it is at war with people that play Heroes of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between the two communities as chronicled in ... Get more on HelpWriting.net ...
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  • 70. Nevada's Gaming Control System The gaming industry is growing rapidly globally, and casinos provide a large amount of revenue in Nevada. There are special regulatory agencies in Nevada who govern the gaming industry. Since this industry relies so much on cash, there are some different controls and procedures in place in auditing gaming in this state. To help professionals in the industry, several conferences are available for professionals to attend. In order to properly audit a gaming facility, auditors need to understand the risks and controls associated with the industry. REGULATORY AGENCIES Nevada's gaming industry has two primary regulatory industries: the Nevada Gaming Commission (NGC) and the Gaming Control Board (GCB). The GCB was created in 1955 within the ... Show more content on Helpwriting.net ... The board posts such amounts required for this distinction on its website no later than the December 15th preceding the fiscal year for which such amounts shall be effective. It is important to note that the board defines a fiscal year beginning July 1st and ending June 30th. The licensee itself can set forth its own business year used for internal accounting purposes. The amounts of annual gross revenue used in these definitions fluctuate annually in an amount corresponding to the change in the Consumer Price Index published by the United States Department of Labor for the preceding year. The amount to differentiate between licensees for the 2015–2016 fiscal year is $6,382,000 (Regulation 6.010(5)(a)). INTERNAL CONTROLS The GCB adopted the Minimum Internal Control Standards (MICS) as the minimum requirements for internal controls over gaming operations for Group I licensees. These standards are vague in that they allow each casino to decide how exactly it will comply with the standards. The Board provides Compliance Checklists for CPAs to use in their audits of gaming clients. Each individual casino must create its own Internal Control Submission (ICS), which details how ... Get more on HelpWriting.net ...
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  • 72. Persuasive Essay On Video Games "I never have an end goal. I don't want to be a movie star. I just want to live everyday making another cool thing I'm proud of" (O'Conner, 3). Markiplier explains his ideology of making his gaming videos. He wants to create videos of his interest and what he is proud of. While it is true that Gaming YouTubers are people who make a living online playing video games, through charity campaigns and creating a positive community of people like them allows them to send a message to their viewers and it is necessary to encourage these gamers because but hate online can create them to feel uninspired to create their content. Even though it is unfair to a working citizen that Gaming YouTubers make a great living online playing video games, it takes a lot of time and dedication to create one of their videos, never the less make their channel become big enough to earn money. It would be anyone's dream to earn a great amount of money for doing something they love to do but not everyone has the opportunity. An American worker that works a regular job comments on the earning of Gaming YouTubers, "So you work 14 hours a day and earn $100,000 a year. Wow! That's great. You must be awesome. Well, I know a guy who records himself play video games every day and earn a freaking $12 million dollars! $12 million dollars! I can see some of you already hating him" (Siddhu 1). It is unfair to working citizens that a person could earn so much money off of doing something simple online. Even though ... Get more on HelpWriting.net ...
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  • 74. Personal Narrative: Popular In Middle School I don't normally play games on my phone, so I decided to download a game I remember was popular in middle school. I never played it before but I remember everyone would play in class to race to see who could get the highest score. The game was subway surfer. Where you used characters to collect coins and run away from the cops. The purpose of the game is to avoid obstacles, while collecting coins, mystery boxes, and finish challenges. Connecting In subway surfer when you first create your account you login with facebook and this allows you to see the distance your other friends on facebook have gone. When playing the game you can see your opponents score and try to beat their distance. This allows you to connect with friends while also playing ... Get more on HelpWriting.net ...
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  • 76. Gaming Communities And The Gaming Community Title: Gaming communities Name: Subject Name: Instructor's Name: Date: Gaming community is a type of community whose members have a common interest. Gaming community is contrary to social communities where members may exhibit different interests. Over time, computer games have grown contributing greatly to the growth of online gaming communities. In this regard, these gaming communities may be divided into two; game specific community and general gaming community (Ahmed, 2010). Game–specific communities mainly focus on a particular single game. Everything in this community is specific to that particular single game. Therefore, discussions in these forums tend to be more specific and related to a particular game. On the other hand, general gaming community encompasses various games in one forum. This type of the gaming community tends to attract many members who can then engage on a general discussion on various games. In this kind of communities, it is also common to find demo games presented before the real game is played. With time passing on, the number of gaming community members is increasing throughout the world (Herald, 2014). According to Victorian Casino and Gaming Authority (1997), this gaming community operates on a number of ways. In every gaming community, there are three basic features of a gaming community within which it derives its method of operation. They include chats, forums and profiles. Just like any other software product. Before individuals ... Get more on HelpWriting.net ...
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  • 78. Compare And Contrast The Stereotypes Of Gamers A gamer is someone who plays video games as a hobby. Gamers are usually quite good at this hobby. Gaming has been around since 1958. It's ancient. Few people in the United States have gone untouched by video games at some point in their lives. In fact, it is estimated that the number of gamers around the world is about 1.2 billion people. That is a good portion of Earth's 7.2 billion population. Gaming is huge. Despite that, there are quite a few stereotypes regarding gamers. Some people seem to think that gamers are all a bunch of nerdy losers who do nothing but sit around and waste their lives behind a monitor and with a controller in their hands. No matter how many gamers are not like this, there will always be at least one individual who will fit this stereotype perfectly. But, this paper will bring to light some things that are more typically true of most gamers, regardless of what other stereotypes they may happen to fit. Believe it or not, video games can actually be ... Show more content on Helpwriting.net ... For example, the act of playing a video game gives the brain a break from day–to–day life and helps the brain cool down by focusing on other, less stressful things. While video games do have the tendency to be violent and fast–paced, there are plenty of games that are meant to be a relaxing experience. For example, flash games like 'Flow' are accessible to anyone on the Internet. 'Flow' is a game where the player starts off as a tiny organism consisting of only a mouth and a torso. The calm, tranquil music of the game ease the mind into a state of relaxation as the gamer play and develop into a higher functioning organism in the game. Other flash games are good for people whose brains won't "sit still" and who have trouble concentrating. So one can argue that gamers are highly adapted at finding ways to relax and hone their focus. Though relaxing games do a great job at calming the mind, ironically, violent games can calm the mind, as the following paragraph will ... Get more on HelpWriting.net ...