SlideShare a Scribd company logo
1 of 27
Fundamentals of Multimedia
Chapter 1 : Introduction and Multimedia Data
Representations
2nd Edition 2014
Ze-Nian Li
Mark S. Drew
Jiangchuan Liu
 This chapter considers what
multimedia is.
 It also supplies an overview of
multimedia software tools, such as
video editors and digital audio
programs
2
1.1 The term “multimedia “.
 applications that use multiple
modalities, including text, images,
drawings (graphics), animation, video,
sound including speech, and
interactivity.
3
1.1 Multimedia and Computer
Science
 Graphics, HCI, visualization, computer
vision, data compression, graph
theory, networking, database systems
--- all have important contributions to
make in multimedia at the present
time.
4
Components of Multimedia
5
 Multimedia involves multiple
modalities of text, audio, images,
drawings, animation, and video.
 Examples of how these modalities are
put to use:
1. Video teleconferencing.
2. Distributed lectures for higher
education.
3. Tele-medicine.
4. Co-operative work environments.
6
5. Searching in (very) large video and
image databases for target visual
objects.
6. " Augmented" reality: placing real-
appearing computer graphics and
video objects into scenes.
7. Including audio cues for where video-
conference participants are located.
8. Building searchable features into new
video, and enabling very high- to very
low-bit-rate use of new, scalable
multimedia products. 7
9. Making multimedia components
editable.
10. Building "inverse-Hollywood"
applications that can recreate the
process by which a video was made.
11. Using voice-recognition to build an
interactive environment, say a kitchen-
wall web browser.
8
1.2 Multimedia and Hypermedia
9
History of Multimedia:
1. Newspaper: perhaps the first mass
communication medium, uses text,
graphics, and images.
2. Motion pictures: conceived of in 1830's
in order to observe motion too rapid for
perception by the human eye.
3. Wireless radio transmission: Guglielmo
Marconi, at Pontecchio, Italy, in 1895.
4. Television: the new medium for the 20th
century, established video as a commonly
available medium and has since changed
the world of mass communications.
10
History of Multimedia:
5. The connection between computers and
ideas about multimedia covers what is
actually only a short period:
 1945 - Vannevar Bush wrote a landmark
article describing what amounts to a
hypermedia system called Memex.
 1960 -Ted Nelson coined the term
hypertext.
 2000 - WWW size was estimated at over 1
billion pages.
11
Hypermedia and Multimedia
 A hypertext system: meant to be read
nonlinearly, by following links that point to
other parts of the document, or to other
documents
 HyperMedia: not constrained to be text-
based, can include other media, e.g.,
graphics, images, and especially the
continuous media | sound and video.
◦ The World Wide Web (WWW) | the best example of
a hypermedia application.
 Multimedia means that computer information
can be represented through audio, graphics,
images, video, and animation in addition to
traditional media.
12
SMIL (Synchronized Multimedia
Integration Language)
 SMIL: pronounced "smile“ -- a particular
application of XML (globally predefined
DTD) that allows for specification of
interaction among any media types and
user input, in a temporally scripted manner.
13
SMIL
 Purpose of SMIL: it is also desirable to be
able to publish multimedia presentations
using a markup language.
 A multimedia markup language needs to
enable scheduling and synchronization of
different multimedia elements, and define
their interactivity with the user.
 SMIL 2.0 is specified in XML using a
modularization approach similar to the one
used in xhtml:
14
SMIL
 Basic elements of SMIL as shown in the following
example:
<!DOCTYPE smil PUBLIC "-//W3C//DTD SMIL 2.0"
"http://www.w3.org/2001/SMIL20/SMIL20.dtd">
<smil xlmns="http://www.w3.org/2001/SMIL20/Language">
<head> <meta name="Author" content="Some Professor" />
</head> <body> <par id="MakingOfABook">
<seq> <video src="authorview.mpg" />
<img src="onagoodday.jpg" />
</seq>
<audio src="authorview.wav" />
<text src="http://www.cs.sfu.ca/mmbook/" />
</par> </body> </smil>
15
1.3 Overview of Multimedia
Software Tools
 software tools available for carrying out tasks in
multimedia are:
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
16
1.Music Sequencing and Notation
 Cakewalk: now called Pro Audio.
- The term sequencer comes from older devices that
stored sequences of notes ("events", in MIDI [Musical
Instrument Digital Interface]).
- It is also possible to insert WAV files and Windows MCI
commands (for animation and video) into music tracks
(MCI is a ubiquitous component of the Windows API.)
 Cubase: another sequencing/editing program, with
capabilities similar to those of Cakewalk. It includes some
digital audio editing tools.
 Macromedia Soundedit: mature program for
creating audio for multimedia projects and the web
that integrates well with other Macromedia products
such as Flash and Director.
17
2.Digital Audio
 tools deal with accessing and editing the actual
sampled sounds that make up audio:
- Adobe Audition (formerly Cool Edit) is a powerful,
popular digital audio toolkit that emulate a professional
audio studio, including multitrack productions and
sound file editing, along with digital signal processing
effects.
- Sound Forge Like Audition, Sound Forge is a
sophisticated PC-based program for editing WAV files.
 Pro Tools: a high-end integrated audio production and
editing environment . It offers MIDI creation and
manipulation; powerful audio mixing, recording, and
editing software.
18
3. Graphics and Image Editing
 Adobe Illustrator: a powerful publishing tool from
Adobe. Uses vector graphics; graphics can be exported to
Web.
 Adobe Photoshop: the standard in a graphics, image
processing and manipulation tool.
◦ Allows layers of images, graphics, and text that can be
separately manipulated for maximum flexibility.
◦ Filter factory permits creation of sophisticated lighting-effects
filters
 Macromedia Fireworks: software for making graphics
specifically for the web.
 Macromedia Freehand: a text and web graphics
editing tool that supports many bitmap formats such as
GIF, PNG, and JPEG.
19
4. Video Editing
 Adobe Premiere: an intuitive, simple video editing tool
for nonlinear editing, i.e., putting video clips into any order:
- Video and audio are arranged in "tracks".
- Provides a large number of video and audio tracks, super-
impositions and virtual clips.
- A large library of built-in transitions, filters and motions for
clips => effective multimedia productions with little effort.
 Adobe After Effects: a powerful video editing tool
that enables users to add and change existing
movies. Can add many effects: lighting, shadows,
motion blurring; layers.
20
4. Video Editing
 Final Cut Pro: a video editing tool by Apple;
Macintosh only.
 CyberLink PowerDirector: PowerDirector produced
by CyberLink Corp.
◦ is by far the most popular nonlinear video editing software.
◦ It provides a rich selection of audio and video features and
special effects
◦ easy to use.
◦ It supports all modern video formats (AVCHD 2.0, 4K Ultra HD,
and 3D video)
◦ It supports 64-bit video processing
◦ it is not as “programmable” as Premiere.
21
5. Animation
 Multimedia APIs:
- Java3D: API used by Java to construct and render
3D graphics, similar to the way in which the Java
Media Framework is used for handling media files.
1. Provides a basic set of object primitives
(cube, splines, etc.) for building scenes.
2. It is an abstraction layer built on top of
OpenGL or DirectX (the user can select which).
 DirectX : Windows API that supports video, images,
audio and 3-D animation
 OpenGL: the highly portable, most popular 3-D API.
22
5. Animation
 Animation Software (Rendering Tools):
- 3D Studio Max: rendering tool that includes a number of
very high-end professional tools for character animation,
game development, and visual effects production.
 Softimage XSI: a powerful modeling, animation, and
rendering package used for animation and special effects
in films and games.
 Maya: competing product to Softimage; as well, it is a
complete modeling package.
 RenderMan: rendering package created by Pixar.
23
5. Animation
 GIF Animation Packages :
- simpler approach to animation, allows very quick
development of effective small animations for the
web.
- GIFs can contain several images, and looping through
them creates a simple animation.
- Linux also provides some simple animation tools, such as
animate.
24
6. Multimedia Authoring
 Tools that provide the capability for creating a complete
multimedia presentation, including interactive user
control, are called authoring programs.
- Macromedia Flash: allows users to create interactive
movies by using the score metaphor, i.e., a timeline
arranged in parallel event sequences.
- Macromedia Director: uses a movie metaphor to create
interactive presentations. It is very powerful and includes
a built in scripting language, Lingo, that allows creation
of complex interactive movies.
25
6. Multimedia Authoring
- Authorware: a mature, well-supported authoring
product based on the Iconic/Flow-control metaphor.
- Quest: similar to Authorware in many ways, uses a type
of flowcharting metaphor. However, the flowchart nodes
can encapsulate information in a more abstract way
(called frames) than simply subroutine levels.
26
End of Chapter 1
Introduction and Multimedia Data Representations
27

More Related Content

What's hot

MMS2401 - Multimedia system and Communication Notes
MMS2401 - Multimedia system and Communication NotesMMS2401 - Multimedia system and Communication Notes
MMS2401 - Multimedia system and Communication NotesPratik Pradhan
 
Security Mechanisms
Security MechanismsSecurity Mechanisms
Security Mechanismspriya_trehan
 
Polygon filling algorithm
Polygon filling algorithmPolygon filling algorithm
Polygon filling algorithmAparna Joshi
 
Computer Security Chapter 1
Computer Security Chapter 1Computer Security Chapter 1
Computer Security Chapter 1Temesgen Berhanu
 
Image compression in digital image processing
Image compression in digital image processingImage compression in digital image processing
Image compression in digital image processingDHIVYADEVAKI
 
Lab manual of Digital image processing using python by khalid Shaikh
Lab manual of Digital image processing using python by khalid ShaikhLab manual of Digital image processing using python by khalid Shaikh
Lab manual of Digital image processing using python by khalid Shaikhkhalidsheikh24
 
Multimedia authoring tools
Multimedia authoring toolsMultimedia authoring tools
Multimedia authoring toolsOnline
 
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standards
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standardsComparison between JPEG(DCT) and JPEG 2000(DWT) compression standards
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standardsRishab2612
 
Dilation and erosion
Dilation and erosionDilation and erosion
Dilation and erosionAswin Pv
 
Color fundamentals and color models - Digital Image Processing
Color fundamentals and color models - Digital Image ProcessingColor fundamentals and color models - Digital Image Processing
Color fundamentals and color models - Digital Image ProcessingAmna
 

What's hot (20)

Multimedia
MultimediaMultimedia
Multimedia
 
MMS2401 - Multimedia system and Communication Notes
MMS2401 - Multimedia system and Communication NotesMMS2401 - Multimedia system and Communication Notes
MMS2401 - Multimedia system and Communication Notes
 
Cryptography.ppt
Cryptography.pptCryptography.ppt
Cryptography.ppt
 
Security Mechanisms
Security MechanismsSecurity Mechanisms
Security Mechanisms
 
Multimedia systems
Multimedia systemsMultimedia systems
Multimedia systems
 
Public key algorithm
Public key algorithmPublic key algorithm
Public key algorithm
 
Dip Morphological
Dip MorphologicalDip Morphological
Dip Morphological
 
Polygon filling algorithm
Polygon filling algorithmPolygon filling algorithm
Polygon filling algorithm
 
Computer Security Chapter 1
Computer Security Chapter 1Computer Security Chapter 1
Computer Security Chapter 1
 
What is Digital Morphing and Its Techniques
What is Digital Morphing and Its TechniquesWhat is Digital Morphing and Its Techniques
What is Digital Morphing and Its Techniques
 
Image compression in digital image processing
Image compression in digital image processingImage compression in digital image processing
Image compression in digital image processing
 
Asymmetric Cryptography
Asymmetric CryptographyAsymmetric Cryptography
Asymmetric Cryptography
 
Lab manual of Digital image processing using python by khalid Shaikh
Lab manual of Digital image processing using python by khalid ShaikhLab manual of Digital image processing using python by khalid Shaikh
Lab manual of Digital image processing using python by khalid Shaikh
 
Multimedia authoring tools
Multimedia authoring toolsMultimedia authoring tools
Multimedia authoring tools
 
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standards
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standardsComparison between JPEG(DCT) and JPEG 2000(DWT) compression standards
Comparison between JPEG(DCT) and JPEG 2000(DWT) compression standards
 
Dilation and erosion
Dilation and erosionDilation and erosion
Dilation and erosion
 
What is Gray Code?
What is Gray Code? What is Gray Code?
What is Gray Code?
 
OSI Security Architecture
OSI Security ArchitectureOSI Security Architecture
OSI Security Architecture
 
Bit plane coding
Bit plane codingBit plane coding
Bit plane coding
 
Color fundamentals and color models - Digital Image Processing
Color fundamentals and color models - Digital Image ProcessingColor fundamentals and color models - Digital Image Processing
Color fundamentals and color models - Digital Image Processing
 

Similar to chapter1.ppt

Lecture01 slides
Lecture01 slidesLecture01 slides
Lecture01 slidesShoeb Khan
 
Lecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxLecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxShoaibRajper1
 
Software use in multmedia
Software use in multmediaSoftware use in multmedia
Software use in multmediavikramgopale2
 
Unit four Image processing multimedia System.ppt
Unit four Image processing multimedia System.pptUnit four Image processing multimedia System.ppt
Unit four Image processing multimedia System.pptdejen6
 
P pt on multimedia mba i sem
P pt on multimedia mba i semP pt on multimedia mba i sem
P pt on multimedia mba i semMehak Vaswani
 
1-Introduction-What-is-Multimedia.pdf
1-Introduction-What-is-Multimedia.pdf1-Introduction-What-is-Multimedia.pdf
1-Introduction-What-is-Multimedia.pdfmunnamicheal
 
Module 2 3
Module 2 3Module 2 3
Module 2 3ryanette
 
Multi media mca_sem5_notes
Multi media mca_sem5_notesMulti media mca_sem5_notes
Multi media mca_sem5_notesashish yadav
 
Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technologyVishnu Ram
 
Assignment learning 2
Assignment learning 2Assignment learning 2
Assignment learning 2Jeha Ryhan
 
Multimedia IT Presentation
Multimedia IT PresentationMultimedia IT Presentation
Multimedia IT PresentationSohal Shende
 
What do i need to create multimedia
What do i need to create multimediaWhat do i need to create multimedia
What do i need to create multimediaIngrid Quill
 
multimedia technologies Introduction
multimedia technologies Introductionmultimedia technologies Introduction
multimedia technologies IntroductionMohammed Fareed
 

Similar to chapter1.ppt (20)

Lecture01 slides
Lecture01 slidesLecture01 slides
Lecture01 slides
 
Lecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxLecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptx
 
Software use in multmedia
Software use in multmediaSoftware use in multmedia
Software use in multmedia
 
Unit four Image processing multimedia System.ppt
Unit four Image processing multimedia System.pptUnit four Image processing multimedia System.ppt
Unit four Image processing multimedia System.ppt
 
P pt on multimedia mba i sem
P pt on multimedia mba i semP pt on multimedia mba i sem
P pt on multimedia mba i sem
 
Chapter 4
Chapter 4Chapter 4
Chapter 4
 
Chapter 4
Chapter 4Chapter 4
Chapter 4
 
1-Introduction-What-is-Multimedia.pdf
1-Introduction-What-is-Multimedia.pdf1-Introduction-What-is-Multimedia.pdf
1-Introduction-What-is-Multimedia.pdf
 
Unit 1
Unit 1Unit 1
Unit 1
 
Module 2 3
Module 2 3Module 2 3
Module 2 3
 
Mutimedia
MutimediaMutimedia
Mutimedia
 
Multi media mca_sem5_notes
Multi media mca_sem5_notesMulti media mca_sem5_notes
Multi media mca_sem5_notes
 
Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technology
 
Assignment learning 2
Assignment learning 2Assignment learning 2
Assignment learning 2
 
Multimedia IT Presentation
Multimedia IT PresentationMultimedia IT Presentation
Multimedia IT Presentation
 
What do i need to create multimedia
What do i need to create multimediaWhat do i need to create multimedia
What do i need to create multimedia
 
4. multimedia
4. multimedia4. multimedia
4. multimedia
 
Multimedia Systems
Multimedia SystemsMultimedia Systems
Multimedia Systems
 
Ch01
Ch01Ch01
Ch01
 
multimedia technologies Introduction
multimedia technologies Introductionmultimedia technologies Introduction
multimedia technologies Introduction
 

More from mohamedOsmaanFG

Chapter Two Adobe Photoshop.pptx
Chapter Two Adobe Photoshop.pptxChapter Two Adobe Photoshop.pptx
Chapter Two Adobe Photoshop.pptxmohamedOsmaanFG
 
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfEDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfmohamedOsmaanFG
 
Chapter One Course Overview and Introduction.pptx
Chapter One Course Overview and Introduction.pptxChapter One Course Overview and Introduction.pptx
Chapter One Course Overview and Introduction.pptxmohamedOsmaanFG
 
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfEDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfmohamedOsmaanFG
 
TECHNOLOGY - CUTUBKA 4AAD.docx
TECHNOLOGY - CUTUBKA 4AAD.docxTECHNOLOGY - CUTUBKA 4AAD.docx
TECHNOLOGY - CUTUBKA 4AAD.docxmohamedOsmaanFG
 

More from mohamedOsmaanFG (6)

Chapter Two Adobe Photoshop.pptx
Chapter Two Adobe Photoshop.pptxChapter Two Adobe Photoshop.pptx
Chapter Two Adobe Photoshop.pptx
 
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfEDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
 
CH4.pptx
CH4.pptxCH4.pptx
CH4.pptx
 
Chapter One Course Overview and Introduction.pptx
Chapter One Course Overview and Introduction.pptxChapter One Course Overview and Introduction.pptx
Chapter One Course Overview and Introduction.pptx
 
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdfEDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
EDUCATION FOUNDATION - CUTUBKA 4AAD.pdf
 
TECHNOLOGY - CUTUBKA 4AAD.docx
TECHNOLOGY - CUTUBKA 4AAD.docxTECHNOLOGY - CUTUBKA 4AAD.docx
TECHNOLOGY - CUTUBKA 4AAD.docx
 

Recently uploaded

Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptxJoelynRubio1
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationNeilDeclaro1
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jisc
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 

Recently uploaded (20)

Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health Education
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 

chapter1.ppt

  • 1. Fundamentals of Multimedia Chapter 1 : Introduction and Multimedia Data Representations 2nd Edition 2014 Ze-Nian Li Mark S. Drew Jiangchuan Liu
  • 2.  This chapter considers what multimedia is.  It also supplies an overview of multimedia software tools, such as video editors and digital audio programs 2
  • 3. 1.1 The term “multimedia “.  applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity. 3
  • 4. 1.1 Multimedia and Computer Science  Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems --- all have important contributions to make in multimedia at the present time. 4
  • 6.  Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video.  Examples of how these modalities are put to use: 1. Video teleconferencing. 2. Distributed lectures for higher education. 3. Tele-medicine. 4. Co-operative work environments. 6
  • 7. 5. Searching in (very) large video and image databases for target visual objects. 6. " Augmented" reality: placing real- appearing computer graphics and video objects into scenes. 7. Including audio cues for where video- conference participants are located. 8. Building searchable features into new video, and enabling very high- to very low-bit-rate use of new, scalable multimedia products. 7
  • 8. 9. Making multimedia components editable. 10. Building "inverse-Hollywood" applications that can recreate the process by which a video was made. 11. Using voice-recognition to build an interactive environment, say a kitchen- wall web browser. 8
  • 9. 1.2 Multimedia and Hypermedia 9
  • 10. History of Multimedia: 1. Newspaper: perhaps the first mass communication medium, uses text, graphics, and images. 2. Motion pictures: conceived of in 1830's in order to observe motion too rapid for perception by the human eye. 3. Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in 1895. 4. Television: the new medium for the 20th century, established video as a commonly available medium and has since changed the world of mass communications. 10
  • 11. History of Multimedia: 5. The connection between computers and ideas about multimedia covers what is actually only a short period:  1945 - Vannevar Bush wrote a landmark article describing what amounts to a hypermedia system called Memex.  1960 -Ted Nelson coined the term hypertext.  2000 - WWW size was estimated at over 1 billion pages. 11
  • 12. Hypermedia and Multimedia  A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the document, or to other documents  HyperMedia: not constrained to be text- based, can include other media, e.g., graphics, images, and especially the continuous media | sound and video. ◦ The World Wide Web (WWW) | the best example of a hypermedia application.  Multimedia means that computer information can be represented through audio, graphics, images, video, and animation in addition to traditional media. 12
  • 13. SMIL (Synchronized Multimedia Integration Language)  SMIL: pronounced "smile“ -- a particular application of XML (globally predefined DTD) that allows for specification of interaction among any media types and user input, in a temporally scripted manner. 13
  • 14. SMIL  Purpose of SMIL: it is also desirable to be able to publish multimedia presentations using a markup language.  A multimedia markup language needs to enable scheduling and synchronization of different multimedia elements, and define their interactivity with the user.  SMIL 2.0 is specified in XML using a modularization approach similar to the one used in xhtml: 14
  • 15. SMIL  Basic elements of SMIL as shown in the following example: <!DOCTYPE smil PUBLIC "-//W3C//DTD SMIL 2.0" "http://www.w3.org/2001/SMIL20/SMIL20.dtd"> <smil xlmns="http://www.w3.org/2001/SMIL20/Language"> <head> <meta name="Author" content="Some Professor" /> </head> <body> <par id="MakingOfABook"> <seq> <video src="authorview.mpg" /> <img src="onagoodday.jpg" /> </seq> <audio src="authorview.wav" /> <text src="http://www.cs.sfu.ca/mmbook/" /> </par> </body> </smil> 15
  • 16. 1.3 Overview of Multimedia Software Tools  software tools available for carrying out tasks in multimedia are: 1. Music Sequencing and Notation 2. Digital Audio 3. Graphics and Image Editing 4. Video Editing 5. Animation 6. Multimedia Authoring 16
  • 17. 1.Music Sequencing and Notation  Cakewalk: now called Pro Audio. - The term sequencer comes from older devices that stored sequences of notes ("events", in MIDI [Musical Instrument Digital Interface]). - It is also possible to insert WAV files and Windows MCI commands (for animation and video) into music tracks (MCI is a ubiquitous component of the Windows API.)  Cubase: another sequencing/editing program, with capabilities similar to those of Cakewalk. It includes some digital audio editing tools.  Macromedia Soundedit: mature program for creating audio for multimedia projects and the web that integrates well with other Macromedia products such as Flash and Director. 17
  • 18. 2.Digital Audio  tools deal with accessing and editing the actual sampled sounds that make up audio: - Adobe Audition (formerly Cool Edit) is a powerful, popular digital audio toolkit that emulate a professional audio studio, including multitrack productions and sound file editing, along with digital signal processing effects. - Sound Forge Like Audition, Sound Forge is a sophisticated PC-based program for editing WAV files.  Pro Tools: a high-end integrated audio production and editing environment . It offers MIDI creation and manipulation; powerful audio mixing, recording, and editing software. 18
  • 19. 3. Graphics and Image Editing  Adobe Illustrator: a powerful publishing tool from Adobe. Uses vector graphics; graphics can be exported to Web.  Adobe Photoshop: the standard in a graphics, image processing and manipulation tool. ◦ Allows layers of images, graphics, and text that can be separately manipulated for maximum flexibility. ◦ Filter factory permits creation of sophisticated lighting-effects filters  Macromedia Fireworks: software for making graphics specifically for the web.  Macromedia Freehand: a text and web graphics editing tool that supports many bitmap formats such as GIF, PNG, and JPEG. 19
  • 20. 4. Video Editing  Adobe Premiere: an intuitive, simple video editing tool for nonlinear editing, i.e., putting video clips into any order: - Video and audio are arranged in "tracks". - Provides a large number of video and audio tracks, super- impositions and virtual clips. - A large library of built-in transitions, filters and motions for clips => effective multimedia productions with little effort.  Adobe After Effects: a powerful video editing tool that enables users to add and change existing movies. Can add many effects: lighting, shadows, motion blurring; layers. 20
  • 21. 4. Video Editing  Final Cut Pro: a video editing tool by Apple; Macintosh only.  CyberLink PowerDirector: PowerDirector produced by CyberLink Corp. ◦ is by far the most popular nonlinear video editing software. ◦ It provides a rich selection of audio and video features and special effects ◦ easy to use. ◦ It supports all modern video formats (AVCHD 2.0, 4K Ultra HD, and 3D video) ◦ It supports 64-bit video processing ◦ it is not as “programmable” as Premiere. 21
  • 22. 5. Animation  Multimedia APIs: - Java3D: API used by Java to construct and render 3D graphics, similar to the way in which the Java Media Framework is used for handling media files. 1. Provides a basic set of object primitives (cube, splines, etc.) for building scenes. 2. It is an abstraction layer built on top of OpenGL or DirectX (the user can select which).  DirectX : Windows API that supports video, images, audio and 3-D animation  OpenGL: the highly portable, most popular 3-D API. 22
  • 23. 5. Animation  Animation Software (Rendering Tools): - 3D Studio Max: rendering tool that includes a number of very high-end professional tools for character animation, game development, and visual effects production.  Softimage XSI: a powerful modeling, animation, and rendering package used for animation and special effects in films and games.  Maya: competing product to Softimage; as well, it is a complete modeling package.  RenderMan: rendering package created by Pixar. 23
  • 24. 5. Animation  GIF Animation Packages : - simpler approach to animation, allows very quick development of effective small animations for the web. - GIFs can contain several images, and looping through them creates a simple animation. - Linux also provides some simple animation tools, such as animate. 24
  • 25. 6. Multimedia Authoring  Tools that provide the capability for creating a complete multimedia presentation, including interactive user control, are called authoring programs. - Macromedia Flash: allows users to create interactive movies by using the score metaphor, i.e., a timeline arranged in parallel event sequences. - Macromedia Director: uses a movie metaphor to create interactive presentations. It is very powerful and includes a built in scripting language, Lingo, that allows creation of complex interactive movies. 25
  • 26. 6. Multimedia Authoring - Authorware: a mature, well-supported authoring product based on the Iconic/Flow-control metaphor. - Quest: similar to Authorware in many ways, uses a type of flowcharting metaphor. However, the flowchart nodes can encapsulate information in a more abstract way (called frames) than simply subroutine levels. 26
  • 27. End of Chapter 1 Introduction and Multimedia Data Representations 27