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Activity-Based Serendipitous Recommendations
      with the Magitti Mobile Leisure Guide

                       System Codename: Magitti
                       Designed and Prototyped by PARC for
                       Dai Nippon Printing Co. Ltd.

                       Presenters
                       • Victoria Bellotti
                       • Bo Begole
                       • Ellen Isaacs

                       The Other Co-authors
                       Ed H. Chi, Nicolas Ducheneaut, Ji Fang,
                       Tracy King, Mark W. Newman, Kurt Partridge,
                       Bob Price, Paul Rasmussen, Michael Roberts,
                       Diane J. Schiano, Alan Walendowski
Overview

          Recommendation Server
                       Infer Activity

                                        Filter and Rank        •Background
  Model Preferences
                                        Database Items
                                                                and motivating
 Context: Time,
 Location, etc.
                                                                fieldwork
                                        Restaurants, stores,
                                            events, etc.
  Preferences:
Sushi, Bookstores,
        etc.
                                                               •System design
              Mobile
              Device
                                  Feedback
                                                               •Evaluation
                                               Local Area
                         Consumer

                                                                             2
About Dai Nippon Printing Co. Ltd.
• DNP is a world leader in printing technology
  and solutions
• Affected by the shift from paper to            Traditional
  digital media                                  Publishing
    The Past:    People carried magazines
    The Present: Most Japanese use a mobile
                 phone to browse the Web
                 and read/write E-mail

• DNP asked PARC to develop core technology
  for new, consumer-friendly digital media
• All design to be driven by real need
  motivated a lot of work to identify:
    • Best target users
                                           Modern
    • Best solution for their needs
                                         Publishing
                                                               3
Contextual Publishing Concept Development
   Discover           Technology           Fieldwork 1        Fieldwork 2             Finalized
    Target            Brainstorm             Choose             Confirm               Concept
    Users                                   Best Idea         and Refine              Proposal
Assess many markets   Share background       Interviews,        Evaluate design           Future
                        domain info         observations,       mock-up in situ        technology
                                            and scenario                                 analysis
                                              feedback
                        Personas bring
                       customer to life


 Develop scenarios
and obtain feedback
                                                                                      Leisure guide
                                                                                         concept
                                                                                        proposal,
                                                                                        “Magitti”
                        Brainstorm
                        design ideas        Analyze results

                                                Refine        Refine design based
                                               concept         on user feedback
                                                design
  Choose the best

Young Adults                              Activity-Aware                            What to Build
                                                                                                    4
 at Leisure                               Leisure Guide
Many User Studies During Concept Development and Early
System Development
                                                   Features Content Interaction Venue database Activity type
Informing Design of Form-factor Functions                                style        classification     prediction
 Identity           Social factors      Planning               Coordination Leisure activity         Leisure activity
      Information in leisure                      Transportation               venue types           type timing &
                                  Knowledge                                    popularity            probability
      sources
                                  of locale     Technology use
Fashion Information Media                                           Leisure activity        Leisure activity type
            desired      use                Leisure activity types type locations           frequency
                                                                               Correlating
Analysis: increasing abstraction Classifying Coding                                        Counting
              Observation                                                        370 activity, time 3000 activity &
              reminders Practices Needs          Priorities   Problems           & location reports time reports
                                                                            Survey    Time                  Time
Data                                                                        responses                   Diary
1000’s of Photos Notes            40 Transcripts 670 Responses 10 Transcripts Location                  entries
        Observation                 In-depth        Surveys          Focus            Activity         Mobile-
                                   interviews                        Groups          Sampling          phone
                                                                                                       Diaries




                                                                     Study Methods                                5
From Fieldwork: Who Are the Users
• Japanese youth are especially receptive to new technology

• 19-25 year-olds spend 1.5 times more time in leisure activities
  than 16-19 year-olds or 26-33 year-olds
    • Less school and work pressure
    • Ideal target for our design

• Still very, very busy
    • School, jobs and little sleep
    • Relaxation is a priority
    • The system should do the work

• Want to know what others think
    • Value opinions of real people
    • Include end-user content

                                                                    6
From Fieldwork: What do they Do?
• Outings often involve meeting friends
    • Often at “halfway point” far from
      homes

• Eager for local and localized info
    • Unfamiliar with locations they visit

• Open to suggestions
    • May not plan the main activity
    • May not plan follow-on activities

• Motivation for Magitti                                60

                                                        50
    • A city-guide that assists in
      exploration                                       40

                                                        30
                                          Ratings of
         “How well I know this neighborhood”            20

           given by 170 young people stopped on the     10

            streets in diverse neighborhoods in Tokyo   0
                                                             1      2         3   4      5     6
                                                                                                     77
                                                             1 = Not at All           7 = Extremely Well
Overview

          Recommendation Server
                       Infer Activity

                                        Filter and Rank        •Background
  Model Preferences
                                        Database Items
                                                                and motivating
 Context: Time,
 Location, etc.
                                                                fieldwork
                                        Restaurants, stores,
                                            events, etc.
  Preferences:
Sushi, Bookstores,
        etc.
                                                               •System design
              Mobile
              Device
                                                               •Evaluation
                                               Local Area
                         Consumer

                                                                             8
User Interface




                 Pie Menu   Details



                     Map



                                9
Demo Video
http://www2.parc.com/csl/groups/ubicomp/videos/magitti_project_demonstration.wmv




                                                                             10
Activity Information Utility
                                   EAT    Straits Cafe   0.77
 Recommendable
     Items                         EAT    Fuki Sushi     0.64
                      Filtering
                         and       SEE    J. Gallery     0.60
Restaurant Reviews    Ranking      EAT    Tamarine       0.57
 Store Descriptions
 Parks Descriptions                DO     Sam’s Salsa    0.39
   Movie Listings
                                   EAT    Bistro Elan    0.38
  Museum Events
 Magazine Articles                 BUY    Apple Store    0.33
         …                         EAT    Spalti         0.31
Context               History
                                  • Time                • Prior population
                                  • Location              patterns
                                  • Email analysis      • User Queries
                                  • Calendar analysis   • User Locations


                                                           Eat    35%
                                          What you         Buy    20%
                                          are doing        See    25%
                                                           Do     10%
                                          now              Read   10%


                                        Activity Information Utility
                                          EAT     Straits Cafe          0.77
 Recommendable
     Items                                EAT     Fuki Sushi            0.64
                      Filtering
                         and              SEE     J. Gallery            0.60
Restaurant Reviews    Ranking             EAT     Tamarine              0.57
 Store Descriptions
 Parks Descriptions                       DO      Sam’s Salsa           0.39
   Movie Listings
                                          EAT     Bistro Elan           0.38
  Museum Events
 Magazine Articles                        BUY     Apple Store           0.33
         …                                EAT     Spalti                0.31
Personal Preferences                      Context               History
 • Explicit preferences                    • Time                • Prior population
 • Ratings of places                       • Location              patterns
 • Topics of documents read                • Email analysis      • User Queries
 • Behavior; where/when/what               • Calendar analysis   • User Locations


                                                                    Eat    35%
                                                   What you         Buy    20%
          What
                                                   are doing        See    25%
         you like                                                   Do     10%
                                                   now              Read   10%


                                                 Activity Information Utility
                                                   EAT     Straits Cafe          0.77
 Recommendable
     Items                                         EAT     Fuki Sushi            0.64
                               Filtering
                                  and              SEE     J. Gallery            0.60
Restaurant Reviews             Ranking             EAT     Tamarine              0.57
 Store Descriptions
 Parks Descriptions                                DO      Sam’s Salsa           0.39
   Movie Listings
                                                   EAT     Bistro Elan           0.38
  Museum Events
 Magazine Articles                                 BUY     Apple Store           0.33
         …                                         EAT     Spalti                0.31
Personal Preferences                      Context               History
 • Explicit preferences                    • Time                • Prior population
 • Ratings of places                       • Location              patterns
 • Topics of documents read                • Email analysis      • User Queries
 • Behavior; where/when/what               • Calendar analysis   • User Locations


                                                                    Eat    35%
                                                   What you         Buy    20%
          What
                                                   are doing        See    25%
         you like                                                   Do     10%
                                                   now              Read   10%


                                                 Activity Information Utility
                                                   EAT     Straits Cafe          0.77
 Recommendable
     Items                                         EAT     Fuki Sushi            0.64
                               Filtering
                                  and              SEE     J. Gallery            0.60
Restaurant Reviews             Ranking             EAT     Tamarine              0.57
 Store Descriptions
 Parks Descriptions                                DO      Sam’s Salsa           0.39
   Movie Listings
                                                   EAT     Bistro Elan           0.38
  Museum Events
 Magazine Articles                                 BUY     Apple Store           0.33
         …                                         EAT     Spalti                0.31
Predicting Activities from                              100%
                                                                              Mon-Thu




                                                                                                   Sample Count (Total)
                                                                                              80
                                                           90%
                                                                                              70
                                                           80%



   Population Priors
                                                           70%                                60
                                                                                                                          NOT
                                                           60%                                50                          SEE
                                                           50%                                40                          DO
                                                           40%                                                            EAT OUT
                                                                                              30                          SHOP
                                                           30%

                                              Aggregate
                                                                                              20


When there is no user-specific
                                                           20%
                                                           10%                                10


                                                all data
                                                            0%                                0




                                                                      1 0

                                                                      1 0



                                                                      1 0

                                                                      1 0




                                                                      2 0
                                                                            0
                                                                      1 0




                                                                      1 0

                                                                      2 0
data, prior population data is used




                                                                0

                                                                            0




                                                                            0
                                                                           0
                                                                         :3

                                                                         :0

                                                                         :3

                                                                         :0

                                                                         :3

                                                                         :0

                                                                         :3

                                                                         :0

                                                                         :3
                                                             :0

                                                                    :3

                                                                        :0




                                                                         :0
                                                                       0

                                                                       2

                                                                       3

                                                                       5

                                                                       6




                                                                       1

                                                                       2
                                                                       8

                                                                       9
                                                            6

                                                                  7

                                                                       9




                                                                       0
                                                                          1
                                                                                Time of Day




                                                                               Friday
Mobile-phone              Code each respondent’s           100%




                                                                                                   Sample Count (Total)
                                                                                              20
                                                           90%

Diaries                   activities over 7-day week       80%
                                                           70%                                15
                                                                                                                          NOT
                                                           60%                                                            SEE
                                                           50%                                10                          DO
                                                           40%                                                            EAT OUT
                                                           30%                                                            SHOP
                                                                                              5
                                                           20%
                                                           10%
                                                            0%                                0




                                                                         1 0

                                                                         1 0



                                                                         1 0

                                                                         1 0




                                                                         2 0
                                                                               0
                                                                         1 0




                                                                         1 0

                                                                         2 0
                                                                0

                                                                      0




                                                                               0
                                                                              0
                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3
                                                             :0

                                                                    :3

                                                                           :0




                                                                            :0
                                                                          0

                                                                          2

                                                                          3

                                                                          5

                                                                          6




                                                                          1

                                                                          2
                                                                          8

                                                                          9
                                                            6

                                                                  7

                                                                          9




                                                                          0
                                                                          1
                                                                                Time of Day




                                                                              Saturday
                                                           100%                               25
                                                                                                                                    Predict




                                                                                                   Sample Count (Total)
Hourly activity report:                                    90%

• Who
                                                           80%
                                                           70%
                                                                                              20
                                                                                                                                    probability
                                                                                                                                    of each
                                                                                                                          NOT

• Where                                                    60%
                                                           50%
                                                                                              15                          SEE
                                                                                                                          DO

• When                                                     40%
                                                           30%
                                                                                              10                          EAT OUT
                                                                                                                          SHOP      activity
• What                                                     20%                                5
                                                                                                                                    type
                                                           10%
• Info used & desired                                       0%                                0




                                                                         1 0

                                                                         1 0



                                                                         1 0

                                                                         1 0




                                                                         2 0
                                                                               0
                                                                         1 0




                                                                         1 0

                                                                         2 0
                                                                0

                                                                      0




                                                                               0
                                                                              0
                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3
                                                             :0

                                                                    :3

                                                                           :0




                                                                            :0
                                                                          0

                                                                          2

                                                                          3

                                                                          5

                                                                          6




                                                                          1

                                                                          2
                                                                          8

                                                                          9
                                                            6

                                                                  7

                                                                          9




                                                                          0
                                                                          1
                                                                                Time of Day




                                                           100%
                                                                              Sunday




                                                                                                   Sample Count (Total)
                                                                                              20
                                                           90%
                                                           80%
                                                           70%                                15
                                                                                                                          NOT
                                                           60%                                                            SEE
                                                           50%                                10                          DO
                                                           40%                                                            EAT OUT
                                                           30%                                                            SHOP
                                                                                              5
                                                           20%
                                                           10%


                                                                                                                                         15
                                                            0%                                0
                                                                         1 0

                                                                         1 0



                                                                         1 0

                                                                         1 0




                                                                         2 0
                                                                               0
                                                                         1 0




                                                                         1 0

                                                                         2 0
                                                                0

                                                                      0




                                                                               0
                                                                              0
                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3

                                                                            :0

                                                                            :3
                                                             :0

                                                                    :3

                                                                           :0




                                                                            :0
                                                                          0

                                                                          2

                                                                          3

                                                                          5

                                                                          6




                                                                          1

                                                                          2
                                                                          8

                                                                          9
                                                            6

                                                                  7

                                                                          9




                                                                          0
                                                                          1




                                                                                Time of Day
Predicting Activities from Email/SMS
• How well do messages suggest activity?
    • We examined a public set of 10,000 SMS messages from National University
      of Singapore students, similar to the Magitti target demographic
    • Approximately 11% of the messages contain information related to leisure
      activities
     tomorrow what time you be in school? think me and shuhui meeting in
     school around 4. then duno still can see movie or not because
     duno if a rest want meet for dinner.


• Keywords and linguistic structures are identified and sent to the activity
  inference mechanism
     ACTCAT=SEE, EAT :: ACTTIME=2007/05/26 16:00 ::
     UNCERTAINTY=10 minutes :: TENSE=FUTURE




                                                                                 16
Learning Individual Patterns
 Date/Time          Location        Address       Venue             Venue           Activity
                                                  Name               Type            Class
Sun, 27 Jan 2008    37°26’39”       389 Ramona        Evvia         Restaurant          EAT
11:57- 12:45       -122°9’38”
Tue, 29 Jan 2008    37°23’11”          545        Brickworks           Cafe             EAT
1:22 - 1:31        -122°9’02”        Hamilton,

Wed, 30 Jan 2008    37°26’39”       143 Quarry    Walgreens           Store             SHOP
11:57- 12:45       -122°9’18”         Road

Fri, 1 Feb 2008     37°24’11”           854       Restoration         Store             SHOP
13:11 - 13:37      -122°9’00”        University    Hardware

        …                …              …                                 …              …


                                                                                    Downtown
                                 EAT Most
                                    Likely

                                                  0     2       4     6       8    10    12    14   16   18   20   22   24
                                SHOP Most
                                   Likely             Time 
 Individualized                                                                   Shopping Center
pattern by region
                             Undetermined

                                                  0     2       4     6       8    10    12    14   16   18   20   22
                                                                                                                        17
                                                                                                                        24
Activity Inference Evaluation

                         Magitti Accuracy on Palo Alto Field Evaluation Data

100%
                                                                                    82%
                                                    77%
 80%
                     62%
 60%

 40%

 20%

  0%
                Baseline (EAT)              Time and Place Priors *            Priors + Learning†



* Time and Place Priors is significantly different than Baseline (Chi Square p=0.014, McNemar p=0.048).
† Priors + Learning is significantly different than Baseline (Chi Square p=0.0027, McNemar p=0.008).

                                                                                                     18
Overview

          Recommendation Server
                       Infer Activity

                                        Filter and Rank        •Background
  Model Preferences
                                        Database Items
                                                                and motivating
 Context: Time,
 Location, etc.
                                                                fieldwork
                                        Restaurants, stores,
                                            events, etc.
  Preferences:
Sushi, Bookstores,
        etc.
                                                               •System design
              Mobile
              Device
                                                               •Evaluation
                                               Local Area
                         Consumer

                                                                             19
Preliminary Field Evaluation
• 11 people, 32 outings (2.9 per person)
   • Shadowed one outing per participant
• 60 places visited (1.9 per outing)
   • 30 restaurants, 27 shops, 3 parks
• 16 outings accompanied by companion(s)




                 Using Magitti in a demo

                                           20
Overall Usefulness
• Usefulness
   • Average of 35.0 recommendation list pages viewed per outing
   • People rated “helpfulness” 4.1 on 5-point scale (5 high)
      • "Cool! I like that. I would never have found that place if it wasn't for
        this.”
      • "It makes life more interesting. It allows you to get out of your daily
        routine, almost as if you’re going to a different city.”
• Serendipitous Discovery
   • 53% of places visited were new to the participants
   • On 67% of outings they went to at least one new place
   • On 69% of outings, they noticed another new place to visit later




                                                                                   21
User Response

• Predicting User Activity
   • People changed activity 5.1 times per outing
   • “It’s very nice that it recommends things without you
     having to do anything, but sometimes you want to ask
     for specific things.”
   • Even when Magitti got it right, they still sometimes
     switched, apparently because they wanted all the
     recommendations to be for that activity
• Social Use
   • Five of eight users reported difficulty in sharing
     experience with another person
   • Magitti user seen as disconnected from others and/or
     controlling the outing
                                                             22
Quality of Recommendations
• Recommendations rated 3.8 on 1-5 scale of "relevant
  and of interest“
    • "Most of the time, the list contained a mix of useful
      and not so useful recommendations“
• Biggest factors to reduce confidence in
  recommendations
    • Not seeing a nearby place in the list
    • Getting recommendations for places too far away
    • Lack of transparency of reasons for recommendations


                                                        23
Replace Tedious Mobile Searching with
Personalized Recommendations
 • Information and
   suggestions based on
    • Situation
    • Past behavior
    • Personal preferences


 Stop searching!
   Let information find you!
         Victoria Bellotti, Bo Begole, Ed H. Chi, Nicolas Ducheneaut, Ji Fang, Ellen Isaacs,
         Tracy King, Mark W. Newman, Kurt Partridge, Bob Price, Paul Rasmussen, Michael
         Roberts, Diane J. Schiano, Alan Walendowski

         Thanks also to: Ame Elliott and Dai Nippon Printing
                                                                                           24
Supplemental Slides




                      25
Predicting                            Astrid’s Grocery
Activities            Hector’s Cafe
from
                                        EAT BUY
Learned User
Patterns


                                    Venue     50%
                                  Likelihood: 50%
                      12:00                                  1:00


                                                Weekly Behavior Patterns
            Context History                                     Monday   Tuesda
          Time       Location      Visit           …                 …     …
      11:57- 12:45    37°26’39”
                                                   12:00             $        $
                     -122°9’38”
                                                   to 1:00          $$       $$
      1:22 - 1:31     37°23’11”                               Grocery    Grocery
                     -122°9’02”                                  Cafe       Cafe
            …            …          …                                …
                                                   1:00 to           …     …

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Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure Guide

  • 1. Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure Guide System Codename: Magitti Designed and Prototyped by PARC for Dai Nippon Printing Co. Ltd. Presenters • Victoria Bellotti • Bo Begole • Ellen Isaacs The Other Co-authors Ed H. Chi, Nicolas Ducheneaut, Ji Fang, Tracy King, Mark W. Newman, Kurt Partridge, Bob Price, Paul Rasmussen, Michael Roberts, Diane J. Schiano, Alan Walendowski
  • 2. Overview Recommendation Server Infer Activity Filter and Rank •Background Model Preferences Database Items and motivating Context: Time, Location, etc. fieldwork Restaurants, stores, events, etc. Preferences: Sushi, Bookstores, etc. •System design Mobile Device Feedback •Evaluation Local Area Consumer 2
  • 3. About Dai Nippon Printing Co. Ltd. • DNP is a world leader in printing technology and solutions • Affected by the shift from paper to Traditional digital media Publishing The Past: People carried magazines The Present: Most Japanese use a mobile phone to browse the Web and read/write E-mail • DNP asked PARC to develop core technology for new, consumer-friendly digital media • All design to be driven by real need motivated a lot of work to identify: • Best target users Modern • Best solution for their needs Publishing 3
  • 4. Contextual Publishing Concept Development Discover Technology Fieldwork 1 Fieldwork 2 Finalized Target Brainstorm Choose Confirm Concept Users Best Idea and Refine Proposal Assess many markets Share background Interviews, Evaluate design Future domain info observations, mock-up in situ technology and scenario analysis feedback Personas bring customer to life Develop scenarios and obtain feedback Leisure guide concept proposal, “Magitti” Brainstorm design ideas Analyze results Refine Refine design based concept on user feedback design Choose the best Young Adults Activity-Aware What to Build 4 at Leisure Leisure Guide
  • 5. Many User Studies During Concept Development and Early System Development Features Content Interaction Venue database Activity type Informing Design of Form-factor Functions style classification prediction Identity Social factors Planning Coordination Leisure activity Leisure activity Information in leisure Transportation venue types type timing & Knowledge popularity probability sources of locale Technology use Fashion Information Media Leisure activity Leisure activity type desired use Leisure activity types type locations frequency Correlating Analysis: increasing abstraction Classifying Coding Counting Observation 370 activity, time 3000 activity & reminders Practices Needs Priorities Problems & location reports time reports Survey Time Time Data responses Diary 1000’s of Photos Notes 40 Transcripts 670 Responses 10 Transcripts Location entries Observation In-depth Surveys Focus Activity Mobile- interviews Groups Sampling phone Diaries Study Methods 5
  • 6. From Fieldwork: Who Are the Users • Japanese youth are especially receptive to new technology • 19-25 year-olds spend 1.5 times more time in leisure activities than 16-19 year-olds or 26-33 year-olds • Less school and work pressure • Ideal target for our design • Still very, very busy • School, jobs and little sleep • Relaxation is a priority • The system should do the work • Want to know what others think • Value opinions of real people • Include end-user content 6
  • 7. From Fieldwork: What do they Do? • Outings often involve meeting friends • Often at “halfway point” far from homes • Eager for local and localized info • Unfamiliar with locations they visit • Open to suggestions • May not plan the main activity • May not plan follow-on activities • Motivation for Magitti 60 50 • A city-guide that assists in exploration 40 30 Ratings of “How well I know this neighborhood” 20 given by 170 young people stopped on the 10 streets in diverse neighborhoods in Tokyo 0 1 2 3 4 5 6 77 1 = Not at All 7 = Extremely Well
  • 8. Overview Recommendation Server Infer Activity Filter and Rank •Background Model Preferences Database Items and motivating Context: Time, Location, etc. fieldwork Restaurants, stores, events, etc. Preferences: Sushi, Bookstores, etc. •System design Mobile Device •Evaluation Local Area Consumer 8
  • 9. User Interface Pie Menu Details Map 9
  • 11. Activity Information Utility EAT Straits Cafe 0.77 Recommendable Items EAT Fuki Sushi 0.64 Filtering and SEE J. Gallery 0.60 Restaurant Reviews Ranking EAT Tamarine 0.57 Store Descriptions Parks Descriptions DO Sam’s Salsa 0.39 Movie Listings EAT Bistro Elan 0.38 Museum Events Magazine Articles BUY Apple Store 0.33 … EAT Spalti 0.31
  • 12. Context History • Time • Prior population • Location patterns • Email analysis • User Queries • Calendar analysis • User Locations Eat 35% What you Buy 20% are doing See 25% Do 10% now Read 10% Activity Information Utility EAT Straits Cafe 0.77 Recommendable Items EAT Fuki Sushi 0.64 Filtering and SEE J. Gallery 0.60 Restaurant Reviews Ranking EAT Tamarine 0.57 Store Descriptions Parks Descriptions DO Sam’s Salsa 0.39 Movie Listings EAT Bistro Elan 0.38 Museum Events Magazine Articles BUY Apple Store 0.33 … EAT Spalti 0.31
  • 13. Personal Preferences Context History • Explicit preferences • Time • Prior population • Ratings of places • Location patterns • Topics of documents read • Email analysis • User Queries • Behavior; where/when/what • Calendar analysis • User Locations Eat 35% What you Buy 20% What are doing See 25% you like Do 10% now Read 10% Activity Information Utility EAT Straits Cafe 0.77 Recommendable Items EAT Fuki Sushi 0.64 Filtering and SEE J. Gallery 0.60 Restaurant Reviews Ranking EAT Tamarine 0.57 Store Descriptions Parks Descriptions DO Sam’s Salsa 0.39 Movie Listings EAT Bistro Elan 0.38 Museum Events Magazine Articles BUY Apple Store 0.33 … EAT Spalti 0.31
  • 14. Personal Preferences Context History • Explicit preferences • Time • Prior population • Ratings of places • Location patterns • Topics of documents read • Email analysis • User Queries • Behavior; where/when/what • Calendar analysis • User Locations Eat 35% What you Buy 20% What are doing See 25% you like Do 10% now Read 10% Activity Information Utility EAT Straits Cafe 0.77 Recommendable Items EAT Fuki Sushi 0.64 Filtering and SEE J. Gallery 0.60 Restaurant Reviews Ranking EAT Tamarine 0.57 Store Descriptions Parks Descriptions DO Sam’s Salsa 0.39 Movie Listings EAT Bistro Elan 0.38 Museum Events Magazine Articles BUY Apple Store 0.33 … EAT Spalti 0.31
  • 15. Predicting Activities from 100% Mon-Thu Sample Count (Total) 80 90% 70 80% Population Priors 70% 60 NOT 60% 50 SEE 50% 40 DO 40% EAT OUT 30 SHOP 30% Aggregate 20 When there is no user-specific 20% 10% 10 all data 0% 0 1 0 1 0 1 0 1 0 2 0 0 1 0 1 0 2 0 data, prior population data is used 0 0 0 0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :0 0 2 3 5 6 1 2 8 9 6 7 9 0 1 Time of Day Friday Mobile-phone Code each respondent’s 100% Sample Count (Total) 20 90% Diaries activities over 7-day week 80% 70% 15 NOT 60% SEE 50% 10 DO 40% EAT OUT 30% SHOP 5 20% 10% 0% 0 1 0 1 0 1 0 1 0 2 0 0 1 0 1 0 2 0 0 0 0 0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :0 0 2 3 5 6 1 2 8 9 6 7 9 0 1 Time of Day Saturday 100% 25 Predict Sample Count (Total) Hourly activity report: 90% • Who 80% 70% 20 probability of each NOT • Where 60% 50% 15 SEE DO • When 40% 30% 10 EAT OUT SHOP activity • What 20% 5 type 10% • Info used & desired 0% 0 1 0 1 0 1 0 1 0 2 0 0 1 0 1 0 2 0 0 0 0 0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :0 0 2 3 5 6 1 2 8 9 6 7 9 0 1 Time of Day 100% Sunday Sample Count (Total) 20 90% 80% 70% 15 NOT 60% SEE 50% 10 DO 40% EAT OUT 30% SHOP 5 20% 10% 15 0% 0 1 0 1 0 1 0 1 0 2 0 0 1 0 1 0 2 0 0 0 0 0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :3 :0 :0 0 2 3 5 6 1 2 8 9 6 7 9 0 1 Time of Day
  • 16. Predicting Activities from Email/SMS • How well do messages suggest activity? • We examined a public set of 10,000 SMS messages from National University of Singapore students, similar to the Magitti target demographic • Approximately 11% of the messages contain information related to leisure activities tomorrow what time you be in school? think me and shuhui meeting in school around 4. then duno still can see movie or not because duno if a rest want meet for dinner. • Keywords and linguistic structures are identified and sent to the activity inference mechanism ACTCAT=SEE, EAT :: ACTTIME=2007/05/26 16:00 :: UNCERTAINTY=10 minutes :: TENSE=FUTURE 16
  • 17. Learning Individual Patterns Date/Time Location Address Venue Venue Activity Name Type Class Sun, 27 Jan 2008 37°26’39” 389 Ramona Evvia Restaurant EAT 11:57- 12:45 -122°9’38” Tue, 29 Jan 2008 37°23’11” 545 Brickworks Cafe EAT 1:22 - 1:31 -122°9’02” Hamilton, Wed, 30 Jan 2008 37°26’39” 143 Quarry Walgreens Store SHOP 11:57- 12:45 -122°9’18” Road Fri, 1 Feb 2008 37°24’11” 854 Restoration Store SHOP 13:11 - 13:37 -122°9’00” University Hardware … … … … … Downtown EAT Most Likely 0 2 4 6 8 10 12 14 16 18 20 22 24 SHOP Most Likely Time  Individualized Shopping Center pattern by region Undetermined 0 2 4 6 8 10 12 14 16 18 20 22 17 24
  • 18. Activity Inference Evaluation Magitti Accuracy on Palo Alto Field Evaluation Data 100% 82% 77% 80% 62% 60% 40% 20% 0% Baseline (EAT) Time and Place Priors * Priors + Learning† * Time and Place Priors is significantly different than Baseline (Chi Square p=0.014, McNemar p=0.048). † Priors + Learning is significantly different than Baseline (Chi Square p=0.0027, McNemar p=0.008). 18
  • 19. Overview Recommendation Server Infer Activity Filter and Rank •Background Model Preferences Database Items and motivating Context: Time, Location, etc. fieldwork Restaurants, stores, events, etc. Preferences: Sushi, Bookstores, etc. •System design Mobile Device •Evaluation Local Area Consumer 19
  • 20. Preliminary Field Evaluation • 11 people, 32 outings (2.9 per person) • Shadowed one outing per participant • 60 places visited (1.9 per outing) • 30 restaurants, 27 shops, 3 parks • 16 outings accompanied by companion(s) Using Magitti in a demo 20
  • 21. Overall Usefulness • Usefulness • Average of 35.0 recommendation list pages viewed per outing • People rated “helpfulness” 4.1 on 5-point scale (5 high) • "Cool! I like that. I would never have found that place if it wasn't for this.” • "It makes life more interesting. It allows you to get out of your daily routine, almost as if you’re going to a different city.” • Serendipitous Discovery • 53% of places visited were new to the participants • On 67% of outings they went to at least one new place • On 69% of outings, they noticed another new place to visit later 21
  • 22. User Response • Predicting User Activity • People changed activity 5.1 times per outing • “It’s very nice that it recommends things without you having to do anything, but sometimes you want to ask for specific things.” • Even when Magitti got it right, they still sometimes switched, apparently because they wanted all the recommendations to be for that activity • Social Use • Five of eight users reported difficulty in sharing experience with another person • Magitti user seen as disconnected from others and/or controlling the outing 22
  • 23. Quality of Recommendations • Recommendations rated 3.8 on 1-5 scale of "relevant and of interest“ • "Most of the time, the list contained a mix of useful and not so useful recommendations“ • Biggest factors to reduce confidence in recommendations • Not seeing a nearby place in the list • Getting recommendations for places too far away • Lack of transparency of reasons for recommendations 23
  • 24. Replace Tedious Mobile Searching with Personalized Recommendations • Information and suggestions based on • Situation • Past behavior • Personal preferences Stop searching! Let information find you! Victoria Bellotti, Bo Begole, Ed H. Chi, Nicolas Ducheneaut, Ji Fang, Ellen Isaacs, Tracy King, Mark W. Newman, Kurt Partridge, Bob Price, Paul Rasmussen, Michael Roberts, Diane J. Schiano, Alan Walendowski Thanks also to: Ame Elliott and Dai Nippon Printing 24
  • 26. Predicting Astrid’s Grocery Activities Hector’s Cafe from EAT BUY Learned User Patterns Venue 50% Likelihood: 50% 12:00 1:00 Weekly Behavior Patterns Context History Monday Tuesda Time Location Visit … … … 11:57- 12:45 37°26’39” 12:00 $ $ -122°9’38” to 1:00 $$ $$ 1:22 - 1:31 37°23’11” Grocery Grocery -122°9’02” Cafe Cafe … … … … 1:00 to … …