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learn sketchup (for the beginners)

toolbars and axis , how to import file from autocad to sketchup , basic tools of sketchup , how to extrude walls , how to make a window (quick way ) , how to see dimensions, commands - position camera, walk and look around. All this can be learned in this presentation. A guide for beginners.

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learn sketchup (for the beginners)

  1. 1. Submitted By: Moksha Bhatia 1461576
  3. 3. We can see the dimensions in the distance box provided at the right end of the corner VCB – VALUE CONTROL BOX
  4. 4. How to import file from autocadd?
  5. 5. Click on FILE button on menu bar. Click on IMPORT button. A dialogue box OPEN will appear.
  6. 6. Basic tools of SketchUp
  7. 7. Zooming, Panning and Orbiting It’s crucial in SketchUp that you understand how to navigate and explore in your model. There are icons for zooming, panning, and orbiting tools
  8. 8. Orbiting is like holding an object and turning it around. When you use this tool, click and hold the mouse button and move the mouse around. If you have a three-button mouse, just press and hold the middle mouse button while moving the mouse. If your middle mouse button is a scroll wheel, just click the wheel and hold it down.
  9. 9. Panning means sliding your view up or down, left or right. It’s similar to moving a piece of paper across a desk. To pan the view, activate Pan and hold and drag the mouse.
  10. 10. Click and drag the mouse up to zoom in, down to zoom out. With a wheel mouse, you can scroll the mouse wheel up or down to zoom. If you are using your scroll wheel, place your mouse where you want the zoom to be centered
  11. 11. You need to select objects (edges and/or faces) before the objects can be moved, copied, scaled, etc. You can also use Select to erase objects: Select them, then press the Delete key.
  12. 12. This tool draws lines, also known in SketchUp as edges. Click the first endpoint, then click the second endpoint. If you’re finished making lines but the tool has started a new line, press the Esc (Escape) key. (You can also activate a new tool if you ever want to cancel the current tool.) If you draw lines that form a closed shape, like a triangle or rectangle, SketchUp will automatically create a face inside the lines
  13. 13. To draw a rectangle, click one corner, and then click the opposite corner.
  14. 14. Select (Spacebar) Paint Bucket Rectangle Circle Move Rotate (Q) Scale Tape Measure Orbit Zoom Eraser Line Arc Push/Pull Offset Zoom Extends (Shift-Z
  15. 15. How to make walls?
  16. 16. • Draw an outer boundary of walls with LINE command.
  17. 17. Push/Pull is used for thickness of walls
  18. 18. How to make window? 1. Make the window of the size required either by using pencil or rectangle. Example – 6’ x 5’ window is shown in above picture
  19. 19. We can use offset command by selecting the object and then giving the distance of offset. To provide offset : OFFSET COMMAND
  20. 20. Now by using push/pull button we can give depth to it.
  21. 21. Similarly we can make doors.
  22. 22. Like this by using offset command we can make paneled doors and windows.
  23. 23. How to apply material or paint to the objects?
  24. 24. The material tool box will open once you click on PAINT BUCKET. Material toolbox has many textures . For example as shown in picture
  25. 25. To add detail and realism to your models, SketchUp enables you to paint materials on faces. Materials are essentially paints that have a color and optional texture The SketchUp’s material can help do any of the following: 1. Replace one material with another. - You can swap the material. 2. Edit the material: Because the color and texture are separate, you can change them independently of each other.
  26. 26. Example: we want to change material of the window and also want to increase its opacity.
  27. 27. Change the material of grass using VEGETATION option. Using WOOD option Using WATER option
  28. 28. How to see dimensions of the object?
  29. 29. With the Tape Measure tool , you can measure a distance and set precise guide lines or guide points. To measure geometry or set a guide line, follow these steps: 1. Select the Tape Measure tool or press the T key. 2. Click the starting point of your measurement. 3. Move the cursor in the direction you want to measure. As you move the mouse, a temporary measuring tape line, with arrows at each end, stretches from your starting point.
  30. 30. How to add text?
  31. 31. To create and place screen text, follow these steps: 1. Select the Text tool. The cursor changes to an arrow with a text prompt. 2. Click a blank area where you want the screen text to appear. 3. Type your text in the text entry box that appear We can also create 3D text :
  32. 32. FollowMe Command
  33. 33. Position Camera, Look Around and Walk tool
  34. 34. Here’s how each tool enables you to tour your model: 1. The Position Camera tool enables you to view your model at a specific height relative to the surface of your model. That height is meant to reflect a person’s eye height, and you can adjust it to any height you like. 2. The Look Around tool enables you to move the camera from side to side, sort of like turning your head. 3. The Walk tool moves SketchUp’s camera forward or turns it in different directions, which simulates how your model looks from eye height.
  35. 35. You can position the camera using one of two methods: Place the camera at eye-level above a specific point (5’ 6" above that point by default). Place the camera at a specific point, facing a specific direction.
  36. 36. To Position Camera Click on CAMERA < Position Camera
  37. 37. Looking Around If you position SketchUp’s camera with the Position Camera tool, then SketchUp automatically activates the Look Around tool (). You can also activate the Look Around tool by selecting the tool itself. The Look Around tool’s cursor looks like an eye, to emphasize that it’s simulating looking around a model at eye height. When you’re in the Look Around tool, the Measurements box is ready to accept an Eye Height value anytime. Just type a value and press Enter. Note that the value you type is relative to the ground plane, not a surface in your model. To do some actual looking around, click and drag the Look Around cursor left, right, up, or down — whichever way you’d like to turn your simulated head.
  38. 38. Walking Through 1. Select the Walk tool (). The cursor changes to a pair of shoes. 2. Click and drag the cursor to start walking. 3. Move the cursor up, down, left, or right to move through your model. You can go up and down inclines or stairs while maintaining eye height
  39. 39. Shadows
  40. 40. To turn on shadows and see shadows at different times of day, follow these steps: 1. Select View > Shadows. This enables the Shadows feature. 2. Open the Shadows dialog box in the Default Tray, where you can control how the shadows appear. 3. To select the time of day, drag the Time slider along the timeline or enter a time in the Time box. 4. To select a month and day, drag the Date slider or enter a date in the Date box.
  41. 41. 1. The Display Shadows button in the upper left toggles the shadow display on and off. 2. The Time Zone drop-down list enables you to choose a new time zone. If your model is geolocated, this time zone should be accurate, but you can check that it’s correct or change it if you like. 3. The Light slider controls the light’s intensity. This option effectively lightens and darkens illuminated surfaces. 4. The Dark slider controls the shadow’s intensity. With this option, you can lighten or darken areas under shade or shadows.