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Monika
B.ED (FIRST YEAR)
SECOND SEMESTER
ROLL NO. 02417402116
04/12/17 Seminar LKS-2008 1
04/12/17 Seminar LKS-2008 2
Evolution of Educational
Technology
TIMETIME
TIME
IMPACT
Internet:Internet:
GreatestGreatest
impactimpact
04/12/17 Seminar LKS-2008 3
Rationale for using technology
• Support for new
instructional
approaches
– Cooperative learning
– Shared Intelligence
and knowledge
– Problem solving and
higher-level skills
• Increased teacher
productivity
– Freeing time to work
with students
– Provide more accurate
information quickly
– Produce more
“student-friendly”
materials (use of
multimedia elements)
04/12/17 Seminar LKS-2008 4
Rationale for using technology
• Motivation
– Gain learner attention
– Engage learner
through productive
activity
– Increased perception of
control
• Unique instructional
capabilities
– Link learners to information
resources
– Help learners visualize
problems and solutions
through images and
animation
– Track learners progress
– Link learners to learning
tools
04/12/17 Seminar LKS-2008 5
Definitions of e-learning
• 'E-learning refers to learning activities that involve computers
and networks. (The Internet and intranets are considered
networks.) E-learning does not require learning materials to
be delivered by computer, but computers and networks must
be involved in this type of learning. (Becta, UK)
• 'DEL (distributed and electronic learning) can be represented
as a spectrum ranging from Internet-supported distance
learning in which the learner has limited physical contact with
the tutor or other learners, to teacher-led, classroom-based
activity which is interspersed with occasional computer-
delivered or facilitated assignments.‘ (Edna, Australia)
04/12/17 Seminar LKS-2008 6
Traditional and Technology-based approaches
Traditional Classroom Technology-based
Classroom • Physical – limited size
• Synchronous
• Unlimited
• Anytime, anywhere
Content • Using Power Point/
transparency/etc
• Textbooks/library
• Video
• Collaboration
• Multimedia / simulation
• Digital library
• On demand
• Syn & Asynchronous
Communication
Personalisation • One learning path • Learning path and pace
determined by learner
04/12/17 Seminar LKS-2008 7
The Role of the
Teacher/Instructor
04/12/17 Seminar LKS-2008 8
The Challenges of Education Today
• Liberal arts education to
vocational education and
human resource development
– creating “knowledge
workers” in science and
technology
• Theoretical to practical
• Single discipline to
Multidisciplinary to Integrated
Knowledge
• Knowledge as Truth to
Knowledge as Relative
• Childhood to Adult to Lifelong
learning
• Education for a few to
Education for all
(democratization of education)
• Learning as an individual
process to Learning as an
institutional phenomenon
(learning organizations)
• Teacher-centred to Student-
centred
• Rote learning to Learning as
reflection and application
• Face-to-face to Distance to E-
learning to Mobile learning
04/12/17 Seminar LKS-2008 9
Conclusion
• Integrating educational technology refers to
the process of determining which electronic
tools and which methods for implementing
them are appropriate for a given situation
and problem
– Direct technology resources to specific problems
and needs
• Instructional technology resources for students
• Productivity applications for teachers
– Anticipate and plan for change
– Separate fad from fact
04/12/17 Seminar LKS-2008 10
The Premise Today
Information and Communication Technologies?
04/12/17 Seminar LKS-2008 11
The Problem
• Most assumes single learner, self-paced
learning
• Often little more than textbooks online?
• Content centric, transmission model of
education
– what is the implied pedagogy?
04/12/17 Seminar LKS-2008 12
Academic shovelware….
• “The extent to which a student gains the
same pedagogical benefit from a printout
of your Web resources as from the
resources themselves is the extent to
which you have done nothing of the
pedagogical value of using the Web.”
(Fraser, 1999)
04/12/17 Seminar LKS-2008 13
What is needed in e-learning?
• A rethinking of learning activities and
interactions:
– Learner engagement
– A meaningful and authentic context for
learning
– A setting that challenges learners
– A provision for practice
– Choice of the right tool for the pedagogical
task
(Boud & Prosser, 2002)
04/12/17 Seminar LKS-2008 14
Technology affordances
• Enable visual and oral information display within a
software
• Supports constructivist, problem-focused philosophical
orientation
• Increased recognition of social collaboration as part of
learning
• Computer Mediated communication allows collaboration
breaking the nexus of time and location
• Increasing modularisation of individual elements that are
retrieved from databases and employed in varied
contexts.
04/12/17 Seminar LKS-2008 15
Introducing Learning Design
• Learning Design is a name given to a new field
of e-learning technology
• Learning Design = Sequence of Collaborative
Learning Activities
• Learning Design can incorporate single learner
content, but also collaborative tasks or activities
such as discussion, voting, small group debate
etc.
• “Wraps” a single-learner Learning Objects with a
sequence of collaborative tasks
04/12/17 Seminar LKS-2008 16
Anatomy of e-learning
Outcome Digital
Asset
(LO)
Learning
Design
Support Assessment
Create
Evaluate
Synthesize
Analyze
Apply
Recall
Photograph
Diagram/
Map
Text
Simulation
Animation
Video clip
Audio clip
Musical
score
Journal (blog)
Tutorial
Case study
Presentation
Games
WebQuest
Experiment
Role-playing
Trouble
shooting
Problem
solving
Composing
E-portfolio
FAQ
Checklists
Self checking
Collaboration
with others
Links to other
resources
Filing system/
briefcase
Self test,
Quiz,
Essay,
Report Journal,
Plan/Blueprint,
Visual
Representation,
Hypothesis/
Prognosis,
Presentation,
Peer critique
04/12/17 Seminar LKS-2008 17
Definitions of Learning Object
• “Any digital resource that can be reused to support learning.” (Wiley,
2002)
• “ Learning objects are sometimes defined as being educational
resources that can be employed in technology-supported learning.”
McGreal (2004)
• “Learning objects are digital materials used to create online courses
where these materials are modular, interoperable, reusable and
discoverable.” Downes, Stephen(2004)
• “A learning object is “an aggregation of one or more digital assets,
incorporating metadata, which represents an educationally
meaningful stand-alone unit.’ Dalziel (2003)
• 4. “A learning object is a self-contained block of learning that fulfills
a single, stated learning objective.”– American Society for Training
& Development.[1]
•
[1] See http://www.astd.org Next
04/12/17 Seminar LKS-2008 18
e-Learning Model

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Seminar ind

  • 1. Monika B.ED (FIRST YEAR) SECOND SEMESTER ROLL NO. 02417402116 04/12/17 Seminar LKS-2008 1
  • 2. 04/12/17 Seminar LKS-2008 2 Evolution of Educational Technology TIMETIME TIME IMPACT Internet:Internet: GreatestGreatest impactimpact
  • 3. 04/12/17 Seminar LKS-2008 3 Rationale for using technology • Support for new instructional approaches – Cooperative learning – Shared Intelligence and knowledge – Problem solving and higher-level skills • Increased teacher productivity – Freeing time to work with students – Provide more accurate information quickly – Produce more “student-friendly” materials (use of multimedia elements)
  • 4. 04/12/17 Seminar LKS-2008 4 Rationale for using technology • Motivation – Gain learner attention – Engage learner through productive activity – Increased perception of control • Unique instructional capabilities – Link learners to information resources – Help learners visualize problems and solutions through images and animation – Track learners progress – Link learners to learning tools
  • 5. 04/12/17 Seminar LKS-2008 5 Definitions of e-learning • 'E-learning refers to learning activities that involve computers and networks. (The Internet and intranets are considered networks.) E-learning does not require learning materials to be delivered by computer, but computers and networks must be involved in this type of learning. (Becta, UK) • 'DEL (distributed and electronic learning) can be represented as a spectrum ranging from Internet-supported distance learning in which the learner has limited physical contact with the tutor or other learners, to teacher-led, classroom-based activity which is interspersed with occasional computer- delivered or facilitated assignments.‘ (Edna, Australia)
  • 6. 04/12/17 Seminar LKS-2008 6 Traditional and Technology-based approaches Traditional Classroom Technology-based Classroom • Physical – limited size • Synchronous • Unlimited • Anytime, anywhere Content • Using Power Point/ transparency/etc • Textbooks/library • Video • Collaboration • Multimedia / simulation • Digital library • On demand • Syn & Asynchronous Communication Personalisation • One learning path • Learning path and pace determined by learner
  • 7. 04/12/17 Seminar LKS-2008 7 The Role of the Teacher/Instructor
  • 8. 04/12/17 Seminar LKS-2008 8 The Challenges of Education Today • Liberal arts education to vocational education and human resource development – creating “knowledge workers” in science and technology • Theoretical to practical • Single discipline to Multidisciplinary to Integrated Knowledge • Knowledge as Truth to Knowledge as Relative • Childhood to Adult to Lifelong learning • Education for a few to Education for all (democratization of education) • Learning as an individual process to Learning as an institutional phenomenon (learning organizations) • Teacher-centred to Student- centred • Rote learning to Learning as reflection and application • Face-to-face to Distance to E- learning to Mobile learning
  • 9. 04/12/17 Seminar LKS-2008 9 Conclusion • Integrating educational technology refers to the process of determining which electronic tools and which methods for implementing them are appropriate for a given situation and problem – Direct technology resources to specific problems and needs • Instructional technology resources for students • Productivity applications for teachers – Anticipate and plan for change – Separate fad from fact
  • 10. 04/12/17 Seminar LKS-2008 10 The Premise Today Information and Communication Technologies?
  • 11. 04/12/17 Seminar LKS-2008 11 The Problem • Most assumes single learner, self-paced learning • Often little more than textbooks online? • Content centric, transmission model of education – what is the implied pedagogy?
  • 12. 04/12/17 Seminar LKS-2008 12 Academic shovelware…. • “The extent to which a student gains the same pedagogical benefit from a printout of your Web resources as from the resources themselves is the extent to which you have done nothing of the pedagogical value of using the Web.” (Fraser, 1999)
  • 13. 04/12/17 Seminar LKS-2008 13 What is needed in e-learning? • A rethinking of learning activities and interactions: – Learner engagement – A meaningful and authentic context for learning – A setting that challenges learners – A provision for practice – Choice of the right tool for the pedagogical task (Boud & Prosser, 2002)
  • 14. 04/12/17 Seminar LKS-2008 14 Technology affordances • Enable visual and oral information display within a software • Supports constructivist, problem-focused philosophical orientation • Increased recognition of social collaboration as part of learning • Computer Mediated communication allows collaboration breaking the nexus of time and location • Increasing modularisation of individual elements that are retrieved from databases and employed in varied contexts.
  • 15. 04/12/17 Seminar LKS-2008 15 Introducing Learning Design • Learning Design is a name given to a new field of e-learning technology • Learning Design = Sequence of Collaborative Learning Activities • Learning Design can incorporate single learner content, but also collaborative tasks or activities such as discussion, voting, small group debate etc. • “Wraps” a single-learner Learning Objects with a sequence of collaborative tasks
  • 16. 04/12/17 Seminar LKS-2008 16 Anatomy of e-learning Outcome Digital Asset (LO) Learning Design Support Assessment Create Evaluate Synthesize Analyze Apply Recall Photograph Diagram/ Map Text Simulation Animation Video clip Audio clip Musical score Journal (blog) Tutorial Case study Presentation Games WebQuest Experiment Role-playing Trouble shooting Problem solving Composing E-portfolio FAQ Checklists Self checking Collaboration with others Links to other resources Filing system/ briefcase Self test, Quiz, Essay, Report Journal, Plan/Blueprint, Visual Representation, Hypothesis/ Prognosis, Presentation, Peer critique
  • 17. 04/12/17 Seminar LKS-2008 17 Definitions of Learning Object • “Any digital resource that can be reused to support learning.” (Wiley, 2002) • “ Learning objects are sometimes defined as being educational resources that can be employed in technology-supported learning.” McGreal (2004) • “Learning objects are digital materials used to create online courses where these materials are modular, interoperable, reusable and discoverable.” Downes, Stephen(2004) • “A learning object is “an aggregation of one or more digital assets, incorporating metadata, which represents an educationally meaningful stand-alone unit.’ Dalziel (2003) • 4. “A learning object is a self-contained block of learning that fulfills a single, stated learning objective.”– American Society for Training & Development.[1] • [1] See http://www.astd.org Next
  • 18. 04/12/17 Seminar LKS-2008 18 e-Learning Model

Editor's Notes

  1. Penggunaan teknologi secara rasional Dukungan Pendekatan Instruksional Baru:1. pembelajaran kooperatif 2. keseimbangan Intelegensi dan pengetahuan 3. keahlian tingkat tinggi dlm pemecahan masalah Peningkatan produktivitas guru: 1. Penyediaan waktu kerjasama antara guru dg siswa dlm pmbljaran 2.Penyediaan informasi dg cpt & akurat 3. Mmbuat bhn2 ajar yg menarik bgi siswa
  2. Enggage = mengajak
  3. Involve=melibatkan
  4. PERANAN GURU/INSTRUKTUR KONSTRUKTIV:1.Fasilitatormncoba memberi ksmptn& smber daya kpd siswa utk mencari & mmbangun konsep pembelajaran 2. hal terpenting pd pemberian instruksi adlh membuat siswa mau berpikir ttg mteri ajar 3. dya trik & usaha:Biarkn siswa kritis& trtarik mngerjakn tgs akdemik. Dya trik siswa & usahanya jauh lbh penting darpd materi pljran itu sendiri TRADISIONAL: 1. Sbg “explainer”, sbnrnya siswa tdk mau belajar samapai guru menuntun materi tsb, menunjukkan dan melatih scr khusus 2. Isi kurikulum adlh hal terpenting dan menunjukan apa yg diinginkan oleh siswa utk diketahui dan dilakukan 3.Motivasi jg penting bt siswa
  5. TANTANGN PENDIDIKAN SKRG: 1. PNDIDIKAN YG CNDERUNG BBS PD SMK & PENGEMBANGAN SDM (memciptakan tenaga ahli yg paham dg iptek). 2. teori menuu praktek 3. disiplin tunggal menuju multi-didiplin utk kesatuan ilmu pengetahuan 4. pengetahuan sbg suatu kebenaran mnuju pengetahuan sbg hal yang relatif (msh bs brkmbng dinamis) 5 Anak2 mnju dewasa dan pmbljrn seumur hidup 6. Pendidikan bt sgelintir org mnuju semua org (demokrasi pendidkn) 7. pmbljrn individu mnuju gabungan 8.guru yg terpusat mnuju fokus ke siswa skrg 9. mnuju aplikasi Pembelajarn 10.face to face mnuju pmbljrn jrk jauh dan pmbljrn yg brgerak mobile dan dinamis
  6. Kesatuan teknologi pendidikan artinya proses pmbljran yg mggunankn alat2 elektronik dan metode2 yg sesuai dg isi bhn ajar sesuai dg sikon, 1.Sumber daya teknologi scr lngsung mnuju pokok prmslahan: teknolgi instruksonal pd siswa dan aplikasi roduktif pd guru 2.Antisipatif dan Perencanaan mnghadapi perubahan
  7. MASALAH:1. Kbnyakan siswa menganggap hanya mempelajari materi yg diajarkan oleh guru 2.Kdg2 terkesan cm textbook belaka 3.Terlalu pd bahn ajar tanpa mengembangkan klbih lnjut,nah…apak implikasinya dg pedagogik?
  8. Akan terjadi peningkatan secra pedagogik atas apa yang dikembangkan oleh siswa mlalui sumber2 pmbljarn lain sprti Web dan berkembangnya nilai2 pedagogik yg telah Anda lakukan dg Web
  9. Apa yang diperlukan dlm E-learning? Suatu pemikiran ulang pd interaksi aktivitas belajar:1. pelajar belajar berkesinambungn 2.Konteks pmbljaran yg bermanfaat 3. Menciptakan tantangn pd peljar 4.gambaran pd penerapan materi ajar 5.Pilihan alat tepat guna untuk tgs2 pedagogik
  10. Penyajian informasi yang bisa sec visual dan oral dlm software 2. beorientasi pd pemecahn pokok permasalhan 3. meningkatkan kolaborasi sosial untuk mendukung pmbljrn 4. komputer utk tujuan komunikasi menghemat jarak dan waktu 5. Pegmbangan modul dlm konteks beragam
  11. “Design Pembelajaran” adlh sebuah nama yg diberikan utk bidang baru pd teknlgi e-learning