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Scenic Design
1.
2. Scenic/Costume Design
Learning Objectives
• Identify the visual elements and principles of design.
• Describe how scenic and costume design contribute to the theatrical power of a play or
musical.
• Apply the terms and vocabulary to specific examples of live theatre to identify and
differentiate the effects of scenery and costumes on a production.
• Discuss the tools and processes that scenic and costume designers use to accomplish their
art.
• Discuss the contributions made by other related personnel to a theatrical production.
3. Scenic/Costume Design
Key Concepts
• The scenic and costume designers help bring to life in three
dimensions the world of the play, taking into account tone or
mood, level of abstraction, period and location, and aesthetics of
the play being produced.
• Set and costume design are as old as theatre itself.
• Although today, illusionism, or realism, is the dominant mode for
set design, throughout history it has shifted from realistic to
abstract to combinations of the two.
4. Scenic/Costume Design
Key Concepts
• Designers' working processes may differ, but most utilize a similar set of
building blocks and working methods. The materials used by the costume
designer are somewhat more limited than those used by the scenographer.
• Both scenic and costume design involve an elaborate multi-step process,
from play analysis to realization on stage.
• Careers in scenic or costume design require extensive training, either
through apprenticeships in theatres or, more commonly, through more
formal educational environments.
6. Brief History of Theatre Design
• Greek skene (background)
• Medieval wagons on wheels
• Renaissance paints perspectives, moves changing scenery, and
adds vertical areas and furniture
• 17th-19th c invents box set (room with 3 walls) and recreates
historical periods
• 19th-20th c symbolizes scenery, lighting, costumes
• 20th-21st c designs technological eclecticism
12. Designer Working Methods
• Designers ask these questions:
– How many settings are required?
– What size and shape will the stage be?
– How will the scenery be moved or shifted?
– What materials will be used to build the scenery?
– Are there any special effects?
13. Scenic/Costume Design:
Creating a Concept
• Designers create mood and atmosphere through design
– Realistic? Metaphorical?
• Work with director to identify themes/images/metaphors
– Base their designs off of these
14. Processes for Building Scenery
• Draw groundplan in scale to space
• Draft blueprints of front/side elevations and
measurements for all flats, platforms, units
15. Scenic and Costume Design
• Just as critics, directors, and actors read in specific ways,
designers read in specific ways
– Try to visualize the world the characters live in
• Environment
• Clothing
• Time of day
• weather
19. Scenic and Costume Design:
Elements of Visual Design
• Line
• Shape
• Space
• Color
• Texture
• Ornamentation
20. Scenic and Costume Design
Line
• Defines boundaries
• Permits us to perceive shape and form
• Either straight or curved
21. Scenic and Costume Design
Line
Top: Romeo and Juliet, designer Courtland Jones. Left, Elephant Man, design by Toni-Leslie James
22. Scenic and Costume Design:
Shape and Space
• Often grouped together as Mass
• Works in three-dimensions
• Defined shape (square, round, oblong, etc.)
• Space (height, width, thickness)
23. Scenic Design:
Shape and Space
Left, Julius Caesar, designer Jonathan Midents. Right, Waiting for Spring, designer Alex Woodward
24. Scenic/Costume Design
Color
• Three basic properties
– Hue allows us to identity a color
• Primary hues: yellow, red, blue
• Secondary hues: orange, violet, green
– Saturation/intensity is the purity of color
– Value is lightness or darkness of a color
• Colors light in value are tints
• Colors dark in value are shads
• Influence mood and atmosphere
31. Principles of Design
• Balance
– The distribution of weight in the space, so no element overpowers the others
• Variety
– Numerous uses of forms or types through design
• Proportion
– Measurement of size and quantity of elements within the composition
• Rhythm
– Pattern of consistency in color/lines
• Focus
– Purposeful direction of the eye of the viewer; emotional and/or critical response
• Harmony
– Untiy of all elements of design in the final product
41. Scenic/Costume Design:
Technical Vocabulary
• Cyclorama (The “Cyc”)
– Large, white, tautly drawn curtain that can be used to project colors
for background
Dancing at Lughnasa and Water by the Spoonful
42. Scenic/Costume Design:
Props
• Stage Properties (“Props”)
– Items used by actors on stage
– Several different categories: costume props, stage props, acting props