13. +
Goodies and Baddies
n All segments have the same length
n Each segment has…
n reserved Cholesterol locations (25%, 50% and 75% of length)
n reserved O2 locations
n assigned Power Up locations
n Not all segments are the same
n Some segments have a max of 2 cholesterol locations and only 1
O2 location and 0 Power Up locations while others can have 0
cholesterol locations, max of 3 O2 locations and 1 Power Up
location
14. +
Baddies Generation
n The game has a difficulty setting based on time
n Actual obstacles generated is capped by max obstacles that the
segment can handle
Difficulty Duration Max Obstacle
Easy 30 1
Medium 60 2
Hard - 3
16. +
Mixing
n Some segments are…
n fully randomized
n partially random, partially predictable
n fully predictable
n Not all obstacles have the same length. Special obstacles
occupy more than 1 location or would make the game too
difficult if they’re combined with other obstacles
19. +
Limitations
n Occasionally, the O2 lead you to the obstacle
n Games with fully randomized obstacles tend to be very
difficult! Game Balance is important!
n Randomization has the possibility of repeating, but this can
be easily fixed