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Glossary and Analysis 
By Ben White 
http://assets.ign.com/thumbs/userUploaded/2014/8/27/20823568_ 
lastofusreviewmimig2-1409174630479.jpg 
http://dncgames.files.wordpress.com/2013/08/just-dance-greatest- 
hits.jpg?w=593
http://www.filmoria.co.uk/wp-content/ 
uploads/2012/07/Batman- 
Begins.jpg 
Media text 
Basically, media text is any kind of media produced that 
can be analysed/read by anyone and deconstructed. This 
could be posters, trailers, films, newspapers, magazines, 
adverts etc. We can identify its meaning and discuss or 
think about what the media text is trying to tell us, how its 
trying to tell us, its narrative structure and connections with 
other texts. 
We could analyse this media text to the left of the screen 
which portrays the Batman Begins movie poster. Firstly, we 
can establish that there is a dark main character who has a 
strong connection with bats, due to the large amount of bats 
to the left of the image. We can establish the man at the 
centre is batman and he is the main protagonist who also 
seems to be a super hero due to the costume and cape. 
When we look at the lighting and colour, we can see that the 
poster looks quite dull, so we can establish that this film may 
contain super hero violence, or something bad may occur, 
such as an antagonist may appear. The bright sun in the 
background symbolises the dawn of a new day, which could 
also portray to us that Batman is beginning a new journey, 
or something bad might happen to him. This also links with 
the title. 
http://www.bing.com/images/search?q=batman+begins&FORM=HDRSC2#view=detail&id=33FF8 
CABCA5BDC591C8640A4CDD0274FF2CCBED9&selectedIndex=0
Media text 
If we look at the Just Dance 2014 
cover, we straight away notice its 
bright colours. This tells us the game 
is bright, vibrant and family friendly. 
The thick colours combine with the 
strong text to create a happy, 
entertaining and bold atmosphere. 
On the Last of us cover, we can first 
notice the bright orange light behind 
the two characters. This engenders a 
sense of hope and survival when 
combine with the broken atmosphere 
two. It is evident that the two 
characters are on a mission to survive 
and get to a place of safety. A dull, 
broken setting is created. 
There is a clear difference between 
the two games. Just dance presents a 
pleasant, friendly and colourful game, 
whereas the last of us is quite the 
opposite. 
http://i2.cdnds.net/12/50/618x7 
80/gaming-the-last-of-us-cover-art. 
jpg 
http://ecx.images-amazon. 
com/images/I/91jMI 
4T1RDL._SL1500_.jpg
Semiotics 
http://www.slideshare.net/marcuslea 
ning/key-concepts-in-media-studies-lecture- 
3-semiotics 
Semiotics is the study of signs and 
symbols as well as their 
interpretation. For example, the 
diagram to the left is a good 
example of this. When people see a 
vectorised heart shape on a piece 
of media text, they assume that the 
article, film etc. is something to do 
with love or romance. However, it 
could just refer to the real thing 
which in this case would be a real 
human heart.
Genre 
A list of game genres: 
http://en.wikipedia.org/wiki/Video_g 
ame_genres 
Genres refer to what category 
media falls into. For example, 
in the games industry, a game 
can be a survival, horror, 
action, adventure, RPG etc. 
genre or even a mix of 
multiple genres. Genres allow 
us to easily identify the form 
of media and can help us 
decide whether we want to 
watch, play or listen to it. 
These genres can apply to 
many things including music 
and film. 
The Last of us would have a 
combination of action, survival and 
horror genres, whereas Just dance 
would be related to fitness, sport, 
family and party game genres. 
http://img1.wikia.nocookie.net/__cb20130503055111/thelastofus/i 
mages/2/27/The_Last_of_Us_Girl_with_Sniper_Rifle_HD_Game_Wa 
llpaper-Vvallpaper.Net.jpg 
http://www.ugrgaming.com/wp-content/ 
uploads/2013/06/1400x960-H-Brands-JustDance- 
030744.jpg
Content 
http://en.wikipedia.org/wiki/Content_(media) 
http://g-ecx.images-amazon.com/images/G/01/aplus/detail-page/ 
B00D7UHT0E_img2_cmon_lg.jpg 
http://www.digitaltrends.com/wp-content/uploads/2012/06/The- 
Last-of-Us.jpg 
This refers to what is actually 
inside the media text and is what 
expresses some form of medium 
as speech, text or art etc. The 
content is what information the 
audience identify and quantify 
when they read any form of media 
From Just dance, we can see that the 
game has a strong focus on music as 
well as happy, energetic and vibrant 
colours. The game creates a positive feel 
for its audience and we can tell that 
there is also a strong focus on the party 
and fitness genres. The if we look at the 
last of us, there is a strong focus on 
violence and aggression as well as its 
survival genre. Its dark, gloomy and 
dirty atmosphere supports this. There is 
quite a difference between the vibrance 
of just dance, and the apocalyptic doom 
feel of The Last of us.
Construction The construction aspect revolves around 
the narrative of the media as well as its 
layout and structure. This could be how 
the story of a game is setup and creates 
a basic structure of the games events 
which would deliver the information to 
you one step at a time. The last of us 
focuses strongly on its effective and 
emotional story, whereas Just dance has 
a small, basic narrative as it intends to 
focus more on entertainment through 
dance. The last of us has a linear, 
simplistic interface which serves its 
purpose quite well. It also puts the 
player in control as they are the puppet 
master. Just dance interface is quite 
well constructed too and focuses on the 
use of motion controls to create 
uniqueness. These controls put the 
game in control, and we are the puppet 
as we have to follow the instructions 
given on screen. 
http://i.kinja-img.com/gawker-media/image/upload/s--6yCTVLoK-- 
/twi6msgzzzwqtzg2pkzc.png 
http://img1.lesnumeriques.com/test/63/6377/Just-Dance- 
3_Kinect_05.jpg
Codes and conventions 
These are a set of guidelines and signs that create 
meaning. Codes can be split into two sections, 
technical and symbolic. Technical is how the 
media portray the story on something such as the 
news and an example of this would be the camera 
work. Symbolic represents how the characters 
actions show what he is feeling. Conventions are 
generally accepted ways of doing things such as 
how a newspaper article is set out of what should 
and should not be included. Conventions could 
also be seen as sets of rules. Just dance has a 
diagrammatic and informative interface to let the 
user know if they have done something 
incorrectly/correctly. The game was also very well 
advertised as many people have heard of the 
game and have bought it. The Last of us was also 
very well advertised and its many in depth cut 
scenes and events help with the technical code. 
You would expect guns, blood and violence when 
you look at the last of us, but people would 
expect dancing, partying and group work if they 
saw just dance. 
http://media-studies.tki.org.nz/Teaching-media-studies/ 
Media-concepts/Codes-and-conventions 
http://www.gamechup.com/wp-content/ 
uploads/2012/12/the-last-of-us4. 
jpg
Modes of address 
Modes of address is how the relevant media texts talk to 
the audience that surrounds it. This includes what it 
displays to them through the combination of its content, 
construction and genre etc. It can also be how they refer 
to their audience such as in the first person, second, third 
or even by a narrator. As well as this, modes of address 
also refers to whether it speaks to us formally or 
informally. A professional newspaper article would not 
want to speak informally to its audience. I believe The 
Last of Us would speak formally to its audience to convey 
its strong story and professional standard. Just Dance I 
believe would be more informal as the game is targeted 
mainly for teens in my opinion as it has a large focus on 
modern pop music in which teenagers mainly listen to as 
well as dance to. Both strongly use their content and 
genre to portray the game in its own unique way, such as 
just dance being a creative dancing game and the last of 
us insinuating a powerful, deep story that could be quite 
emotional the 3rd person perspective it is displayed, 
https://www.youtube.com/wat through the use of images and trailers mainly. 
ch?v=OQWD5W3fpPM
Target demographic 
(Clip art) 
This refers to what age group and audience the media text or 
game is designed to be for. For the Last of us, I would say 
the age group most likely to play the game would be 13 – 40 
year olds and mainly hard-core gamers. I would say that Just 
dance is targeted for 3 – 25 year olds and mainly people who 
haven’t played games before as well as casual gamers.

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spooky4me m8Glossary and analysis

  • 1. Glossary and Analysis By Ben White http://assets.ign.com/thumbs/userUploaded/2014/8/27/20823568_ lastofusreviewmimig2-1409174630479.jpg http://dncgames.files.wordpress.com/2013/08/just-dance-greatest- hits.jpg?w=593
  • 2. http://www.filmoria.co.uk/wp-content/ uploads/2012/07/Batman- Begins.jpg Media text Basically, media text is any kind of media produced that can be analysed/read by anyone and deconstructed. This could be posters, trailers, films, newspapers, magazines, adverts etc. We can identify its meaning and discuss or think about what the media text is trying to tell us, how its trying to tell us, its narrative structure and connections with other texts. We could analyse this media text to the left of the screen which portrays the Batman Begins movie poster. Firstly, we can establish that there is a dark main character who has a strong connection with bats, due to the large amount of bats to the left of the image. We can establish the man at the centre is batman and he is the main protagonist who also seems to be a super hero due to the costume and cape. When we look at the lighting and colour, we can see that the poster looks quite dull, so we can establish that this film may contain super hero violence, or something bad may occur, such as an antagonist may appear. The bright sun in the background symbolises the dawn of a new day, which could also portray to us that Batman is beginning a new journey, or something bad might happen to him. This also links with the title. http://www.bing.com/images/search?q=batman+begins&FORM=HDRSC2#view=detail&id=33FF8 CABCA5BDC591C8640A4CDD0274FF2CCBED9&selectedIndex=0
  • 3. Media text If we look at the Just Dance 2014 cover, we straight away notice its bright colours. This tells us the game is bright, vibrant and family friendly. The thick colours combine with the strong text to create a happy, entertaining and bold atmosphere. On the Last of us cover, we can first notice the bright orange light behind the two characters. This engenders a sense of hope and survival when combine with the broken atmosphere two. It is evident that the two characters are on a mission to survive and get to a place of safety. A dull, broken setting is created. There is a clear difference between the two games. Just dance presents a pleasant, friendly and colourful game, whereas the last of us is quite the opposite. http://i2.cdnds.net/12/50/618x7 80/gaming-the-last-of-us-cover-art. jpg http://ecx.images-amazon. com/images/I/91jMI 4T1RDL._SL1500_.jpg
  • 4. Semiotics http://www.slideshare.net/marcuslea ning/key-concepts-in-media-studies-lecture- 3-semiotics Semiotics is the study of signs and symbols as well as their interpretation. For example, the diagram to the left is a good example of this. When people see a vectorised heart shape on a piece of media text, they assume that the article, film etc. is something to do with love or romance. However, it could just refer to the real thing which in this case would be a real human heart.
  • 5. Genre A list of game genres: http://en.wikipedia.org/wiki/Video_g ame_genres Genres refer to what category media falls into. For example, in the games industry, a game can be a survival, horror, action, adventure, RPG etc. genre or even a mix of multiple genres. Genres allow us to easily identify the form of media and can help us decide whether we want to watch, play or listen to it. These genres can apply to many things including music and film. The Last of us would have a combination of action, survival and horror genres, whereas Just dance would be related to fitness, sport, family and party game genres. http://img1.wikia.nocookie.net/__cb20130503055111/thelastofus/i mages/2/27/The_Last_of_Us_Girl_with_Sniper_Rifle_HD_Game_Wa llpaper-Vvallpaper.Net.jpg http://www.ugrgaming.com/wp-content/ uploads/2013/06/1400x960-H-Brands-JustDance- 030744.jpg
  • 6. Content http://en.wikipedia.org/wiki/Content_(media) http://g-ecx.images-amazon.com/images/G/01/aplus/detail-page/ B00D7UHT0E_img2_cmon_lg.jpg http://www.digitaltrends.com/wp-content/uploads/2012/06/The- Last-of-Us.jpg This refers to what is actually inside the media text and is what expresses some form of medium as speech, text or art etc. The content is what information the audience identify and quantify when they read any form of media From Just dance, we can see that the game has a strong focus on music as well as happy, energetic and vibrant colours. The game creates a positive feel for its audience and we can tell that there is also a strong focus on the party and fitness genres. The if we look at the last of us, there is a strong focus on violence and aggression as well as its survival genre. Its dark, gloomy and dirty atmosphere supports this. There is quite a difference between the vibrance of just dance, and the apocalyptic doom feel of The Last of us.
  • 7. Construction The construction aspect revolves around the narrative of the media as well as its layout and structure. This could be how the story of a game is setup and creates a basic structure of the games events which would deliver the information to you one step at a time. The last of us focuses strongly on its effective and emotional story, whereas Just dance has a small, basic narrative as it intends to focus more on entertainment through dance. The last of us has a linear, simplistic interface which serves its purpose quite well. It also puts the player in control as they are the puppet master. Just dance interface is quite well constructed too and focuses on the use of motion controls to create uniqueness. These controls put the game in control, and we are the puppet as we have to follow the instructions given on screen. http://i.kinja-img.com/gawker-media/image/upload/s--6yCTVLoK-- /twi6msgzzzwqtzg2pkzc.png http://img1.lesnumeriques.com/test/63/6377/Just-Dance- 3_Kinect_05.jpg
  • 8. Codes and conventions These are a set of guidelines and signs that create meaning. Codes can be split into two sections, technical and symbolic. Technical is how the media portray the story on something such as the news and an example of this would be the camera work. Symbolic represents how the characters actions show what he is feeling. Conventions are generally accepted ways of doing things such as how a newspaper article is set out of what should and should not be included. Conventions could also be seen as sets of rules. Just dance has a diagrammatic and informative interface to let the user know if they have done something incorrectly/correctly. The game was also very well advertised as many people have heard of the game and have bought it. The Last of us was also very well advertised and its many in depth cut scenes and events help with the technical code. You would expect guns, blood and violence when you look at the last of us, but people would expect dancing, partying and group work if they saw just dance. http://media-studies.tki.org.nz/Teaching-media-studies/ Media-concepts/Codes-and-conventions http://www.gamechup.com/wp-content/ uploads/2012/12/the-last-of-us4. jpg
  • 9. Modes of address Modes of address is how the relevant media texts talk to the audience that surrounds it. This includes what it displays to them through the combination of its content, construction and genre etc. It can also be how they refer to their audience such as in the first person, second, third or even by a narrator. As well as this, modes of address also refers to whether it speaks to us formally or informally. A professional newspaper article would not want to speak informally to its audience. I believe The Last of Us would speak formally to its audience to convey its strong story and professional standard. Just Dance I believe would be more informal as the game is targeted mainly for teens in my opinion as it has a large focus on modern pop music in which teenagers mainly listen to as well as dance to. Both strongly use their content and genre to portray the game in its own unique way, such as just dance being a creative dancing game and the last of us insinuating a powerful, deep story that could be quite emotional the 3rd person perspective it is displayed, https://www.youtube.com/wat through the use of images and trailers mainly. ch?v=OQWD5W3fpPM
  • 10. Target demographic (Clip art) This refers to what age group and audience the media text or game is designed to be for. For the Last of us, I would say the age group most likely to play the game would be 13 – 40 year olds and mainly hard-core gamers. I would say that Just dance is targeted for 3 – 25 year olds and mainly people who haven’t played games before as well as casual gamers.