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TNT Webinar: Creating and Using Digital Learning Objects for Library Instruction

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TNT Webinar: Creating and Using Digital Learning Objects for Library Instruction by Marc Bess

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TNT Webinar: Creating and Using Digital Learning Objects for Library Instruction

  1. 1. Creating and Using Digital Learning Objects for Library Instruction Marc Bess Instruction Librarian University of North Carolina at Charlotte
  2. 2. Where are we going? 1. Digital Learning Objects: Why and What 2. Using Adobe Captivate to Design Online Learning 3. Online Learning Module Design and Best Practices 4. Questions/Comments
  3. 3. One shot instruction has limitations.
  4. 4. Photo used under Creative Commons from Canadian2006.
  5. 5. Photo used under Creative Commons from Sese Ingolstadt.
  6. 6. Online instruction offers possibilities.
  7. 7. Why try online library instruction? • Extend instruction beyond one-shot sessions • Focus on higher level concepts • Students already use online learning spaces • Engage students outside the classroom • Increase library presence in course design
  8. 8. Digital learning objects can help.
  9. 9. • Digital learning resource • Often reusable • Interactive or non-interactive • Modular or fixed • Clear learning objectives • Often include assessment component What are digital learning objects?
  10. 10. Video/audio lectures Video tutorials Online games Online learning modules What are digital learning objects?
  11. 11. • Audiovisuals and text • Clearly stated objectives • Interactive elements • Learning divided into units (“chunked”) • Can be embedded in LMS, SCORM compliant • Used to teach higher level concepts What are online learning modules?
  12. 12. Part of a series of three learning modules Used in freshman seminar courses Supports inquiry learning objective Created in Adobe Captivate Inquiry is Exploring Module
  13. 13. • E-learning design software • Easy to combine audio and visuals • Variety of interactive elements • Quizzing functions • Accessibility features • Number of publishing formats • Compatible with most LMS
  14. 14. Adobe Captivate project view
  15. 15. Consider best practices.
  16. 16. Design Process
  17. 17. The 5 E’s of Usability
  18. 18. Photo used under Creative Commons from aussiegall. Question s Comment s

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