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Christopher Azar
Product Designer / Dreamer / Maker
FUTURE OF UX
FUTURE OF UX
AGENDA
‣ I’ll talk quickly about interface history
‣ A bit about the present in cutting edge UX
‣ Activity
‣ “Internet of things” background and demo
‣ A bit about wearables
‣ Another activity
FUTURE OF UX
LEARNING OBJECTIVES
‣ Describe the future of technology and User Experience
‣ Cover why it’s important
‣ Learn to make the future awesome
FUTURE OF UX
SHORT HISTORY OF THE
USER INTERFACE
FUTURE OF UX
Liquid GasSolid
FUTURE OF UX
Liquid GasSolid
DIGITAL INTERFACES
HISTORY OF THE DIGITAL INTERFACE: COMMAND LINE
What You Type is What You Get
War Games, 1983
THE GRAPHICAL USER INTERFACE
http://history-computer.com/ModernComputer/Software/MacOS.html
What You See Is What You Get
FUTURE OF UX
Liquid GasSolid
NATURAL INTERFACES
THE NATURAL USER INTERFACE
What You Do Is What You Get
- Microsoft Surface Table
FUTURE OF UX
DENNIS WIXON: NUI PRINCIPLES
‣ Joy of Doing: make the actions fun
‣ Direct Manipulation: manipulate content, not buttons
‣ Intuitive and Joyful: as close to “natural” as you can get
‣ Responsive to Environment: can adapt as necessary
‣ Hyperreal/Magic: beyond expectations
‣ Social: open to multiple users
‣ Spatial: uses physical space
FUTURE OF UX: NATURAL INTERFACES
VOICE INTERFACES
FUTURE OF UX
OPPORTUNITIES
‣ Voice inputs solve for environments that necessitate full attention
(driving a car)
‣ Voice interfaces can make complicated interactions easier (e.g.,
complex searches)
‣ Also works for simple interactions like setting reminders, checking
the weather, etc.
‣ Can allow for better multitasking
FUTURE OF UX
DRAWBACKS
‣ Voice recognition technology is still not advanced enough to make it
practical
‣ Many inputs are private (dictating personal emails)
‣ Social norms around talking to your phone are still unclear
FUTURE OF UX
GESTURE INTERFACES
FUTURE OF UX
OPPORTUNITIES
‣ Touch devices have introduced gestures into the mainstream
‣ Great for games, Virtual Reality
‣ Decreases the amount of mediation between user and content
FUTURE OF UX
DRAWBACKS
‣ Practical applications are not apparent for much of the technology
‣ Many current conceptions of gestural interfaces are driven by
Hollywood (Ironman, Minority Report), which depicts impractical
situations
‣ It has not yet been demonstrated that gesture interfaces beyond touch
screens have real world use cases
FUTURE OF UX
INTERNET OF THINGS
IOT & WEARABLES: WHY DOES IT MATTER?
DEFINING IOT
FUTURE OF UX
Liquid GasSolid
NATURAL INTERFACES
Web Thing
INTERNET OF THINGS
ScreenWeb
FURTHER FROM SCREENS
IOT & WEARABLES: WHY DOES IT MATTER?
The Internet of Things (IoT) is a
technological revolution that
represents the future of computing
and communications.
—MIT Auto-ID Lab, RFID Inventors
IOT & WEARABLES: WHY DOES IT MATTER?
We are already churning out more
than a billion new smartphones
every year and in all likelihood we
will soon be faced with the task of
managing more than 100 billion
connected devices sometime in the
next decade or so.
—Paul Brody, IBM IoT Architect
NEW PROTOCOLS!
There are slightly less than 4.3 billion
IPv4 addresses, while IPv6 provides
2^128 (≈3.4 e+38) Basically infinite IPs
For the number of square
feet on the earth
0.000000783
IPv4
6.192 e+22
IPv6
IOT & WEARABLES: WHY DOES IT MATTER?
IOT TODAY
IOT & WEARABLES: WHY DOES IT MATTER?
IOT & WEARABLES: WHY DOES IT MATTER?
Apple WWDC - June 2, 2015 More at: https://developer.apple.com/homekit/
IOT & WEARABLES: WHY DOES IT MATTER?
Google I/O - May 28, 2015 More at: https://developers.google.com/brillo/
Star Wars and or movie credit scrolling
HACK THE PLANET, A LISTICLE
13 Times Common Items Got the Internet And
It Was Badass For Everyone
fix the ____________
just add internet
EXERCISE
TIMING
DELIVERABLE
KEY OBJECTIVE(S)
IOT ACTIVITY
Design an experience that dramatically improves the experience with
the addition of the internet to that product for good
None.
10 min
10 min
1. Brainstorm/Sketch
2. Share
“we have become tools of their tools…”
(oh brother)
IOT & WEARABLES: WHY DOES IT MATTER?
LITTLE TINKER, A PROOF OF CONCEPT
Possible to connect the digital and the
physical world in a delightful way?
Possible to leverage the connected power of the
web to enhance a natural physical experience?
Pink Blob Prototype
https://www.youtube.com/watch?v=vryqxVCJESQ
https://www.youtube.com/watch?v=B0mObbVCbNg
IOT & WEARABLES: WHY DOES IT MATTER?
LITTLE TINKER, A PROOF OF CONCEPT
Possible to connect the digital and the
physical world in a delightful way?
Possible to leverage the connected power of the
web to enhance a natural physical experience?
💯
gonna shift gears
FUTURE OF UX
WEARABLES
FUTURE OF UX
Liquid GasSolid
WEARABLES
]
IOT & WEARABLES: WHY DOES IT MATTER?
WEARABLES, NEW TO THE WORLD
“the medium is the message”
The watch is most personal product
that Apple has ever made…
—Jonathan Ive, Chief Design Officer
Well maybe not quite…
—me
WEARABLESbut why are they wicked important??
IOT & WEARABLES: WHY DOES IT MATTER?
Source: http://www.lukew.com/ff/entry.asp?1943
IOT & WEARABLES: WHY DOES IT MATTER?
WEARABLES
Source: http://www.lukew.com/ff/entry.asp?1943
6,352 APPLE WATCH APPS
The watch launched with around 3,000 apps, making for
a growth rate of 108% in total apps since launch
Cult of Mac -June 8, 2015
5 MILLION WATCHES SOLD
… since it went on the market 8 weeks ago
eQ: WHY ARE THEY IMPORTANT?
A: BECAUSE THEY’RE HERE (TO STAY)
WEARABLES & IOT: WHY DOES IT MATTER?
WEARABLES, BIG AND WILL GET HUGE
4,700,000!
Red quarters are straight bananas.
4,700,000
Green quarters designates first
quarter sales (1 Oct – 31 Dec).
http://aaplinvestors.net/stats/iphonevsipod/
FUTURE OF UX
OPPORTUNITIES
‣ Lots of low hanging fruit for Applications/Complications (Release to
developers coming “Fall” of this year)
‣ Growing user base of wealthy consumers/early adopters. Sales sticking
at about 20,000 watches per day
‣ Might be the first step in computer augmented humanity
‣ Applications and implications widely unknown
FUTURE OF UX
DRAWBACKS
‣ Pricy - Still too expensive and many of the features are simply a luxury
and not an indispensable tool like a phone
‣ A few sweet APIs are still closed and likely will be for a while (including
heart monitor) means Apple will keep stay top apps available for a bit
‣ Text input is not exactly discreet
‣ Need an iPhone to use it
EXERCISE
TIMING
DELIVERABLE
KEY OBJECTIVE(S)
WEARABLES ACTIVITY
Take a look at your phone and design that involves connecting a human
to the internet that you could prototype
None.
10 min
10 min
1. Brainstorm/Sketch
2. Share
Q&A
INFORMATION ARCHITECTURE
HOMEWORK
INFORMATION ARCHITECTURE
HOMEWORK
TITLE OF HOMEWORK
Exercise caption
EXIT TICKETS
INFORMATION ARCHITECTURE
HTTP://TINY.CC/UXD24

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Future of UX

  • 1. Christopher Azar Product Designer / Dreamer / Maker FUTURE OF UX
  • 2. FUTURE OF UX AGENDA ‣ I’ll talk quickly about interface history ‣ A bit about the present in cutting edge UX ‣ Activity ‣ “Internet of things” background and demo ‣ A bit about wearables ‣ Another activity
  • 3. FUTURE OF UX LEARNING OBJECTIVES ‣ Describe the future of technology and User Experience ‣ Cover why it’s important ‣ Learn to make the future awesome
  • 4. FUTURE OF UX SHORT HISTORY OF THE USER INTERFACE
  • 6. FUTURE OF UX Liquid GasSolid DIGITAL INTERFACES
  • 7. HISTORY OF THE DIGITAL INTERFACE: COMMAND LINE What You Type is What You Get War Games, 1983
  • 8. THE GRAPHICAL USER INTERFACE http://history-computer.com/ModernComputer/Software/MacOS.html What You See Is What You Get
  • 9. FUTURE OF UX Liquid GasSolid NATURAL INTERFACES
  • 10. THE NATURAL USER INTERFACE What You Do Is What You Get - Microsoft Surface Table
  • 11. FUTURE OF UX DENNIS WIXON: NUI PRINCIPLES ‣ Joy of Doing: make the actions fun ‣ Direct Manipulation: manipulate content, not buttons ‣ Intuitive and Joyful: as close to “natural” as you can get ‣ Responsive to Environment: can adapt as necessary ‣ Hyperreal/Magic: beyond expectations ‣ Social: open to multiple users ‣ Spatial: uses physical space
  • 12. FUTURE OF UX: NATURAL INTERFACES VOICE INTERFACES
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. FUTURE OF UX OPPORTUNITIES ‣ Voice inputs solve for environments that necessitate full attention (driving a car) ‣ Voice interfaces can make complicated interactions easier (e.g., complex searches) ‣ Also works for simple interactions like setting reminders, checking the weather, etc. ‣ Can allow for better multitasking
  • 18.
  • 19. FUTURE OF UX DRAWBACKS ‣ Voice recognition technology is still not advanced enough to make it practical ‣ Many inputs are private (dictating personal emails) ‣ Social norms around talking to your phone are still unclear
  • 20. FUTURE OF UX GESTURE INTERFACES
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. FUTURE OF UX OPPORTUNITIES ‣ Touch devices have introduced gestures into the mainstream ‣ Great for games, Virtual Reality ‣ Decreases the amount of mediation between user and content
  • 26. FUTURE OF UX DRAWBACKS ‣ Practical applications are not apparent for much of the technology ‣ Many current conceptions of gestural interfaces are driven by Hollywood (Ironman, Minority Report), which depicts impractical situations ‣ It has not yet been demonstrated that gesture interfaces beyond touch screens have real world use cases
  • 28. IOT & WEARABLES: WHY DOES IT MATTER? DEFINING IOT
  • 29. FUTURE OF UX Liquid GasSolid NATURAL INTERFACES
  • 30. Web Thing INTERNET OF THINGS ScreenWeb FURTHER FROM SCREENS
  • 31. IOT & WEARABLES: WHY DOES IT MATTER? The Internet of Things (IoT) is a technological revolution that represents the future of computing and communications. —MIT Auto-ID Lab, RFID Inventors
  • 32. IOT & WEARABLES: WHY DOES IT MATTER? We are already churning out more than a billion new smartphones every year and in all likelihood we will soon be faced with the task of managing more than 100 billion connected devices sometime in the next decade or so. —Paul Brody, IBM IoT Architect
  • 33. NEW PROTOCOLS! There are slightly less than 4.3 billion IPv4 addresses, while IPv6 provides 2^128 (≈3.4 e+38) Basically infinite IPs For the number of square feet on the earth 0.000000783 IPv4 6.192 e+22 IPv6
  • 34. IOT & WEARABLES: WHY DOES IT MATTER? IOT TODAY
  • 35. IOT & WEARABLES: WHY DOES IT MATTER?
  • 36. IOT & WEARABLES: WHY DOES IT MATTER?
  • 37. Apple WWDC - June 2, 2015 More at: https://developer.apple.com/homekit/
  • 38. IOT & WEARABLES: WHY DOES IT MATTER?
  • 39.
  • 40. Google I/O - May 28, 2015 More at: https://developers.google.com/brillo/
  • 41.
  • 42. Star Wars and or movie credit scrolling HACK THE PLANET, A LISTICLE 13 Times Common Items Got the Internet And It Was Badass For Everyone
  • 43.
  • 45. EXERCISE TIMING DELIVERABLE KEY OBJECTIVE(S) IOT ACTIVITY Design an experience that dramatically improves the experience with the addition of the internet to that product for good None. 10 min 10 min 1. Brainstorm/Sketch 2. Share
  • 46.
  • 47. “we have become tools of their tools…” (oh brother)
  • 48. IOT & WEARABLES: WHY DOES IT MATTER? LITTLE TINKER, A PROOF OF CONCEPT Possible to connect the digital and the physical world in a delightful way? Possible to leverage the connected power of the web to enhance a natural physical experience?
  • 49.
  • 50.
  • 51.
  • 52.
  • 55. IOT & WEARABLES: WHY DOES IT MATTER? LITTLE TINKER, A PROOF OF CONCEPT Possible to connect the digital and the physical world in a delightful way? Possible to leverage the connected power of the web to enhance a natural physical experience? 💯
  • 58.
  • 59.
  • 60. FUTURE OF UX Liquid GasSolid WEARABLES
  • 61. ]
  • 62. IOT & WEARABLES: WHY DOES IT MATTER? WEARABLES, NEW TO THE WORLD
  • 63.
  • 64. “the medium is the message”
  • 65. The watch is most personal product that Apple has ever made… —Jonathan Ive, Chief Design Officer
  • 66.
  • 67. Well maybe not quite… —me
  • 68.
  • 69. WEARABLESbut why are they wicked important??
  • 70. IOT & WEARABLES: WHY DOES IT MATTER? Source: http://www.lukew.com/ff/entry.asp?1943
  • 71. IOT & WEARABLES: WHY DOES IT MATTER? WEARABLES Source: http://www.lukew.com/ff/entry.asp?1943
  • 72. 6,352 APPLE WATCH APPS The watch launched with around 3,000 apps, making for a growth rate of 108% in total apps since launch Cult of Mac -June 8, 2015
  • 73. 5 MILLION WATCHES SOLD … since it went on the market 8 weeks ago
  • 74. eQ: WHY ARE THEY IMPORTANT?
  • 75. A: BECAUSE THEY’RE HERE (TO STAY)
  • 76. WEARABLES & IOT: WHY DOES IT MATTER? WEARABLES, BIG AND WILL GET HUGE 4,700,000! Red quarters are straight bananas. 4,700,000 Green quarters designates first quarter sales (1 Oct – 31 Dec). http://aaplinvestors.net/stats/iphonevsipod/
  • 77. FUTURE OF UX OPPORTUNITIES ‣ Lots of low hanging fruit for Applications/Complications (Release to developers coming “Fall” of this year) ‣ Growing user base of wealthy consumers/early adopters. Sales sticking at about 20,000 watches per day ‣ Might be the first step in computer augmented humanity ‣ Applications and implications widely unknown
  • 78. FUTURE OF UX DRAWBACKS ‣ Pricy - Still too expensive and many of the features are simply a luxury and not an indispensable tool like a phone ‣ A few sweet APIs are still closed and likely will be for a while (including heart monitor) means Apple will keep stay top apps available for a bit ‣ Text input is not exactly discreet ‣ Need an iPhone to use it
  • 79. EXERCISE TIMING DELIVERABLE KEY OBJECTIVE(S) WEARABLES ACTIVITY Take a look at your phone and design that involves connecting a human to the internet that you could prototype None. 10 min 10 min 1. Brainstorm/Sketch 2. Share