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CHAPTER 4
MULTIMEDIA
1.0 MULTIMEDIA CONCEPT
• Multimedia is presentation of information by
  using a combination of text, audio, graphic,
  video and animation.
• Multimedia means more than the use of various
  media.
1.2 THE USE OF MULTIMEDIA IN VARIOUS FIELD
FIELD           CONTRIBUTION TO SOCIETY
Source of       Multimedia is use as common source of
reference       reference. Encyclopedias, directories,
                dictionaries and electronic books are among
                common multimedia references.
Education       Learning has become more interesting and
                effective with educational programmes such
                as “edutainment” that is a combination of
                education and entertainment.
Entertainment   Beside that, multimedia is greatly used in
                entertainment industry. These industries
                produce computer games, and develop
                animations or special effects for cartoon and
                movies
FIELD        CONTRIBUTION TO SOCIETY
Scientific   Multimedia applications are also widely used in
research     Scientific Research. For example, from
             research, new findings can help the researchers
             to improve the condition of sick people
Business     Multimedia applications are used in advertising
             products. Many companies nowadays develop
             and distribute catalogues in the form of a CD-
             ROM as it is more interesting to the consumers
Art          In art, artist use multimedia elements by
             combining drawing and animation
Medicine     In medicine, doctors can practice or be trained
             in performing high-risk surgery by using virtual
             surgery
FIELD         CONTRIBUTION TO SOCIETY
Engineering   In engineering, Computer-Aided Design or
              CAD is used. By using this application,
              engineers can view the design from many
              aspects and improve on it before production
INTERACTIVITY OF MULTIMEDIA
• Interactivity refers to the interaction between
  user and a multimedia application. The user can
  use input devices such as keyboard, joystick or
  mouse to interact with the application through
  the computer.
• 2 types of interactivity of multimedia:
 ▫ Linear interactivity
 ▫ Non-linear interactivity
Linear interactivity
• The user interacts with the multimedia
  application without controlling the progress of
  the content. In the other words, the user is a
  passive receiver of the multimedia content most
  of the time. The linear content is usually
  arranged in sequence. An example of the
  multimedia linear content is a movie.
Non-linear interactivity
• Allows the user to interact with the content
  according to what the user wants from the
  content. Multimedia become interactive when
  application gives the user control over what
  information is viewed and when it is viewed.
  Non-linear interactivity uses tools like hypertext
  to connect a word or a phrase to another screen
  and hypermedia to connects different media
  elements such as audio, animation and video.
Differences between Linear and non-linear multimedia
Linear                 Different            Non-linear
interactivity                               interactivity
Linear interactivity   Controlling sequence Non-linear
does not allow the                          interactivity lets the
user to control the                         user control the
sequence of the                             sequence of the
multimedia content                          multimedia content
Not interactive        Interactivity        Interactive
e.g.                   Examples             e.g.
i) Documentary                              i) Electronic book
ii) Movie                                   ii) Edutainment
iii)Video clip                                  software
                                            iii)Electronic
                                                encyclopedia
Medium of delivery
• Generally, there are two very common mediums used
  in delivering multimedia contents : web based
  multimedia and CD-based multimedia.
Web based multimedia delivered
media through web pages
• Web-based multimedia is a combination of
  multimedia technology and Internet technology.
  With the advancement of both technologies
  (multimedia & internet), most web pages
  integrate elements like text, graphic, audio,
  video and animation. These dynamic elements
  make the process of distributing information
  through the internet more interesting and
  effective to the user.
CD based multimedia delivered multimedia
through compact discs.
• CDs like CD-ROM have been used to store and
  deliver multimedia content.
• The advantages stored information on CD rather
  than printed material such as book,
  encyclopedia, etc.
 i. We can get information faster
 ii. We can get information easily
 iii. The weight of CD is very light contrast to 26
      volumes of Britannica encyclopedia.
Web based v/s CD-based
  Web-based          Criteria        CD-based
    Store low        Resolution       Store high
resolution picture                resolution picture
    and video                      and video (high
                                         end)
Can be changed or    Contents           Can be
    deleted by                       permanently
  irresponsible                   stored and are not
   individuals                        changeable
 Information for      Update      Information on a
multimedia can be                 multimedia can be
  updated easily                  quickly outdated
FILE FORMATS
ELEMENT            STANDARD FILE FORMAT
Text      *.doc    Microsoft Word Document
          *.txt    Text file
          *.rtf    Rich Text File
Audio     *.wav    wave form (Microsoft)
          *.midi   musical instrument digital interface
          *.aiff   audio interchange file format
          *.au     audio (sun microsystem)
          *.wma    windows media audio (Microsoft)
          *.mp3
Graphic   *.jpg    Joint Photographic Expert Group
          *.gif    Graphic Interchange Format
          *.tiff   Tagged Image File Format
          *.bmp    Bitmap
          *.png    Portable Network Graphics
          *.psd    The native Photoshop format
FILE FORMATS
 ELEMENT                STANDARD FILE FORMAT
Video         *.avi    Audio Video Interleaved develop by Microsoft
              *.mov    Apple Quicktime Movie
              *.mpeg   Moving Picture Expert Group
                       Video file format for the Internet, develop by
              *.wmv    Microsoft
Animation     *.swf    Macromedia Flash
              *.gif    Gif Animation
              *.swi    Swish Animation
Multimedia    *.au7    Macromedia Authoware 7
Application   *.fla    Macromedia Flash 8
              *.tbk    SumTotal Toolbook Assistant 2004
Web pages     *.asp    Activer Server Page
              *.php    PHP Hypertext Processor
              *.htm    Hypertext Markup Language
              *.jsp    Java Server Page
HARDWARE AND SOFTWARE THAT CAN BE
  USED TO PRODUCE MULTIMEDIA PRODUCT
HARDWARE       FUNCTION
Scanner        A scanner is a device that can convert text
               documents, drawing or photographs into
               digital files
Video camera   A digital video camera is a device that records
               video in digital signals, which can be stored in
               various forms of media, such as digital video
               tape, DVD-RAM and hard-disk
Camera         A digital camera is a device that captures the
               photo not on film, but in an electronic imaging
               sensor. The images are stored in a memory
               card such as xD card, SD etc.
HARDWARE AND SOFTWARE THAT CAN BE
  USED TO PRODUCE MULTIMEDIA PRODUCT
HARDWARE       FUNCTION
Scanner        A scanner is a device that can convert text
               documents, drawing or photographs into
               digital files
Video camera   A digital video camera is a device that records
               video in digital signals, which can be stored in
               various forms of media, such as digital video
               tape, DVD-RAM and hard-disk
Camera         A digital camera is a device that captures the
               photo not on film, but in an electronic imaging
               sensor. The images are stored in a memory
               card such as xD card, SD etc.
HARDWARE        FUNCTION
Audio devices   Audio devices are devices that convert sound
                waves into electrical energy. The sounds are
                then changed into digital sound. Examples of
                devices used for recording sounds or audio are
                microphone, sound card, voice synthesizer and
                keyboard.
Video capture   Video capture device is a device that enables
devices         you connect a video camera to a computer.
                They help to transfer video from video camera
                to the computer so that the data can be edited
                or stored (manipulate).
                Examples of video captures devices are:
                1. Video capture card
                2. Fire wire
                3. USB cable
EDITING SOFTWARE
    EDITING                       EXAMPLES
   SOFTWARE           PROPRIETARY             OPEN SOURCE
Text Editor         1. Notepad           1. OpenOffice Write
                    2. Microsoft Word    2. AbiWord
                       2007
Graphic and Image   1. Adobe Photoshop   1.   GIMP
Editor              2. Adobe             2.   Inkscape
                       Illustrastor      3.   Photoscape
                    3. Jasc Paint Shop   4.   Paint.Net
                       Pro
                    4. Corel Draw
Audio Editor        1. Sound Forge       1. Audacity
                    2. Sound Recorder    2. Ardour
                    3. Adobe Audition
EDITING
   SOFTWARE             PROPRIETARY         OPEN SOURCE
Video Editor       1. Pinnacle studio     1. JahShaka
                   2. Adobe Premier       2. Cinelerra
                   3. Sony Vegas
                   4. Adobe After
                      Effects
                   5. Ulead Video
                      Studio
Animation Editor   1.   Flash             1. Blender
                   2.   Swish
                   3.   3D Studio Max
                   4.   Maya
                   5.   Lightwave 3D
                   6.   Ulead 3D Studio
AUTHORING TOOLS
• Authoring tools are software that we use to
  develop multimedia presentations or
  applications.
• The authoring tools integrate multimedia
  elements (text, audio, graphic, video and
  animation) into a single presentation.
• The concept are name according how
  multimedia elements are organised in certain
  object.
VARIOUS CONCEPTS IN AUTHORING TOOLS
CONCEPT DEFINITION
Time      Time frame concept authoring tools that organizes the
frame     multimedia elements or evens along a time line.
concept   Example of authoring tools using the time frame concept
          are Flash and Director. These two software can support
          multi platforms.
Icon      Icon concept authoring tools is a authoring tools that
concept   organizes the multimedia elements or event as icon.
          Examples authoring tools which use this concept are
          Authorware and IconAuthor. These two software
          support multi platforms.
Card      Card concept authoring tools that organizes the multimedia
concept   elements or events as page of book or stack of card.
          Examples of the card concept in authoring tools are
          ToolBook, HyperCard and SuperCard.
WEB EDITORS
• Web editor is a program that you use to create
  Web page.
• A web page is written in Hypertext Markup
  Language (HTML) which is a set of „markup‟
  symbols inserted into a file for a display on the
  World Wide Web (WWW) browser. The markup
  tells the web browser how to display a web page.
• There are two types of web editors:
 ▫ Text-based
 ▫ What You See Is What You Get (WYSIWYG)
WEB          DESCRIPTION                            EXAMPLES
EDITOR
Text-based   A text-based web editor is a basic     Notepad, PSPad,
             editor where you work with             Notepad++
             Hypertext Markup Language
             (HTML) tags to create a web page.
             It can be used to change HTML
             source codes. Using a text-based
             web editor requires you to have
             HTML knowledge to get started.
WYSIWYG      WYSIWYG web editors provide an         Microsoft
             editing interface that shows how the   Frontpage,
             pages will be displayed in a web       Macromedia
             browser. Using a WYSIWYG editor        Dreamweaver,
             does not require any HTML              KompoZer
             knowledge. It is easier for an
             average computer usage.
TEXT-BASED EDITOR v/s WYSIWYG EDITOR
     Text-based editor               WYSIWYG editor
Less user friendly               More user friendly
(difficult to use)               (easy to use)
Requires HTML knowledge          No HTML knowledge
                                 needed
Difficult to insert a specific   Easy to insert a specific tag
tag (manually)                   (automatically)
Cannot visualize the design      Easy to visualize the design
USER INTERFACE
 No.   Principles
  1  Consistency
  2 Clarity
  3   Context
  4   Navigation
  5   Search
  6   Personalisation
  7   Learnability
  8   Flexibility
CONSISTENCY
• Consistency mean the interface design is in
  harmony and the same applies to all screen in a
  software program.
• Every user interface uses the same words or
  commands perform the same function
CLARITY
• Clarity means clearness of labels on all icons to
  make the system easy to unedersatand.
CONTEXT
• Context means every part of a lesson should be
  relevant to a particular title.
NAVIGATION
• Navigation means users can move around the
  menus, help files or other screens in a system.
SEARCH
• Search means the system enables users to search
  keywords or glossary. It should provide multiple
  ways for users to make queries by grouping or
  sorting.
PERSONALISATION
• Personalisation means the users can make their
  own personal or individual learning.
LEARNABILITY
• Learnability means the system provides support
  information and help files to make the system
  easy to understand.
FLEXIBILITY
• Flexibility means a user has the authority to
  navigate through all the sections without any
  limitations.
DEVELOPMENT TEAM MEMBER
•   Project Manager
•   Subject Matter Expert
•   Instructional Designer
•   Graphic Artist
•   Audio-Video Technician
•   Programmer
PROJECT MANAGER
• The project manager roles are
1. To define the scope of the project and discuss
   with the client.
2. Has to search for financial resources,
   equipment and facilities.
3. Need to coordinate the production team.
SUBJECT MATTER EXPERT
• The subject matter expert is to do research on
  the content of a multimedia program. He or she
  has to provide content for the multimedia
  program.
INSTRUCTIONAL DESIGNER
• The instructional designer‟s roles are
1. To decide on the best educational strategies.
2. And practices to present the information.
GRAPHIC ARTIST
• The graphic artist‟s role is to develop the graphic
  elements of the program such as backgrounds,
  buttons, photo collages, 3D objects, logos and
  animation.
AUDIO-VIDEO TECHNICIAN
• The audio technician is responsible for recording
  the voice. He edits the sound effects. He record
  and edits music.
• The video technician is responsible for
  capturing, editing and digitizing the video.
PROGRAMMER
• The programmer‟s role is to write the program
  code lines or scripts using the authoring tool.
• He combines the multimedia elements into a
  multimedia program.
THE PHASES IN MULTIMEDIA PRODUCTION
•   Analysis
•   Design
•   Implementation
•   Testing
•   Evaluation
•   Publishing
Analysis
• Problem statement and proposal. During the
  analysis phase, the multimedia developers
  interview the clients to find out their needs and
  write the problem statement and a proposal.
Design
• Flow chart and storyboard
• The multimedia developer will
i. Design a flow chart and storyboard
ii. Choose the colours and layout of each
     individual screen.
iii. Determine the position of navigation button.
Implementation
• Multimedia program. Once the storyboard is
  confirmed, the multimedia developers will start
  implementation phase. The implementation
  phase refers to the process of converting the
  design plan into a multimedia program. This is
  the phase where the multimedia program is
  produced.
Testing
• Checklist. The multimedia developers will use a
  checklist to test the multimedia program. If
  there are any errors, the programmer will fix the
  program.
Evaluation
• Evaluation form. In the evaluation phase,
  selected users will use an evaluation form to try
  out the program and give feedback.
PUBLISHING
• Package the presentation using suitable
  software. Distribute the presentation for public
  viewing. It will be published to CD or website.

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Chapter 4

  • 2. 1.0 MULTIMEDIA CONCEPT • Multimedia is presentation of information by using a combination of text, audio, graphic, video and animation. • Multimedia means more than the use of various media.
  • 3. 1.2 THE USE OF MULTIMEDIA IN VARIOUS FIELD FIELD CONTRIBUTION TO SOCIETY Source of Multimedia is use as common source of reference reference. Encyclopedias, directories, dictionaries and electronic books are among common multimedia references. Education Learning has become more interesting and effective with educational programmes such as “edutainment” that is a combination of education and entertainment. Entertainment Beside that, multimedia is greatly used in entertainment industry. These industries produce computer games, and develop animations or special effects for cartoon and movies
  • 4. FIELD CONTRIBUTION TO SOCIETY Scientific Multimedia applications are also widely used in research Scientific Research. For example, from research, new findings can help the researchers to improve the condition of sick people Business Multimedia applications are used in advertising products. Many companies nowadays develop and distribute catalogues in the form of a CD- ROM as it is more interesting to the consumers Art In art, artist use multimedia elements by combining drawing and animation Medicine In medicine, doctors can practice or be trained in performing high-risk surgery by using virtual surgery
  • 5. FIELD CONTRIBUTION TO SOCIETY Engineering In engineering, Computer-Aided Design or CAD is used. By using this application, engineers can view the design from many aspects and improve on it before production
  • 6. INTERACTIVITY OF MULTIMEDIA • Interactivity refers to the interaction between user and a multimedia application. The user can use input devices such as keyboard, joystick or mouse to interact with the application through the computer. • 2 types of interactivity of multimedia: ▫ Linear interactivity ▫ Non-linear interactivity
  • 7. Linear interactivity • The user interacts with the multimedia application without controlling the progress of the content. In the other words, the user is a passive receiver of the multimedia content most of the time. The linear content is usually arranged in sequence. An example of the multimedia linear content is a movie.
  • 8. Non-linear interactivity • Allows the user to interact with the content according to what the user wants from the content. Multimedia become interactive when application gives the user control over what information is viewed and when it is viewed. Non-linear interactivity uses tools like hypertext to connect a word or a phrase to another screen and hypermedia to connects different media elements such as audio, animation and video.
  • 9. Differences between Linear and non-linear multimedia Linear Different Non-linear interactivity interactivity Linear interactivity Controlling sequence Non-linear does not allow the interactivity lets the user to control the user control the sequence of the sequence of the multimedia content multimedia content Not interactive Interactivity Interactive e.g. Examples e.g. i) Documentary i) Electronic book ii) Movie ii) Edutainment iii)Video clip software iii)Electronic encyclopedia
  • 10. Medium of delivery • Generally, there are two very common mediums used in delivering multimedia contents : web based multimedia and CD-based multimedia.
  • 11. Web based multimedia delivered media through web pages • Web-based multimedia is a combination of multimedia technology and Internet technology. With the advancement of both technologies (multimedia & internet), most web pages integrate elements like text, graphic, audio, video and animation. These dynamic elements make the process of distributing information through the internet more interesting and effective to the user.
  • 12. CD based multimedia delivered multimedia through compact discs. • CDs like CD-ROM have been used to store and deliver multimedia content. • The advantages stored information on CD rather than printed material such as book, encyclopedia, etc. i. We can get information faster ii. We can get information easily iii. The weight of CD is very light contrast to 26 volumes of Britannica encyclopedia.
  • 13. Web based v/s CD-based Web-based Criteria CD-based Store low Resolution Store high resolution picture resolution picture and video and video (high end) Can be changed or Contents Can be deleted by permanently irresponsible stored and are not individuals changeable Information for Update Information on a multimedia can be multimedia can be updated easily quickly outdated
  • 14. FILE FORMATS ELEMENT STANDARD FILE FORMAT Text *.doc Microsoft Word Document *.txt Text file *.rtf Rich Text File Audio *.wav wave form (Microsoft) *.midi musical instrument digital interface *.aiff audio interchange file format *.au audio (sun microsystem) *.wma windows media audio (Microsoft) *.mp3 Graphic *.jpg Joint Photographic Expert Group *.gif Graphic Interchange Format *.tiff Tagged Image File Format *.bmp Bitmap *.png Portable Network Graphics *.psd The native Photoshop format
  • 15. FILE FORMATS ELEMENT STANDARD FILE FORMAT Video *.avi Audio Video Interleaved develop by Microsoft *.mov Apple Quicktime Movie *.mpeg Moving Picture Expert Group Video file format for the Internet, develop by *.wmv Microsoft Animation *.swf Macromedia Flash *.gif Gif Animation *.swi Swish Animation Multimedia *.au7 Macromedia Authoware 7 Application *.fla Macromedia Flash 8 *.tbk SumTotal Toolbook Assistant 2004 Web pages *.asp Activer Server Page *.php PHP Hypertext Processor *.htm Hypertext Markup Language *.jsp Java Server Page
  • 16. HARDWARE AND SOFTWARE THAT CAN BE USED TO PRODUCE MULTIMEDIA PRODUCT HARDWARE FUNCTION Scanner A scanner is a device that can convert text documents, drawing or photographs into digital files Video camera A digital video camera is a device that records video in digital signals, which can be stored in various forms of media, such as digital video tape, DVD-RAM and hard-disk Camera A digital camera is a device that captures the photo not on film, but in an electronic imaging sensor. The images are stored in a memory card such as xD card, SD etc.
  • 17. HARDWARE AND SOFTWARE THAT CAN BE USED TO PRODUCE MULTIMEDIA PRODUCT HARDWARE FUNCTION Scanner A scanner is a device that can convert text documents, drawing or photographs into digital files Video camera A digital video camera is a device that records video in digital signals, which can be stored in various forms of media, such as digital video tape, DVD-RAM and hard-disk Camera A digital camera is a device that captures the photo not on film, but in an electronic imaging sensor. The images are stored in a memory card such as xD card, SD etc.
  • 18. HARDWARE FUNCTION Audio devices Audio devices are devices that convert sound waves into electrical energy. The sounds are then changed into digital sound. Examples of devices used for recording sounds or audio are microphone, sound card, voice synthesizer and keyboard. Video capture Video capture device is a device that enables devices you connect a video camera to a computer. They help to transfer video from video camera to the computer so that the data can be edited or stored (manipulate). Examples of video captures devices are: 1. Video capture card 2. Fire wire 3. USB cable
  • 19. EDITING SOFTWARE EDITING EXAMPLES SOFTWARE PROPRIETARY OPEN SOURCE Text Editor 1. Notepad 1. OpenOffice Write 2. Microsoft Word 2. AbiWord 2007 Graphic and Image 1. Adobe Photoshop 1. GIMP Editor 2. Adobe 2. Inkscape Illustrastor 3. Photoscape 3. Jasc Paint Shop 4. Paint.Net Pro 4. Corel Draw Audio Editor 1. Sound Forge 1. Audacity 2. Sound Recorder 2. Ardour 3. Adobe Audition
  • 20. EDITING SOFTWARE PROPRIETARY OPEN SOURCE Video Editor 1. Pinnacle studio 1. JahShaka 2. Adobe Premier 2. Cinelerra 3. Sony Vegas 4. Adobe After Effects 5. Ulead Video Studio Animation Editor 1. Flash 1. Blender 2. Swish 3. 3D Studio Max 4. Maya 5. Lightwave 3D 6. Ulead 3D Studio
  • 21. AUTHORING TOOLS • Authoring tools are software that we use to develop multimedia presentations or applications. • The authoring tools integrate multimedia elements (text, audio, graphic, video and animation) into a single presentation. • The concept are name according how multimedia elements are organised in certain object.
  • 22. VARIOUS CONCEPTS IN AUTHORING TOOLS CONCEPT DEFINITION Time Time frame concept authoring tools that organizes the frame multimedia elements or evens along a time line. concept Example of authoring tools using the time frame concept are Flash and Director. These two software can support multi platforms. Icon Icon concept authoring tools is a authoring tools that concept organizes the multimedia elements or event as icon. Examples authoring tools which use this concept are Authorware and IconAuthor. These two software support multi platforms. Card Card concept authoring tools that organizes the multimedia concept elements or events as page of book or stack of card. Examples of the card concept in authoring tools are ToolBook, HyperCard and SuperCard.
  • 23. WEB EDITORS • Web editor is a program that you use to create Web page. • A web page is written in Hypertext Markup Language (HTML) which is a set of „markup‟ symbols inserted into a file for a display on the World Wide Web (WWW) browser. The markup tells the web browser how to display a web page. • There are two types of web editors: ▫ Text-based ▫ What You See Is What You Get (WYSIWYG)
  • 24. WEB DESCRIPTION EXAMPLES EDITOR Text-based A text-based web editor is a basic Notepad, PSPad, editor where you work with Notepad++ Hypertext Markup Language (HTML) tags to create a web page. It can be used to change HTML source codes. Using a text-based web editor requires you to have HTML knowledge to get started. WYSIWYG WYSIWYG web editors provide an Microsoft editing interface that shows how the Frontpage, pages will be displayed in a web Macromedia browser. Using a WYSIWYG editor Dreamweaver, does not require any HTML KompoZer knowledge. It is easier for an average computer usage.
  • 25. TEXT-BASED EDITOR v/s WYSIWYG EDITOR Text-based editor WYSIWYG editor Less user friendly More user friendly (difficult to use) (easy to use) Requires HTML knowledge No HTML knowledge needed Difficult to insert a specific Easy to insert a specific tag tag (manually) (automatically) Cannot visualize the design Easy to visualize the design
  • 26. USER INTERFACE No. Principles 1 Consistency 2 Clarity 3 Context 4 Navigation 5 Search 6 Personalisation 7 Learnability 8 Flexibility
  • 27. CONSISTENCY • Consistency mean the interface design is in harmony and the same applies to all screen in a software program. • Every user interface uses the same words or commands perform the same function
  • 28. CLARITY • Clarity means clearness of labels on all icons to make the system easy to unedersatand.
  • 29. CONTEXT • Context means every part of a lesson should be relevant to a particular title.
  • 30. NAVIGATION • Navigation means users can move around the menus, help files or other screens in a system.
  • 31. SEARCH • Search means the system enables users to search keywords or glossary. It should provide multiple ways for users to make queries by grouping or sorting.
  • 32. PERSONALISATION • Personalisation means the users can make their own personal or individual learning.
  • 33. LEARNABILITY • Learnability means the system provides support information and help files to make the system easy to understand.
  • 34. FLEXIBILITY • Flexibility means a user has the authority to navigate through all the sections without any limitations.
  • 35. DEVELOPMENT TEAM MEMBER • Project Manager • Subject Matter Expert • Instructional Designer • Graphic Artist • Audio-Video Technician • Programmer
  • 36. PROJECT MANAGER • The project manager roles are 1. To define the scope of the project and discuss with the client. 2. Has to search for financial resources, equipment and facilities. 3. Need to coordinate the production team.
  • 37. SUBJECT MATTER EXPERT • The subject matter expert is to do research on the content of a multimedia program. He or she has to provide content for the multimedia program.
  • 38. INSTRUCTIONAL DESIGNER • The instructional designer‟s roles are 1. To decide on the best educational strategies. 2. And practices to present the information.
  • 39. GRAPHIC ARTIST • The graphic artist‟s role is to develop the graphic elements of the program such as backgrounds, buttons, photo collages, 3D objects, logos and animation.
  • 40. AUDIO-VIDEO TECHNICIAN • The audio technician is responsible for recording the voice. He edits the sound effects. He record and edits music. • The video technician is responsible for capturing, editing and digitizing the video.
  • 41. PROGRAMMER • The programmer‟s role is to write the program code lines or scripts using the authoring tool. • He combines the multimedia elements into a multimedia program.
  • 42. THE PHASES IN MULTIMEDIA PRODUCTION • Analysis • Design • Implementation • Testing • Evaluation • Publishing
  • 43. Analysis • Problem statement and proposal. During the analysis phase, the multimedia developers interview the clients to find out their needs and write the problem statement and a proposal.
  • 44. Design • Flow chart and storyboard • The multimedia developer will i. Design a flow chart and storyboard ii. Choose the colours and layout of each individual screen. iii. Determine the position of navigation button.
  • 45. Implementation • Multimedia program. Once the storyboard is confirmed, the multimedia developers will start implementation phase. The implementation phase refers to the process of converting the design plan into a multimedia program. This is the phase where the multimedia program is produced.
  • 46. Testing • Checklist. The multimedia developers will use a checklist to test the multimedia program. If there are any errors, the programmer will fix the program.
  • 47. Evaluation • Evaluation form. In the evaluation phase, selected users will use an evaluation form to try out the program and give feedback.
  • 48. PUBLISHING • Package the presentation using suitable software. Distribute the presentation for public viewing. It will be published to CD or website.