TECHNOLOGY IN THE
DRIVER ED CLASSROOM
April 14, 2012
Jen Legatt
 Instructional Technology
Integration Specialist
 Farmington Area Public Schools
 @192TIS
 jlegatt@farmingt...
Today’s Trends in Technology
 Education is being transformed at an
exponential rate by the emergence of new
technologies....
Are you ready?
This kid is coming to your classroom.
http://youtu.be/rgJ2a8ql9go
• Technology is becoming a powerful change
agent in engaging our digital learners to
achieve academic success.
• Tech allo...
NMC Horizon Report
“The NMC Horizon Report, 2012
K-12 Edition is a collaborative
research effort between the NMC,
the Cons...
On the “Horizon”
 Time-to-Adoption: One Year or Less
 Mobiles and Apps
 Tablet Computing
 Time-to-Adoption: Two to Thr...
Transformation
“From the sage
on the stage…”
Transformation
“To the guide
on the side.”
You engage them here….
Image from http://www.findingdulcinea.com/news/Americas/2009/July/Peer-to-Peer-Drivers-Education-Pr...
But what about here?
They ARE learning.
Flipping the Classroom
“I have a meaningful conversation with every student, every
day, about their academic progress.” -F...
Flipping the Classroom
 Video, voice, and
screen recorders
 Learning
Management
Software
 Moodle, Blackboard,
Schoology...
Online and hybrid courses???
• State of Minnesota is
looking at requiring one
“online” experience by
graduation.
• Could t...
An audio file shared digitally. The word comes from “broadcast” and “pod,”
since many are listened to on iPads.
Podcasting
January 2, 2009 Science Update Podcast
Sample Podcast: Talking and Driving
http://sciencenetlinks.com/science-news/science...
Podcasting
 Audacity
 Apple GarageBand
 Windows Movie
Maker
 Google Voice
 Listen to the steps
for getting ready for
...
Capturing your screen and voice to work through instructional materials or
model concepts.
Screencasting
Screencasting
 PowerPoint
 SMART Recorder
 screencast-o-
matic.com
 Screenr.com
 Use resources you
already have creat...
Tools for Formative and Summative Assessments.
What do you do if they know it? What do you do if they don’t?
Student Respo...
Student Response Systems
Respond to knowledge Safe, anonymous discussions
Images from http://www.renlearn.com/2Know/toolba...
Student Response Systems
 District owned
 2Know, SMART,
TurningPoint,
Senteo, Quizdom
 Handheld devices
 Polleverywher...
http://rebedube.files.wordpress.com/2011/09/latest-mobile-phones1.jpg
Mobile Devices and BYOD
http://www.techtv101.com/features_distracted-driving-infographic
Cell Phones & Driving Infographic
http://www.myfoxtwincities.com/dpp/traffic/drivescribe-app-apr-8-2012
http://www.drivescribe.com/
DriveScribe App as seen ...
Mobile Devices and BYOD
 Twitter/ Social media
 ePub creators
 Apps for assessment
 Safety Apps
 Back-channeling:
 C...
Gamification is the concept of applying game-design thinking to non-game
applications to make them more fun and engaging.
...
Driving Gamification
How can we
make driving
more
efficient?
Speed Camera Lottery
How can
driving safely
be FUN?
http://www.thefuntheory.com/speed-camera-lottery-0
Gamification
 These are growing…
 Wiki
 Website
 (Sticker wall!)
 As students prove
understandings, they
earn badges
...
Augmented Reality/ Natural User Interface
http://www.huffingtonpost.com/2012/04/10/google-glasses-video-deve_n_1414882.html
Augmented Reality
 ????  Practice car -> smart
glass?
 Move info away from
the dashboard
 GPS
 Speed
 Alerts
Tools D...
How can you take one of these ideas and
incorporate it into your classroom to engage
students?
What does this mean to you?
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Technology in the Driver Ed Classroom

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  • New Media Consortium
  • Learning Analytics:
    Socrative is a student response system that enables teachers to assess student learning
    through the use of any mobile device and adjust their teaching approach in real-time:
    http://www.socrative.com/

    Natural User Interfaces in Practice
     The EyeMusic project uses eye-tracking sensors to compose multimedia productions based on
    the user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.

  • Several studies have found that hands-free cell phones affect drivers just as much as hand-held models. A recent experiment may explain why. Harvard Medical School psychologist Todd Horowitz and his colleagues found that normal hands-free phone conversations impaired visual attention. But listening to a novel over the phone, or simply repeating the caller's words, had no effect.
  • Socrative is a student response system that enables teachers to assess student learning
    through the use of any mobile device and adjust their teaching approach in real-time:
    http://www.socrative.com/
  • Natural User Interfaces in Practice
     The EyeMusic project uses eye-tracking sensors to compose multimedia productions based on
    the user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.

  • Technology in the Driver Ed Classroom

    1. 1. TECHNOLOGY IN THE DRIVER ED CLASSROOM April 14, 2012
    2. 2. Jen Legatt  Instructional Technology Integration Specialist  Farmington Area Public Schools  @192TIS  jlegatt@farmington.k12.mn.us
    3. 3. Today’s Trends in Technology  Education is being transformed at an exponential rate by the emergence of new technologies. This session will highlight some of the major instructional changes happening in the classroom because of tech tools.
    4. 4. Are you ready? This kid is coming to your classroom. http://youtu.be/rgJ2a8ql9go
    5. 5. • Technology is becoming a powerful change agent in engaging our digital learners to achieve academic success. • Tech allows us to differentiate in ways we could never have dreamed. Our Learners Crave Engagement
    6. 6. NMC Horizon Report “The NMC Horizon Report, 2012 K-12 Edition is a collaborative research effort between the NMC, the Consortium of School Networking (CoSN), and the International Society for Technology in Education (ISTE). This contains the preliminary results of the top emerging technologies, trends, and challenges that the advisory board believes will have a major impact on teaching, learning, and creative inquiry over the next five years.” http://www.nmc.org/publications/2012-horizon-report-k12 New Media Consortium
    7. 7. On the “Horizon”  Time-to-Adoption: One Year or Less  Mobiles and Apps  Tablet Computing  Time-to-Adoption: Two to Three Years  Game-Based Learning  Learning Analytics  Time-to-Adoption: Four to Five Years  Augmented Reality  Natural User Interfaces
    8. 8. Transformation “From the sage on the stage…”
    9. 9. Transformation “To the guide on the side.”
    10. 10. You engage them here…. Image from http://www.findingdulcinea.com/news/Americas/2009/July/Peer-to-Peer-Drivers-Education-Program-Saves-Teen-Lives-in-Texas.html
    11. 11. But what about here?
    12. 12. They ARE learning.
    13. 13. Flipping the Classroom “I have a meaningful conversation with every student, every day, about their academic progress.” -FHS Chemistry Teacher in a Flipped Classroom http://knewton.marketing.s3.amazonaws.com/images/infographics/flipped-classroom.jpg Reversing the concept of homework at home and lecture at school. Traditional lecture occurs at home. Homework time is done at school, guided by the teacher-expert.
    14. 14. Flipping the Classroom  Video, voice, and screen recorders  Learning Management Software  Moodle, Blackboard, Schoology  Move movies and lecture to become “homework”  Review with formative responses  Use precious in-class time for discussions  More time for kids Tools Driver’s Ed
    15. 15. Online and hybrid courses??? • State of Minnesota is looking at requiring one “online” experience by graduation. • Could this be your niche? • Create courses and share.
    16. 16. An audio file shared digitally. The word comes from “broadcast” and “pod,” since many are listened to on iPads. Podcasting
    17. 17. January 2, 2009 Science Update Podcast Sample Podcast: Talking and Driving http://sciencenetlinks.com/science-news/science-updates/talking-driving/
    18. 18. Podcasting  Audacity  Apple GarageBand  Windows Movie Maker  Google Voice  Listen to the steps for getting ready for driving. (seat, mirror)  Review lessons while on a bus or in a car. Tools Driver’s Ed Image from http://hotblogtips.com/wp- content/uploads/2012/01/podcast-logo.jpg
    19. 19. Capturing your screen and voice to work through instructional materials or model concepts. Screencasting
    20. 20. Screencasting  PowerPoint  SMART Recorder  screencast-o- matic.com  Screenr.com  Use resources you already have created.  Review lessons.  Record sub plans.  Flipped Lectures. Tools Driver’s Ed
    21. 21. Tools for Formative and Summative Assessments. What do you do if they know it? What do you do if they don’t? Student Response Systems
    22. 22. Student Response Systems Respond to knowledge Safe, anonymous discussions Images from http://www.renlearn.com/2Know/toolbar.aspx
    23. 23. Student Response Systems  District owned  2Know, SMART, TurningPoint, Senteo, Quizdom  Handheld devices  Polleverywhere  Polldaddy  Real-time data  Respond to students- If they get it, move on.  Auto-scored practice tests. Tools Driver’s Ed
    24. 24. http://rebedube.files.wordpress.com/2011/09/latest-mobile-phones1.jpg Mobile Devices and BYOD
    25. 25. http://www.techtv101.com/features_distracted-driving-infographic Cell Phones & Driving Infographic
    26. 26. http://www.myfoxtwincities.com/dpp/traffic/drivescribe-app-apr-8-2012 http://www.drivescribe.com/ DriveScribe App as seen on Fox News
    27. 27. Mobile Devices and BYOD  Twitter/ Social media  ePub creators  Apps for assessment  Safety Apps  Back-channeling:  Chatzy.com  Todaysmeet.com  If a video takes the whole time, use a back-channel for discussion.  Write your own digital books  Connect in their world Tools Driver’s Ed
    28. 28. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. -http://gamification.org/wiki/Gamification Gamification Image from http://scm-l3.technorati.com/10/06/09/13707/game-intersection.jpg
    29. 29. Driving Gamification How can we make driving more efficient?
    30. 30. Speed Camera Lottery How can driving safely be FUN? http://www.thefuntheory.com/speed-camera-lottery-0
    31. 31. Gamification  These are growing…  Wiki  Website  (Sticker wall!)  As students prove understandings, they earn badges Tools Driver’s Ed
    32. 32. Augmented Reality/ Natural User Interface http://www.huffingtonpost.com/2012/04/10/google-glasses-video-deve_n_1414882.html
    33. 33. Augmented Reality  ????  Practice car -> smart glass?  Move info away from the dashboard  GPS  Speed  Alerts Tools Driver’s Ed
    34. 34. How can you take one of these ideas and incorporate it into your classroom to engage students? What does this mean to you?

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