The document discusses 10 classroom apps and their features. It provides details on how each app can be used in the classroom, whether it provides student feedback, ease of use, privacy policies, curriculum connections, and the recommendation reason. In conclusion, the apps are recommended for fostering engagement, collaboration, communication, and skills development, though teachers should consider privacy, security, and their specific educational needs and student preferences.
2. 1. Google Classroom
• Link: Google Classroom
• Uses in the Classroom: Classroom management, assignment distribution,
communication.
• Student Feedback: Yes, through comments, assignment submissions, and
grading features.
• Thinking Skills: Collaboration, organization, communication.
• Ease of Use: Generally intuitive, especially for users familiar with Google
products.
• Privacy: Adheres to Google's privacy policies, which may vary based on the
institution's agreement.
• Curriculum Connection: Yes, can align with various curriculum standards.
• Recommendation Reason: Google Classroom is a robust platform for
streamlining classroom activities, fostering communication, and managing
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3. 2. Kahoot
• Link: Kahoot!
• Uses in the Classroom: Gamified learning, quizzes, formative
assessments.
• Student Feedback: Yes, immediate feedback during quizzes.
• Thinking Skills: Critical thinking, quick decision-making.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Follows privacy guidelines; educators should review and comply
with terms.
• Curriculum Connection: Can be adapted for various subjects.
• Recommendation Reason: Kahoot! is a highly engaging app that
transforms learning into a game. It encourages active participation, provides
instant feedback, and can be used to assess student understanding through
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4. 3. Seesaw
• Link: https://web.seesaw.me/
• Uses in the Classroom: Digital student portfolios, communication with parents.
• Student Feedback: Yes, through comments, likes, and teacher feedback.
• Thinking Skills: Reflection, communication, creativity.
• Ease of Use: Generally intuitive, designed for elementary students.
• Privacy: Adheres to COPPA regulations; schools should review privacy policies.
• Curriculum Connection: Can align with various subjects and skills.
• Recommendation Reason: Seesaw is an excellent choice for creating digital
portfolios, facilitating communication between teachers, students, and parents, and
promoting student reflection. It's user-friendly, particularly for younger students.
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5. 4. Quizizz
• Uses in the Classroom: Gamified quizzes, formative
assessments.
• Student Feedback: Yes, immediate feedback during and after
quizzes.
• Thinking Skills: Critical thinking, quick decision-making.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Follows privacy guidelines; educators should review and
comply with terms.
• Curriculum Connection: Adaptable for various subjects and
levels.
• Recommendation Reason: Quizizz offers a gamified approach to
assessments, making learning fun and interactive. It provides
immediate feedback and can be customized for various subjects and
levels, promoting a positive learning experience.
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6. 5. Edpuzzle
• Link: https://edpuzzle.com/
• Uses in the Classroom: Video-based learning with interactive
questions.
• Student Feedback: Yes, through responses to video questions.
• Thinking Skills: Critical thinking, analysis.
• Ease of Use: User-friendly, especially for flipped classrooms.
• Privacy: Complies with COPPA; teachers should review and
ensure compliance.
• Curriculum Connection: Useful for various subjects with video
content.
• Recommendation Reason: Edpuzzle enhances traditional video
content by making it interactive. Teachers can insert questions and
comments, ensuring students are actively engaged with the material.
It's particularly effective for flipped classrooms
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7. 6. Nearpod
• Link: Nearpod
• Uses in the Classroom: Interactive lessons and presentations.
• Student Feedback: Yes, through real-time participation in interactive
activities.
• Thinking Skills: Critical thinking, collaboration, creativity.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Complies with student privacy laws; educators should review
and ensure compliance.
• Curriculum Connection: Adaptable for various subjects with
interactive content.
• Recommendation Reason: Nearpod allows teachers to create
interactive lessons, engage students in real-time activities, and assess
their understanding. It fosters collaboration and can be customized to
align with different subjects.
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8. 7. ClassDojo
• Link: ClassDojo
• Uses in the Classroom: Classroom management, communication
with parents.
• Student Feedback: Yes, through feedback points and direct
communication.
• Thinking Skills: Social skills, responsibility, positive behavior
reinforcement.
• Ease of Use: Intuitive for teachers, students, and parents.
• Privacy: Adheres to privacy standards; schools should review policies.
• Curriculum Connection: Supports positive behavior and social-
emotional learning.
• Recommendation Reason: ClassDojo supports positive behavior
management, communication with parents, and the creation of a
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9. 8. Flipgrid
• Link: https://www.flipgrid.com/
• Uses in the Classroom: Video discussions, collaboration.
• Student Feedback: Yes, through video responses and comments.
• Thinking Skills: Communication, critical thinking, creativity.
• Ease of Use: User-friendly, especially for video-based discussions.
• Privacy: Complies with privacy laws; educators should review and
ensure compliance.
• Curriculum Connection: Enhances discussion and communication
skills across subjects.
• Recommendation Reason: Flipgrid encourages student voice and
video-based discussions. It's a valuable tool for fostering
communication skills, collaboration, and critical thinking through
multimedia engagement. 9
10. 9. Book Creator
• Link: Book Creator
• Uses in the Classroom: Digital book creation.
• Student Feedback: Yes, through the creation and sharing of digital
books.
• Thinking Skills: Creativity, storytelling, digital literacy.
• Ease of Use: Intuitive for students creating digital content.
• Privacy: Adheres to privacy standards; educators should review and
ensure compliance.
• Curriculum Connection: Supports literacy and digital storytelling
skills.
• Recommendation Reason: Book Creator empowers students to
express their creativity through digital book creation. It supports literacy
skills, digital storytelling, and can be used across various subjects.
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11. 10. ChatterPix Kids
• Link: ChatterPix Kids
• Uses in the Classroom: Animated talking photos.
• Student Feedback: Yes, through creating animated talking pictures.
• Thinking Skills: Creativity, communication, storytelling.
• Ease of Use: Intuitive, especially for younger students.
• Privacy: Adheres to privacy standards; educators should review and
ensure compliance.
• Curriculum Connection: Supports creative expression and
communication skills.
• Recommendation Reason: ChatterPix Kids is a fun app that
encourages creativity and communication. It allows students to bring
images to life, fostering storytelling skills and imaginative expression
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12. Conclusion
In summary, these apps are
recommended for their specific
strengths in fostering engagement,
collaboration, communication, and
skills development. However, the
appropriateness of each app depends
on your specific educational objectives
and the preferences and needs of
your students. Always consider
privacy and security features when
recommending apps for classroom
use.
12
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BUSES. THERE'S ALWAYS ANOTHER
ONE COMING.
Richard Branson
PRESENTATION TITLE 15
16. MEET OUR TEAM
TAKUMA HAYASHI
Presi den t
MIRJAM NILSSON
Chief Executi v e Officer
FLORA BERGGREN
Chief Operations
Officer
RAJESH SANTOSHI
VP Market i ng
PRESENTATION TITLE 16
17. MEET OUR TEAM
TAKUMA HAYASHI
P r e s i d e n t
MI RJAM NI LSSON
C h i e f E x e c u t i v e O f f i c e r
RAJESH S ANTOSHI
C h i e f O p e r a t i o n s O f f i c e r
RAJESH S ANTOSHI
V P M a r k e t i n g
GRAHAM BARNES
V P P r o d u c t
ROW AN MURPHY
S E O S t r a t e g i s t
E LI ZABETH MOORE
P r o d u c t D e s i g n e r
ROBI N KLI NE
C o n t e n t D e v e l o p e r
PRESENTATION TITLE 17
18. PLAN FOR PRODUCT LAUNCH
PLANNING
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PRESENTATION TITLE 18
20. AREAS OF FOCUS
B2B MARKET SCENARIOS
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PRESENTATION TITLE 20
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PRESENTATION TITLE 21
22. SUMMARY
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PRESENTATION TITLE 22