12. These not enough adjustments because the result are
still not better from this camera angle.
original fixed
13. Adjust the ratio of body and head a second time
Increase the scale of the arm and leg, then decrease the scale of
the head. This way the character is more balance and attractive
14. Old 3d character New 3d character
New 3d character in perspective viewpoint
15. Step 2: Adjust the camera angle and make the camera move in
a flowing path.
16. With a new angle and movement of camera, we can
observe costumes and funny animations easily
17. Costume:
The costumes, which are made separately, are really nice. For
example: shirt, pants, glovers, hat. But when they were
combined together, the result wasn’t good.
Solution:
• Full set
• Topic
21. Because of limited art resources, when a 3d scene is created
from 2d sketch, these contours can’t be drawn, so the result
between 2d and 3d is not the same.
22. For solving this problem, just cleanup these contour, so
that the final result is similar.
23. A concept artist, who usually makes mistakes, wants to show
the density of the objects to look like real life.
24. A large amount of polygons are showed in a small area , so
this way is not good for game performance
25. A tip for optimizing art resources
• 2d and 3d artists use a common texture library
Example : using common texture library
29. Final step, Combine all characters together, and add the
background and effects.
30. • This method is really effectine, when an artwork is drawn
by many artists at the same time.
• 2d artists want the characters of artwork and in-game to
be the same.
32. Conclusion:
• Defining the camera’s angle and active range is the most
important thing for the next steps.
• Avoid drawing many details in a small area.
• 2d and 3d artists should use a common texture library .
• Combine 2d and 3d for drawing an art work.