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Video 360 in the Library


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discussion about the use of VR, Video 360 in library settings

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Video 360 in the Library

  1. 1. The 10th annual LibraryTechnology Conference March 15-16, 2017, Macalester College in St. Paul, MN. #LTC2017 #vrlib short link: Link to live session: at the end of this presentation
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  3. 3. 11 EdTechTrends toWatch in 2017 human-computer interaction augmented reality virtual reality mixed reality acclimate new students to campus
  4. 4. …acclimate new students to campus… Self-paced Student-centered Project-based Vygotsky Gamified learning
  5. 5. VRlib learnlib
  6. 6. movie set still-image set Google Cardboard
  7. 7. • Same file formats as flat media • (H.264, PNG, JPG) • Video -- 4K Resolution Limit. • Multiple Cameras capture overlapping spheres • Can then be edited with other tools • (Photoshop, Premiere, Gimp) Stereo (3D) Rendered with multiple cameras Provides a sense of 3D depth Each frame is 2 distorted images Player splits the frame into separate eyes Same resolution limits; lower image quality
  8. 8. Samsung Action Director • Metadata in the media informs the player of the frame format • Some tools (e.g., Adobe) will report the frame format • Tools such as Spatial Media Metadata Injector also will do it.
  9. 9. Samsung Gear 360 Vuze
  10. 10. • Youtube, Facebook, Vimeo • Metadata must be injected into media • Mono in browser and Stereo in headsets supported • All provide tools for setup, view analytics. • • Allows mixed media • Link different media files into a ‘story’ • Paid subscription service.
  11. 11. GearVR Google Cardboard-
  12. 12. Gamified BYOD Project-based Self-paced self-directed
  13. 13. Gamified assessment
  14. 14. @SCSUtechinstruc #LTC2017 #vrlib
  15. 15. @SCSUtechinstruc short link: Link to live session: