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There's an App for That!
Bethany Cannon
Kolby Tackett
Background
• With our backgrounds, we both come from
two different spectrums of education. As an
Art teacher and a Physical Education teacher,
we decided to use 5 apps for use in the
classroom as well as 5 apps that would be
useful for use in the gym!
1.NexTrack
• A link to this app in included ( https://itunes.apple.com/us/app/nextrack-mpoints-exercise/id417348701?mt=8&ign-
mpt=uo%3D4)
• This App is designed to provide various physical activity assignments. Its main purpose is to encourage activity!
• Students will have the ability to see exactly which muscle groups they are working through every exercise the app gives you.
• Use of the app is simple. Download the app, set the settings to whatever specifications the teacher assigns and enjoy the
workout!
2. Lose It!
• A link to this app is included (https://itunes.apple.com/us/app/lose-it!-weight-loss-program/id297368629?mt=8&ign-
mpt=uo%3D4)
• This is a weight loss app that allows you to count your calories. This would be a great app for a nutrition unit. This is the
most commonly used app in regards to weight loss in the app store.
• This app provides feedback regarding the foods you consume stating it's either a good food or bad food. It also allows you
to target a weight loss goal.
• This app allows students to really see the results of the foods you eat. Just because a student thinks it is a healthy choice
doesn’t always mean it is.
3. Unified Lifestyle
• A link to this app is included (http://www.digitaltrends.com/mobile/best-health-and-fitness-apps-for-iphone/5/)
• This app allows you to count the calories while you are out eating in various restaurants. I believe this app would be perfect
in a nutritional unit especially when dealing with fast food or restaurant eating habits.
• You could match this app up with the core standard nutritional guidelines and have the students compare and contrast
what's recommended verse what you are actually eating.
4. Lifesum
• A link for this app is included (https://itunes.apple.com/us/app/lifesum-healthier-living-better/id286906691?mt=8&ign-
mpt=uo%3D4)
• Lifesum helps you make better food choices, improve your exercise, and reach your health goals. This app also builds
healthy habits in small, sustainable steps and make health a part of your lifestyle.
• It provides quick and easy to accomplish goals specifically when dealing with proper eating habits.
• This app allows younger students to learn to make productive decisions while they are learning what foods may or may not
be as good for them.
• This app can cover the effectiveness of healthy eating habits and how that ties into content standards.
5. Instant Heart Rate
• A link for this app is included (https://itunes.apple.com/us/app/instant-heart-rate-heart-rate/id409625068?mt=8&ign-
mpt=uo%3D4)
• This is a great app for any physical education class, it allows you to scan your index finger while it records your heart rate.
• This app can tell you exactly what your heart rate is, could be very beneficial for assessing a resting heart rate versus a
target heart rate .
• This app will allow students to see what is healthy and what is not. I see this as a very beneficial app as they continue
throughout life.
• This app could align right with content standards of physical education
6. Google Art Project
• A link for this app is included (https://www.google.com/culturalinstitute/project/art-project)
• The uses include a vast digital museum of over 30,000 art works, project ideas, quizzes.
• The Art Project app fosters art appreciation and a knowledge of art history. It also facilitates art analysis and evaluation of
social, anthropological and historical issues.
7. Sketchbook Pro
• A link for this app in included (https://www.sketchbook.com/)
• This app is designed as a creation tool for digital designs.
• Higher learning encouraged is, creativity and critical thinking.
• The app allows for practice and creation using art elements and principles, which are part of outcomes and standards for
junior high and high school art classes, and the application of technology in design.
8. Intro to Colors, by
Montessorium• A link for this app is included (http://montessorium.com/app/intro-to-colors)
• Some of the uses for this app include engaging material and activities teaching and reinforcing color theory.
• Extremely easy to use. Sparse, simple user interface puts the focus squarely on the colors and the interactive exercises.
Grown-ups can find detailed written instructions by tapping "i." The voice instructions are important to most exercises on
the app, so you can't turn sounds off.
• Higher learning skills incorporated include knowledge, synthesis, application. Activities require applying knowledge to new
scenarios.
9. Evernote
• A link for this app is included (https://evernote.com/evernote/)
• For use in the classroom this app is great for formatting for organization of research, note (written or verbal) and list
making, sharing ideas, saving links, etc. Students can make separate digital notebooks with tags they can later search and
come back to.
• One of Evernote's best features is its ease of use. Notes can be added by simply clicking the plus sign, and they
automatically save and sync to other devices.
• Evernote does collect and keep personal information from users, including the content created on the app. Kids can also
easily share the notes they create, so they should be reminded of sharing-appropriateness.
10. Khan Academy
• A link for this app is included (https://www.khanacademy.org/humanities)
• This app is great for use for comprehensive lessons or supplemental videos and other materials. Test prep for standardized
tests.
• Khan Academy has a simple design where users look through its library of videos, currently categorized by six topics: math,
science, finance & economy, humanities, test prep, and talk and interviews.
• Users can log on via Google or Facebook accounts, and can also post their favorite videos on their Facebook page or Tweet
them on Twitter.

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Apps for Classroom and Gym

  • 1. There's an App for That! Bethany Cannon Kolby Tackett
  • 2. Background • With our backgrounds, we both come from two different spectrums of education. As an Art teacher and a Physical Education teacher, we decided to use 5 apps for use in the classroom as well as 5 apps that would be useful for use in the gym!
  • 3. 1.NexTrack • A link to this app in included ( https://itunes.apple.com/us/app/nextrack-mpoints-exercise/id417348701?mt=8&ign- mpt=uo%3D4) • This App is designed to provide various physical activity assignments. Its main purpose is to encourage activity! • Students will have the ability to see exactly which muscle groups they are working through every exercise the app gives you. • Use of the app is simple. Download the app, set the settings to whatever specifications the teacher assigns and enjoy the workout!
  • 4. 2. Lose It! • A link to this app is included (https://itunes.apple.com/us/app/lose-it!-weight-loss-program/id297368629?mt=8&ign- mpt=uo%3D4) • This is a weight loss app that allows you to count your calories. This would be a great app for a nutrition unit. This is the most commonly used app in regards to weight loss in the app store. • This app provides feedback regarding the foods you consume stating it's either a good food or bad food. It also allows you to target a weight loss goal. • This app allows students to really see the results of the foods you eat. Just because a student thinks it is a healthy choice doesn’t always mean it is.
  • 5. 3. Unified Lifestyle • A link to this app is included (http://www.digitaltrends.com/mobile/best-health-and-fitness-apps-for-iphone/5/) • This app allows you to count the calories while you are out eating in various restaurants. I believe this app would be perfect in a nutritional unit especially when dealing with fast food or restaurant eating habits. • You could match this app up with the core standard nutritional guidelines and have the students compare and contrast what's recommended verse what you are actually eating.
  • 6. 4. Lifesum • A link for this app is included (https://itunes.apple.com/us/app/lifesum-healthier-living-better/id286906691?mt=8&ign- mpt=uo%3D4) • Lifesum helps you make better food choices, improve your exercise, and reach your health goals. This app also builds healthy habits in small, sustainable steps and make health a part of your lifestyle. • It provides quick and easy to accomplish goals specifically when dealing with proper eating habits. • This app allows younger students to learn to make productive decisions while they are learning what foods may or may not be as good for them. • This app can cover the effectiveness of healthy eating habits and how that ties into content standards.
  • 7. 5. Instant Heart Rate • A link for this app is included (https://itunes.apple.com/us/app/instant-heart-rate-heart-rate/id409625068?mt=8&ign- mpt=uo%3D4) • This is a great app for any physical education class, it allows you to scan your index finger while it records your heart rate. • This app can tell you exactly what your heart rate is, could be very beneficial for assessing a resting heart rate versus a target heart rate . • This app will allow students to see what is healthy and what is not. I see this as a very beneficial app as they continue throughout life. • This app could align right with content standards of physical education
  • 8. 6. Google Art Project • A link for this app is included (https://www.google.com/culturalinstitute/project/art-project) • The uses include a vast digital museum of over 30,000 art works, project ideas, quizzes. • The Art Project app fosters art appreciation and a knowledge of art history. It also facilitates art analysis and evaluation of social, anthropological and historical issues.
  • 9. 7. Sketchbook Pro • A link for this app in included (https://www.sketchbook.com/) • This app is designed as a creation tool for digital designs. • Higher learning encouraged is, creativity and critical thinking. • The app allows for practice and creation using art elements and principles, which are part of outcomes and standards for junior high and high school art classes, and the application of technology in design.
  • 10. 8. Intro to Colors, by Montessorium• A link for this app is included (http://montessorium.com/app/intro-to-colors) • Some of the uses for this app include engaging material and activities teaching and reinforcing color theory. • Extremely easy to use. Sparse, simple user interface puts the focus squarely on the colors and the interactive exercises. Grown-ups can find detailed written instructions by tapping "i." The voice instructions are important to most exercises on the app, so you can't turn sounds off. • Higher learning skills incorporated include knowledge, synthesis, application. Activities require applying knowledge to new scenarios.
  • 11. 9. Evernote • A link for this app is included (https://evernote.com/evernote/) • For use in the classroom this app is great for formatting for organization of research, note (written or verbal) and list making, sharing ideas, saving links, etc. Students can make separate digital notebooks with tags they can later search and come back to. • One of Evernote's best features is its ease of use. Notes can be added by simply clicking the plus sign, and they automatically save and sync to other devices. • Evernote does collect and keep personal information from users, including the content created on the app. Kids can also easily share the notes they create, so they should be reminded of sharing-appropriateness.
  • 12. 10. Khan Academy • A link for this app is included (https://www.khanacademy.org/humanities) • This app is great for use for comprehensive lessons or supplemental videos and other materials. Test prep for standardized tests. • Khan Academy has a simple design where users look through its library of videos, currently categorized by six topics: math, science, finance & economy, humanities, test prep, and talk and interviews. • Users can log on via Google or Facebook accounts, and can also post their favorite videos on their Facebook page or Tweet them on Twitter.