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Glossary of terms 
Media Text 
A media text is anything that is used to give a message to an 
audience. This could be any form of media including 
newspapers, TV programs, an advertisement, a game or even a 
radio program. 
In the case of “Just Dance” and “The Last of Us” the media 
text is a game. 
http://www.gamespot.com/articles/the-last-of-us-wins-bafta-game-of-the-year-award-steam-sale-for- 
other-award-winners-and-nominees/1100-6418275/ 
Semiotics 
This refers to how a person will interpretive a piece of media 
text, for example, one person may really enjoy a horror film, 
while another person may hate them completely. 
Horror or action fans would usually be attracted to a game 
like “The Last of Us” because it is very dark and violent, 
whereas as a person who likes to socialise a lot may be more 
attracted to a game like “Just Dance” due to its upbeat and
happy theme. 
http://inspiredideashere.wordpress.com/category/semiotics-poster-group-project/ 
Genre 
A genre typically refers to the general 
feeling that they media conveys through 
visual and audio. This can give an idea of 
what the media contains and what can be 
expected by the audience. 
For example an advertisement for a horror 
film would use dark colours such as black 
and grey as well as a tense ambiance and 
quiet voices to convey a sinister mood to 
the film. 
In the case of 
“Just Dance”, you 
can tell that this 
is a very happy, 
cheerful and bright 
theme to it simply 
by looking at the 
game’s case (right) 
due to the bright
colour scheme and happy characters. In contrast, you can tell 
that “The Last of Us” is a much unhappier, gloomier game 
because of is use of deeper, darker colours and focused 
expressions on the characters faces, and the fact that they 
are holding weapons(left). 
http://arronbanksa2.blogspot.co.uk/p/film-poster.html 
http://justdance.wikia.com/wiki/File:JD2014BoxArt.jpg 
http://www.ozgameshop.com/ps3-games/ex-display-the-last-of-us-game-ps3 
Content 
This is everything that is featured in a media product 
including audio, animation, text etc. 
“The Last of Us” and 
“Just Dance”, 
despite both being 
the same kind of 
media (games) have 
very different 
content that appeal 
to very different 
audiences. The 
content in the “The 
Last of Us” will 
appeal to action and 
horror fans due to its dark theme and tense atmosphere, but 
the content of “Just Dance” is much brighter, happier and eye 
catching. 
http://justdance.wikia.com/wiki/File:JD2014BoxArt.jpg 
http://www.ozgameshop.com/ps3-games/ex-display-the-last-of-us-game-ps3 
Construction 
Games are mostly controlled using a keyboard, 
handheld controller or D-pad. “The last of Us” 
is an example of a game that uses a handheld 
controller, as opposed to “Just Dance” which 
is controlled by a players movement in front 
of the Xbox Kinect or other motion capture 
devices.
http://www.pushsquare.com/news/2013/02/which_of_these_ps4_controller_mock_ups_is_your_favourite 
http://en.wikipedia.org/wiki/Kinect 
Codes and Conventions 
The codes and conventions are what 
you would expect to see from a game 
simply by looking at it and what kind 
of story it contains. 
In the case of the “last of us” you 
would expect a sad, dark story but 
with “Just Dance” you wouldn’t expect 
to see a story, or you wouldn’t play 
it for the story. 
Both use the audio differently 
however; “Just Dance” creates a game 
heavily based around the music 
whereas “The Last of Us” uses the 
audio to create a powerful, dark 
ambience. 
http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ 
http://www.joystiq.com/2011/01/11/just-in-just-dance-2-goes-5x-platinum/ 
Modes of Address 
This is how the game speaks to the player, this could be in 
one or more of 3 methods: 1St person, 3Rd person and the “voice 
of god”. 1st person is where you make your own story, 3rd person 
is where you are told the story and the “Voice of god” is 
where you have little or no control of the story or are a god 
like presence to the character. 
This is demonstrated in a formal way in “the last o f us” where 
you are following a set story (3rd person) but are also in 
control of everything the player does, making you their 
complete controller. 
“Just dance” on the other hand is very informal as it commands 
the player to do as it says in order to play the game.
Target Demographics 
This is who the game or media 
would appeal to, a game like 
“The last of us” would appeal 
more to men around the age of 
20 and people who like horror 
or action games. A game like 
“Just Dance” would appeal to 
more social people who enjoy 
having parties with lots of friends as well as people who like 
to dance.

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Glossary of terms

  • 1. Glossary of terms Media Text A media text is anything that is used to give a message to an audience. This could be any form of media including newspapers, TV programs, an advertisement, a game or even a radio program. In the case of “Just Dance” and “The Last of Us” the media text is a game. http://www.gamespot.com/articles/the-last-of-us-wins-bafta-game-of-the-year-award-steam-sale-for- other-award-winners-and-nominees/1100-6418275/ Semiotics This refers to how a person will interpretive a piece of media text, for example, one person may really enjoy a horror film, while another person may hate them completely. Horror or action fans would usually be attracted to a game like “The Last of Us” because it is very dark and violent, whereas as a person who likes to socialise a lot may be more attracted to a game like “Just Dance” due to its upbeat and
  • 2. happy theme. http://inspiredideashere.wordpress.com/category/semiotics-poster-group-project/ Genre A genre typically refers to the general feeling that they media conveys through visual and audio. This can give an idea of what the media contains and what can be expected by the audience. For example an advertisement for a horror film would use dark colours such as black and grey as well as a tense ambiance and quiet voices to convey a sinister mood to the film. In the case of “Just Dance”, you can tell that this is a very happy, cheerful and bright theme to it simply by looking at the game’s case (right) due to the bright
  • 3. colour scheme and happy characters. In contrast, you can tell that “The Last of Us” is a much unhappier, gloomier game because of is use of deeper, darker colours and focused expressions on the characters faces, and the fact that they are holding weapons(left). http://arronbanksa2.blogspot.co.uk/p/film-poster.html http://justdance.wikia.com/wiki/File:JD2014BoxArt.jpg http://www.ozgameshop.com/ps3-games/ex-display-the-last-of-us-game-ps3 Content This is everything that is featured in a media product including audio, animation, text etc. “The Last of Us” and “Just Dance”, despite both being the same kind of media (games) have very different content that appeal to very different audiences. The content in the “The Last of Us” will appeal to action and horror fans due to its dark theme and tense atmosphere, but the content of “Just Dance” is much brighter, happier and eye catching. http://justdance.wikia.com/wiki/File:JD2014BoxArt.jpg http://www.ozgameshop.com/ps3-games/ex-display-the-last-of-us-game-ps3 Construction Games are mostly controlled using a keyboard, handheld controller or D-pad. “The last of Us” is an example of a game that uses a handheld controller, as opposed to “Just Dance” which is controlled by a players movement in front of the Xbox Kinect or other motion capture devices.
  • 4. http://www.pushsquare.com/news/2013/02/which_of_these_ps4_controller_mock_ups_is_your_favourite http://en.wikipedia.org/wiki/Kinect Codes and Conventions The codes and conventions are what you would expect to see from a game simply by looking at it and what kind of story it contains. In the case of the “last of us” you would expect a sad, dark story but with “Just Dance” you wouldn’t expect to see a story, or you wouldn’t play it for the story. Both use the audio differently however; “Just Dance” creates a game heavily based around the music whereas “The Last of Us” uses the audio to create a powerful, dark ambience. http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ http://www.joystiq.com/2011/01/11/just-in-just-dance-2-goes-5x-platinum/ Modes of Address This is how the game speaks to the player, this could be in one or more of 3 methods: 1St person, 3Rd person and the “voice of god”. 1st person is where you make your own story, 3rd person is where you are told the story and the “Voice of god” is where you have little or no control of the story or are a god like presence to the character. This is demonstrated in a formal way in “the last o f us” where you are following a set story (3rd person) but are also in control of everything the player does, making you their complete controller. “Just dance” on the other hand is very informal as it commands the player to do as it says in order to play the game.
  • 5. Target Demographics This is who the game or media would appeal to, a game like “The last of us” would appeal more to men around the age of 20 and people who like horror or action games. A game like “Just Dance” would appeal to more social people who enjoy having parties with lots of friends as well as people who like to dance.