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THE FUTURE STARTS HERE
3D Modelling – Techniques
covered in Game Art Courses
Each 3D model is made of three basic elements
• Vertices - individual points in 3D space that define
the corners and intersections of a mesh.
• Edges – they define the boundaries of a surface in
the 3D model
• Faces - the surface of the 3D model
All three functional elements come together to form a
3D model.
What makes a 3D model?
To manipulate the 3D model, you’ll either change,
create, alter any one or two or three of these
elements.
For Example – Turning a cube into a cuboid will
involve changing the vertices, the faces’ dimension will
change to match the vertices.
What makes a 3D model?
3D Models can be shown on a 2D screen through a
process known as 3D rendering (much like the 3D
object on the right)
They can also be created/crafted into physical 3D
objects by 3D printers.
What makes a 3D model? 3D Model of a duck
Note : this is an example of
3D Rendering!
This Photo by Unknown Author is licensed under CC BY-
SA-NC
There are three main types
• Solid Modelling – involved manipulating basic
shapes such as cubes, spheres and so on.
• Wireframe Modelling – For Complex shapes, best
described as a collection of Faces, each with at
least 3 vertices
• Surface Modelling – most advanced technique,
involves using guiding lines to define shape and
curvature
All three functional elements come together to form a
3D model.
Main types of Modelling
There are three main types
• Boolean Process – creating complex shapes by
combining and/or subtracting existing objects
• Pick & Place – Self-explanatory
• Parametric and Procedural Modelling – Involves
using mathematical equations to define size, shape,
position etc
• Sculpting – involves adding or subtracting material
similar to traditional clay sculpting – ideal for
crafting character models
Key Principles of Modeling
Manipulation
Student Artwork – Digital Sculpting for Artists Course at MAGES Institute
3D Rendering – it is the process of showing a 3D
model on a 2D screen, done by a 3D
renderer/rendering engine.
Popular rendering engines include Blender and
Unreal Engine.
Mesh – A collection of polygons in 3D objects,
used to refer to the complexity of any 3D model
Ambient Lighting – much like in real-life,
ambient lighting is a uniform multi-directional
light that illuminates the 3D model
Must-Know 3D Modelling Jargon
Texture Mapping – Best explained as applying
paint/sticker/vinyl to your model
Tris & Quads – A polygon on a model with 3
sides or 4 sides, respectively
Topology – the distribution of a model’s edge
and its structure, it directly affects texturing and
animation
Rigging – Creating the 3D object’s “skeleton” so
that it can be animated – this is usually done for
characters, and props which transform in a
specific way
Must-Know 3D Modelling Jargon
• Getting started with anything can be a daunting
task.
• To start with digital artwork, you can use a drawing
tablet or a drawing app such as Adobe Photoshop
and Procreate
It is highly recommended to begin with a rough 2D
sketch of the model you’d like to create
• Blender is a free and open-source 3D modeling
software and is supported by numerous community
resources for learning.
Tools to get started
Fundamental Concepts
● Once you are comfortable with the tools, stylus,
and shape, you can move to the other level of
understanding by learning all the fundamental
concepts.
● These concepts apply to both traditional and
digital artwork. This includes concepts like forms
and structure, perspective, anatomy, composition,
values, and colours.
Learning Courses
● Choosing a beginner-level digital art course will
help you set a new path and get more
opportunities. A guided course will be far more
effective than learning on your own.
Tools to get started
Some Examples - Props
A Wooden Cabinet Prop made by a Student in Game Art Program At MAGES Institute
Some Examples - Environment
Italy by So Hasegawa, made by a Student in Game Art
Program At MAGES Institute
Some Examples - Environment
Ancient Temple by Keith Lim, a Student in Game Art
Program At MAGES Institute
Some Examples - Character
A character model made by a
Student in Game Art Program At
MAGES Institute
Some Examples - Character
A character model made by a
Student in Game Art Program At
MAGES Institute
THE FUTURE STARTS HERE
3D Modelling – Techniques
covered in Game Art
Courses
Thank You for taking the First Step.
THANK YOU

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Game Art Courses - MAGES Institute

  • 1. THE FUTURE STARTS HERE 3D Modelling – Techniques covered in Game Art Courses
  • 2. Each 3D model is made of three basic elements • Vertices - individual points in 3D space that define the corners and intersections of a mesh. • Edges – they define the boundaries of a surface in the 3D model • Faces - the surface of the 3D model All three functional elements come together to form a 3D model. What makes a 3D model?
  • 3. To manipulate the 3D model, you’ll either change, create, alter any one or two or three of these elements. For Example – Turning a cube into a cuboid will involve changing the vertices, the faces’ dimension will change to match the vertices. What makes a 3D model?
  • 4. 3D Models can be shown on a 2D screen through a process known as 3D rendering (much like the 3D object on the right) They can also be created/crafted into physical 3D objects by 3D printers. What makes a 3D model? 3D Model of a duck Note : this is an example of 3D Rendering! This Photo by Unknown Author is licensed under CC BY- SA-NC
  • 5. There are three main types • Solid Modelling – involved manipulating basic shapes such as cubes, spheres and so on. • Wireframe Modelling – For Complex shapes, best described as a collection of Faces, each with at least 3 vertices • Surface Modelling – most advanced technique, involves using guiding lines to define shape and curvature All three functional elements come together to form a 3D model. Main types of Modelling
  • 6. There are three main types • Boolean Process – creating complex shapes by combining and/or subtracting existing objects • Pick & Place – Self-explanatory • Parametric and Procedural Modelling – Involves using mathematical equations to define size, shape, position etc • Sculpting – involves adding or subtracting material similar to traditional clay sculpting – ideal for crafting character models Key Principles of Modeling Manipulation Student Artwork – Digital Sculpting for Artists Course at MAGES Institute
  • 7. 3D Rendering – it is the process of showing a 3D model on a 2D screen, done by a 3D renderer/rendering engine. Popular rendering engines include Blender and Unreal Engine. Mesh – A collection of polygons in 3D objects, used to refer to the complexity of any 3D model Ambient Lighting – much like in real-life, ambient lighting is a uniform multi-directional light that illuminates the 3D model Must-Know 3D Modelling Jargon
  • 8. Texture Mapping – Best explained as applying paint/sticker/vinyl to your model Tris & Quads – A polygon on a model with 3 sides or 4 sides, respectively Topology – the distribution of a model’s edge and its structure, it directly affects texturing and animation Rigging – Creating the 3D object’s “skeleton” so that it can be animated – this is usually done for characters, and props which transform in a specific way Must-Know 3D Modelling Jargon
  • 9. • Getting started with anything can be a daunting task. • To start with digital artwork, you can use a drawing tablet or a drawing app such as Adobe Photoshop and Procreate It is highly recommended to begin with a rough 2D sketch of the model you’d like to create • Blender is a free and open-source 3D modeling software and is supported by numerous community resources for learning. Tools to get started
  • 10. Fundamental Concepts ● Once you are comfortable with the tools, stylus, and shape, you can move to the other level of understanding by learning all the fundamental concepts. ● These concepts apply to both traditional and digital artwork. This includes concepts like forms and structure, perspective, anatomy, composition, values, and colours. Learning Courses ● Choosing a beginner-level digital art course will help you set a new path and get more opportunities. A guided course will be far more effective than learning on your own. Tools to get started
  • 11. Some Examples - Props A Wooden Cabinet Prop made by a Student in Game Art Program At MAGES Institute
  • 12. Some Examples - Environment Italy by So Hasegawa, made by a Student in Game Art Program At MAGES Institute
  • 13. Some Examples - Environment Ancient Temple by Keith Lim, a Student in Game Art Program At MAGES Institute
  • 14. Some Examples - Character A character model made by a Student in Game Art Program At MAGES Institute
  • 15. Some Examples - Character A character model made by a Student in Game Art Program At MAGES Institute
  • 16. THE FUTURE STARTS HERE 3D Modelling – Techniques covered in Game Art Courses Thank You for taking the First Step. THANK YOU