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1
Introduction
The purpose of this assignment is to analyse the relationships between the
Pokémon’s provided in the data set and how does it relate to users game play
experience. Pokémon is a game that is played by many generations. From the
ancient days of Pokémon cards to the Nintendo versions of Pokémon Emerald to
most recently, Pokémon Go. The Pokémon Go phenomenon has been played by
users across the world. Our research is to analyse how each and every
Pokémon’s affect users gameplay experience and which Pokémon would be
most relevant for each and every experience. We hope to allow users to analyse
2
the game from a Pokémon point of view instead of just the looks or the
reputation of the Pokémon
Graph 1 : Percentage of types of Pokémon’s according to type 1
Type 1 of
Pokémon Number
Water 112
Normal 98
Grass 70
Bug 69
Psychic 57
Fire 52
112, 14%
98, 12%
70, 9%
69, 9%
57, 7%
52,
7%
44, 6%
44, 6% 32, 4% 32, 4%
32, 4%
31, 4%
28, 4%
27, 3%
27, 3%
24, 3%
17, 2%
4, 1%
127, 16%
Percentage of Types of Pokémon according to Type 1
Water Normal Grass Bug Psychic Fire Electric Rock Dragon
Ghost Ground Dark Poison Fighting Steel Ice Fairy Flying
3
The objective of the graph and table is to represents the
types of Pokémon and the amount of Pokémons belonging to
the types of Pokémons, based on the data of 800 Pokémons
provided. There are 18 types of Pokémons can be analysed
from the data provided. Water type Pokémons tend to
dominate the data with 14% of Pokémons belonging to water
type followed by normal with 12.25% and grass with 8.75%.
A personal favorite of Pokémon gamers would be Charmander, which according to
analysis which is selected by 39.9% of users followed by Squirtle with 32.5 and lastly
Bulbasaur with 28.5%
In conclusion, trainers should select the Pokemons that they see fit for each and
every scenario of the game. As an example, to counter water Pokemons, users should use
grass Pokemons as a counter.
Graph 2 : Relationship between generation, special attack, speed and
defence
Electric 44
Rock 44
Dragon 32
Ghost 32
Ground 32
Dark 31
Poison 28
Fighting 27
Steel 27
Ice 24
Fairy 17
Flying 4
4
Generatio
n
Average Special
Attack
Average Speed Average Defence
1 71.81 72.58 70.86
2 66.57 63.35 74.08
3 76.28 67.35 74.56
4 77.04 71.94 78.78
5 72.43 68.49 72.77
6 75.21 67.26 77.63
The objectiveofthe graphand table above isto represent the relationship between
generation, average specialattack, average speed and average defence. Generally, we can
observe that generation 4 has the highest special attack with generation 2 has the lowest.
This could be due to the Pokémons having different types and difference HP’s that
causes the difference.
0
20
40
60
80
1
2
3
4
5
6
The Average Special Attack, Average SpeedandAverage Defencefrom
differentGenerations
Average Special Attack Average Speed Average Defence
5
The average speed of generation 1 Pokémons would be highest with generation 2
being the lowest. This could be due to generation 2 Pokémons not being the fastest as a
category but manages to topple generation 1 Pokémons in terms of average defences.
In conclusion, the trainers should choose Pokémon in Generation 1 as the smallest
variance in terms of total special attack, total speed, and total defence.
Graph 3 : Relationship between types of Pokémons and their HP
6
Range of HP of Each Types of Pokemons
27
8
4
17
3
8
11
1
12
18
8
5
19
8
15
13
6
28
42
21
20
27
12
16
36
3
17
50
19
17
64
18
34
30
21
75
2
8
2
3
5
3
2
5
2
12
2
7
1
7
0% 20% 40% 60% 80% 100%
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
HP 1-50
HP 51-100
HP 101-150
HP >151
7
HP 1-
50
HP 51-
100
HP
101-
150 HP >151
Bug 27 42 0 0
Dark 8 21 2 0
Dragon 4 20 8 0
Electric 17 27 0 0
Fairy 3 12 2 0
Fighting 8 16 3 0
Fire 11 36 5 0
Flying 1 3 0 0
Ghost 12 17 3 0
Grass 18 50 2 0
Ground 8 19 5 0
Ice 5 17 2 0
Normal 19 64 12 3
Poison 8 18 2 0
Psychic 15 34 7 1
Rock 13 30 1 0
Steel 6 21 0 0
Water 28 75 7 2
8
The objective of the graph and table is to
represent the type of Pokémon and its HP
range. Looking at the graph, majority of the HP range of Pokémons are at 51-100
with a total of 522. However, Water has the most number of Pokémons with a
total of 112 compared to Flying which has only 4 Pokémons in total.
According to the graph, the highest number of Pokémons at the
range of 0-50 is Water because it has 28 number of Pokémons compared to
Flying which has only 1 Pokémon. The highest number of Pokémon within the
range of 51-100 is Water with the total of 75 Pokémons while Flying has the
smallest number of Pokémon because it only has the total of 3. The HP range of
101-150, Normal has the highest number of Pokémon with 12 Pokémons
compared to Steel, Flying, Electric and Bug which has no Pokémon with that
amount of HP. However, most of the Pokémons does not have the HP of more
than 150 except for Normal which has a total of 3 Pokémons, Psychic with only 1
Pokémon and Water with 2 Pokémons.
As a conclusion, trainers should select Normal Pokemon, Psychic
Pokemon and Water Pokémon because it has the highest HP range more than
151. This is because the higher the HP range, the longer time it takes to take
down the Pokemon.
Graph 4 : Relationship between types of Pokémons and attack of Pokémons
Total 211 522 61 6
9
The objective ofthe graphand table above is to represent the numberofPokémon
according to the range of their attack. Generally, it can be said that majority of Pokémon
based on range of attack is between 51 -100 which is 460 Pokémon and Water has the
most of Pokémon with a sum of 112 compare to Flying has 4 Pokémon in total.
In range attack between 0 -50, Water has 31 Pokémon and it is the highest
recorded as the highest number of Pokémon compare to Dark, Steel and Flying have
recorded none of it. Simultaneously, Water has 69 Pokémon which means it has the
highest number of Pokémon followed by Normal has 61 Pokémon while Steel Flying is
the only Pokémon has none of it within the range attack of 51 -100. The Pokemon with
2 1 2 1
6
1 2 1
2
12 13 10 13 11 8 9 8
12
7
5
11
3 5
9 6
8
2
69 61 44 42 33
28 26 24
16 15
19
19
11
15
18 14
6
31 24 16 14 11 15 9 10
3 4
8
14
7
2 2
0%
20%
40%
60%
80%
100%
Attack range of each type of Pokémon
Attack 151-200 Attack 101-150 Attack 51-100 Attack 1-50
WA
TER
NOR
MAL
GR
ASS
B
U
G
PSY
CHI
C
FI
R
E
ELEC
TRIC
RO
CK
DRA
GON
GH
OST
GRO
UND
DA
RK
POI
SON
FIGH
TING
ST
EE
L
I
C
E
FAI
RY
FLYI
NG
ATTAC
K 151-
200
0 0 0 0 2 1 0 2 1 6 0 1 0 0 0 2 1 2
ATTAC
K 101-
150
12 13 10 1
3
11 8 9 8 12 7 5 11 3 5 9 6 8 2
ATTAC
K 51-
100
69 61 44 4
2
33 2
8
26 24 16 15 19 19 11 15 18 1
4
6 0
ATTAC
K 1-50
31 24 16 1
4
11 1
5
9 10 3 4 8 0 14 7 0 2 2 0
10
the highest attackwould be Mewtwo followed byHeracrossand Groudon. Mewtwo isone
of the hardest Pokemons to catch and to catch it users need to travel far away and catch
a minimum of 60 Pokemons. When encountering Mewtwo, users would only have one
chance to catch Mewtwo or they would their chance.
In conclusion, many trainers would favor using Mewtwo but catching it may be a
trouble, so trainers should focus on Pokémon’s like Heracross and Groudon instead.
Graph 5 : Relationship between strength and number of legendary Pokémons in
each generation
Number of
legendary
Mean of total
strength
Maximum Strength of
Pokémon
6 426.8133 780
5 418.283 680
18 436.225 780
13 459.0165 720
15 434.9879 700
8 436.378 700
426.8133 418.283 436.225 459.0165 434.9879 436.378
780
680
780
720 700 700
6
5
18
13
15
8
0
5
10
15
20
0
100
200
300
400
500
600
700
800
900
Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6
Total Strength of legendary
Mean of total strength Maximum of Total Strength Number of legendary
11
The objective of the graph above is to show the relationship between the type of
Generation, mean of total strength, maximum of strength of Pokemon and number of
legendary. The objective of this graph is to determine whether the number of legendary
will affect the mean and maximum of strength of Pokemons. From the chart, we can
observe that generation3has the highest numberof legendarywhichis 18 and it also has
the highest total strength which is 780 same as generation 1. On the other hand,
generation 2 has the lowest number of legendary which is 5 and it also has the lowest
total strength which is 680.
The mean of total strength has no significantly variance from Generation 1 to
Generation 6. At this case the highest mean of total strength recorded as 459.0165 under
Generation4and the lowest meanoftotalstrengthrecordedas418.283underGeneration
2. For this reason, this proves that the graph has variance between the highest and the
lowest is 40.7335.
In conclusion, the number of legendarydoes not affect the maximum and mean of
totalstrengthineachgeneration. It isbecause the line graphwhichrepresentsthe number
of legendaryisfluctuating while the columnand line graphwhich represent the meanand
maximum of total strength maintained at certain level and it reflects to the number of
legendary. Trainers should choose Pokémon in generation 3 as it has the highest number
of legendary and total strength.
12
Conclusion
13
To conclude, each and every Pokémons have their unique abilities and
powers. Across the 6 generations of Pokémons, each and every single generation
has their use in the game and are vital for users in their gameplay experience.
Not all Pokémons are available across every single game version but due to
recent updates to Pokémon Go, majority of them can be caught by users
worldwide. Pokémon Go has their annual events where users can travel to
different places around the world to catch Pokémons. Pokémon can be
concluded as a strategic game for users to learn and experience planning and to
have a great time.
14
References
LegendaryPokémon.(n.d.).Extracedfrom:The PokemonWiki:
http://pokemon.wikia.com/wiki/Legendary_Pok%C3%A9mon
WilsonScott.(2016).“I choose you…!”SurveyrevealsmostpopularstarterPokémonamongJapanese
college students.Extractedfrom:SoraNews24: http://en.rocketnews24.com/2016/03/15/i-
choose-you-survey-reveals-most-popular-starter-pokemon-among-japanese-college-students/

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Information Technology assignment- Pokemon

  • 1. 1 Introduction The purpose of this assignment is to analyse the relationships between the Pokémon’s provided in the data set and how does it relate to users game play experience. Pokémon is a game that is played by many generations. From the ancient days of Pokémon cards to the Nintendo versions of Pokémon Emerald to most recently, Pokémon Go. The Pokémon Go phenomenon has been played by users across the world. Our research is to analyse how each and every Pokémon’s affect users gameplay experience and which Pokémon would be most relevant for each and every experience. We hope to allow users to analyse
  • 2. 2 the game from a Pokémon point of view instead of just the looks or the reputation of the Pokémon Graph 1 : Percentage of types of Pokémon’s according to type 1 Type 1 of Pokémon Number Water 112 Normal 98 Grass 70 Bug 69 Psychic 57 Fire 52 112, 14% 98, 12% 70, 9% 69, 9% 57, 7% 52, 7% 44, 6% 44, 6% 32, 4% 32, 4% 32, 4% 31, 4% 28, 4% 27, 3% 27, 3% 24, 3% 17, 2% 4, 1% 127, 16% Percentage of Types of Pokémon according to Type 1 Water Normal Grass Bug Psychic Fire Electric Rock Dragon Ghost Ground Dark Poison Fighting Steel Ice Fairy Flying
  • 3. 3 The objective of the graph and table is to represents the types of Pokémon and the amount of Pokémons belonging to the types of Pokémons, based on the data of 800 Pokémons provided. There are 18 types of Pokémons can be analysed from the data provided. Water type Pokémons tend to dominate the data with 14% of Pokémons belonging to water type followed by normal with 12.25% and grass with 8.75%. A personal favorite of Pokémon gamers would be Charmander, which according to analysis which is selected by 39.9% of users followed by Squirtle with 32.5 and lastly Bulbasaur with 28.5% In conclusion, trainers should select the Pokemons that they see fit for each and every scenario of the game. As an example, to counter water Pokemons, users should use grass Pokemons as a counter. Graph 2 : Relationship between generation, special attack, speed and defence Electric 44 Rock 44 Dragon 32 Ghost 32 Ground 32 Dark 31 Poison 28 Fighting 27 Steel 27 Ice 24 Fairy 17 Flying 4
  • 4. 4 Generatio n Average Special Attack Average Speed Average Defence 1 71.81 72.58 70.86 2 66.57 63.35 74.08 3 76.28 67.35 74.56 4 77.04 71.94 78.78 5 72.43 68.49 72.77 6 75.21 67.26 77.63 The objectiveofthe graphand table above isto represent the relationship between generation, average specialattack, average speed and average defence. Generally, we can observe that generation 4 has the highest special attack with generation 2 has the lowest. This could be due to the Pokémons having different types and difference HP’s that causes the difference. 0 20 40 60 80 1 2 3 4 5 6 The Average Special Attack, Average SpeedandAverage Defencefrom differentGenerations Average Special Attack Average Speed Average Defence
  • 5. 5 The average speed of generation 1 Pokémons would be highest with generation 2 being the lowest. This could be due to generation 2 Pokémons not being the fastest as a category but manages to topple generation 1 Pokémons in terms of average defences. In conclusion, the trainers should choose Pokémon in Generation 1 as the smallest variance in terms of total special attack, total speed, and total defence. Graph 3 : Relationship between types of Pokémons and their HP
  • 6. 6 Range of HP of Each Types of Pokemons 27 8 4 17 3 8 11 1 12 18 8 5 19 8 15 13 6 28 42 21 20 27 12 16 36 3 17 50 19 17 64 18 34 30 21 75 2 8 2 3 5 3 2 5 2 12 2 7 1 7 0% 20% 40% 60% 80% 100% Bug Dark Dragon Electric Fairy Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water HP 1-50 HP 51-100 HP 101-150 HP >151
  • 7. 7 HP 1- 50 HP 51- 100 HP 101- 150 HP >151 Bug 27 42 0 0 Dark 8 21 2 0 Dragon 4 20 8 0 Electric 17 27 0 0 Fairy 3 12 2 0 Fighting 8 16 3 0 Fire 11 36 5 0 Flying 1 3 0 0 Ghost 12 17 3 0 Grass 18 50 2 0 Ground 8 19 5 0 Ice 5 17 2 0 Normal 19 64 12 3 Poison 8 18 2 0 Psychic 15 34 7 1 Rock 13 30 1 0 Steel 6 21 0 0 Water 28 75 7 2
  • 8. 8 The objective of the graph and table is to represent the type of Pokémon and its HP range. Looking at the graph, majority of the HP range of Pokémons are at 51-100 with a total of 522. However, Water has the most number of Pokémons with a total of 112 compared to Flying which has only 4 Pokémons in total. According to the graph, the highest number of Pokémons at the range of 0-50 is Water because it has 28 number of Pokémons compared to Flying which has only 1 Pokémon. The highest number of Pokémon within the range of 51-100 is Water with the total of 75 Pokémons while Flying has the smallest number of Pokémon because it only has the total of 3. The HP range of 101-150, Normal has the highest number of Pokémon with 12 Pokémons compared to Steel, Flying, Electric and Bug which has no Pokémon with that amount of HP. However, most of the Pokémons does not have the HP of more than 150 except for Normal which has a total of 3 Pokémons, Psychic with only 1 Pokémon and Water with 2 Pokémons. As a conclusion, trainers should select Normal Pokemon, Psychic Pokemon and Water Pokémon because it has the highest HP range more than 151. This is because the higher the HP range, the longer time it takes to take down the Pokemon. Graph 4 : Relationship between types of Pokémons and attack of Pokémons Total 211 522 61 6
  • 9. 9 The objective ofthe graphand table above is to represent the numberofPokémon according to the range of their attack. Generally, it can be said that majority of Pokémon based on range of attack is between 51 -100 which is 460 Pokémon and Water has the most of Pokémon with a sum of 112 compare to Flying has 4 Pokémon in total. In range attack between 0 -50, Water has 31 Pokémon and it is the highest recorded as the highest number of Pokémon compare to Dark, Steel and Flying have recorded none of it. Simultaneously, Water has 69 Pokémon which means it has the highest number of Pokémon followed by Normal has 61 Pokémon while Steel Flying is the only Pokémon has none of it within the range attack of 51 -100. The Pokemon with 2 1 2 1 6 1 2 1 2 12 13 10 13 11 8 9 8 12 7 5 11 3 5 9 6 8 2 69 61 44 42 33 28 26 24 16 15 19 19 11 15 18 14 6 31 24 16 14 11 15 9 10 3 4 8 14 7 2 2 0% 20% 40% 60% 80% 100% Attack range of each type of Pokémon Attack 151-200 Attack 101-150 Attack 51-100 Attack 1-50 WA TER NOR MAL GR ASS B U G PSY CHI C FI R E ELEC TRIC RO CK DRA GON GH OST GRO UND DA RK POI SON FIGH TING ST EE L I C E FAI RY FLYI NG ATTAC K 151- 200 0 0 0 0 2 1 0 2 1 6 0 1 0 0 0 2 1 2 ATTAC K 101- 150 12 13 10 1 3 11 8 9 8 12 7 5 11 3 5 9 6 8 2 ATTAC K 51- 100 69 61 44 4 2 33 2 8 26 24 16 15 19 19 11 15 18 1 4 6 0 ATTAC K 1-50 31 24 16 1 4 11 1 5 9 10 3 4 8 0 14 7 0 2 2 0
  • 10. 10 the highest attackwould be Mewtwo followed byHeracrossand Groudon. Mewtwo isone of the hardest Pokemons to catch and to catch it users need to travel far away and catch a minimum of 60 Pokemons. When encountering Mewtwo, users would only have one chance to catch Mewtwo or they would their chance. In conclusion, many trainers would favor using Mewtwo but catching it may be a trouble, so trainers should focus on Pokémon’s like Heracross and Groudon instead. Graph 5 : Relationship between strength and number of legendary Pokémons in each generation Number of legendary Mean of total strength Maximum Strength of Pokémon 6 426.8133 780 5 418.283 680 18 436.225 780 13 459.0165 720 15 434.9879 700 8 436.378 700 426.8133 418.283 436.225 459.0165 434.9879 436.378 780 680 780 720 700 700 6 5 18 13 15 8 0 5 10 15 20 0 100 200 300 400 500 600 700 800 900 Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Total Strength of legendary Mean of total strength Maximum of Total Strength Number of legendary
  • 11. 11 The objective of the graph above is to show the relationship between the type of Generation, mean of total strength, maximum of strength of Pokemon and number of legendary. The objective of this graph is to determine whether the number of legendary will affect the mean and maximum of strength of Pokemons. From the chart, we can observe that generation3has the highest numberof legendarywhichis 18 and it also has the highest total strength which is 780 same as generation 1. On the other hand, generation 2 has the lowest number of legendary which is 5 and it also has the lowest total strength which is 680. The mean of total strength has no significantly variance from Generation 1 to Generation 6. At this case the highest mean of total strength recorded as 459.0165 under Generation4and the lowest meanoftotalstrengthrecordedas418.283underGeneration 2. For this reason, this proves that the graph has variance between the highest and the lowest is 40.7335. In conclusion, the number of legendarydoes not affect the maximum and mean of totalstrengthineachgeneration. It isbecause the line graphwhichrepresentsthe number of legendaryisfluctuating while the columnand line graphwhich represent the meanand maximum of total strength maintained at certain level and it reflects to the number of legendary. Trainers should choose Pokémon in generation 3 as it has the highest number of legendary and total strength.
  • 13. 13 To conclude, each and every Pokémons have their unique abilities and powers. Across the 6 generations of Pokémons, each and every single generation has their use in the game and are vital for users in their gameplay experience. Not all Pokémons are available across every single game version but due to recent updates to Pokémon Go, majority of them can be caught by users worldwide. Pokémon Go has their annual events where users can travel to different places around the world to catch Pokémons. Pokémon can be concluded as a strategic game for users to learn and experience planning and to have a great time.
  • 14. 14 References LegendaryPokémon.(n.d.).Extracedfrom:The PokemonWiki: http://pokemon.wikia.com/wiki/Legendary_Pok%C3%A9mon WilsonScott.(2016).“I choose you…!”SurveyrevealsmostpopularstarterPokémonamongJapanese college students.Extractedfrom:SoraNews24: http://en.rocketnews24.com/2016/03/15/i- choose-you-survey-reveals-most-popular-starter-pokemon-among-japanese-college-students/