This document summarizes a seminar presentation about Puppetooner, a system for 3D animation using physical puppet models and Microsoft Kinect depth sensing. The system allows puppeteers to manipulate physical puppets in front of a Kinect to capture their motion in real-time. This captured motion is then applied to virtual 3D character models which are projected back onto the physical puppets through projection mapping, creating an augmented reality experience. The system provides a low-cost and accessible way to create 3D animations without requiring software expertise by allowing puppeteers to focus on physical performance.
3. Coordinated by,
Anupama A S
Asst Professor
Dept of ECE,
SIST
Presented by,
Arunima Unnikrishnan
S7 EC(13133414)
PUPPETOOONER
Guided by,
Renjith Sudarshanan
Asst Professor
Dept of ECE,
SIST
5. 3D animation using miniature model.
Puppets manipulated directly infront of kinect
depth sensor.
Motion capturing and projection mapping used.
Operates in real time.
No prior animation experience needed.
6. 3D animations using physical objects.
Usually 3D animation done by software.
Software deals with complex tools
&commands.
Increases processing time.
Direct manipulation of puppets during
performance.
Kinect depth sensor is used.
Relation between real and virtual spaces.
9. Tracks human body and provides interaction
with virtual objects.
Uses infrared laser light with a speckle pattern.
First compute a depth
map, then infer body
position
12. Consist of IR camera and laser based IR
projector.
IR projector projects known pattern read by IR
camera.
Physical puppet 3d model.
Scanning and moving round the puppets.
Stream of kinect cloud untextured 3d mesh.
Single kinects and multi kinects.
13. Painting mode for colouring.
Physical puppet ReconstructMe
model
Colorized model
14. Sampling and recording motion of objects as 3d data
Object-based motion-capture systems.
A single Kinect and a table laptop.
Filter out points belonging to the puppeteer’s hands.
Puppets with colors similar to puppeteer’s skin color
not used.
20. PROJECTION MAPPING
Video mapping and spatial augmented reality.
Irregularly shaped objects display surface for
video projection.
Texture,events&animations of 3d model projected to
miniature models.
21. 3D characters controlled physically.
No complex tools or command set.
Quick 3d animation.
Operates in real time.
Inexpensive capture hardware&simple setup.
22. Familiar and approachable.
Natural looking motion.
Layered animation used.
Flexibility and accessability.
Enjoyable user experience.
27. New interface for 3d animation with physical objects.
Puppeteers focus on physical performance.
User friendly and enjoyable technique.
3d animation in hands.
28.
29. IEEE explorer official website-2013 paper.
Besl, P., and McKay, N. A method for registration of 3-
D shapes. IEEE PAMI 14, 239–256.
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http://www.123dapp.com/catch.
2. Autodesk. 3ds Max. http://usa.autodesk.com/3ds-
max/.
3. Autodesk. Maya. http://usa.autodesk.com/maya/.
4. Avrahami, D., Wobbrock, J. O., and Izadi, S.
Portico:tangible interaction on and around a tablet. In
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