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Classroom Apps
Cecilia Stramrood
1. Google Classroom
• Link: Google Classroom
• Uses in the Classroom: Classroom management, assignment distribution,
communication.
• Student Feedback: Yes, through comments, assignment submissions, and
grading features.
• Thinking Skills: Collaboration, organization, communication.
• Ease of Use: Generally intuitive, especially for users familiar with Google
products.
• Privacy: Adheres to Google's privacy policies, which may vary based on the
institution's agreement.
• Curriculum Connection: Yes, can align with various curriculum standards.
• Recommendation Reason: Google Classroom is a robust platform for
streamlining classroom activities, fostering communication, and managing
2
2. Kahoot
• Link: Kahoot!
• Uses in the Classroom: Gamified learning, quizzes, formative
assessments.
• Student Feedback: Yes, immediate feedback during quizzes.
• Thinking Skills: Critical thinking, quick decision-making.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Follows privacy guidelines; educators should review and comply
with terms.
• Curriculum Connection: Can be adapted for various subjects.
• Recommendation Reason: Kahoot! is a highly engaging app that
transforms learning into a game. It encourages active participation, provides
instant feedback, and can be used to assess student understanding through
3
3. Seesaw
• Link: https://web.seesaw.me/
• Uses in the Classroom: Digital student portfolios, communication with parents.
• Student Feedback: Yes, through comments, likes, and teacher feedback.
• Thinking Skills: Reflection, communication, creativity.
• Ease of Use: Generally intuitive, designed for elementary students.
• Privacy: Adheres to COPPA regulations; schools should review privacy policies.
• Curriculum Connection: Can align with various subjects and skills.
• Recommendation Reason: Seesaw is an excellent choice for creating digital
portfolios, facilitating communication between teachers, students, and parents, and
promoting student reflection. It's user-friendly, particularly for younger students.
4
4. Quizizz
• Uses in the Classroom: Gamified quizzes, formative
assessments.
• Student Feedback: Yes, immediate feedback during and after
quizzes.
• Thinking Skills: Critical thinking, quick decision-making.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Follows privacy guidelines; educators should review and
comply with terms.
• Curriculum Connection: Adaptable for various subjects and
levels.
• Recommendation Reason: Quizizz offers a gamified approach to
assessments, making learning fun and interactive. It provides
immediate feedback and can be customized for various subjects and
levels, promoting a positive learning experience.
5
5. Edpuzzle
• Link: https://edpuzzle.com/
• Uses in the Classroom: Video-based learning with interactive
questions.
• Student Feedback: Yes, through responses to video questions.
• Thinking Skills: Critical thinking, analysis.
• Ease of Use: User-friendly, especially for flipped classrooms.
• Privacy: Complies with COPPA; teachers should review and
ensure compliance.
• Curriculum Connection: Useful for various subjects with video
content.
• Recommendation Reason: Edpuzzle enhances traditional video
content by making it interactive. Teachers can insert questions and
comments, ensuring students are actively engaged with the material.
It's particularly effective for flipped classrooms
6
6. Nearpod
• Link: Nearpod
• Uses in the Classroom: Interactive lessons and presentations.
• Student Feedback: Yes, through real-time participation in interactive
activities.
• Thinking Skills: Critical thinking, collaboration, creativity.
• Ease of Use: User-friendly for both teachers and students.
• Privacy: Complies with student privacy laws; educators should review
and ensure compliance.
• Curriculum Connection: Adaptable for various subjects with
interactive content.
• Recommendation Reason: Nearpod allows teachers to create
interactive lessons, engage students in real-time activities, and assess
their understanding. It fosters collaboration and can be customized to
align with different subjects.
7
7. ClassDojo
• Link: ClassDojo
• Uses in the Classroom: Classroom management, communication
with parents.
• Student Feedback: Yes, through feedback points and direct
communication.
• Thinking Skills: Social skills, responsibility, positive behavior
reinforcement.
• Ease of Use: Intuitive for teachers, students, and parents.
• Privacy: Adheres to privacy standards; schools should review policies.
• Curriculum Connection: Supports positive behavior and social-
emotional learning.
• Recommendation Reason: ClassDojo supports positive behavior
management, communication with parents, and the creation of a
8
8. Flipgrid
• Link: https://www.flipgrid.com/
• Uses in the Classroom: Video discussions, collaboration.
• Student Feedback: Yes, through video responses and comments.
• Thinking Skills: Communication, critical thinking, creativity.
• Ease of Use: User-friendly, especially for video-based discussions.
• Privacy: Complies with privacy laws; educators should review and
ensure compliance.
• Curriculum Connection: Enhances discussion and communication
skills across subjects.
• Recommendation Reason: Flipgrid encourages student voice and
video-based discussions. It's a valuable tool for fostering
communication skills, collaboration, and critical thinking through
multimedia engagement. 9
9. Book Creator
• Link: Book Creator
• Uses in the Classroom: Digital book creation.
• Student Feedback: Yes, through the creation and sharing of digital
books.
• Thinking Skills: Creativity, storytelling, digital literacy.
• Ease of Use: Intuitive for students creating digital content.
• Privacy: Adheres to privacy standards; educators should review and
ensure compliance.
• Curriculum Connection: Supports literacy and digital storytelling
skills.
• Recommendation Reason: Book Creator empowers students to
express their creativity through digital book creation. It supports literacy
skills, digital storytelling, and can be used across various subjects.
10
10. ChatterPix Kids
• Link: ChatterPix Kids
• Uses in the Classroom: Animated talking photos.
• Student Feedback: Yes, through creating animated talking pictures.
• Thinking Skills: Creativity, communication, storytelling.
• Ease of Use: Intuitive, especially for younger students.
• Privacy: Adheres to privacy standards; educators should review and
ensure compliance.
• Curriculum Connection: Supports creative expression and
communication skills.
• Recommendation Reason: ChatterPix Kids is a fun app that
encourages creativity and communication. It allows students to bring
images to life, fostering storytelling skills and imaginative expression
11
Conclusion
In summary, these apps are
recommended for their specific
strengths in fostering engagement,
collaboration, communication, and
skills development. However, the
appropriateness of each app depends
on your specific educational objectives
and the preferences and needs of
your students. Always consider
privacy and security features when
recommending apps for classroom
use.
12
PRIMARY GOALS
Annual revenue growth
AREAS OF GROWTH
CATEGORY 1 CATEGORY 2 CATEGORY 3 CATEGORY 4
Q1 4.5 2.3 1.7 5.0
Q2 3.2 5.1 4.4 3.0
Q3 2.1 1.7 2.5 2.8
Q4 4.5 2.2 1.7 7.0
PRESENTATION TITLE 14
BUSINESS OPPORTUNITIES ARE LIKE
BUSES. THERE'S ALWAYS ANOTHER
ONE COMING.
Richard Branson
PRESENTATION TITLE 15
MEET OUR TEAM
TAKUMA HAYASHI
Presi den t
MIRJAM NILSSON
Chief Executi v e Officer
FLORA BERGGREN
Chief Operations
Officer
RAJESH SANTOSHI
VP Market i ng
PRESENTATION TITLE 16
MEET OUR TEAM
TAKUMA HAYASHI
P r e s i d e n t
MI RJAM NI LSSON
C h i e f E x e c u t i v e O f f i c e r
RAJESH S ANTOSHI
C h i e f O p e r a t i o n s O f f i c e r
RAJESH S ANTOSHI
V P M a r k e t i n g
GRAHAM BARNES
V P P r o d u c t
ROW AN MURPHY
S E O S t r a t e g i s t
E LI ZABETH MOORE
P r o d u c t D e s i g n e r
ROBI N KLI NE
C o n t e n t D e v e l o p e r
PRESENTATION TITLE 17
PLAN FOR PRODUCT LAUNCH
PLANNING
Synergize scalable
e-commerce
MARKETING
Disseminate
standardized
metrics
DESIGN
Coordinate e-
business
applications
STRATEGY
Foster holistically
superior
methodologies
LAUNCH
Deploy strategic
networks with
compelling e-
business needs
PRESENTATION TITLE 18
TIMELINE
Q1
Q2
Q3
Q4
Synergize scalable e-commerce
Coordinate e-business applications
Deploy strategic networks with compelling e-business needs
Disseminate standardized metrics
PRESENTATION TITLE 19
AREAS OF FOCUS
B2B MARKET SCENARIOS
• Develop winning strategies to keep ahead of
the competition
• Capitalize on low-hanging fruit to identify a
ballpark value
• Visualize customer directed convergence
CLOUD-BASED
OPPORTUNITIES
• Iterative approaches to corporate strategy
• Establish a management framework from the
inside
PRESENTATION TITLE 20
HOW WE GET THERE
ROI
Envision multimedia-based
expertise and cross-media growth
strategies
Engage worldwide
methodologies with web-enabled
technologies
NICHE MARKETS
Pursue scalable customer service
through sustainable strategies
Engage top-line web services
with cutting-edge deliverables
SUPPLY CHAINS
Cultivate one-to-one customer
service with robust ideas
Maximize timely deliverables for
real-time schemas
PRESENTATION TITLE 21
SUMMARY
At Contoso, we believe in giving 110%. By using our next-generation data
architecture, we help organizations virtually manage agile workflows.We thrive
because of our market knowledge and great team behind our product. As our CEO
says, "Efficiencies will come from proactively transforming how we do business."
PRESENTATION TITLE 22
THANKYOU
Mirjam Nilsson
mirjam@contoso.com
www.contoso.com
PRESENTATION TITLE 23

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Presentation.pptx

  • 2. 1. Google Classroom • Link: Google Classroom • Uses in the Classroom: Classroom management, assignment distribution, communication. • Student Feedback: Yes, through comments, assignment submissions, and grading features. • Thinking Skills: Collaboration, organization, communication. • Ease of Use: Generally intuitive, especially for users familiar with Google products. • Privacy: Adheres to Google's privacy policies, which may vary based on the institution's agreement. • Curriculum Connection: Yes, can align with various curriculum standards. • Recommendation Reason: Google Classroom is a robust platform for streamlining classroom activities, fostering communication, and managing 2
  • 3. 2. Kahoot • Link: Kahoot! • Uses in the Classroom: Gamified learning, quizzes, formative assessments. • Student Feedback: Yes, immediate feedback during quizzes. • Thinking Skills: Critical thinking, quick decision-making. • Ease of Use: User-friendly for both teachers and students. • Privacy: Follows privacy guidelines; educators should review and comply with terms. • Curriculum Connection: Can be adapted for various subjects. • Recommendation Reason: Kahoot! is a highly engaging app that transforms learning into a game. It encourages active participation, provides instant feedback, and can be used to assess student understanding through 3
  • 4. 3. Seesaw • Link: https://web.seesaw.me/ • Uses in the Classroom: Digital student portfolios, communication with parents. • Student Feedback: Yes, through comments, likes, and teacher feedback. • Thinking Skills: Reflection, communication, creativity. • Ease of Use: Generally intuitive, designed for elementary students. • Privacy: Adheres to COPPA regulations; schools should review privacy policies. • Curriculum Connection: Can align with various subjects and skills. • Recommendation Reason: Seesaw is an excellent choice for creating digital portfolios, facilitating communication between teachers, students, and parents, and promoting student reflection. It's user-friendly, particularly for younger students. 4
  • 5. 4. Quizizz • Uses in the Classroom: Gamified quizzes, formative assessments. • Student Feedback: Yes, immediate feedback during and after quizzes. • Thinking Skills: Critical thinking, quick decision-making. • Ease of Use: User-friendly for both teachers and students. • Privacy: Follows privacy guidelines; educators should review and comply with terms. • Curriculum Connection: Adaptable for various subjects and levels. • Recommendation Reason: Quizizz offers a gamified approach to assessments, making learning fun and interactive. It provides immediate feedback and can be customized for various subjects and levels, promoting a positive learning experience. 5
  • 6. 5. Edpuzzle • Link: https://edpuzzle.com/ • Uses in the Classroom: Video-based learning with interactive questions. • Student Feedback: Yes, through responses to video questions. • Thinking Skills: Critical thinking, analysis. • Ease of Use: User-friendly, especially for flipped classrooms. • Privacy: Complies with COPPA; teachers should review and ensure compliance. • Curriculum Connection: Useful for various subjects with video content. • Recommendation Reason: Edpuzzle enhances traditional video content by making it interactive. Teachers can insert questions and comments, ensuring students are actively engaged with the material. It's particularly effective for flipped classrooms 6
  • 7. 6. Nearpod • Link: Nearpod • Uses in the Classroom: Interactive lessons and presentations. • Student Feedback: Yes, through real-time participation in interactive activities. • Thinking Skills: Critical thinking, collaboration, creativity. • Ease of Use: User-friendly for both teachers and students. • Privacy: Complies with student privacy laws; educators should review and ensure compliance. • Curriculum Connection: Adaptable for various subjects with interactive content. • Recommendation Reason: Nearpod allows teachers to create interactive lessons, engage students in real-time activities, and assess their understanding. It fosters collaboration and can be customized to align with different subjects. 7
  • 8. 7. ClassDojo • Link: ClassDojo • Uses in the Classroom: Classroom management, communication with parents. • Student Feedback: Yes, through feedback points and direct communication. • Thinking Skills: Social skills, responsibility, positive behavior reinforcement. • Ease of Use: Intuitive for teachers, students, and parents. • Privacy: Adheres to privacy standards; schools should review policies. • Curriculum Connection: Supports positive behavior and social- emotional learning. • Recommendation Reason: ClassDojo supports positive behavior management, communication with parents, and the creation of a 8
  • 9. 8. Flipgrid • Link: https://www.flipgrid.com/ • Uses in the Classroom: Video discussions, collaboration. • Student Feedback: Yes, through video responses and comments. • Thinking Skills: Communication, critical thinking, creativity. • Ease of Use: User-friendly, especially for video-based discussions. • Privacy: Complies with privacy laws; educators should review and ensure compliance. • Curriculum Connection: Enhances discussion and communication skills across subjects. • Recommendation Reason: Flipgrid encourages student voice and video-based discussions. It's a valuable tool for fostering communication skills, collaboration, and critical thinking through multimedia engagement. 9
  • 10. 9. Book Creator • Link: Book Creator • Uses in the Classroom: Digital book creation. • Student Feedback: Yes, through the creation and sharing of digital books. • Thinking Skills: Creativity, storytelling, digital literacy. • Ease of Use: Intuitive for students creating digital content. • Privacy: Adheres to privacy standards; educators should review and ensure compliance. • Curriculum Connection: Supports literacy and digital storytelling skills. • Recommendation Reason: Book Creator empowers students to express their creativity through digital book creation. It supports literacy skills, digital storytelling, and can be used across various subjects. 10
  • 11. 10. ChatterPix Kids • Link: ChatterPix Kids • Uses in the Classroom: Animated talking photos. • Student Feedback: Yes, through creating animated talking pictures. • Thinking Skills: Creativity, communication, storytelling. • Ease of Use: Intuitive, especially for younger students. • Privacy: Adheres to privacy standards; educators should review and ensure compliance. • Curriculum Connection: Supports creative expression and communication skills. • Recommendation Reason: ChatterPix Kids is a fun app that encourages creativity and communication. It allows students to bring images to life, fostering storytelling skills and imaginative expression 11
  • 12. Conclusion In summary, these apps are recommended for their specific strengths in fostering engagement, collaboration, communication, and skills development. However, the appropriateness of each app depends on your specific educational objectives and the preferences and needs of your students. Always consider privacy and security features when recommending apps for classroom use. 12
  • 14. AREAS OF GROWTH CATEGORY 1 CATEGORY 2 CATEGORY 3 CATEGORY 4 Q1 4.5 2.3 1.7 5.0 Q2 3.2 5.1 4.4 3.0 Q3 2.1 1.7 2.5 2.8 Q4 4.5 2.2 1.7 7.0 PRESENTATION TITLE 14
  • 15. BUSINESS OPPORTUNITIES ARE LIKE BUSES. THERE'S ALWAYS ANOTHER ONE COMING. Richard Branson PRESENTATION TITLE 15
  • 16. MEET OUR TEAM TAKUMA HAYASHI Presi den t MIRJAM NILSSON Chief Executi v e Officer FLORA BERGGREN Chief Operations Officer RAJESH SANTOSHI VP Market i ng PRESENTATION TITLE 16
  • 17. MEET OUR TEAM TAKUMA HAYASHI P r e s i d e n t MI RJAM NI LSSON C h i e f E x e c u t i v e O f f i c e r RAJESH S ANTOSHI C h i e f O p e r a t i o n s O f f i c e r RAJESH S ANTOSHI V P M a r k e t i n g GRAHAM BARNES V P P r o d u c t ROW AN MURPHY S E O S t r a t e g i s t E LI ZABETH MOORE P r o d u c t D e s i g n e r ROBI N KLI NE C o n t e n t D e v e l o p e r PRESENTATION TITLE 17
  • 18. PLAN FOR PRODUCT LAUNCH PLANNING Synergize scalable e-commerce MARKETING Disseminate standardized metrics DESIGN Coordinate e- business applications STRATEGY Foster holistically superior methodologies LAUNCH Deploy strategic networks with compelling e- business needs PRESENTATION TITLE 18
  • 19. TIMELINE Q1 Q2 Q3 Q4 Synergize scalable e-commerce Coordinate e-business applications Deploy strategic networks with compelling e-business needs Disseminate standardized metrics PRESENTATION TITLE 19
  • 20. AREAS OF FOCUS B2B MARKET SCENARIOS • Develop winning strategies to keep ahead of the competition • Capitalize on low-hanging fruit to identify a ballpark value • Visualize customer directed convergence CLOUD-BASED OPPORTUNITIES • Iterative approaches to corporate strategy • Establish a management framework from the inside PRESENTATION TITLE 20
  • 21. HOW WE GET THERE ROI Envision multimedia-based expertise and cross-media growth strategies Engage worldwide methodologies with web-enabled technologies NICHE MARKETS Pursue scalable customer service through sustainable strategies Engage top-line web services with cutting-edge deliverables SUPPLY CHAINS Cultivate one-to-one customer service with robust ideas Maximize timely deliverables for real-time schemas PRESENTATION TITLE 21
  • 22. SUMMARY At Contoso, we believe in giving 110%. By using our next-generation data architecture, we help organizations virtually manage agile workflows.We thrive because of our market knowledge and great team behind our product. As our CEO says, "Efficiencies will come from proactively transforming how we do business." PRESENTATION TITLE 22