The document appears to be a list of keyboard shortcuts for an editing program. It includes shortcuts for common editing commands like undo, cut, copy, paste as well as shortcuts for code formatting and navigation commands. The shortcuts are numbered and associated with brief descriptions of their functions.
Magic Square in 3 easy steps:
1. Form a square matrix with numbers 1 to n^2 in sequence, where n is the order of the magic square.
2. Form two matrices of the same size, one for identifying rows and one for columns, with middle columns numbered 1 to n and columns on either side getting smaller or larger by 1.
3. Superimpose the row and column matrices to find the number in each cell of the final magic square matrix from the corresponding entries in the first matrix.
Isaac tiles a square bathroom floor with 169 tiles that are either black or white. He wants to avoid rectangles formed by complete tiles having all four corner tiles be black. The document proves that for a valid configuration: 1) The number of black tiles in any column is at most the number in any row plus the number of columns minus 1, and 2) For the number of black tiles c in each column on average, c squared minus c plus 1 is at most the number of columns. Setting the number of columns to 13, this leads to the maximum number of black tiles being 52.
This document provides steps for multiplying a binomial and a trinomial. It instructs to draw a grid and write the terms along the top and sides. Then multiply corresponding terms and write the results in order of descending exponents. Finally, combine like terms to get the final product.
This document contains 20 multiple choice questions related to permutation, combination and probability concepts. It provides the questions, possible answer choices for each question, and a key for the correct answers. Some example questions include calculating the total number of words that can be formed from the letters in "mathematics", determining the number of ways 7 females can be seated around a table, and finding the value of n if a certain binomial coefficient equation is true.
University of the Philippines-Diliman College Entrance Exam (Mathematics) - I...Juan Miguel Palero
This document contains a review for the mathematics portion of the University of the Philippines-Diliman College Entrance Test. It covers 16 multiple choice questions about integers. The questions test concepts like properties of integers, divisibility rules, consecutive integers, and solving multi-step word problems involving integers and operations like addition, subtraction, multiplication and division. The correct answers to each question are provided at the end.
This document contains a practice test for permutations and combinations with 20 multiple choice questions. It provides instructions on how to contact the organization that composed the test for any questions. The test covers topics like factorials, permutations, combinations, and word problems involving arranging or selecting letters to form words.
The Mayan numeration system was a vigesimal (base-20) system used to represent numbers. They represented numbers from 1 to 19 with individual symbols, then expressed numbers from 20 upwards by decomposing them into place-value units of 20, with the rightmost position representing ones, then multiples of 20 to the left. For example, 25 would be written as a single symbol, while 19578 would be written as the sum of place-value units representing multiples of 7200, 360, 20, and ones. This system allowed the Maya to perform advanced calculations in astronomy and mathematics.
The document appears to be a list of keyboard shortcuts for an editing program. It includes shortcuts for common editing commands like undo, cut, copy, paste as well as shortcuts for code formatting and navigation commands. The shortcuts are numbered and associated with brief descriptions of their functions.
Magic Square in 3 easy steps:
1. Form a square matrix with numbers 1 to n^2 in sequence, where n is the order of the magic square.
2. Form two matrices of the same size, one for identifying rows and one for columns, with middle columns numbered 1 to n and columns on either side getting smaller or larger by 1.
3. Superimpose the row and column matrices to find the number in each cell of the final magic square matrix from the corresponding entries in the first matrix.
Isaac tiles a square bathroom floor with 169 tiles that are either black or white. He wants to avoid rectangles formed by complete tiles having all four corner tiles be black. The document proves that for a valid configuration: 1) The number of black tiles in any column is at most the number in any row plus the number of columns minus 1, and 2) For the number of black tiles c in each column on average, c squared minus c plus 1 is at most the number of columns. Setting the number of columns to 13, this leads to the maximum number of black tiles being 52.
This document provides steps for multiplying a binomial and a trinomial. It instructs to draw a grid and write the terms along the top and sides. Then multiply corresponding terms and write the results in order of descending exponents. Finally, combine like terms to get the final product.
This document contains 20 multiple choice questions related to permutation, combination and probability concepts. It provides the questions, possible answer choices for each question, and a key for the correct answers. Some example questions include calculating the total number of words that can be formed from the letters in "mathematics", determining the number of ways 7 females can be seated around a table, and finding the value of n if a certain binomial coefficient equation is true.
University of the Philippines-Diliman College Entrance Exam (Mathematics) - I...Juan Miguel Palero
This document contains a review for the mathematics portion of the University of the Philippines-Diliman College Entrance Test. It covers 16 multiple choice questions about integers. The questions test concepts like properties of integers, divisibility rules, consecutive integers, and solving multi-step word problems involving integers and operations like addition, subtraction, multiplication and division. The correct answers to each question are provided at the end.
This document contains a practice test for permutations and combinations with 20 multiple choice questions. It provides instructions on how to contact the organization that composed the test for any questions. The test covers topics like factorials, permutations, combinations, and word problems involving arranging or selecting letters to form words.
The Mayan numeration system was a vigesimal (base-20) system used to represent numbers. They represented numbers from 1 to 19 with individual symbols, then expressed numbers from 20 upwards by decomposing them into place-value units of 20, with the rightmost position representing ones, then multiples of 20 to the left. For example, 25 would be written as a single symbol, while 19578 would be written as the sum of place-value units representing multiples of 7200, 360, 20, and ones. This system allowed the Maya to perform advanced calculations in astronomy and mathematics.
This document contains 20 multiple choice questions about matrices and determinants. The questions cover topics like identifying symmetric matrices, matrix multiplication and addition, inverses, determinants, and solving systems of linear equations using matrices. An answer key is provided at the end to check the answers to the questions.
This document contains 20 multiple choice questions about mathematics concepts such as complex numbers, matrices, trigonometry, and probability. It also provides information about PAKTURK, an educational website, and contact details for any questions. The questions cover a range of math topics that would be helpful for exam preparation.
This document contains 20 multiple choice questions related to mathematics. The questions cover topics such as algebra, trigonometry, geometry, and probability. An answer key is provided at the end to check responses. This appears to be a practice test from a mathematics textbook to help students prepare for exams.
This document contains a mathematics practice test with 20 multiple choice questions covering topics like binomial theorem, binomial coefficients, and inequalities. It provides the full questions and possible answer options, along with a note at the top stating "Success is a ladder you cannot climb with your hands in your pockets" and contact information at the bottom for any questions.
This document provides steps for graphing a line from an equation. It explains that the equation must be solved for y and defines the slope as "rise over run" and the y-intercept as b. The specific equation given is y=2/3x-4. It provides instructions to plot the y-intercept at (0,-4), then rise 2 and go right 3 to plot additional points and connect them with a line and arrows.
This document is a mathematics online class that discusses numbers before and after other numbers. It provides examples of numbers lines showing what number comes before or after a given number. It asks questions about what number comes before or after a presented number and provides the answer. Some questions ask the student to choose the correct answer between two choices provided. The purpose is to teach students about relative positioning of numbers on a number line and the concept of numbers coming before or after other numbers.
This document discusses polygons and regular polygons. It defines a polygon as a closed geometrical figure with three or more sides. The sum of the interior angles of an n-sided polygon is (n-2)×180. For a regular polygon, where all sides and angles are equal, the outer angle is calculated by dividing the total outer angle sum of 360 degrees by the number of sides. Some examples provided include calculating the sum of angles of a 12-sided polygon as 1800, the outer angle of a 20-sided regular polygon as 18 degrees, and determining that a regular polygon with an outer angle of 60 degrees would have 6 sides.
The document discusses reaching $100 million in monthly recurring revenue (MRR) and provides tips for doing so. It recommends focusing on recurring revenue streams, growing existing customers through upsells and cross-sells, and expanding internationally to new markets. The document also lists the company's office locations around the world and provides contact information.
This document provides an introduction to game programming using C++ and the Simple DirectMedia Layer (SDL) library. It outlines the basic structure and modules of video games, including the fundamental game loop of input, update, and output. It then explains how to set up an SDL project in Xcode, implement the basic game loop, and use SDL functions to initialize graphics, handle input events, and display output. The goal is to familiarize students with building the core framework of a video game using industry standard tools and techniques.
This document provides an overview of game design concepts and principles. It discusses the different stages of creating a game, including concept, structure, and design. Game elements like style, plot, character, setting, and theme are explained. Various genres are identified and tips are provided for developing ideas, criticizing concepts, and determining feasibility. The creative process of inspiration, synthesis, resonance and convergence is outlined. Finally, components of an effective game design document are reviewed.
This document provides an introduction to game design and development. It defines what a game is, including plays, sports, video games and computer games. It then discusses game design theory, including primary schemas related to rules, play and culture. It also covers game fundamentals and components. The document outlines the evolution of graphics, sound, controllers, technology and multiplayer aspects of games. Finally, it discusses various game genres such as adventure, board/card, puzzle, platform, strategy, sport, action, shooting, simulation, role-playing, music/dance and cross genres games.
Introduction to HTML5 game development (with Phaser)Valerio Riva
This document provides an introduction to HTML5 game development using the Phaser framework. It discusses key concepts like sprites, tilemaps, collisions, and input handling. It also covers Phaser game states, deployment options, and includes an example of building a basic game with Phaser.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
This chapter discusses file handling and applications in programming logic and design. It covers topics such as computer files, the data hierarchy, performing file operations like reading, writing and sorting, control break logic for grouping data, merging files, master and transaction file processing, and random access files. The chapter includes objectives, explanations of key concepts, examples, and figures to illustrate file processing techniques.
This chapter discusses object-oriented programming concepts including constructors, destructors, composition, inheritance, exception handling, and the advantages of OOP. Constructors establish objects while destructors destroy them. Composition involves one class containing objects of another class. Inheritance allows applying knowledge of a general class to more specific subclasses. Exception handling is used to gracefully handle errors in OOP. Overall, OOP aims to save development time through reuse, inheritance, and polymorphism.
This document discusses system modeling using the Unified Modeling Language (UML). It introduces UML, explaining that UML allows modeling of systems with an object-oriented perspective using various diagram types. It focuses on UML use case diagrams, class diagrams, and object diagrams. It provides examples of how to construct and interpret these diagram types to model systems, classes, objects, and their relationships.
This chapter discusses relational databases and database design. It covers topics such as database fundamentals, creating tables, primary keys, relationships between tables, anomalies and normalization. The goal is to learn how to structure data to reduce redundancy and avoid problems. Specific techniques covered include first normal form to eliminate repeating groups, and second normal form to eliminate partial dependencies.
This chapter discusses loops and their advantages. Loops make programming more efficient by allowing a set of instructions to be repeated for multiple data sets with less coding, fewer errors, and shorter compile times. The chapter covers definite and indefinite loops using counters and sentinel values, nested loops, common mistakes to avoid in loops, and applications of loops like accumulating totals and validating data.
This document contains 20 multiple choice questions about matrices and determinants. The questions cover topics like identifying symmetric matrices, matrix multiplication and addition, inverses, determinants, and solving systems of linear equations using matrices. An answer key is provided at the end to check the answers to the questions.
This document contains 20 multiple choice questions about mathematics concepts such as complex numbers, matrices, trigonometry, and probability. It also provides information about PAKTURK, an educational website, and contact details for any questions. The questions cover a range of math topics that would be helpful for exam preparation.
This document contains 20 multiple choice questions related to mathematics. The questions cover topics such as algebra, trigonometry, geometry, and probability. An answer key is provided at the end to check responses. This appears to be a practice test from a mathematics textbook to help students prepare for exams.
This document contains a mathematics practice test with 20 multiple choice questions covering topics like binomial theorem, binomial coefficients, and inequalities. It provides the full questions and possible answer options, along with a note at the top stating "Success is a ladder you cannot climb with your hands in your pockets" and contact information at the bottom for any questions.
This document provides steps for graphing a line from an equation. It explains that the equation must be solved for y and defines the slope as "rise over run" and the y-intercept as b. The specific equation given is y=2/3x-4. It provides instructions to plot the y-intercept at (0,-4), then rise 2 and go right 3 to plot additional points and connect them with a line and arrows.
This document is a mathematics online class that discusses numbers before and after other numbers. It provides examples of numbers lines showing what number comes before or after a given number. It asks questions about what number comes before or after a presented number and provides the answer. Some questions ask the student to choose the correct answer between two choices provided. The purpose is to teach students about relative positioning of numbers on a number line and the concept of numbers coming before or after other numbers.
This document discusses polygons and regular polygons. It defines a polygon as a closed geometrical figure with three or more sides. The sum of the interior angles of an n-sided polygon is (n-2)×180. For a regular polygon, where all sides and angles are equal, the outer angle is calculated by dividing the total outer angle sum of 360 degrees by the number of sides. Some examples provided include calculating the sum of angles of a 12-sided polygon as 1800, the outer angle of a 20-sided regular polygon as 18 degrees, and determining that a regular polygon with an outer angle of 60 degrees would have 6 sides.
The document discusses reaching $100 million in monthly recurring revenue (MRR) and provides tips for doing so. It recommends focusing on recurring revenue streams, growing existing customers through upsells and cross-sells, and expanding internationally to new markets. The document also lists the company's office locations around the world and provides contact information.
This document provides an introduction to game programming using C++ and the Simple DirectMedia Layer (SDL) library. It outlines the basic structure and modules of video games, including the fundamental game loop of input, update, and output. It then explains how to set up an SDL project in Xcode, implement the basic game loop, and use SDL functions to initialize graphics, handle input events, and display output. The goal is to familiarize students with building the core framework of a video game using industry standard tools and techniques.
This document provides an overview of game design concepts and principles. It discusses the different stages of creating a game, including concept, structure, and design. Game elements like style, plot, character, setting, and theme are explained. Various genres are identified and tips are provided for developing ideas, criticizing concepts, and determining feasibility. The creative process of inspiration, synthesis, resonance and convergence is outlined. Finally, components of an effective game design document are reviewed.
This document provides an introduction to game design and development. It defines what a game is, including plays, sports, video games and computer games. It then discusses game design theory, including primary schemas related to rules, play and culture. It also covers game fundamentals and components. The document outlines the evolution of graphics, sound, controllers, technology and multiplayer aspects of games. Finally, it discusses various game genres such as adventure, board/card, puzzle, platform, strategy, sport, action, shooting, simulation, role-playing, music/dance and cross genres games.
Introduction to HTML5 game development (with Phaser)Valerio Riva
This document provides an introduction to HTML5 game development using the Phaser framework. It discusses key concepts like sprites, tilemaps, collisions, and input handling. It also covers Phaser game states, deployment options, and includes an example of building a basic game with Phaser.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
This chapter discusses file handling and applications in programming logic and design. It covers topics such as computer files, the data hierarchy, performing file operations like reading, writing and sorting, control break logic for grouping data, merging files, master and transaction file processing, and random access files. The chapter includes objectives, explanations of key concepts, examples, and figures to illustrate file processing techniques.
This chapter discusses object-oriented programming concepts including constructors, destructors, composition, inheritance, exception handling, and the advantages of OOP. Constructors establish objects while destructors destroy them. Composition involves one class containing objects of another class. Inheritance allows applying knowledge of a general class to more specific subclasses. Exception handling is used to gracefully handle errors in OOP. Overall, OOP aims to save development time through reuse, inheritance, and polymorphism.
This document discusses system modeling using the Unified Modeling Language (UML). It introduces UML, explaining that UML allows modeling of systems with an object-oriented perspective using various diagram types. It focuses on UML use case diagrams, class diagrams, and object diagrams. It provides examples of how to construct and interpret these diagram types to model systems, classes, objects, and their relationships.
This chapter discusses relational databases and database design. It covers topics such as database fundamentals, creating tables, primary keys, relationships between tables, anomalies and normalization. The goal is to learn how to structure data to reduce redundancy and avoid problems. Specific techniques covered include first normal form to eliminate repeating groups, and second normal form to eliminate partial dependencies.
This chapter discusses loops and their advantages. Loops make programming more efficient by allowing a set of instructions to be repeated for multiple data sets with less coding, fewer errors, and shorter compile times. The chapter covers definite and indefinite loops using counters and sentinel values, nested loops, common mistakes to avoid in loops, and applications of loops like accumulating totals and validating data.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
This chapter discusses event-driven GUI programming, multithreading, and animation. It covers the principles of event-driven programming, user-initiated actions and GUI components, designing graphical user interfaces, developing an event-driven application, threads and multithreading, and creating animation. The document provides details on each topic, including examples and figures to illustrate key concepts.
Videogame Design and Programming - 08 The Design DocumentPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Introduzione alla realizzazione di videogiochi - Game EnginePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
This document provides an overview of game development including defining video games, common genres, the size of the industry, and the development process from concept to release. It also outlines the major roles in game development such as designers, artists, programmers, testers, and producers. Finally, it discusses skills required for different roles and ways to get started in the industry such as through independent game development.
This document discusses data mining with differential privacy. It introduces differential privacy and mechanisms like Laplace and Exponential that add noise to query results to protect individual privacy. It then describes three different algorithms for differentially private decision tree learning: SQL-based ID3 using Laplace noise, DiffP-ID3 using Exponential mechanism in the PINQ framework, and DiffP-C4.5 extending ID3 to handle continuous attributes. Experiments show the private algorithms can achieve reasonable accuracy even with limited privacy budgets, with accuracy improving as more training data is available. Future work aims to improve accuracy further through alternative splitting criteria and budget distribution tactics.
This presentation contain almost everything about the algorithms- its definition, designing, complexity analysis, running time calculations, common sorting and searching algorithms with their running time and examples.
The document discusses algorithm analysis and asymptotic notation. It begins by explaining how to analyze algorithms to predict resource requirements like time and space. It defines asymptotic notation like Big-O, which describes an upper bound on the growth rate of an algorithm's running time. The document then provides examples of analyzing simple algorithms and classifying functions based on their asymptotic growth rates. It also introduces common time functions like constant, logarithmic, linear, quadratic, and exponential time and compares their growth.
The document summarizes key concepts in analyzing the time and space complexity of algorithms. It discusses analyzing running time as a function of input size n, simplifying analyses by eliminating low-order terms and constant coefficients. It introduces order notation for asymptotic upper bounds (O), lower bounds (Ω), and tight bounds (Θ). Examples analyze nested loops and conditionals. Common time complexities like constant, logarithmic, linear, and exponential functions are named. The document also distinguishes worst-case, best-case, average-case, and amortized analysis.
This document provides an introduction to asymptotic analysis of algorithms. It discusses analyzing algorithms based on how their running time increases with the size of the input problem. The key points are:
- Algorithms are compared based on their asymptotic running time as the input size increases, which is more useful than actual running times on a specific computer.
- The main types of analysis are worst-case, best-case, and average-case running times.
- Asymptotic notations like Big-O, Omega, and Theta are used to classify algorithms based on their rate of growth as the input increases.
- Common orders of growth include constant, logarithmic, linear, quadratic, and exponential time.
This document discusses asymptotic analysis and big-O notation for analyzing the time complexity of algorithms. It begins by defining key concepts like growth rate, asymptotic notations such as O(n), Ω(n) and Θ(n). It then provides examples of analyzing the time efficiency of different algorithms like finding the maximum element in an array and computing prefix averages. The document explains how to determine the asymptotic complexity by counting the total number of operations and expressing it using big-O notation. It also discusses properties of big-O notation like rules for dropping constant factors and lower order terms.
This document summarizes a presentation on algorithm performance and asymptotic analysis. It introduces common algorithm analysis techniques like Big O notation and the master method for solving recurrences. Specific algorithms like insertion sort and merge sort are analyzed. Insertion sort is shown to have quadratic worst-case runtime while merge sort achieves linearithmic runtime through a divide and conquer approach. Overall the presentation aims to demonstrate how asymptotic analysis can provide insights into algorithm optimization.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
13. +
Goodies and Baddies
n All segments have the same length
n Each segment has…
n reserved Cholesterol locations (25%, 50% and 75% of length)
n reserved O2 locations
n assigned Power Up locations
n Not all segments are the same
n Some segments have a max of 2 cholesterol locations and only 1
O2 location and 0 Power Up locations while others can have 0
cholesterol locations, max of 3 O2 locations and 1 Power Up
location
14. +
Baddies Generation
n The game has a difficulty setting based on time
n Actual obstacles generated is capped by max obstacles that the
segment can handle
Difficulty Duration Max Obstacle
Easy 30 1
Medium 60 2
Hard - 3
16. +
Mixing
n Some segments are…
n fully randomized
n partially random, partially predictable
n fully predictable
n Not all obstacles have the same length. Special obstacles
occupy more than 1 location or would make the game too
difficult if they’re combined with other obstacles
19. +
Limitations
n Occasionally, the O2 lead you to the obstacle
n Games with fully randomized obstacles tend to be very
difficult! Game Balance is important!
n Randomization has the possibility of repeating, but this can
be easily fixed