Submit Search
Upload
Zepeda Gamification
•
Download as PPTX, PDF
•
0 likes
•
268 views
E
EdTechAsia
Follow
Education
Entertainment & Humor
Technology
Report
Share
Report
Share
1 of 30
Download now
Recommended
How to use Gamification to train and motivate hourly employees
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Stuart Silverman
Delivered at Casual Connect Asia 2016 Game developers face tremendous challenges to building a game that can last. Discover how Unity Ads and Analytics can help you acquire, engage, retain and monetize your players so you can keep building great games that players love to play.
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Jessica Tams
KRDS India executed #RuleTheRoad, a Twitter led Infotainment campaign with ‘not so easy’ questions about driving rules to promote ICICI Lombard's Motor Insurance Product. Apart from trending in Pune (Organically), the campaign also managed to send the message across and reach over 90,000 users.
"#RuleTheRoad" Campaign on Twitter for ICICI Lombard by KRDS India
"#RuleTheRoad" Campaign on Twitter for ICICI Lombard by KRDS India
KRDS
In this fascinating and candid session, Maria McCann, one of the UK's first social CS practitioners, explains how the mechanics that sit behind social engagement should be used to better serve customers, how contact centres should run as mobile communities, how social data could speed up service and how playing World of Warcraft can improve your web chat experience.
Using Social Data & Gaming Mechanics to Improve Customer Service
Using Social Data & Gaming Mechanics to Improve Customer Service
Our Social Times
Connectif is a platform that bridges brands who are interested in finding influencers and influencers who are finding a brand that they want to sponsor. Whether it is a big or small company, through our platform, they can search for the influencers based on our algorithm. We will recommend a list of influencers based on the company's budget, industry, and criteria. Once a match is made, the influencer will produce a content on YouTube or Twitter to promote the brand or product. Nothing is paid until the content is out. We only charge a small commission for the transaction. We also provide a follow-up analytics on how well the campaign performs. It’s measurable and trackable.
Connectif: connecting influencers with brands -- Company Presentation
Connectif: connecting influencers with brands -- Company Presentation
Alessandro Zocca
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Jessica Tams
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games. The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
GIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying data
Lauren Cormack
This presentation offers insights into the decision-making process involved when evaluating and setting up a retention strategy. What are the key considerations when initiating an app retargeting campaign, which audience segmentation strategy is optimal for your app, and how do you get the most out of your in-house user data? Global data and insights into re-engagement metrics measured & shared by Remerge. The presentation was originally given at Mobile Apps Unlocked 2016 in collaboration with Electronic Arts.
How to Launch an Effective User Retention Strategy
How to Launch an Effective User Retention Strategy
Remerge
Recommended
How to use Gamification to train and motivate hourly employees
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Stuart Silverman
Delivered at Casual Connect Asia 2016 Game developers face tremendous challenges to building a game that can last. Discover how Unity Ads and Analytics can help you acquire, engage, retain and monetize your players so you can keep building great games that players love to play.
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Jessica Tams
KRDS India executed #RuleTheRoad, a Twitter led Infotainment campaign with ‘not so easy’ questions about driving rules to promote ICICI Lombard's Motor Insurance Product. Apart from trending in Pune (Organically), the campaign also managed to send the message across and reach over 90,000 users.
"#RuleTheRoad" Campaign on Twitter for ICICI Lombard by KRDS India
"#RuleTheRoad" Campaign on Twitter for ICICI Lombard by KRDS India
KRDS
In this fascinating and candid session, Maria McCann, one of the UK's first social CS practitioners, explains how the mechanics that sit behind social engagement should be used to better serve customers, how contact centres should run as mobile communities, how social data could speed up service and how playing World of Warcraft can improve your web chat experience.
Using Social Data & Gaming Mechanics to Improve Customer Service
Using Social Data & Gaming Mechanics to Improve Customer Service
Our Social Times
Connectif is a platform that bridges brands who are interested in finding influencers and influencers who are finding a brand that they want to sponsor. Whether it is a big or small company, through our platform, they can search for the influencers based on our algorithm. We will recommend a list of influencers based on the company's budget, industry, and criteria. Once a match is made, the influencer will produce a content on YouTube or Twitter to promote the brand or product. Nothing is paid until the content is out. We only charge a small commission for the transaction. We also provide a follow-up analytics on how well the campaign performs. It’s measurable and trackable.
Connectif: connecting influencers with brands -- Company Presentation
Connectif: connecting influencers with brands -- Company Presentation
Alessandro Zocca
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Evolving your mobile attribution strategy in 2018 | Grant Cohen
Jessica Tams
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games. The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
GIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying data
Lauren Cormack
This presentation offers insights into the decision-making process involved when evaluating and setting up a retention strategy. What are the key considerations when initiating an app retargeting campaign, which audience segmentation strategy is optimal for your app, and how do you get the most out of your in-house user data? Global data and insights into re-engagement metrics measured & shared by Remerge. The presentation was originally given at Mobile Apps Unlocked 2016 in collaboration with Electronic Arts.
How to Launch an Effective User Retention Strategy
How to Launch an Effective User Retention Strategy
Remerge
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions: Does gamification have a place as an effective business change agent? Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?
Collabor8now Ltd
Your digital journey is being mapped by your customers capgemini consulting mit
Your digital journey is being mapped by your customers capgemini consulting...
Your digital journey is being mapped by your customers capgemini consulting...
Rick Bouter
Gamification
Gamification
misia85
Artificial Intelligence vs the Sales Rep is the new debate that’s heating up on social networks today. Is artificial intelligence going to replace the role of the sales development representative and all that it entails? Are buyers really looking to interact with systems, rather than people? Will an AI ever be able to master complex human interactions such as business transactions? At what point in the buyer’s journey is a salesperson absolutely necessary? AI is all the hype these days, with some believing it can do everything better than humans -- even selling. At the same time, trends show that every decently sized sales organization is betting on sales development representatives to fill their pipeline with hot leads. In a recent survey created in collaboration with AA-ISP, Tenbound and Vengreso, InsideSales.com asked sales leaders whether AI will replace sales development reps-- and an overwhelming majority of 78% said “NO.” What’s your opinion? Will AI end up replacing some sales development roles, or will it enable and support them, changing the way they do their day-to-day interaction? Join the discussion to learn: > How is AI being used in Sales > What are the sales and marketing trends in AI for 2019 > Sneak preview of the 2019 State of AI Research
The State of Artificial Intelligence in Sales and Marketing
The State of Artificial Intelligence in Sales and Marketing
Gabe Larsen
Nonprofit Survey the Netherlands
Nonprofit Survey the Netherlands
Suzanne Wisse-Huiskes
Millennials buy and interact with brands in a completely different way than the generations before them, so you need to sell to them differently. In this Millennial 20/20 presentation, Stackla Co-Founder Pete Cassidy shares how to: * Build and strength Millennials’ trust in your brand * Leverage the social content Millennials create and interact with everyday to attract and engage them * Create authentic, multi-channel brand experiences
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Stackla
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps. To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com. http://zennaapps.com/
Engagement & Retention
Engagement & Retention
ZENNA
Gamification in Digital Marketing
Gamification in Digital Marketing
Gamification in Digital Marketing
Vijayalakshmi Sundararajan
These are the slides from a November 2010 keynote that I delivered at nextMedia Toronto. Enjoy!
The Gamification of...Everything?
The Gamification of...Everything?
Margaret Wallace
Presentation from a recent, joint Capgemini - Badgeville event in Sydney, Australia on the role of enterprise gamification in digital transformation. This presentation, from Steve Sims, VP of Badgeville's Behaviour Lab, focuses on how gamification can boost engagement. It covers the background theory to game design and worked examples with real results that supports the theory. Capgemini Australia's Digital Transformation practice, focused on helping our clients find, size and catalyse digital opportunities, and Badgeville, the #1 gamification and behaviour management platform, work in partnership to leverage innovative gamification techniques to accelerate digital transformation in major organizations by engaging, rewarding and motivating employees and customers.
Gamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve Sims
Ben Gilchriest
Here is everything you need to know about gamification and gamifying elements for any kind of business.
A comprehensive guide to gamification
A comprehensive guide to gamification
Sruthi Malla
Must-haves before spending $$ on UA TheFamily, Berlin growth meetup - June 2017
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
ThomasBCN
This presentation is about understanding Gamification. I presented this in 3rd Annual Digital Marketing conference DigiMark2014. It explains how games engage audience in doing repetitive tasks and take pleasure out of it. It also share some stats and example projects of giant companies using gamification. It also explains different concepts associated with gamification like extrinsic and intrinsic motivation, dopamine cycle, SAPS framework, Octaylsis framework. BTW I also have left the slide notes intacts. Hope it helps you some way.
Gamification of User Engagement Process
Gamification of User Engagement Process
Touseef Ikram
International Journal of Managing Information Technology (IJMIT)
Social Business Transformation through Gamification
Social Business Transformation through Gamification
IJMIT JOURNAL
Funifier Kworks Istanbul Turkey Gamification Workshop
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
Ercan Altuğ YILMAZ
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana
Investor pitch deck.
PlaySav Pitch Deck 2017
PlaySav Pitch Deck 2017
PlaySav
Abstract: Digital disruption comes with unprecedented opportunities and risks. Trends and technologies such as cloud, IoT, blockchain and others are fundamentally reshaping how companies create value. Ajit will discuss SAP’s perspectives on these tectonic shifts, marketing and strategy, and how the right approach to digital transformation can unleash infinite possibilities for innovation. Speaker: Ajit Kaicker is the Global Vice-President for Marketing Strategy at SAP. Previous roles in his 20-year career include strategy consulting, digital and social community leadership, go-to-market planning and field enablement. His research contributions have been published in the Journal of Business Research, The Journal of Services Marketing, and the Journal of Food Products Marketing. Ajit has both a PhD and an MBA from the University of South Carolina-Columbia.
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
Fred Isbell
An introduction to gamification and the powerful data it is capable of collecting. Not only can gamification generate solid leads it is also capable of assisting companies in developing future products based on real tactical information gained straight from your customer!
4Retail Media & Digitata Gaming Presentation
4Retail Media & Digitata Gaming Presentation
Allen McClinton
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
Healthcare Gamification
Healthcare Gamification
Satyajit Roy
Gamification is generally to improve self which in turn helps organizations to achieve their objectives.
Gamification by Aravind Gogineni
Gamification by Aravind Gogineni
Aravind Gogineni
Gamification: Fact or Fiction. Presentation delivered at the Content Strategy Forum 2011 in London to introduce Gamification and its relationship to Content Strategy/ists. This is the full deck, I presented a subset at the conference. Agenda includes Description, Real World Use Cases, Market Overview, Strategy and Risks/Considerations. Enjoy.
Gamification Intro for Content Strategy
Gamification Intro for Content Strategy
Corinne Schmid, MBA, ECMm
More Related Content
What's hot
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions: Does gamification have a place as an effective business change agent? Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?
Collabor8now Ltd
Your digital journey is being mapped by your customers capgemini consulting mit
Your digital journey is being mapped by your customers capgemini consulting...
Your digital journey is being mapped by your customers capgemini consulting...
Rick Bouter
Gamification
Gamification
misia85
Artificial Intelligence vs the Sales Rep is the new debate that’s heating up on social networks today. Is artificial intelligence going to replace the role of the sales development representative and all that it entails? Are buyers really looking to interact with systems, rather than people? Will an AI ever be able to master complex human interactions such as business transactions? At what point in the buyer’s journey is a salesperson absolutely necessary? AI is all the hype these days, with some believing it can do everything better than humans -- even selling. At the same time, trends show that every decently sized sales organization is betting on sales development representatives to fill their pipeline with hot leads. In a recent survey created in collaboration with AA-ISP, Tenbound and Vengreso, InsideSales.com asked sales leaders whether AI will replace sales development reps-- and an overwhelming majority of 78% said “NO.” What’s your opinion? Will AI end up replacing some sales development roles, or will it enable and support them, changing the way they do their day-to-day interaction? Join the discussion to learn: > How is AI being used in Sales > What are the sales and marketing trends in AI for 2019 > Sneak preview of the 2019 State of AI Research
The State of Artificial Intelligence in Sales and Marketing
The State of Artificial Intelligence in Sales and Marketing
Gabe Larsen
Nonprofit Survey the Netherlands
Nonprofit Survey the Netherlands
Suzanne Wisse-Huiskes
Millennials buy and interact with brands in a completely different way than the generations before them, so you need to sell to them differently. In this Millennial 20/20 presentation, Stackla Co-Founder Pete Cassidy shares how to: * Build and strength Millennials’ trust in your brand * Leverage the social content Millennials create and interact with everyday to attract and engage them * Create authentic, multi-channel brand experiences
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Stackla
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps. To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com. http://zennaapps.com/
Engagement & Retention
Engagement & Retention
ZENNA
Gamification in Digital Marketing
Gamification in Digital Marketing
Gamification in Digital Marketing
Vijayalakshmi Sundararajan
What's hot
(8)
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?
Your digital journey is being mapped by your customers capgemini consulting...
Your digital journey is being mapped by your customers capgemini consulting...
Gamification
Gamification
The State of Artificial Intelligence in Sales and Marketing
The State of Artificial Intelligence in Sales and Marketing
Nonprofit Survey the Netherlands
Nonprofit Survey the Netherlands
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Stop Marketing At Millennials & Start Marketing With Them - Millennial 20/20
Engagement & Retention
Engagement & Retention
Gamification in Digital Marketing
Gamification in Digital Marketing
Similar to Zepeda Gamification
These are the slides from a November 2010 keynote that I delivered at nextMedia Toronto. Enjoy!
The Gamification of...Everything?
The Gamification of...Everything?
Margaret Wallace
Presentation from a recent, joint Capgemini - Badgeville event in Sydney, Australia on the role of enterprise gamification in digital transformation. This presentation, from Steve Sims, VP of Badgeville's Behaviour Lab, focuses on how gamification can boost engagement. It covers the background theory to game design and worked examples with real results that supports the theory. Capgemini Australia's Digital Transformation practice, focused on helping our clients find, size and catalyse digital opportunities, and Badgeville, the #1 gamification and behaviour management platform, work in partnership to leverage innovative gamification techniques to accelerate digital transformation in major organizations by engaging, rewarding and motivating employees and customers.
Gamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve Sims
Ben Gilchriest
Here is everything you need to know about gamification and gamifying elements for any kind of business.
A comprehensive guide to gamification
A comprehensive guide to gamification
Sruthi Malla
Must-haves before spending $$ on UA TheFamily, Berlin growth meetup - June 2017
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
ThomasBCN
This presentation is about understanding Gamification. I presented this in 3rd Annual Digital Marketing conference DigiMark2014. It explains how games engage audience in doing repetitive tasks and take pleasure out of it. It also share some stats and example projects of giant companies using gamification. It also explains different concepts associated with gamification like extrinsic and intrinsic motivation, dopamine cycle, SAPS framework, Octaylsis framework. BTW I also have left the slide notes intacts. Hope it helps you some way.
Gamification of User Engagement Process
Gamification of User Engagement Process
Touseef Ikram
International Journal of Managing Information Technology (IJMIT)
Social Business Transformation through Gamification
Social Business Transformation through Gamification
IJMIT JOURNAL
Funifier Kworks Istanbul Turkey Gamification Workshop
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
Ercan Altuğ YILMAZ
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana
Investor pitch deck.
PlaySav Pitch Deck 2017
PlaySav Pitch Deck 2017
PlaySav
Abstract: Digital disruption comes with unprecedented opportunities and risks. Trends and technologies such as cloud, IoT, blockchain and others are fundamentally reshaping how companies create value. Ajit will discuss SAP’s perspectives on these tectonic shifts, marketing and strategy, and how the right approach to digital transformation can unleash infinite possibilities for innovation. Speaker: Ajit Kaicker is the Global Vice-President for Marketing Strategy at SAP. Previous roles in his 20-year career include strategy consulting, digital and social community leadership, go-to-market planning and field enablement. His research contributions have been published in the Journal of Business Research, The Journal of Services Marketing, and the Journal of Food Products Marketing. Ajit has both a PhD and an MBA from the University of South Carolina-Columbia.
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
Fred Isbell
An introduction to gamification and the powerful data it is capable of collecting. Not only can gamification generate solid leads it is also capable of assisting companies in developing future products based on real tactical information gained straight from your customer!
4Retail Media & Digitata Gaming Presentation
4Retail Media & Digitata Gaming Presentation
Allen McClinton
Health care providers that want to offer games to their customers must do so without violating federal patient privacy regulations -- a requirement that can make it difficult to target games to the patients who will benefit most from them. Even companies that are not subject to those regulations are finding themselves under pressure to protect players' most personal data
Healthcare Gamification
Healthcare Gamification
Satyajit Roy
Gamification is generally to improve self which in turn helps organizations to achieve their objectives.
Gamification by Aravind Gogineni
Gamification by Aravind Gogineni
Aravind Gogineni
Gamification: Fact or Fiction. Presentation delivered at the Content Strategy Forum 2011 in London to introduce Gamification and its relationship to Content Strategy/ists. This is the full deck, I presented a subset at the conference. Agenda includes Description, Real World Use Cases, Market Overview, Strategy and Risks/Considerations. Enjoy.
Gamification Intro for Content Strategy
Gamification Intro for Content Strategy
Corinne Schmid, MBA, ECMm
An Introduction to Funifier’s FUNIFICATION ENGINE. The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
Angelo Embuldeniya
Gamification is about using game mechanics into non gaming contexts like business processes- to enhance employee productivity, customer retention, partner engagement etc. Gamification is about using game elements & techniques for better engagement.
Driving engagement loyalty through gamification
Driving engagement loyalty through gamification
Sanjay Abraham
OL Investor Deck Nov 11/13
OL Investor Deck Nov 11/13
Jordan Smith
How In game Advertisement is Changing the Brand thought.
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...
ARJUN chadha
A presentation from December 14th, 2011 by Neil Randall and Stacey Scott.
Gamification
Gamification
University of Waterloo Stratford Campus
OneLobby Investor Deck Oct 30
OneLobby Investor Deck Oct 30
Jordan Smith
Similar to Zepeda Gamification
(20)
The Gamification of...Everything?
The Gamification of...Everything?
Gamification and the power of boosting engagement: Steve Sims
Gamification and the power of boosting engagement: Steve Sims
A comprehensive guide to gamification
A comprehensive guide to gamification
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
Mobile growth #RARRA - @thomasbcn at TheFamily Berlin
Gamification of User Engagement Process
Gamification of User Engagement Process
Social Business Transformation through Gamification
Social Business Transformation through Gamification
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
Stefano Besana YDL - 9 maggio 2012 - Gamification
Stefano Besana YDL - 9 maggio 2012 - Gamification
PlaySav Pitch Deck 2017
PlaySav Pitch Deck 2017
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
SAP Fuqua Tech Symposium 2016 Keynote: Driving Live Customer Experiences
4Retail Media & Digitata Gaming Presentation
4Retail Media & Digitata Gaming Presentation
Healthcare Gamification
Healthcare Gamification
Gamification by Aravind Gogineni
Gamification by Aravind Gogineni
Gamification Intro for Content Strategy
Gamification Intro for Content Strategy
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
Driving engagement loyalty through gamification
Driving engagement loyalty through gamification
OL Investor Deck Nov 11/13
OL Investor Deck Nov 11/13
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...
Gamification
Gamification
OneLobby Investor Deck Oct 30
OneLobby Investor Deck Oct 30
Recently uploaded
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
Thiyagu K
God is a creative God Gen 1:1. All that He created was “good”, could also be translated “beautiful”. God created man in His own image Gen 1:27. Maths helps us discover the beauty that God has created in His world and, in turn, create beautiful designs to serve and enrich the lives of others.
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
christianmathematics
The global implications of DORA and NIS 2 Directive are significant, extending beyond the European Union. Amongst others, the webinar covers: • DORA and its Implications • Nis 2 Directive and its Implications • How to leverage directive and regulation as a marketing tool and competitive advantage • How to use new compliance framework to request additional budget Presenters: Christophe Mazzola - Senior Cyber Governance Consultant Armed with endless Excel files, a meme catalog worthy of the best X'os (formerly twittos), and a risk register to make your favorite risk manager jealous, I swapped my computer scientist cape a few years ago for that of a (cyber) threat hunter with the honorary title of CISO. Ah, and I am also a quadruple senior certified ISO27001/2/5, Pas mal non ? C'est francais. Malcolm Xavier Malcolm Xavier has been working in the Digital Industry for over 18 Years now. He has worked with Global Clients in South Africa, United States and United Kingdom. He has achieved Many Professional Certifications Like CISSP, Google Cloud Practitioner, TOGAF, Azure Cloud, ITIL v3 etc. His core competencies include IT strategy, cybersecurity, IT infrastructure management, data center migration and consolidation, data protection and compliance, risk management and governance, and IS program development and management. Date: April 25, 2024 Tags: Information Security, Digital Operational Resilience Act (DORA) ------------------------------------------------------------------------------- Find out more about ISO training and certification services Training: Digital Operational Resilience Act (DORA) - EN | PECB NIS 2 Directive - EN | PECB Webinars: https://pecb.com/webinars Article: https://pecb.com/article Whitepaper: https://pecb.com/whitepaper ------------------------------------------------------------------------------- For more information about PECB: Website: https://pecb.com/ LinkedIn: https://www.linkedin.com/company/pecb/ Facebook: https://www.facebook.com/PECBInternational/ Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
Pie
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
This presentation was provided by William Mattingly of the Smithsonian Institution, during the fourth segment of the NISO training series "AI & Prompt Design." Session Four: Structured Data and Assistants, was held on April 25, 2024.
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
National Information Standards Organization (NISO)
Psychiatric Nursing History collection format
psychiatric nursing HISTORY COLLECTION .docx
psychiatric nursing HISTORY COLLECTION .docx
PoojaSen20
test
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
INDIA THAT IS BHARAT IN 2024 The preliminary round of Swadesh, The india quiz conducted on 30th April, 2024.
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
RAM LAL ANAND COLLEGE, DELHI UNIVERSITY.
How Bosna and Herzegovina prepares for CBAM
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
Admir Softic
This slide will show how to set domains for a field in odoo 17. Domain is mainly used to select records from the models. It is possible to limit the number of records shown in the field by applying domain to a field, i.e. add some conditions for selecting limited records.
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
Celine George
Z Score,T Score, Percentile Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
Thiyagu K
Trends, Networks and Critical Thinking SHS Grade 12
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
KokoStevan
PPT on Stranger Things and D83
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
iammrhaywood
Students will get the knowledge of the following- meaning of the pricing, its importance, objectives, methods of pricing, factors affecting the price of products, An overview of DPCO (Drug Price Control Order) and NPPA (National Pharmaceutical Pricing Authority)
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
VishalSingh1417
As per the New Education Policy Value Added Course Sports & Fitness theory
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
Disha Kariya
.
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
MateoGardella
Mehran University Newsletter is a Quarterly Publication from Public Relations Office
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University of Engineering & Technology, Jamshoro
Mixin classes are helpful for developers to extend the models. Using these classes helps to modify fields, methods and other functionalities of models without directly changing the base models. This slide will show how to extend models using mixin classes in odoo 17.
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Celine George
Students will get the knowledge of the following: - meaning of Pharmaceutical sales representative (PSR) - purpose of detailing, training & supervision - norms of customer calls - motivating, evaluating, compensation and future aspects of PSR
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
VishalSingh1417
exam for kinder
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
TeacherCyreneCayanan
Recently uploaded
(20)
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
psychiatric nursing HISTORY COLLECTION .docx
psychiatric nursing HISTORY COLLECTION .docx
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
Zepeda Gamification
1.
playbasis.com | info@playbasis.com
2.
3.
Playbasis is the
leading platform vendor in Asia, with more than 625,000 registered users
4.
Upcoming Regional Speaking
Events
5.
62% of time spent
on mobile is spent on Social & Games
6.
70% of employees are not
engaged at work
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Just like social goes
into everything, game mechanics will start to go everywhere -Tim Chang, Managing Director at Mayfield Fund
17.
The world’s top consultancies
are Getting in on the Game
18.
19.
Identify the interactionsthatcustomerscan
take withinour site, mobile app,or socialnetwork page. Incentivize & reward customers for their interactions by surfacing the value those actionscontain.
20.
21.
22.
23.
24.
Engagement Dashboard Monitor. Manage. Engage. Playbasis Platform
25.
Social CRM Capture. Identify. Target. Playbasis Platform
26.
Segments. Drilldowns. Filters. Community Health Reports Playbasis
Platform
27.
Incentivize. Motivate. Reward. Points & Rewards
Engine Playbasis Platform
28.
Incentivize. Motivate. Reward. Points & Rewards
Engine Playbasis Platform
29.
Secure. Redundant. Exportable. User Data Management Playbasis
Platform
30.
playbasis.com | rob@playbasis.com
Download now